| 아타호 | 호격권
0x0a | 18 | 21, 22, 25, 26, 26, 0 | WLK id 06 | WLK id 00 | - | | tick | sound VA | WLK | flags | class |
|---|
| 16 | 0x004d6604 | WLK id 00 / alt WLK id 00 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d6540 | frame=21, gate=2 | set sprite=0x11, frame=21, gate=2, mode=0 | | 2 | actor-frame | 0x004d6548 | frame=22, gate=4 | set sprite=0x11, frame=22, gate=4, mode=0 | | 6 | actor-write | 0x004d659c | destHex=0x1c, immFixed=16.0 | add display/actor field +0x1c, imm=0x00100000 (16px) | | 6 | effect-sound | 0x004d65a4 | wlkNo=6 | effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 6 | actor-frame | 0x004d65a8 | frame=25, gate=2 | set sprite=0x11, frame=25, gate=2, mode=0 | | 8 | actor-frame | 0x004d65b0 | frame=26, gate=2 | set sprite=0x11, frame=26, gate=2, mode=0 | | 10 | actor-frame | 0x004d65ec | frame=26, gate=6 | set sprite=0x11, frame=26, gate=6, mode=0 | | 16 | result-sound | 0x004d6604 | wlkNo=0, normalWlkNo=0, altWlkNo=0 | WLK id 00 (normal id 00, alt id 00, mode=2) | | 16 | actor-flag | 0x004d6608 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 16 | actor-flag | 0x004d6610 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 16 | wait | 0x004d6618 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 16 | actor-write | 0x004d661c | destHex=0x1c, immFixed=16.0 | sub display/actor field +0x1c, imm=0x00100000 (16px) | | 16 | actor-frame | 0x004d6624 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 호격권
0x0b | 18 | 21, 22, 25, 26, 26, 0 | WLK id 06 | WLK id 00 | #112 | | tick | sound VA | WLK | flags | class |
|---|
| 16 | 0x004d6604 | WLK id 00 / alt WLK id 00 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d6540 | frame=21, gate=2 | set sprite=0x11, frame=21, gate=2, mode=0 | | 2 | actor-frame | 0x004d6548 | frame=22, gate=4 | set sprite=0x11, frame=22, gate=4, mode=0 | | 6 | actor-write | 0x004d659c | destHex=0x1c, immFixed=16.0 | add display/actor field +0x1c, imm=0x00100000 (16px) | | 6 | effect-sound | 0x004d65a4 | wlkNo=6 | effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 6 | actor-frame | 0x004d65a8 | frame=25, gate=2 | set sprite=0x11, frame=25, gate=2, mode=0 | | 8 | actor-frame | 0x004d65b0 | frame=26, gate=2 | set sprite=0x11, frame=26, gate=2, mode=0 | | 10 | helper-call | 0x004d65d0 | helperId=112 | helper-call id=112; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | actor-frame | 0x004d65ec | frame=26, gate=6 | set sprite=0x11, frame=26, gate=6, mode=0 | | 16 | wait | 0x004d65fc | | actor flag barrier mode=0, mask=0x00000002 | | 16 | result-sound | 0x004d6604 | wlkNo=0, normalWlkNo=0, altWlkNo=0 | WLK id 00 (normal id 00, alt id 00, mode=2) | | 16 | actor-flag | 0x004d6608 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 16 | actor-flag | 0x004d6610 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 16 | wait | 0x004d6618 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 16 | actor-write | 0x004d661c | destHex=0x1c, immFixed=16.0 | sub display/actor field +0x1c, imm=0x00100000 (16px) | | 16 | actor-frame | 0x004d6624 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 호격권
0x0c | 22 | 21, 22, 23, 24, 25, 26, 26, 0 | WLK id 18, WLK id 06 | WLK id 00 | #113 | | tick | sound VA | WLK | flags | class |
|---|
| 20 | 0x004d6604 | WLK id 00 / alt WLK id 00 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d6540 | frame=21, gate=2 | set sprite=0x11, frame=21, gate=2, mode=0 | | 2 | actor-frame | 0x004d6548 | frame=22, gate=4 | set sprite=0x11, frame=22, gate=4, mode=0 | | 6 | effect-sound | 0x004d6588 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 6 | actor-frame | 0x004d658c | frame=23, gate=2 | set sprite=0x11, frame=23, gate=2, mode=0 | | 8 | actor-frame | 0x004d6594 | frame=24, gate=2 | set sprite=0x11, frame=24, gate=2, mode=0 | | 10 | actor-write | 0x004d659c | destHex=0x1c, immFixed=16.0 | add display/actor field +0x1c, imm=0x00100000 (16px) | | 10 | effect-sound | 0x004d65a4 | wlkNo=6 | effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 10 | actor-frame | 0x004d65a8 | frame=25, gate=2 | set sprite=0x11, frame=25, gate=2, mode=0 | | 12 | actor-frame | 0x004d65b0 | frame=26, gate=2 | set sprite=0x11, frame=26, gate=2, mode=0 | | 14 | helper-call | 0x004d65dc | helperId=113 | helper-call id=113; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 14 | actor-frame | 0x004d65ec | frame=26, gate=6 | set sprite=0x11, frame=26, gate=6, mode=0 | | 20 | wait | 0x004d65fc | | actor flag barrier mode=0, mask=0x00000002 | | 20 | result-sound | 0x004d6604 | wlkNo=0, normalWlkNo=0, altWlkNo=0 | WLK id 00 (normal id 00, alt id 00, mode=2) | | 20 | actor-flag | 0x004d6608 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 20 | actor-flag | 0x004d6610 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 20 | wait | 0x004d6618 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 20 | actor-write | 0x004d661c | destHex=0x1c, immFixed=16.0 | sub display/actor field +0x1c, imm=0x00100000 (16px) | | 20 | actor-frame | 0x004d6624 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 호격권
0x0d | 30 | 21, 22, 23, 24, 23, 24, 23, 24, 25, 26, 26, 0 | WLK id 18, WLK id 18, WLK id 18, WLK id 06 | WLK id 00 | #114 | | tick | sound VA | WLK | flags | class |
|---|
| 28 | 0x004d6604 | WLK id 00 / alt WLK id 00 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d6540 | frame=21, gate=2 | set sprite=0x11, frame=21, gate=2, mode=0 | | 2 | actor-frame | 0x004d6548 | frame=22, gate=4 | set sprite=0x11, frame=22, gate=4, mode=0 | | 6 | effect-sound | 0x004d6560 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 6 | actor-frame | 0x004d6564 | frame=23, gate=2 | set sprite=0x11, frame=23, gate=2, mode=0 | | 8 | actor-frame | 0x004d656c | frame=24, gate=2 | set sprite=0x11, frame=24, gate=2, mode=0 | | 10 | effect-sound | 0x004d6574 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 10 | actor-frame | 0x004d6578 | frame=23, gate=2 | set sprite=0x11, frame=23, gate=2, mode=0 | | 12 | actor-frame | 0x004d6580 | frame=24, gate=2 | set sprite=0x11, frame=24, gate=2, mode=0 | | 14 | effect-sound | 0x004d6588 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 14 | actor-frame | 0x004d658c | frame=23, gate=2 | set sprite=0x11, frame=23, gate=2, mode=0 | | 16 | actor-frame | 0x004d6594 | frame=24, gate=2 | set sprite=0x11, frame=24, gate=2, mode=0 | | 18 | actor-write | 0x004d659c | destHex=0x1c, immFixed=16.0 | add display/actor field +0x1c, imm=0x00100000 (16px) | | 18 | effect-sound | 0x004d65a4 | wlkNo=6 | effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004d65a8 | frame=25, gate=2 | set sprite=0x11, frame=25, gate=2, mode=0 | | 20 | actor-frame | 0x004d65b0 | frame=26, gate=2 | set sprite=0x11, frame=26, gate=2, mode=0 | | 22 | helper-call | 0x004d65e8 | helperId=114 | helper-call id=114; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 22 | actor-frame | 0x004d65ec | frame=26, gate=6 | set sprite=0x11, frame=26, gate=6, mode=0 | | 28 | wait | 0x004d65fc | | actor flag barrier mode=0, mask=0x00000002 | | 28 | result-sound | 0x004d6604 | wlkNo=0, normalWlkNo=0, altWlkNo=0 | WLK id 00 (normal id 00, alt id 00, mode=2) | | 28 | actor-flag | 0x004d6608 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 28 | actor-flag | 0x004d6610 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 28 | wait | 0x004d6618 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 28 | actor-write | 0x004d661c | destHex=0x1c, immFixed=16.0 | sub display/actor field +0x1c, imm=0x00100000 (16px) | | 28 | actor-frame | 0x004d6624 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 맹호비상각
0x0e | 34 | 7, 0 | WLK id 16 | WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 32 | 0x004d66a4 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004d6640 | wlkNo=16 | effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | movement | 0x004d665c | selector=1, divisor=32 | interpolated child motion mode=1, selector=1, stepDivisor=32: target-relative center/size-adjusted placement. | | 0 | actor-frame | 0x004d6660 | frame=7, gate=32 | set sprite=0x11, frame=7, gate=32, mode=0 | | 32 | result-sound | 0x004d66a4 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 32 | actor-flag | 0x004d66a8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 32 | actor-flag | 0x004d66b0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 32 | wait | 0x004d66b8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 32 | movement | 0x004d66bc | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. | | 32 | actor-frame | 0x004d66c0 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 맹호비상각
0x0f | 26 | 7, 0 | WLK id 16 | WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 24 | 0x004d66a4 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004d6640 | wlkNo=16 | effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | movement | 0x004d6670 | selector=1, divisor=24 | interpolated child motion mode=1, selector=1, stepDivisor=24: target-relative center/size-adjusted placement. | | 0 | actor-frame | 0x004d6674 | frame=7, gate=24 | set sprite=0x11, frame=7, gate=24, mode=0 | | 24 | result-sound | 0x004d66a4 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 24 | actor-flag | 0x004d66a8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 24 | actor-flag | 0x004d66b0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 24 | wait | 0x004d66b8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 24 | movement | 0x004d66bc | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. | | 24 | actor-frame | 0x004d66c0 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 맹호비상각
0x10 | 18 | 7, 0 | WLK id 16 | WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 16 | 0x004d66a4 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004d6640 | wlkNo=16 | effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | movement | 0x004d6684 | selector=1, divisor=16 | interpolated child motion mode=2, selector=1, stepDivisor=16: target-relative center/size-adjusted placement. | | 0 | actor-frame | 0x004d6688 | frame=7, gate=16 | set sprite=0x11, frame=7, gate=16, mode=0 | | 16 | result-sound | 0x004d66a4 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 16 | actor-flag | 0x004d66a8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 16 | actor-flag | 0x004d66b0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 16 | wait | 0x004d66b8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 16 | movement | 0x004d66bc | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. | | 16 | actor-frame | 0x004d66c0 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 맹호비상각
0x11 | 10 | 7, 0 | WLK id 16 | WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 8 | 0x004d66a4 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004d6640 | wlkNo=16 | effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | movement | 0x004d6698 | selector=1, divisor=8 | interpolated child motion mode=3, selector=1, stepDivisor=8: target-relative center/size-adjusted placement. | | 0 | actor-frame | 0x004d669c | frame=7, gate=8 | set sprite=0x11, frame=7, gate=8, mode=0 | | 8 | result-sound | 0x004d66a4 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 8 | actor-flag | 0x004d66a8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 8 | actor-flag | 0x004d66b0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 8 | wait | 0x004d66b8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 8 | movement | 0x004d66bc | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. | | 8 | actor-frame | 0x004d66c0 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 폭전축
0x12 | 20 | 3, 4, 4, 5, 6, 6, 3, 4, 0 | - | WLK id 05 | - | | tick | sound VA | WLK | flags | class |
|---|
| 8 | 0x004d673c | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004d66d4 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-frame | 0x004d66d8 | frame=3, gate=2 | set sprite=0x11, frame=3, gate=2, mode=0 | | 2 | actor-frame | 0x004d66e0 | frame=4, gate=3 | set sprite=0x11, frame=4, gate=3, mode=0 | | 5 | actor-frame | 0x004d671c | frame=4, gate=1 | set sprite=0x11, frame=4, gate=1, mode=0 | | 6 | actor-write | 0x004d6724 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 6 | actor-write | 0x004d672c | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 6 | actor-frame | 0x004d6734 | frame=5, gate=2 | set sprite=0x11, frame=5, gate=2, mode=0 | | 8 | result-sound | 0x004d673c | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 8 | actor-flag | 0x004d6740 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 8 | actor-flag | 0x004d6748 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 8 | wait | 0x004d6750 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 8 | actor-frame | 0x004d6754 | frame=6, gate=2 | set sprite=0x11, frame=6, gate=2, mode=0 | | 10 | actor-frame | 0x004d677c | frame=6, gate=2 | set sprite=0x11, frame=6, gate=2, mode=0 | | 12 | actor-write | 0x004d67a4 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 12 | actor-frame | 0x004d67ac | frame=3, gate=2 | set sprite=0x11, frame=3, gate=2, mode=0 | | 14 | actor-frame | 0x004d67b4 | frame=4, gate=4 | set sprite=0x11, frame=4, gate=4, mode=0 | | 18 | actor-frame | 0x004d67bc | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 20 | movement | 0x004d67c4 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 폭전축
0x13 | 20 | 3, 4, 4, 5, 6, 6, 3, 4, 0 | - | WLK id 05 | #115 | | tick | sound VA | WLK | flags | class |
|---|
| 8 | 0x004d673c | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004d66d4 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-frame | 0x004d66d8 | frame=3, gate=2 | set sprite=0x11, frame=3, gate=2, mode=0 | | 2 | actor-frame | 0x004d66e0 | frame=4, gate=3 | set sprite=0x11, frame=4, gate=3, mode=0 | | 5 | helper-call | 0x004d6700 | helperId=115 | helper-call id=115; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 5 | actor-frame | 0x004d671c | frame=4, gate=1 | set sprite=0x11, frame=4, gate=1, mode=0 | | 6 | actor-write | 0x004d6724 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 6 | actor-write | 0x004d672c | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 6 | actor-frame | 0x004d6734 | frame=5, gate=2 | set sprite=0x11, frame=5, gate=2, mode=0 | | 8 | result-sound | 0x004d673c | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 8 | actor-flag | 0x004d6740 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 8 | actor-flag | 0x004d6748 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 8 | wait | 0x004d6750 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 8 | actor-frame | 0x004d6754 | frame=6, gate=2 | set sprite=0x11, frame=6, gate=2, mode=0 | | 10 | actor-frame | 0x004d677c | frame=6, gate=2 | set sprite=0x11, frame=6, gate=2, mode=0 | | 12 | actor-write | 0x004d67a4 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 12 | actor-frame | 0x004d67ac | frame=3, gate=2 | set sprite=0x11, frame=3, gate=2, mode=0 | | 14 | actor-frame | 0x004d67b4 | frame=4, gate=4 | set sprite=0x11, frame=4, gate=4, mode=0 | | 18 | actor-frame | 0x004d67bc | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 20 | movement | 0x004d67c4 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 퍽전축
0x14 | 20 | 3, 4, 4, 5, 6, 6, 3, 4, 0 | - | WLK id 05, WLK id 04 | #116 | | tick | sound VA | WLK | flags | class |
|---|
| 8 | 0x004d673c | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 10 | 0x004d6764 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004d66d4 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-frame | 0x004d66d8 | frame=3, gate=2 | set sprite=0x11, frame=3, gate=2, mode=0 | | 2 | actor-frame | 0x004d66e0 | frame=4, gate=3 | set sprite=0x11, frame=4, gate=3, mode=0 | | 5 | helper-call | 0x004d670c | helperId=116 | helper-call id=116; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 5 | actor-frame | 0x004d671c | frame=4, gate=1 | set sprite=0x11, frame=4, gate=1, mode=0 | | 6 | actor-write | 0x004d6724 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 6 | actor-write | 0x004d672c | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 6 | actor-frame | 0x004d6734 | frame=5, gate=2 | set sprite=0x11, frame=5, gate=2, mode=0 | | 8 | result-sound | 0x004d673c | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 8 | actor-flag | 0x004d6740 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 8 | actor-flag | 0x004d6748 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 8 | wait | 0x004d6750 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 8 | actor-frame | 0x004d6754 | frame=6, gate=2 | set sprite=0x11, frame=6, gate=2, mode=0 | | 10 | result-sound | 0x004d6764 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 10 | actor-flag | 0x004d6768 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x004d6770 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x004d6778 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x004d677c | frame=6, gate=2 | set sprite=0x11, frame=6, gate=2, mode=0 | | 12 | actor-write | 0x004d67a4 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 12 | actor-frame | 0x004d67ac | frame=3, gate=2 | set sprite=0x11, frame=3, gate=2, mode=0 | | 14 | actor-frame | 0x004d67b4 | frame=4, gate=4 | set sprite=0x11, frame=4, gate=4, mode=0 | | 18 | actor-frame | 0x004d67bc | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 20 | movement | 0x004d67c4 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 폭전축
0x15 | 20 | 3, 4, 4, 5, 6, 6, 3, 4, 0 | - | WLK id 05, WLK id 04, WLK id 03 | #117 | | tick | sound VA | WLK | flags | class |
|---|
| 8 | 0x004d673c | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 10 | 0x004d6764 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 12 | 0x004d678c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004d66d4 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-frame | 0x004d66d8 | frame=3, gate=2 | set sprite=0x11, frame=3, gate=2, mode=0 | | 2 | actor-frame | 0x004d66e0 | frame=4, gate=3 | set sprite=0x11, frame=4, gate=3, mode=0 | | 5 | helper-call | 0x004d6718 | helperId=117 | helper-call id=117; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 5 | actor-frame | 0x004d671c | frame=4, gate=1 | set sprite=0x11, frame=4, gate=1, mode=0 | | 6 | actor-write | 0x004d6724 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 6 | actor-write | 0x004d672c | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 6 | actor-frame | 0x004d6734 | frame=5, gate=2 | set sprite=0x11, frame=5, gate=2, mode=0 | | 8 | result-sound | 0x004d673c | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 8 | actor-flag | 0x004d6740 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 8 | actor-flag | 0x004d6748 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 8 | wait | 0x004d6750 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 8 | actor-frame | 0x004d6754 | frame=6, gate=2 | set sprite=0x11, frame=6, gate=2, mode=0 | | 10 | result-sound | 0x004d6764 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 10 | actor-flag | 0x004d6768 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x004d6770 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x004d6778 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x004d677c | frame=6, gate=2 | set sprite=0x11, frame=6, gate=2, mode=0 | | 12 | result-sound | 0x004d678c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 12 | actor-flag | 0x004d6790 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004d6798 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004d67a0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-write | 0x004d67a4 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 12 | actor-frame | 0x004d67ac | frame=3, gate=2 | set sprite=0x11, frame=3, gate=2, mode=0 | | 14 | actor-frame | 0x004d67b4 | frame=4, gate=4 | set sprite=0x11, frame=4, gate=4, mode=0 | | 18 | actor-frame | 0x004d67bc | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 20 | movement | 0x004d67c4 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 맹호스페셜
0x16 | 32 | 12, 13, 21, 22, 25, 26, 26, 0, 8, 9, 10, 11, 11, 0 | - | WLK id 03, WLK id 03, WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 2 | 0x004d67e8 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 12 | 0x004d6830 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 28 | 0x004d6920 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d67e0 | frame=12, gate=2 | set sprite=0x11, frame=12, gate=2, mode=0 | | 2 | result-sound | 0x004d67e8 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 2 | actor-frame | 0x004d67ec | frame=13, gate=2 | set sprite=0x11, frame=13, gate=2, mode=0 | | 4 | actor-flag | 0x004d67f4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004d67fc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004d6804 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004d6808 | frame=21, gate=2 | set sprite=0x11, frame=21, gate=2, mode=0 | | 6 | actor-frame | 0x004d6810 | frame=22, gate=2 | set sprite=0x11, frame=22, gate=2, mode=0 | | 8 | actor-write | 0x004d6818 | destHex=0x1c, immFixed=16.0 | add display/actor field +0x1c, imm=0x00100000 (16px) | | 8 | actor-frame | 0x004d6820 | frame=25, gate=2 | set sprite=0x11, frame=25, gate=2, mode=0 | | 10 | actor-frame | 0x004d6828 | frame=26, gate=2 | set sprite=0x11, frame=26, gate=2, mode=0 | | 12 | result-sound | 0x004d6830 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 12 | actor-flag | 0x004d6834 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004d683c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004d6844 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-frame | 0x004d6848 | frame=26, gate=2 | set sprite=0x11, frame=26, gate=2, mode=0 | | 14 | actor-write | 0x004d6850 | destHex=0x1c, immFixed=16.0 | sub display/actor field +0x1c, imm=0x00100000 (16px) | | 14 | actor-frame | 0x004d6858 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 16 | actor-frame | 0x004d68f8 | frame=8, gate=4 | set sprite=0x11, frame=8, gate=4, mode=0 | | 20 | actor-frame | 0x004d6900 | frame=9, gate=2 | set sprite=0x11, frame=9, gate=2, mode=0 | | 22 | actor-frame | 0x004d6908 | frame=10, gate=4 | set sprite=0x11, frame=10, gate=4, mode=0 | | 26 | actor-frame | 0x004d6910 | frame=11, gate=2 | set sprite=0x11, frame=11, gate=2, mode=0 | | 28 | result-sound | 0x004d6920 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 28 | actor-flag | 0x004d6930 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 28 | actor-flag | 0x004d6938 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 28 | wait | 0x004d6940 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 28 | actor-frame | 0x004d6944 | frame=11, gate=2 | set sprite=0x11, frame=11, gate=2, mode=0 | | 30 | actor-frame | 0x004d69fc | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 32 | movement | 0x004d6a04 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 맹호스페셜
0x17 | 22 | 12, 13, 21, 22, 25, 26, 26, 0, 7, 0 | - | WLK id 03, WLK id 03, WLK id 05 | - | | tick | sound VA | WLK | flags | class |
|---|
| 2 | 0x004d67e8 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 12 | 0x004d6830 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 20 | 0x004d69e4 | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d67e0 | frame=12, gate=2 | set sprite=0x11, frame=12, gate=2, mode=0 | | 2 | result-sound | 0x004d67e8 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 2 | actor-frame | 0x004d67ec | frame=13, gate=2 | set sprite=0x11, frame=13, gate=2, mode=0 | | 4 | actor-flag | 0x004d67f4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004d67fc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004d6804 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004d6808 | frame=21, gate=2 | set sprite=0x11, frame=21, gate=2, mode=0 | | 6 | actor-frame | 0x004d6810 | frame=22, gate=2 | set sprite=0x11, frame=22, gate=2, mode=0 | | 8 | actor-write | 0x004d6818 | destHex=0x1c, immFixed=16.0 | add display/actor field +0x1c, imm=0x00100000 (16px) | | 8 | actor-frame | 0x004d6820 | frame=25, gate=2 | set sprite=0x11, frame=25, gate=2, mode=0 | | 10 | actor-frame | 0x004d6828 | frame=26, gate=2 | set sprite=0x11, frame=26, gate=2, mode=0 | | 12 | result-sound | 0x004d6830 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 12 | actor-flag | 0x004d6834 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004d683c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004d6844 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-frame | 0x004d6848 | frame=26, gate=2 | set sprite=0x11, frame=26, gate=2, mode=0 | | 14 | actor-write | 0x004d6850 | destHex=0x1c, immFixed=16.0 | sub display/actor field +0x1c, imm=0x00100000 (16px) | | 14 | actor-frame | 0x004d6858 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 16 | movement | 0x004d69d8 | selector=2, divisor=4 | interpolated child motion mode=1, selector=2, stepDivisor=4: one target-side edge placement; side depends on actor kind. | | 16 | actor-frame | 0x004d69dc | frame=7, gate=4 | set sprite=0x11, frame=7, gate=4, mode=0 | | 20 | result-sound | 0x004d69e4 | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 20 | actor-flag | 0x004d69e8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 20 | actor-flag | 0x004d69f0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 20 | wait | 0x004d69f8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 20 | actor-frame | 0x004d69fc | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 22 | movement | 0x004d6a04 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 맹호스페셜
0x18 | 48 | 12, 13, 21, 22, 25, 26, 26, 0, 8, 9, 10, 11, 11, 3, 4, 5, 6, 3, 4, 0 | - | WLK id 03, WLK id 03, WLK id 04, WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 2 | 0x004d67e8 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 12 | 0x004d6830 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 28 | 0x004d6920 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 40 | 0x004d6984 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d67e0 | frame=12, gate=2 | set sprite=0x11, frame=12, gate=2, mode=0 | | 2 | result-sound | 0x004d67e8 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 2 | actor-frame | 0x004d67ec | frame=13, gate=2 | set sprite=0x11, frame=13, gate=2, mode=0 | | 4 | actor-flag | 0x004d67f4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004d67fc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004d6804 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004d6808 | frame=21, gate=2 | set sprite=0x11, frame=21, gate=2, mode=0 | | 6 | actor-frame | 0x004d6810 | frame=22, gate=2 | set sprite=0x11, frame=22, gate=2, mode=0 | | 8 | actor-write | 0x004d6818 | destHex=0x1c, immFixed=16.0 | add display/actor field +0x1c, imm=0x00100000 (16px) | | 8 | actor-frame | 0x004d6820 | frame=25, gate=2 | set sprite=0x11, frame=25, gate=2, mode=0 | | 10 | actor-frame | 0x004d6828 | frame=26, gate=2 | set sprite=0x11, frame=26, gate=2, mode=0 | | 12 | result-sound | 0x004d6830 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 12 | actor-flag | 0x004d6834 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004d683c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004d6844 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-frame | 0x004d6848 | frame=26, gate=2 | set sprite=0x11, frame=26, gate=2, mode=0 | | 14 | actor-write | 0x004d6850 | destHex=0x1c, immFixed=16.0 | sub display/actor field +0x1c, imm=0x00100000 (16px) | | 14 | actor-frame | 0x004d6858 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 16 | actor-frame | 0x004d68f8 | frame=8, gate=4 | set sprite=0x11, frame=8, gate=4, mode=0 | | 20 | actor-frame | 0x004d6900 | frame=9, gate=2 | set sprite=0x11, frame=9, gate=2, mode=0 | | 22 | actor-frame | 0x004d6908 | frame=10, gate=4 | set sprite=0x11, frame=10, gate=4, mode=0 | | 26 | actor-frame | 0x004d6910 | frame=11, gate=2 | set sprite=0x11, frame=11, gate=2, mode=0 | | 28 | result-sound | 0x004d6920 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 28 | actor-flag | 0x004d6930 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 28 | actor-flag | 0x004d6938 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 28 | wait | 0x004d6940 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 28 | actor-frame | 0x004d6944 | frame=11, gate=2 | set sprite=0x11, frame=11, gate=2, mode=0 | | 30 | actor-frame | 0x004d6954 | frame=3, gate=2 | set sprite=0x11, frame=3, gate=2, mode=0 | | 32 | actor-frame | 0x004d695c | frame=4, gate=4 | set sprite=0x11, frame=4, gate=4, mode=0 | | 36 | actor-write | 0x004d6964 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 36 | actor-write | 0x004d696c | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 36 | actor-frame | 0x004d6974 | frame=5, gate=2 | set sprite=0x11, frame=5, gate=2, mode=0 | | 38 | actor-frame | 0x004d697c | frame=6, gate=2 | set sprite=0x11, frame=6, gate=2, mode=0 | | 40 | result-sound | 0x004d6984 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 40 | actor-flag | 0x004d6988 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 40 | actor-flag | 0x004d6990 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 40 | wait | 0x004d6998 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 40 | actor-write | 0x004d69a4 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 40 | actor-frame | 0x004d69ac | frame=3, gate=2 | set sprite=0x11, frame=3, gate=2, mode=0 | | 42 | actor-frame | 0x004d69b4 | frame=4, gate=4 | set sprite=0x11, frame=4, gate=4, mode=0 | | 46 | actor-frame | 0x004d69fc | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 48 | movement | 0x004d6a04 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 맹호스페셜
0x19 | 66 | 12, 13, 21, 22, 25, 26, 26, 0, 12, 13, 13, 0, 21, 22, 25, 26, 26, 8, 9, 10, 11, 11, 3, 4, 5, 6, 7, 0 | - | WLK id 03, WLK id 03, WLK id 03, WLK id 03, WLK id 05, WLK id 04, WLK id 05 | - | | tick | sound VA | WLK | flags | class |
|---|
| 2 | 0x004d67e8 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 12 | 0x004d6830 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 20 | 0x004d6880 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 34 | 0x004d68d0 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 48 | 0x004d692c | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 60 | 0x004d6984 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 64 | 0x004d69e4 | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d67e0 | frame=12, gate=2 | set sprite=0x11, frame=12, gate=2, mode=0 | | 2 | result-sound | 0x004d67e8 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 2 | actor-frame | 0x004d67ec | frame=13, gate=2 | set sprite=0x11, frame=13, gate=2, mode=0 | | 4 | actor-flag | 0x004d67f4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004d67fc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004d6804 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004d6808 | frame=21, gate=2 | set sprite=0x11, frame=21, gate=2, mode=0 | | 6 | actor-frame | 0x004d6810 | frame=22, gate=2 | set sprite=0x11, frame=22, gate=2, mode=0 | | 8 | actor-write | 0x004d6818 | destHex=0x1c, immFixed=16.0 | add display/actor field +0x1c, imm=0x00100000 (16px) | | 8 | actor-frame | 0x004d6820 | frame=25, gate=2 | set sprite=0x11, frame=25, gate=2, mode=0 | | 10 | actor-frame | 0x004d6828 | frame=26, gate=2 | set sprite=0x11, frame=26, gate=2, mode=0 | | 12 | result-sound | 0x004d6830 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 12 | actor-flag | 0x004d6834 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004d683c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004d6844 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-frame | 0x004d6848 | frame=26, gate=2 | set sprite=0x11, frame=26, gate=2, mode=0 | | 14 | actor-write | 0x004d6850 | destHex=0x1c, immFixed=16.0 | sub display/actor field +0x1c, imm=0x00100000 (16px) | | 14 | actor-frame | 0x004d6858 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 16 | actor-frame | 0x004d6870 | frame=12, gate=2 | set sprite=0x11, frame=12, gate=2, mode=0 | | 18 | actor-frame | 0x004d6878 | frame=13, gate=2 | set sprite=0x11, frame=13, gate=2, mode=0 | | 20 | result-sound | 0x004d6880 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 20 | actor-flag | 0x004d6884 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 20 | actor-flag | 0x004d688c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 20 | wait | 0x004d6894 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 20 | actor-frame | 0x004d6898 | frame=13, gate=2 | set sprite=0x11, frame=13, gate=2, mode=0 | | 22 | actor-frame | 0x004d68a0 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 24 | actor-frame | 0x004d68a8 | frame=21, gate=2 | set sprite=0x11, frame=21, gate=2, mode=0 | | 26 | actor-frame | 0x004d68b0 | frame=22, gate=4 | set sprite=0x11, frame=22, gate=4, mode=0 | | 30 | actor-write | 0x004d68b8 | destHex=0x1c, immFixed=16.0 | add display/actor field +0x1c, imm=0x00100000 (16px) | | 30 | actor-frame | 0x004d68c0 | frame=25, gate=2 | set sprite=0x11, frame=25, gate=2, mode=0 | | 32 | actor-frame | 0x004d68c8 | frame=26, gate=2 | set sprite=0x11, frame=26, gate=2, mode=0 | | 34 | result-sound | 0x004d68d0 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 34 | actor-flag | 0x004d68d4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 34 | actor-flag | 0x004d68dc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 34 | wait | 0x004d68e4 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 34 | actor-frame | 0x004d68e8 | frame=26, gate=2 | set sprite=0x11, frame=26, gate=2, mode=0 | | 36 | actor-write | 0x004d68f0 | destHex=0x1c, immFixed=16.0 | sub display/actor field +0x1c, imm=0x00100000 (16px) | | 36 | actor-frame | 0x004d68f8 | frame=8, gate=4 | set sprite=0x11, frame=8, gate=4, mode=0 | | 40 | actor-frame | 0x004d6900 | frame=9, gate=2 | set sprite=0x11, frame=9, gate=2, mode=0 | | 42 | actor-frame | 0x004d6908 | frame=10, gate=4 | set sprite=0x11, frame=10, gate=4, mode=0 | | 46 | actor-frame | 0x004d6910 | frame=11, gate=2 | set sprite=0x11, frame=11, gate=2, mode=0 | | 48 | result-sound | 0x004d692c | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 48 | actor-flag | 0x004d6930 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 48 | actor-flag | 0x004d6938 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 48 | wait | 0x004d6940 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 48 | actor-frame | 0x004d6944 | frame=11, gate=2 | set sprite=0x11, frame=11, gate=2, mode=0 | | 50 | actor-frame | 0x004d6954 | frame=3, gate=2 | set sprite=0x11, frame=3, gate=2, mode=0 | | 52 | actor-frame | 0x004d695c | frame=4, gate=4 | set sprite=0x11, frame=4, gate=4, mode=0 | | 56 | actor-write | 0x004d6964 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 56 | actor-write | 0x004d696c | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 56 | actor-frame | 0x004d6974 | frame=5, gate=2 | set sprite=0x11, frame=5, gate=2, mode=0 | | 58 | actor-frame | 0x004d697c | frame=6, gate=2 | set sprite=0x11, frame=6, gate=2, mode=0 | | 60 | result-sound | 0x004d6984 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 60 | actor-flag | 0x004d6988 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 60 | actor-flag | 0x004d6990 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 60 | wait | 0x004d6998 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 60 | actor-write | 0x004d69c4 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 60 | movement | 0x004d69cc | selector=2, divisor=4 | interpolated child motion mode=4, selector=2, stepDivisor=4: one target-side edge placement; side depends on actor kind. | | 60 | actor-frame | 0x004d69dc | frame=7, gate=4 | set sprite=0x11, frame=7, gate=4, mode=0 | | 64 | result-sound | 0x004d69e4 | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | ... +5 |
|
| 아타호 | 비기·맹호광파참
0x1a | 13 | 0, 18, 19, 20, 20, 20, 0 | WLK id 22, WLK id 17 | WLK id 03, WLK id 03, WLK id 03 | #23, #19 | | tick | sound VA | WLK | flags | class |
|---|
| 9 | 0x004d6ac8 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 10 | 0x004d6ae8 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 11 | 0x004d6b08 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004d6a14 | selector=4, divisor=0 | direct placement selector=4: side-fixed screen X with target-relative Y. | | 0 | actor-frame | 0x004d6a18 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 2 | actor-frame | 0x004d6a20 | frame=18, gate=2 | set sprite=0x11, frame=18, gate=2, mode=0 | | 4 | effect-sound | 0x004d6a28 | wlkNo=22 | effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 4 | helper-call | 0x004d6a44 | helperId=23 | helper-call id=23; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 4 | actor-frame | 0x004d6a6c | frame=19, gate=1 | direct sprite/frame selector write sprite=0x11, frame=19, field +0x28, mode=0x80 | | 5 | wait | 0x004d6a74 | | actor flag barrier mode=0, mask=0x00000002 | | 5 | helper-call | 0x004d6a94 | helperId=19 | helper-call id=19; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 5 | effect-sound | 0x004d6abc | wlkNo=17 | effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 5 | actor-frame | 0x004d6ac0 | frame=20, gate=4 | set sprite=0x11, frame=20, gate=4, mode=0 | | 9 | result-sound | 0x004d6ac8 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 9 | actor-flag | 0x004d6acc | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 9 | actor-flag | 0x004d6ad4 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 9 | wait | 0x004d6adc | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 9 | actor-frame | 0x004d6ae0 | frame=20, gate=1 | set sprite=0x11, frame=20, gate=1, mode=0 | | 10 | result-sound | 0x004d6ae8 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 10 | actor-flag | 0x004d6aec | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x004d6af4 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x004d6afc | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x004d6b00 | frame=20, gate=1 | set sprite=0x11, frame=20, gate=1, mode=0 | | 11 | result-sound | 0x004d6b08 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 11 | actor-flag | 0x004d6b0c | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 11 | actor-flag | 0x004d6b14 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 11 | wait | 0x004d6b1c | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 11 | actor-frame | 0x004d6b70 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 13 | movement | 0x004d6b78 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 비기·맹호광파참
0x1b | 13 | 0, 18, 19, 20, 20, 20, 0 | WLK id 22, WLK id 17 | WLK id 03, WLK id 03, WLK id 03 | #27, #20 | | tick | sound VA | WLK | flags | class |
|---|
| 9 | 0x004d6ac8 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 10 | 0x004d6ae8 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 11 | 0x004d6b08 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004d6a14 | selector=4, divisor=0 | direct placement selector=4: side-fixed screen X with target-relative Y. | | 0 | actor-frame | 0x004d6a18 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 2 | actor-frame | 0x004d6a20 | frame=18, gate=2 | set sprite=0x11, frame=18, gate=2, mode=0 | | 4 | effect-sound | 0x004d6a28 | wlkNo=22 | effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 4 | helper-call | 0x004d6a50 | helperId=27 | helper-call id=27; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 4 | actor-frame | 0x004d6a6c | frame=19, gate=1 | direct sprite/frame selector write sprite=0x11, frame=19, field +0x28, mode=0x80 | | 5 | wait | 0x004d6a74 | | actor flag barrier mode=0, mask=0x00000002 | | 5 | helper-call | 0x004d6aa0 | helperId=20 | helper-call id=20; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 5 | effect-sound | 0x004d6abc | wlkNo=17 | effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 5 | actor-frame | 0x004d6ac0 | frame=20, gate=4 | set sprite=0x11, frame=20, gate=4, mode=0 | | 9 | result-sound | 0x004d6ac8 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 9 | actor-flag | 0x004d6acc | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 9 | actor-flag | 0x004d6ad4 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 9 | wait | 0x004d6adc | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 9 | actor-frame | 0x004d6ae0 | frame=20, gate=1 | set sprite=0x11, frame=20, gate=1, mode=0 | | 10 | result-sound | 0x004d6ae8 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 10 | actor-flag | 0x004d6aec | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x004d6af4 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x004d6afc | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x004d6b00 | frame=20, gate=1 | set sprite=0x11, frame=20, gate=1, mode=0 | | 11 | result-sound | 0x004d6b08 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 11 | actor-flag | 0x004d6b0c | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 11 | actor-flag | 0x004d6b14 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 11 | wait | 0x004d6b1c | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 11 | actor-frame | 0x004d6b70 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 13 | movement | 0x004d6b78 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 비기·맹호광파참
0x1c | 14 | 0, 18, 19, 20, 20, 20, 20, 0 | WLK id 22, WLK id 17 | WLK id 03, WLK id 03, WLK id 03, WLK id 03 | #25, #21 | | tick | sound VA | WLK | flags | class |
|---|
| 9 | 0x004d6ac8 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 10 | 0x004d6ae8 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 11 | 0x004d6b08 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 12 | 0x004d6b58 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004d6a14 | selector=4, divisor=0 | direct placement selector=4: side-fixed screen X with target-relative Y. | | 0 | actor-frame | 0x004d6a18 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 2 | actor-frame | 0x004d6a20 | frame=18, gate=2 | set sprite=0x11, frame=18, gate=2, mode=0 | | 4 | effect-sound | 0x004d6a28 | wlkNo=22 | effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 4 | helper-call | 0x004d6a5c | helperId=25 | helper-call id=25; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 4 | actor-frame | 0x004d6a6c | frame=19, gate=1 | direct sprite/frame selector write sprite=0x11, frame=19, field +0x28, mode=0x80 | | 5 | wait | 0x004d6a74 | | actor flag barrier mode=0, mask=0x00000002 | | 5 | helper-call | 0x004d6aac | helperId=21 | helper-call id=21; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 5 | effect-sound | 0x004d6abc | wlkNo=17 | effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 5 | actor-frame | 0x004d6ac0 | frame=20, gate=4 | set sprite=0x11, frame=20, gate=4, mode=0 | | 9 | result-sound | 0x004d6ac8 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 9 | actor-flag | 0x004d6acc | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 9 | actor-flag | 0x004d6ad4 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 9 | wait | 0x004d6adc | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 9 | actor-frame | 0x004d6ae0 | frame=20, gate=1 | set sprite=0x11, frame=20, gate=1, mode=0 | | 10 | result-sound | 0x004d6ae8 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 10 | actor-flag | 0x004d6aec | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x004d6af4 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x004d6afc | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x004d6b00 | frame=20, gate=1 | set sprite=0x11, frame=20, gate=1, mode=0 | | 11 | result-sound | 0x004d6b08 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 11 | actor-flag | 0x004d6b0c | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 11 | actor-flag | 0x004d6b14 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 11 | wait | 0x004d6b1c | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 11 | actor-frame | 0x004d6b50 | frame=20, gate=1 | set sprite=0x11, frame=20, gate=1, mode=0 | | 12 | result-sound | 0x004d6b58 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 12 | actor-flag | 0x004d6b5c | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004d6b64 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004d6b6c | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-frame | 0x004d6b70 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 14 | movement | 0x004d6b78 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 비기·맹호광파참
0x1d | 15 | 0, 18, 19, 20, 20, 20, 20, 20, 0 | WLK id 22, WLK id 17 | WLK id 03, WLK id 03, WLK id 03, WLK id 03, WLK id 03 | #28, #126 | | tick | sound VA | WLK | flags | class |
|---|
| 9 | 0x004d6ac8 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 10 | 0x004d6ae8 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 11 | 0x004d6b08 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 12 | 0x004d6b38 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 13 | 0x004d6b58 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004d6a14 | selector=4, divisor=0 | direct placement selector=4: side-fixed screen X with target-relative Y. | | 0 | actor-frame | 0x004d6a18 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 2 | actor-frame | 0x004d6a20 | frame=18, gate=2 | set sprite=0x11, frame=18, gate=2, mode=0 | | 4 | effect-sound | 0x004d6a28 | wlkNo=22 | effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 4 | helper-call | 0x004d6a68 | helperId=28 | helper-call id=28; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 4 | actor-frame | 0x004d6a6c | frame=19, gate=1 | direct sprite/frame selector write sprite=0x11, frame=19, field +0x28, mode=0x80 | | 5 | wait | 0x004d6a74 | | actor flag barrier mode=0, mask=0x00000002 | | 5 | helper-call | 0x004d6ab8 | helperId=126 | helper-call id=126; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 5 | effect-sound | 0x004d6abc | wlkNo=17 | effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 5 | actor-frame | 0x004d6ac0 | frame=20, gate=4 | set sprite=0x11, frame=20, gate=4, mode=0 | | 9 | result-sound | 0x004d6ac8 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 9 | actor-flag | 0x004d6acc | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 9 | actor-flag | 0x004d6ad4 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 9 | wait | 0x004d6adc | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 9 | actor-frame | 0x004d6ae0 | frame=20, gate=1 | set sprite=0x11, frame=20, gate=1, mode=0 | | 10 | result-sound | 0x004d6ae8 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 10 | actor-flag | 0x004d6aec | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x004d6af4 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x004d6afc | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x004d6b00 | frame=20, gate=1 | set sprite=0x11, frame=20, gate=1, mode=0 | | 11 | result-sound | 0x004d6b08 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 11 | actor-flag | 0x004d6b0c | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 11 | actor-flag | 0x004d6b14 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 11 | wait | 0x004d6b1c | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 11 | actor-frame | 0x004d6b30 | frame=20, gate=1 | set sprite=0x11, frame=20, gate=1, mode=0 | | 12 | result-sound | 0x004d6b38 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 12 | actor-flag | 0x004d6b3c | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004d6b44 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004d6b4c | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-frame | 0x004d6b50 | frame=20, gate=1 | set sprite=0x11, frame=20, gate=1, mode=0 | | 13 | result-sound | 0x004d6b58 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 13 | actor-flag | 0x004d6b5c | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 13 | actor-flag | 0x004d6b64 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 13 | wait | 0x004d6b6c | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 13 | actor-frame | 0x004d6b70 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 15 | movement | 0x004d6b78 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 조금 취한 철권
0x1e | 29 | 43, 42, 43, 42, 41, 40, 0, 12, 13, 0 | WLK id 23, WLK id 23 | WLK id 03 | - | | tick | sound VA | WLK | flags | class |
|---|
| 27 | 0x004d6c40 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004d6bb8 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x004d6bbc | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 3 | actor-frame | 0x004d6bc4 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 6 | effect-sound | 0x004d6bcc | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 6 | actor-frame | 0x004d6bd0 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 9 | actor-frame | 0x004d6bd8 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | actor-frame | 0x004d6be0 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 15 | actor-frame | 0x004d6be8 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 17 | actor-write | 0x004d6bf0 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 17 | actor-write | 0x004d6bf8 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 17 | actor-frame | 0x004d6c00 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 19 | actor-flag | 0x004d6c08 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 19 | actor-frame | 0x004d6c30 | frame=12, gate=2 | set sprite=0x11, frame=12, gate=2, mode=0 | | 21 | actor-frame | 0x004d6c38 | frame=13, gate=6 | set sprite=0x11, frame=13, gate=6, mode=0 | | 27 | result-sound | 0x004d6c40 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 27 | actor-flag | 0x004d6c44 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 27 | actor-flag | 0x004d6c4c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 27 | wait | 0x004d6c54 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 27 | actor-frame | 0x004d6dd0 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 29 | movement | 0x004d6dd8 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 지옥 다리후리기
0x1f | 63 | 43, 42, 43, 42, 41, 40, 0, 0, 0, 51, 52, 52, 0, 51, 52, 52, 0, 51, 52, 52, 0, 51, 52, 52, 0, 51, 52, 52, 0 | WLK id 23, WLK id 23 | WLK id 18 | - | | tick | sound VA | WLK | flags | class |
|---|
| 27 | 0x004d6c84 | WLK id 18 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 35 | 0x004d6c84 | WLK id 18 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 43 | 0x004d6c84 | WLK id 18 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 51 | 0x004d6c84 | WLK id 18 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 59 | 0x004d6c84 | WLK id 18 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004d6bb8 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x004d6bbc | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 3 | actor-frame | 0x004d6bc4 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 6 | effect-sound | 0x004d6bcc | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 6 | actor-frame | 0x004d6bd0 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 9 | actor-frame | 0x004d6bd8 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | actor-frame | 0x004d6be0 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 15 | actor-frame | 0x004d6be8 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 17 | actor-write | 0x004d6bf0 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 17 | actor-write | 0x004d6bf8 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 17 | actor-frame | 0x004d6c00 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 19 | actor-flag | 0x004d6c08 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 19 | actor-frame | 0x004d6c60 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 21 | movement | 0x004d6c68 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 21 | actor-frame | 0x004d6c6c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 23 | actor-frame | 0x004d6c74 | frame=51, gate=2 | set sprite=0x11, frame=51, gate=2, mode=0 | | 25 | actor-frame | 0x004d6c7c | frame=52, gate=2 | set sprite=0x11, frame=52, gate=2, mode=0 | | 27 | result-sound | 0x004d6c84 | wlkNo=18, normalWlkNo=18, altWlkNo=14 | WLK id 18 (normal id 18, alt id 14, mode=0) | | 27 | actor-flag | 0x004d6c88 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 27 | actor-flag | 0x004d6c90 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 27 | wait | 0x004d6c98 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 27 | actor-frame | 0x004d6c9c | frame=52, gate=2 | set sprite=0x11, frame=52, gate=2, mode=0 | | 29 | repeat-loop | 0x004d6ca4 | repeatCount=5 | repeat-loop count=5, target=0x004d6c6c; handler stores target in object +0x3c and counter in +0x60 | | 29 | actor-frame | 0x004d6c6c | frame=0, gate=2, repeatIteration=1 | set sprite=0x11, frame=0, gate=2, mode=0 | | 31 | actor-frame | 0x004d6c74 | frame=51, gate=2, repeatIteration=1 | set sprite=0x11, frame=51, gate=2, mode=0 | | 33 | actor-frame | 0x004d6c7c | frame=52, gate=2, repeatIteration=1 | set sprite=0x11, frame=52, gate=2, mode=0 | | 35 | result-sound | 0x004d6c84 | wlkNo=18, normalWlkNo=18, altWlkNo=14, repeatIteration=1 | WLK id 18 (normal id 18, alt id 14, mode=0) | | 35 | actor-flag | 0x004d6c88 | maskHex=0x0000000c, repeatIteration=1 | actor flag mode=2, mask=0x0000000c | | 35 | actor-flag | 0x004d6c90 | maskHex=0x00000008, repeatIteration=1 | actor flag mode=1, mask=0x00000008 | | 35 | wait | 0x004d6c98 | repeatIteration=1 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 35 | actor-frame | 0x004d6c9c | frame=52, gate=2, repeatIteration=1 | set sprite=0x11, frame=52, gate=2, mode=0 | | 37 | actor-frame | 0x004d6c6c | frame=0, gate=2, repeatIteration=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 39 | actor-frame | 0x004d6c74 | frame=51, gate=2, repeatIteration=2 | set sprite=0x11, frame=51, gate=2, mode=0 | | 41 | actor-frame | 0x004d6c7c | frame=52, gate=2, repeatIteration=2 | set sprite=0x11, frame=52, gate=2, mode=0 | | 43 | result-sound | 0x004d6c84 | wlkNo=18, normalWlkNo=18, altWlkNo=14, repeatIteration=2 | WLK id 18 (normal id 18, alt id 14, mode=0) | | 43 | actor-flag | 0x004d6c88 | maskHex=0x0000000c, repeatIteration=2 | actor flag mode=2, mask=0x0000000c | | 43 | actor-flag | 0x004d6c90 | maskHex=0x00000008, repeatIteration=2 | actor flag mode=1, mask=0x00000008 | | 43 | wait | 0x004d6c98 | repeatIteration=2 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 43 | actor-frame | 0x004d6c9c | frame=52, gate=2, repeatIteration=2 | set sprite=0x11, frame=52, gate=2, mode=0 | | 45 | actor-frame | 0x004d6c6c | frame=0, gate=2, repeatIteration=3 | set sprite=0x11, frame=0, gate=2, mode=0 | | 47 | actor-frame | 0x004d6c74 | frame=51, gate=2, repeatIteration=3 | set sprite=0x11, frame=51, gate=2, mode=0 | | 49 | actor-frame | 0x004d6c7c | frame=52, gate=2, repeatIteration=3 | set sprite=0x11, frame=52, gate=2, mode=0 | | 51 | result-sound | 0x004d6c84 | wlkNo=18, normalWlkNo=18, altWlkNo=14, repeatIteration=3 | WLK id 18 (normal id 18, alt id 14, mode=0) | | 51 | actor-flag | 0x004d6c88 | maskHex=0x0000000c, repeatIteration=3 | actor flag mode=2, mask=0x0000000c | | 51 | actor-flag | 0x004d6c90 | maskHex=0x00000008, repeatIteration=3 | actor flag mode=1, mask=0x00000008 | | 51 | wait | 0x004d6c98 | repeatIteration=3 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 51 | actor-frame | 0x004d6c9c | frame=52, gate=2, repeatIteration=3 | set sprite=0x11, frame=52, gate=2, mode=0 | | 53 | actor-frame | 0x004d6c6c | frame=0, gate=2, repeatIteration=4 | set sprite=0x11, frame=0, gate=2, mode=0 | | 55 | actor-frame | 0x004d6c74 | frame=51, gate=2, repeatIteration=4 | set sprite=0x11, frame=51, gate=2, mode=0 | | 57 | actor-frame | 0x004d6c7c | frame=52, gate=2, repeatIteration=4 | set sprite=0x11, frame=52, gate=2, mode=0 | | 59 | result-sound | 0x004d6c84 | wlkNo=18, normalWlkNo=18, altWlkNo=14, repeatIteration=4 | WLK id 18 (normal id 18, alt id 14, mode=0) | | 59 | actor-flag | 0x004d6c88 | maskHex=0x0000000c, repeatIteration=4 | actor flag mode=2, mask=0x0000000c | | 59 | actor-flag | 0x004d6c90 | maskHex=0x00000008, repeatIteration=4 | actor flag mode=1, mask=0x00000008 | | 59 | wait | 0x004d6c98 | repeatIteration=4 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 59 | actor-frame | 0x004d6c9c | frame=52, gate=2, repeatIteration=4 | set sprite=0x11, frame=52, gate=2, mode=0 | | 61 | actor-frame | 0x004d6dd0 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 63 | movement | 0x004d6dd8 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 만취한 철권
0x20 | 31 | 43, 42, 43, 42, 41, 40, 0, 21, 22, 25, 26, 0 | WLK id 23, WLK id 23 | WLK id 03 | - | | tick | sound VA | WLK | flags | class |
|---|
| 29 | 0x004d6cdc | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004d6bb8 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x004d6bbc | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 3 | actor-frame | 0x004d6bc4 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 6 | effect-sound | 0x004d6bcc | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 6 | actor-frame | 0x004d6bd0 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 9 | actor-frame | 0x004d6bd8 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | actor-frame | 0x004d6be0 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 15 | actor-frame | 0x004d6be8 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 17 | actor-write | 0x004d6bf0 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 17 | actor-write | 0x004d6bf8 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 17 | actor-frame | 0x004d6c00 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 19 | actor-flag | 0x004d6c08 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 19 | actor-frame | 0x004d6cb4 | frame=21, gate=2 | set sprite=0x11, frame=21, gate=2, mode=0 | | 21 | actor-frame | 0x004d6cbc | frame=22, gate=4 | set sprite=0x11, frame=22, gate=4, mode=0 | | 25 | actor-write | 0x004d6cc4 | destHex=0x1c, immFixed=16.0 | add display/actor field +0x1c, imm=0x00100000 (16px) | | 25 | actor-frame | 0x004d6ccc | frame=25, gate=2 | set sprite=0x11, frame=25, gate=2, mode=0 | | 27 | actor-frame | 0x004d6cd4 | frame=26, gate=2 | set sprite=0x11, frame=26, gate=2, mode=0 | | 29 | result-sound | 0x004d6cdc | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 29 | actor-flag | 0x004d6ce0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 29 | actor-flag | 0x004d6ce8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 29 | wait | 0x004d6cf0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 29 | actor-write | 0x004d6cf4 | destHex=0x1c, immFixed=16.0 | sub display/actor field +0x1c, imm=0x00100000 (16px) | | 29 | actor-frame | 0x004d6dd0 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 31 | movement | 0x004d6dd8 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 염가열소
0x21 | 39 | 43, 42, 43, 42, 41, 40, 0, 0, 35, 36, 37, 38, 0 | WLK id 23, WLK id 23 | WLK id 21 | #62 | | tick | sound VA | WLK | flags | class |
|---|
| 29 | 0x004d6d2c | WLK id 21 / alt WLK id 21 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004d6bb8 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x004d6bbc | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 3 | actor-frame | 0x004d6bc4 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 6 | effect-sound | 0x004d6bcc | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 6 | actor-frame | 0x004d6bd0 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 9 | actor-frame | 0x004d6bd8 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | actor-frame | 0x004d6be0 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 15 | actor-frame | 0x004d6be8 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 17 | actor-write | 0x004d6bf0 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 17 | actor-write | 0x004d6bf8 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 17 | actor-frame | 0x004d6c00 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 19 | actor-flag | 0x004d6c08 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 19 | actor-frame | 0x004d6d04 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 21 | movement | 0x004d6d0c | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 21 | actor-frame | 0x004d6d10 | frame=35, gate=2 | set sprite=0x11, frame=35, gate=2, mode=0 | | 23 | actor-frame | 0x004d6d18 | frame=36, gate=2 | set sprite=0x11, frame=36, gate=2, mode=0 | | 25 | actor-frame | 0x004d6d20 | frame=37, gate=4 | set sprite=0x11, frame=37, gate=4, mode=0 | | 29 | helper-call | 0x004d6d28 | helperId=62 | helper-call id=62; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 29 | result-sound | 0x004d6d2c | wlkNo=21, normalWlkNo=21, altWlkNo=21 | WLK id 21 (normal id 21, alt id 21, mode=1) | | 29 | actor-frame | 0x004d6d30 | frame=38, gate=8 | set sprite=0x11, frame=38, gate=8, mode=0 | | 37 | wait | 0x004d6d38 | | actor flag barrier mode=0, mask=0x00000002 | | 37 | actor-flag | 0x004d6d40 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 37 | actor-flag | 0x004d6d48 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 37 | wait | 0x004d6d50 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 37 | actor-frame | 0x004d6dd0 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 39 | movement | 0x004d6dd8 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 인사불성 철권
0x22 | 59 | 43, 42, 43, 42, 41, 40, 0, 0, 27, 28, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 3, 4, 0 | WLK id 23, WLK id 23 | WLK id 05 | - | | tick | sound VA | WLK | flags | class |
|---|
| 39 | 0x004d6d90 | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004d6bb8 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x004d6bbc | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 3 | actor-frame | 0x004d6bc4 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 6 | effect-sound | 0x004d6bcc | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 6 | actor-frame | 0x004d6bd0 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 9 | actor-frame | 0x004d6bd8 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | actor-frame | 0x004d6be0 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 15 | actor-frame | 0x004d6be8 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 17 | actor-write | 0x004d6bf0 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 17 | actor-write | 0x004d6bf8 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 17 | actor-frame | 0x004d6c00 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 19 | actor-flag | 0x004d6c08 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 19 | actor-frame | 0x004d6d5c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 21 | movement | 0x004d6d64 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 21 | actor-frame | 0x004d6d68 | frame=27, gate=2 | set sprite=0x11, frame=27, gate=2, mode=0 | | 23 | actor-frame | 0x004d6d70 | frame=28, gate=4 | set sprite=0x11, frame=28, gate=4, mode=0 | | 27 | actor-write | 0x004d6d78 | destHex=0x20, immFixed=-3.0 | add display/actor field +0x20, imm=0xfffd0000 (-3px) | | 27 | actor-frame | 0x004d6d80 | frame=39, gate=1 | set sprite=0x11, frame=39, gate=1, mode=0 | | 28 | repeat-loop | 0x004d6d88 | repeatCount=12 | repeat-loop count=12, target=0x004d6d78; handler stores target in object +0x3c and counter in +0x60 | | 28 | actor-write | 0x004d6d78 | destHex=0x20, immFixed=-3.0, repeatIteration=1 | add display/actor field +0x20, imm=0xfffd0000 (-3px) | | 28 | actor-frame | 0x004d6d80 | frame=39, gate=1, repeatIteration=1 | set sprite=0x11, frame=39, gate=1, mode=0 | | 29 | actor-write | 0x004d6d78 | destHex=0x20, immFixed=-3.0, repeatIteration=2 | add display/actor field +0x20, imm=0xfffd0000 (-3px) | | 29 | actor-frame | 0x004d6d80 | frame=39, gate=1, repeatIteration=2 | set sprite=0x11, frame=39, gate=1, mode=0 | | 30 | actor-write | 0x004d6d78 | destHex=0x20, immFixed=-3.0, repeatIteration=3 | add display/actor field +0x20, imm=0xfffd0000 (-3px) | | 30 | actor-frame | 0x004d6d80 | frame=39, gate=1, repeatIteration=3 | set sprite=0x11, frame=39, gate=1, mode=0 | | 31 | actor-write | 0x004d6d78 | destHex=0x20, immFixed=-3.0, repeatIteration=4 | add display/actor field +0x20, imm=0xfffd0000 (-3px) | | 31 | actor-frame | 0x004d6d80 | frame=39, gate=1, repeatIteration=4 | set sprite=0x11, frame=39, gate=1, mode=0 | | 32 | actor-write | 0x004d6d78 | destHex=0x20, immFixed=-3.0, repeatIteration=5 | add display/actor field +0x20, imm=0xfffd0000 (-3px) | | 32 | actor-frame | 0x004d6d80 | frame=39, gate=1, repeatIteration=5 | set sprite=0x11, frame=39, gate=1, mode=0 | | 33 | actor-write | 0x004d6d78 | destHex=0x20, immFixed=-3.0, repeatIteration=6 | add display/actor field +0x20, imm=0xfffd0000 (-3px) | | 33 | actor-frame | 0x004d6d80 | frame=39, gate=1, repeatIteration=6 | set sprite=0x11, frame=39, gate=1, mode=0 | | 34 | actor-write | 0x004d6d78 | destHex=0x20, immFixed=-3.0, repeatIteration=7 | add display/actor field +0x20, imm=0xfffd0000 (-3px) | | 34 | actor-frame | 0x004d6d80 | frame=39, gate=1, repeatIteration=7 | set sprite=0x11, frame=39, gate=1, mode=0 | | 35 | actor-write | 0x004d6d78 | destHex=0x20, immFixed=-3.0, repeatIteration=8 | add display/actor field +0x20, imm=0xfffd0000 (-3px) | | 35 | actor-frame | 0x004d6d80 | frame=39, gate=1, repeatIteration=8 | set sprite=0x11, frame=39, gate=1, mode=0 | | 36 | actor-write | 0x004d6d78 | destHex=0x20, immFixed=-3.0, repeatIteration=9 | add display/actor field +0x20, imm=0xfffd0000 (-3px) | | 36 | actor-frame | 0x004d6d80 | frame=39, gate=1, repeatIteration=9 | set sprite=0x11, frame=39, gate=1, mode=0 | | 37 | actor-write | 0x004d6d78 | destHex=0x20, immFixed=-3.0, repeatIteration=10 | add display/actor field +0x20, imm=0xfffd0000 (-3px) | | 37 | actor-frame | 0x004d6d80 | frame=39, gate=1, repeatIteration=10 | set sprite=0x11, frame=39, gate=1, mode=0 | | 38 | actor-write | 0x004d6d78 | destHex=0x20, immFixed=-3.0, repeatIteration=11 | add display/actor field +0x20, imm=0xfffd0000 (-3px) | | 38 | actor-frame | 0x004d6d80 | frame=39, gate=1, repeatIteration=11 | set sprite=0x11, frame=39, gate=1, mode=0 | | 39 | result-sound | 0x004d6d90 | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 39 | actor-flag | 0x004d6d94 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 39 | actor-flag | 0x004d6d9c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 39 | wait | 0x004d6da4 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 39 | actor-write | 0x004d6da8 | destHex=0x20, immFixed=-3.0 | sub display/actor field +0x20, imm=0xfffd0000 (-3px) | | 39 | actor-frame | 0x004d6db0 | frame=39, gate=1 | set sprite=0x11, frame=39, gate=1, mode=0 | | 40 | repeat-loop | 0x004d6db8 | repeatCount=12 | repeat-loop count=12, target=0x004d6da8; handler stores target in object +0x3c and counter in +0x60 | | 40 | actor-write | 0x004d6da8 | destHex=0x20, immFixed=-3.0, repeatIteration=1 | sub display/actor field +0x20, imm=0xfffd0000 (-3px) | | 40 | actor-frame | 0x004d6db0 | frame=39, gate=1, repeatIteration=1 | set sprite=0x11, frame=39, gate=1, mode=0 | | 41 | actor-write | 0x004d6da8 | destHex=0x20, immFixed=-3.0, repeatIteration=2 | sub display/actor field +0x20, imm=0xfffd0000 (-3px) | | 41 | actor-frame | 0x004d6db0 | frame=39, gate=1, repeatIteration=2 | set sprite=0x11, frame=39, gate=1, mode=0 | | 42 | actor-write | 0x004d6da8 | destHex=0x20, immFixed=-3.0, repeatIteration=3 | sub display/actor field +0x20, imm=0xfffd0000 (-3px) | | 42 | actor-frame | 0x004d6db0 | frame=39, gate=1, repeatIteration=3 | set sprite=0x11, frame=39, gate=1, mode=0 | | 43 | actor-write | 0x004d6da8 | destHex=0x20, immFixed=-3.0, repeatIteration=4 | sub display/actor field +0x20, imm=0xfffd0000 (-3px) | | 43 | actor-frame | 0x004d6db0 | frame=39, gate=1, repeatIteration=4 | set sprite=0x11, frame=39, gate=1, mode=0 | | 44 | actor-write | 0x004d6da8 | destHex=0x20, immFixed=-3.0, repeatIteration=5 | sub display/actor field +0x20, imm=0xfffd0000 (-3px) | | 44 | actor-frame | 0x004d6db0 | frame=39, gate=1, repeatIteration=5 | set sprite=0x11, frame=39, gate=1, mode=0 | | 45 | actor-write | 0x004d6da8 | destHex=0x20, immFixed=-3.0, repeatIteration=6 | sub display/actor field +0x20, imm=0xfffd0000 (-3px) | | 45 | actor-frame | 0x004d6db0 | frame=39, gate=1, repeatIteration=6 | set sprite=0x11, frame=39, gate=1, mode=0 | | ... +14 |
|
| 아타호 | 맹호난무
0x23 | 38 | 13, 25, 26, 24, 27, 28, 39, 39, 4, 3, 0 | WLK id 18, WLK id 18 | WLK id 03 | - | | tick | sound VA | WLK | flags | class |
|---|
| 26 | 0x004d6e54 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004d6df4 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x004d6df8 | frame=13, gate=8 | set sprite=0x11, frame=13, gate=8, mode=0 | | 8 | actor-frame | 0x004d6e00 | frame=25, gate=2 | set sprite=0x11, frame=25, gate=2, mode=0 | | 10 | effect-sound | 0x004d6e08 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 10 | actor-frame | 0x004d6e0c | frame=26, gate=8 | set sprite=0x11, frame=26, gate=8, mode=0 | | 18 | actor-frame | 0x004d6e14 | frame=24, gate=2 | set sprite=0x11, frame=24, gate=2, mode=0 | | 20 | actor-frame | 0x004d6e1c | frame=27, gate=2 | set sprite=0x11, frame=27, gate=2, mode=0 | | 22 | actor-frame | 0x004d6e24 | frame=28, gate=2 | set sprite=0x11, frame=28, gate=2, mode=0 | | 24 | actor-write | 0x004d6e44 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 24 | actor-frame | 0x004d6e4c | frame=39, gate=2 | set sprite=0x11, frame=39, gate=2, mode=0 | | 26 | result-sound | 0x004d6e54 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 26 | actor-flag | 0x004d6e58 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 26 | actor-flag | 0x004d6e60 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 26 | wait | 0x004d6e68 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 26 | actor-frame | 0x004d6e6c | frame=39, gate=6 | set sprite=0x11, frame=39, gate=6, mode=0 | | 32 | actor-write | 0x004d6e74 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 32 | actor-frame | 0x004d6e7c | frame=4, gate=2 | set sprite=0x11, frame=4, gate=2, mode=0 | | 34 | actor-frame | 0x004d6e84 | frame=3, gate=2 | set sprite=0x11, frame=3, gate=2, mode=0 | | 36 | actor-frame | 0x004d7090 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 38 | movement | 0x004d7098 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 맹호난무
0x24 | 46 | 13, 25, 26, 24, 27, 28, 39, 39, 39, 39, 39, 39, 39, 39, 4, 3, 0 | WLK id 18, WLK id 18 | WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 26 | 0x004d6eac | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004d6df4 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x004d6df8 | frame=13, gate=8 | set sprite=0x11, frame=13, gate=8, mode=0 | | 8 | actor-frame | 0x004d6e00 | frame=25, gate=2 | set sprite=0x11, frame=25, gate=2, mode=0 | | 10 | effect-sound | 0x004d6e08 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 10 | actor-frame | 0x004d6e0c | frame=26, gate=8 | set sprite=0x11, frame=26, gate=8, mode=0 | | 18 | actor-frame | 0x004d6e14 | frame=24, gate=2 | set sprite=0x11, frame=24, gate=2, mode=0 | | 20 | actor-frame | 0x004d6e1c | frame=27, gate=2 | set sprite=0x11, frame=27, gate=2, mode=0 | | 22 | actor-frame | 0x004d6e24 | frame=28, gate=2 | set sprite=0x11, frame=28, gate=2, mode=0 | | 24 | actor-write | 0x004d6e94 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 24 | actor-frame | 0x004d6e9c | frame=39, gate=2 | set sprite=0x11, frame=39, gate=2, mode=0 | | 26 | actor-write | 0x004d6ea4 | destHex=0x20, immFixed=-2.0 | add display/actor field +0x20, imm=0xfffe0000 (-2px) | | 26 | result-sound | 0x004d6eac | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 26 | actor-flag | 0x004d6eb0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 26 | actor-flag | 0x004d6eb8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 26 | wait | 0x004d6ec0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 26 | actor-frame | 0x004d6ec4 | frame=39, gate=2 | set sprite=0x11, frame=39, gate=2, mode=0 | | 28 | actor-write | 0x004d6ecc | destHex=0x20, immFixed=-2.0 | add display/actor field +0x20, imm=0xfffe0000 (-2px) | | 28 | repeat-loop | 0x004d6ed4 | repeatCount=3 | repeat-loop count=3, target=0x004d6ec4; handler stores target in object +0x3c and counter in +0x60 | | 28 | actor-frame | 0x004d6ec4 | frame=39, gate=2, repeatIteration=1 | set sprite=0x11, frame=39, gate=2, mode=0 | | 30 | actor-write | 0x004d6ecc | destHex=0x20, immFixed=-2.0, repeatIteration=1 | add display/actor field +0x20, imm=0xfffe0000 (-2px) | | 30 | actor-frame | 0x004d6ec4 | frame=39, gate=2, repeatIteration=2 | set sprite=0x11, frame=39, gate=2, mode=0 | | 32 | actor-write | 0x004d6ecc | destHex=0x20, immFixed=-2.0, repeatIteration=2 | add display/actor field +0x20, imm=0xfffe0000 (-2px) | | 32 | actor-frame | 0x004d6edc | frame=39, gate=2 | set sprite=0x11, frame=39, gate=2, mode=0 | | 34 | actor-write | 0x004d6ee4 | destHex=0x20, immFixed=-2.0 | sub display/actor field +0x20, imm=0xfffe0000 (-2px) | | 34 | repeat-loop | 0x004d6eec | repeatCount=4 | repeat-loop count=4, target=0x004d6edc; handler stores target in object +0x3c and counter in +0x60 | | 34 | actor-frame | 0x004d6edc | frame=39, gate=2, repeatIteration=1 | set sprite=0x11, frame=39, gate=2, mode=0 | | 36 | actor-write | 0x004d6ee4 | destHex=0x20, immFixed=-2.0, repeatIteration=1 | sub display/actor field +0x20, imm=0xfffe0000 (-2px) | | 36 | actor-frame | 0x004d6edc | frame=39, gate=2, repeatIteration=2 | set sprite=0x11, frame=39, gate=2, mode=0 | | 38 | actor-write | 0x004d6ee4 | destHex=0x20, immFixed=-2.0, repeatIteration=2 | sub display/actor field +0x20, imm=0xfffe0000 (-2px) | | 38 | actor-frame | 0x004d6edc | frame=39, gate=2, repeatIteration=3 | set sprite=0x11, frame=39, gate=2, mode=0 | | 40 | actor-write | 0x004d6ee4 | destHex=0x20, immFixed=-2.0, repeatIteration=3 | sub display/actor field +0x20, imm=0xfffe0000 (-2px) | | 40 | actor-write | 0x004d6ef4 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 40 | actor-frame | 0x004d6efc | frame=4, gate=2 | set sprite=0x11, frame=4, gate=2, mode=0 | | 42 | actor-frame | 0x004d6f04 | frame=3, gate=2 | set sprite=0x11, frame=3, gate=2, mode=0 | | 44 | actor-frame | 0x004d7090 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 46 | movement | 0x004d7098 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 맹호난무
0x25 | 38 | 13, 25, 26, 24, 27, 28, 39, 39, 39, 39, 4, 3, 0 | WLK id 18, WLK id 18 | WLK id 05 | - | | tick | sound VA | WLK | flags | class |
|---|
| 28 | 0x004d6f3c | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004d6df4 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x004d6df8 | frame=13, gate=8 | set sprite=0x11, frame=13, gate=8, mode=0 | | 8 | actor-frame | 0x004d6e00 | frame=25, gate=2 | set sprite=0x11, frame=25, gate=2, mode=0 | | 10 | effect-sound | 0x004d6e08 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 10 | actor-frame | 0x004d6e0c | frame=26, gate=8 | set sprite=0x11, frame=26, gate=8, mode=0 | | 18 | actor-frame | 0x004d6e14 | frame=24, gate=2 | set sprite=0x11, frame=24, gate=2, mode=0 | | 20 | actor-frame | 0x004d6e1c | frame=27, gate=2 | set sprite=0x11, frame=27, gate=2, mode=0 | | 22 | actor-frame | 0x004d6e24 | frame=28, gate=2 | set sprite=0x11, frame=28, gate=2, mode=0 | | 24 | actor-write | 0x004d6f14 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 24 | actor-frame | 0x004d6f1c | frame=39, gate=2 | set sprite=0x11, frame=39, gate=2, mode=0 | | 26 | actor-write | 0x004d6f24 | destHex=0x20, immFixed=-2.0 | add display/actor field +0x20, imm=0xfffe0000 (-2px) | | 26 | actor-frame | 0x004d6f2c | frame=39, gate=2 | set sprite=0x11, frame=39, gate=2, mode=0 | | 28 | actor-write | 0x004d6f34 | destHex=0x20, immFixed=-2.0 | add display/actor field +0x20, imm=0xfffe0000 (-2px) | | 28 | result-sound | 0x004d6f3c | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 28 | actor-flag | 0x004d6f40 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 28 | actor-flag | 0x004d6f48 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 28 | wait | 0x004d6f50 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 28 | actor-frame | 0x004d6f54 | frame=39, gate=2 | set sprite=0x11, frame=39, gate=2, mode=0 | | 30 | actor-write | 0x004d6f5c | destHex=0x20, immFixed=-2.0 | add display/actor field +0x20, imm=0xfffe0000 (-2px) | | 30 | repeat-loop | 0x004d6f64 | repeatCount=6 | repeat-loop count=6, target=0x004d6ec4; handler stores target in object +0x3c and counter in +0x60 | | 30 | actor-frame | 0x004d6f6c | frame=39, gate=2 | set sprite=0x11, frame=39, gate=2, mode=0 | | 32 | actor-write | 0x004d6f74 | destHex=0x20, immFixed=-2.0 | sub display/actor field +0x20, imm=0xfffe0000 (-2px) | | 32 | repeat-loop | 0x004d6f7c | repeatCount=8 | repeat-loop count=8, target=0x004d6edc; handler stores target in object +0x3c and counter in +0x60 | | 32 | actor-write | 0x004d6f84 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 32 | actor-frame | 0x004d6f8c | frame=4, gate=2 | set sprite=0x11, frame=4, gate=2, mode=0 | | 34 | actor-frame | 0x004d6f94 | frame=3, gate=2 | set sprite=0x11, frame=3, gate=2, mode=0 | | 36 | actor-frame | 0x004d7090 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 38 | movement | 0x004d7098 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 맹호난무
0x26 | 50 | 13, 25, 26, 24, 27, 28, 27, 28, 27, 28, 27, 28, 39, 39, 39, 39, 4, 3, 0 | WLK id 18, WLK id 18, WLK id 53 | WLK id 05 | - | | tick | sound VA | WLK | flags | class |
|---|
| 40 | 0x004d7030 | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004d6df4 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x004d6df8 | frame=13, gate=8 | set sprite=0x11, frame=13, gate=8, mode=0 | | 8 | actor-frame | 0x004d6e00 | frame=25, gate=2 | set sprite=0x11, frame=25, gate=2, mode=0 | | 10 | effect-sound | 0x004d6e08 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 10 | actor-frame | 0x004d6e0c | frame=26, gate=8 | set sprite=0x11, frame=26, gate=8, mode=0 | | 18 | actor-frame | 0x004d6e14 | frame=24, gate=2 | set sprite=0x11, frame=24, gate=2, mode=0 | | 20 | actor-frame | 0x004d6e1c | frame=27, gate=2 | set sprite=0x11, frame=27, gate=2, mode=0 | | 22 | actor-frame | 0x004d6e24 | frame=28, gate=2 | set sprite=0x11, frame=28, gate=2, mode=0 | | 24 | effect-sound | 0x004d6fa4 | wlkNo=53 | effect/cast cue mode=0x01 WLK id 53; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | actor-frame | 0x004d6fa8 | frame=27, gate=2 | set sprite=0x11, frame=27, gate=2, mode=0 | | 26 | actor-write | 0x004d6fb0 | destHex=0x1c, immFixed=4.0 | add display/actor field +0x1c, imm=0x00040000 (4px) | | 26 | actor-frame | 0x004d6fb8 | frame=28, gate=2 | set sprite=0x11, frame=28, gate=2, mode=0 | | 28 | actor-write | 0x004d6fc0 | destHex=0x1c, immFixed=4.0 | add display/actor field +0x1c, imm=0x00040000 (4px) | | 28 | actor-frame | 0x004d6fc8 | frame=27, gate=2 | set sprite=0x11, frame=27, gate=2, mode=0 | | 30 | actor-write | 0x004d6fd0 | destHex=0x1c, immFixed=4.0 | add display/actor field +0x1c, imm=0x00040000 (4px) | | 30 | actor-frame | 0x004d6fd8 | frame=28, gate=2 | set sprite=0x11, frame=28, gate=2, mode=0 | | 32 | actor-write | 0x004d6fe0 | destHex=0x1c, immFixed=4.0 | add display/actor field +0x1c, imm=0x00040000 (4px) | | 32 | actor-frame | 0x004d6fe8 | frame=27, gate=2 | set sprite=0x11, frame=27, gate=2, mode=0 | | 34 | actor-write | 0x004d6ff0 | destHex=0x1c, immFixed=4.0 | add display/actor field +0x1c, imm=0x00040000 (4px) | | 34 | actor-frame | 0x004d6ff8 | frame=28, gate=2 | set sprite=0x11, frame=28, gate=2, mode=0 | | 36 | actor-write | 0x004d7000 | destHex=0x1c, immFixed=4.0 | add display/actor field +0x1c, imm=0x00040000 (4px) | | 36 | actor-write | 0x004d7008 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 36 | actor-frame | 0x004d7010 | frame=39, gate=2 | set sprite=0x11, frame=39, gate=2, mode=0 | | 38 | actor-write | 0x004d7018 | destHex=0x20, immFixed=-4.0 | add display/actor field +0x20, imm=0xfffc0000 (-4px) | | 38 | actor-frame | 0x004d7020 | frame=39, gate=2 | set sprite=0x11, frame=39, gate=2, mode=0 | | 40 | actor-write | 0x004d7028 | destHex=0x20, immFixed=-4.0 | add display/actor field +0x20, imm=0xfffc0000 (-4px) | | 40 | result-sound | 0x004d7030 | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 40 | actor-flag | 0x004d7034 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 40 | actor-flag | 0x004d703c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 40 | wait | 0x004d7044 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 40 | actor-frame | 0x004d7048 | frame=39, gate=2 | set sprite=0x11, frame=39, gate=2, mode=0 | | 42 | actor-write | 0x004d7050 | destHex=0x20, immFixed=-4.0 | add display/actor field +0x20, imm=0xfffc0000 (-4px) | | 42 | repeat-loop | 0x004d7058 | repeatCount=6 | repeat-loop count=6, target=0x004d6ec4; handler stores target in object +0x3c and counter in +0x60 | | 42 | actor-frame | 0x004d7060 | frame=39, gate=2 | set sprite=0x11, frame=39, gate=2, mode=0 | | 44 | actor-write | 0x004d7068 | destHex=0x20, immFixed=-4.0 | sub display/actor field +0x20, imm=0xfffc0000 (-4px) | | 44 | repeat-loop | 0x004d7070 | repeatCount=8 | repeat-loop count=8, target=0x004d6edc; handler stores target in object +0x3c and counter in +0x60 | | 44 | actor-write | 0x004d7078 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 44 | actor-frame | 0x004d7080 | frame=4, gate=2 | set sprite=0x11, frame=4, gate=2, mode=0 | | 46 | actor-frame | 0x004d7088 | frame=3, gate=2 | set sprite=0x11, frame=3, gate=2, mode=0 | | 48 | actor-frame | 0x004d7090 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 50 | movement | 0x004d7098 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 맹호의 울부짖음
0x27 | 18 | 35, 36, 37, 38, 0 | WLK id 06 | WLK id 00 | - | | tick | sound VA | WLK | flags | class |
|---|
| 16 | 0x004d7110 | WLK id 00 / alt WLK id 00 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d70a8 | frame=35, gate=2 | set sprite=0x11, frame=35, gate=2, mode=0 | | 2 | actor-frame | 0x004d70b0 | frame=36, gate=2 | set sprite=0x11, frame=36, gate=2, mode=0 | | 4 | actor-frame | 0x004d70b8 | frame=37, gate=4 | set sprite=0x11, frame=37, gate=4, mode=0 | | 8 | effect-sound | 0x004d70c0 | wlkNo=6 | effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 8 | actor-frame | 0x004d70f8 | frame=38, gate=8 | set sprite=0x11, frame=38, gate=8, mode=0 | | 16 | result-sound | 0x004d7110 | wlkNo=0, normalWlkNo=0, altWlkNo=0 | WLK id 00 (normal id 00, alt id 00, mode=2) | | 16 | actor-flag | 0x004d7114 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 16 | actor-flag | 0x004d711c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 16 | wait | 0x004d7124 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 16 | actor-frame | 0x004d7128 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 18 | movement | 0x004d7130 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 맹호의 울부짖음
0x28 | 18 | 35, 36, 37, 38, 0 | WLK id 06 | WLK id 00 | #112 | | tick | sound VA | WLK | flags | class |
|---|
| 16 | 0x004d7110 | WLK id 00 / alt WLK id 00 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d70a8 | frame=35, gate=2 | set sprite=0x11, frame=35, gate=2, mode=0 | | 2 | actor-frame | 0x004d70b0 | frame=36, gate=2 | set sprite=0x11, frame=36, gate=2, mode=0 | | 4 | actor-frame | 0x004d70b8 | frame=37, gate=4 | set sprite=0x11, frame=37, gate=4, mode=0 | | 8 | effect-sound | 0x004d70c0 | wlkNo=6 | effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 8 | helper-call | 0x004d70dc | helperId=112 | helper-call id=112; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 8 | actor-frame | 0x004d70f8 | frame=38, gate=8 | set sprite=0x11, frame=38, gate=8, mode=0 | | 16 | wait | 0x004d7108 | | actor flag barrier mode=0, mask=0x00000002 | | 16 | result-sound | 0x004d7110 | wlkNo=0, normalWlkNo=0, altWlkNo=0 | WLK id 00 (normal id 00, alt id 00, mode=2) | | 16 | actor-flag | 0x004d7114 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 16 | actor-flag | 0x004d711c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 16 | wait | 0x004d7124 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 16 | actor-frame | 0x004d7128 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 18 | movement | 0x004d7130 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 맹호의 울부짖음
0x29 | 18 | 35, 36, 37, 38, 0 | WLK id 06 | WLK id 00 | #113 | | tick | sound VA | WLK | flags | class |
|---|
| 16 | 0x004d7110 | WLK id 00 / alt WLK id 00 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d70a8 | frame=35, gate=2 | set sprite=0x11, frame=35, gate=2, mode=0 | | 2 | actor-frame | 0x004d70b0 | frame=36, gate=2 | set sprite=0x11, frame=36, gate=2, mode=0 | | 4 | actor-frame | 0x004d70b8 | frame=37, gate=4 | set sprite=0x11, frame=37, gate=4, mode=0 | | 8 | effect-sound | 0x004d70c0 | wlkNo=6 | effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 8 | helper-call | 0x004d70e8 | helperId=113 | helper-call id=113; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 8 | actor-frame | 0x004d70f8 | frame=38, gate=8 | set sprite=0x11, frame=38, gate=8, mode=0 | | 16 | wait | 0x004d7108 | | actor flag barrier mode=0, mask=0x00000002 | | 16 | result-sound | 0x004d7110 | wlkNo=0, normalWlkNo=0, altWlkNo=0 | WLK id 00 (normal id 00, alt id 00, mode=2) | | 16 | actor-flag | 0x004d7114 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 16 | actor-flag | 0x004d711c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 16 | wait | 0x004d7124 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 16 | actor-frame | 0x004d7128 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 18 | movement | 0x004d7130 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 맹호의 울부짖음
0x2a | 18 | 35, 36, 37, 38, 0 | WLK id 06 | WLK id 00 | #114 | | tick | sound VA | WLK | flags | class |
|---|
| 16 | 0x004d7110 | WLK id 00 / alt WLK id 00 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d70a8 | frame=35, gate=2 | set sprite=0x11, frame=35, gate=2, mode=0 | | 2 | actor-frame | 0x004d70b0 | frame=36, gate=2 | set sprite=0x11, frame=36, gate=2, mode=0 | | 4 | actor-frame | 0x004d70b8 | frame=37, gate=4 | set sprite=0x11, frame=37, gate=4, mode=0 | | 8 | effect-sound | 0x004d70c0 | wlkNo=6 | effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 8 | helper-call | 0x004d70f4 | helperId=114 | helper-call id=114; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 8 | actor-frame | 0x004d70f8 | frame=38, gate=8 | set sprite=0x11, frame=38, gate=8, mode=0 | | 16 | wait | 0x004d7108 | | actor flag barrier mode=0, mask=0x00000002 | | 16 | result-sound | 0x004d7110 | wlkNo=0, normalWlkNo=0, altWlkNo=0 | WLK id 00 (normal id 00, alt id 00, mode=2) | | 16 | actor-flag | 0x004d7114 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 16 | actor-flag | 0x004d711c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 16 | wait | 0x004d7124 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 16 | actor-frame | 0x004d7128 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 18 | movement | 0x004d7130 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 호포권
0x2b | 7 | 18, 19, 20, 0 | WLK id 22 | WLK id 03 | #23, #66 | | tick | sound VA | WLK | flags | class |
|---|
| 5 | 0x004d71c8 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d7140 | frame=18, gate=2 | set sprite=0x11, frame=18, gate=2, mode=0 | | 2 | effect-sound | 0x004d7148 | wlkNo=22 | effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 2 | helper-call | 0x004d7164 | helperId=23 | helper-call id=23; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 2 | actor-frame | 0x004d718c | frame=19, gate=1 | direct sprite/frame selector write sprite=0x11, frame=19, field +0x28, mode=0x80 | | 3 | wait | 0x004d7194 | | actor flag barrier mode=0, mask=0x00000002 | | 3 | actor-frame | 0x004d719c | frame=20, gate=2 | set sprite=0x11, frame=20, gate=2, mode=0 | | 5 | helper-call | 0x004d71bc | helperId=66 | helper-call id=66; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 5 | wait | 0x004d71c0 | | actor flag barrier mode=0, mask=0x00000002 | | 5 | result-sound | 0x004d71c8 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 5 | actor-flag | 0x004d7214 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 5 | actor-flag | 0x004d721c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 5 | wait | 0x004d7224 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 5 | actor-frame | 0x004d7228 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 호포권
0x2c | 7 | 18, 19, 20, 0 | WLK id 22 | WLK id 04 | #27, #67 | | tick | sound VA | WLK | flags | class |
|---|
| 5 | 0x004d71e0 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d7140 | frame=18, gate=2 | set sprite=0x11, frame=18, gate=2, mode=0 | | 2 | effect-sound | 0x004d7148 | wlkNo=22 | effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 2 | helper-call | 0x004d7170 | helperId=27 | helper-call id=27; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 2 | actor-frame | 0x004d718c | frame=19, gate=1 | direct sprite/frame selector write sprite=0x11, frame=19, field +0x28, mode=0x80 | | 3 | wait | 0x004d7194 | | actor flag barrier mode=0, mask=0x00000002 | | 3 | actor-frame | 0x004d719c | frame=20, gate=2 | set sprite=0x11, frame=20, gate=2, mode=0 | | 5 | helper-call | 0x004d71d4 | helperId=67 | helper-call id=67; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 5 | wait | 0x004d71d8 | | actor flag barrier mode=0, mask=0x00000002 | | 5 | result-sound | 0x004d71e0 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 5 | actor-flag | 0x004d7214 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 5 | actor-flag | 0x004d721c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 5 | wait | 0x004d7224 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 5 | actor-frame | 0x004d7228 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 호포권
0x2d | 7 | 18, 19, 20, 0 | WLK id 22 | WLK id 04 | #25, #68 | | tick | sound VA | WLK | flags | class |
|---|
| 5 | 0x004d71f8 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d7140 | frame=18, gate=2 | set sprite=0x11, frame=18, gate=2, mode=0 | | 2 | effect-sound | 0x004d7148 | wlkNo=22 | effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 2 | helper-call | 0x004d717c | helperId=25 | helper-call id=25; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 2 | actor-frame | 0x004d718c | frame=19, gate=1 | direct sprite/frame selector write sprite=0x11, frame=19, field +0x28, mode=0x80 | | 3 | wait | 0x004d7194 | | actor flag barrier mode=0, mask=0x00000002 | | 3 | actor-frame | 0x004d719c | frame=20, gate=2 | set sprite=0x11, frame=20, gate=2, mode=0 | | 5 | helper-call | 0x004d71ec | helperId=68 | helper-call id=68; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 5 | wait | 0x004d71f0 | | actor flag barrier mode=0, mask=0x00000002 | | 5 | result-sound | 0x004d71f8 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 5 | actor-flag | 0x004d7214 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 5 | actor-flag | 0x004d721c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 5 | wait | 0x004d7224 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 5 | actor-frame | 0x004d7228 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 호포권
0x2e | 7 | 18, 19, 20, 0 | WLK id 22 | WLK id 05 | #28, #69 | | tick | sound VA | WLK | flags | class |
|---|
| 5 | 0x004d7210 | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d7140 | frame=18, gate=2 | set sprite=0x11, frame=18, gate=2, mode=0 | | 2 | effect-sound | 0x004d7148 | wlkNo=22 | effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 2 | helper-call | 0x004d7188 | helperId=28 | helper-call id=28; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 2 | actor-frame | 0x004d718c | frame=19, gate=1 | direct sprite/frame selector write sprite=0x11, frame=19, field +0x28, mode=0x80 | | 3 | wait | 0x004d7194 | | actor flag barrier mode=0, mask=0x00000002 | | 3 | actor-frame | 0x004d719c | frame=20, gate=2 | set sprite=0x11, frame=20, gate=2, mode=0 | | 5 | helper-call | 0x004d7204 | helperId=69 | helper-call id=69; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 5 | wait | 0x004d7208 | | actor flag barrier mode=0, mask=0x00000002 | | 5 | result-sound | 0x004d7210 | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 5 | actor-flag | 0x004d7214 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 5 | actor-flag | 0x004d721c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 5 | wait | 0x004d7224 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 5 | actor-frame | 0x004d7228 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 맹호룬룬권
0x2f | 22 | 44, 45, 46, 47, 44, 48, 49, 50, 0 | WLK id 32 | WLK id 03, WLK id 03 | - | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x004d726c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 20 | 0x004d72a4 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004d7240 | wlkNo=32 | effect/cast cue mode=0x01 WLK id 32; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-write | 0x004d7244 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004d724c | frame=44, gate=2 | set sprite=0x11, frame=44, gate=2, mode=0 | | 2 | actor-frame | 0x004d7254 | frame=45, gate=2 | set sprite=0x11, frame=45, gate=2, mode=0 | | 4 | actor-frame | 0x004d725c | frame=46, gate=4 | set sprite=0x11, frame=46, gate=4, mode=0 | | 8 | actor-frame | 0x004d7264 | frame=47, gate=2 | set sprite=0x11, frame=47, gate=2, mode=0 | | 10 | result-sound | 0x004d726c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 10 | actor-flag | 0x004d7270 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x004d7278 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x004d7280 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x004d7284 | frame=44, gate=2 | set sprite=0x11, frame=44, gate=2, mode=0 | | 12 | actor-frame | 0x004d728c | frame=48, gate=2 | set sprite=0x11, frame=48, gate=2, mode=0 | | 14 | actor-frame | 0x004d7294 | frame=49, gate=4 | set sprite=0x11, frame=49, gate=4, mode=0 | | 18 | actor-frame | 0x004d729c | frame=50, gate=2 | set sprite=0x11, frame=50, gate=2, mode=0 | | 20 | result-sound | 0x004d72a4 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 20 | actor-flag | 0x004d72a8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 20 | actor-flag | 0x004d72b0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 20 | wait | 0x004d72b8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 20 | actor-write | 0x004d72bc | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 20 | actor-frame | 0x004d7364 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 22 | movement | 0x004d736c | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 맹호룬룬권
0x30 | 28 | 44, 45, 46, 47, 44, 48, 49, 50, 12, 13, 0 | WLK id 32 | WLK id 03, WLK id 03, WLK id 03 | - | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x004d726c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 20 | 0x004d72a4 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 22 | 0x004d72d4 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004d7240 | wlkNo=32 | effect/cast cue mode=0x01 WLK id 32; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-write | 0x004d7244 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004d724c | frame=44, gate=2 | set sprite=0x11, frame=44, gate=2, mode=0 | | 2 | actor-frame | 0x004d7254 | frame=45, gate=2 | set sprite=0x11, frame=45, gate=2, mode=0 | | 4 | actor-frame | 0x004d725c | frame=46, gate=4 | set sprite=0x11, frame=46, gate=4, mode=0 | | 8 | actor-frame | 0x004d7264 | frame=47, gate=2 | set sprite=0x11, frame=47, gate=2, mode=0 | | 10 | result-sound | 0x004d726c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 10 | actor-flag | 0x004d7270 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x004d7278 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x004d7280 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x004d7284 | frame=44, gate=2 | set sprite=0x11, frame=44, gate=2, mode=0 | | 12 | actor-frame | 0x004d728c | frame=48, gate=2 | set sprite=0x11, frame=48, gate=2, mode=0 | | 14 | actor-frame | 0x004d7294 | frame=49, gate=4 | set sprite=0x11, frame=49, gate=4, mode=0 | | 18 | actor-frame | 0x004d729c | frame=50, gate=2 | set sprite=0x11, frame=50, gate=2, mode=0 | | 20 | result-sound | 0x004d72a4 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 20 | actor-flag | 0x004d72a8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 20 | actor-flag | 0x004d72b0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 20 | wait | 0x004d72b8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 20 | actor-write | 0x004d72bc | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 20 | actor-frame | 0x004d72cc | frame=12, gate=2 | set sprite=0x11, frame=12, gate=2, mode=0 | | 22 | result-sound | 0x004d72d4 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 22 | actor-flag | 0x004d72d8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 22 | actor-flag | 0x004d72e0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 22 | wait | 0x004d72e8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 22 | actor-frame | 0x004d72ec | frame=13, gate=4 | set sprite=0x11, frame=13, gate=4, mode=0 | | 26 | actor-frame | 0x004d7364 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 28 | movement | 0x004d736c | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 맹호룬룬권
0x31 | 34 | 44, 45, 46, 47, 44, 48, 49, 50, 12, 13, 25, 26, 0 | WLK id 32 | WLK id 03, WLK id 03, WLK id 03, WLK id 03 | - | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x004d726c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 20 | 0x004d72a4 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 22 | 0x004d72d4 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 28 | 0x004d7304 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004d7240 | wlkNo=32 | effect/cast cue mode=0x01 WLK id 32; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-write | 0x004d7244 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004d724c | frame=44, gate=2 | set sprite=0x11, frame=44, gate=2, mode=0 | | 2 | actor-frame | 0x004d7254 | frame=45, gate=2 | set sprite=0x11, frame=45, gate=2, mode=0 | | 4 | actor-frame | 0x004d725c | frame=46, gate=4 | set sprite=0x11, frame=46, gate=4, mode=0 | | 8 | actor-frame | 0x004d7264 | frame=47, gate=2 | set sprite=0x11, frame=47, gate=2, mode=0 | | 10 | result-sound | 0x004d726c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 10 | actor-flag | 0x004d7270 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x004d7278 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x004d7280 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x004d7284 | frame=44, gate=2 | set sprite=0x11, frame=44, gate=2, mode=0 | | 12 | actor-frame | 0x004d728c | frame=48, gate=2 | set sprite=0x11, frame=48, gate=2, mode=0 | | 14 | actor-frame | 0x004d7294 | frame=49, gate=4 | set sprite=0x11, frame=49, gate=4, mode=0 | | 18 | actor-frame | 0x004d729c | frame=50, gate=2 | set sprite=0x11, frame=50, gate=2, mode=0 | | 20 | result-sound | 0x004d72a4 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 20 | actor-flag | 0x004d72a8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 20 | actor-flag | 0x004d72b0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 20 | wait | 0x004d72b8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 20 | actor-write | 0x004d72bc | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 20 | actor-frame | 0x004d72cc | frame=12, gate=2 | set sprite=0x11, frame=12, gate=2, mode=0 | | 22 | result-sound | 0x004d72d4 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 22 | actor-flag | 0x004d72d8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 22 | actor-flag | 0x004d72e0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 22 | wait | 0x004d72e8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 22 | actor-frame | 0x004d72ec | frame=13, gate=4 | set sprite=0x11, frame=13, gate=4, mode=0 | | 26 | actor-frame | 0x004d72fc | frame=25, gate=2 | set sprite=0x11, frame=25, gate=2, mode=0 | | 28 | result-sound | 0x004d7304 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 28 | actor-flag | 0x004d7308 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 28 | actor-flag | 0x004d7310 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 28 | wait | 0x004d7318 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 28 | actor-frame | 0x004d731c | frame=26, gate=4 | set sprite=0x11, frame=26, gate=4, mode=0 | | 32 | actor-frame | 0x004d7364 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 34 | movement | 0x004d736c | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 맹호룬룬권
0x32 | 48 | 44, 45, 46, 47, 44, 48, 49, 50, 12, 13, 25, 26, 8, 9, 10, 11, 0 | WLK id 32 | WLK id 03, WLK id 03, WLK id 03, WLK id 03, WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x004d726c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 20 | 0x004d72a4 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 22 | 0x004d72d4 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 28 | 0x004d7304 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 40 | 0x004d7344 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004d7240 | wlkNo=32 | effect/cast cue mode=0x01 WLK id 32; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-write | 0x004d7244 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004d724c | frame=44, gate=2 | set sprite=0x11, frame=44, gate=2, mode=0 | | 2 | actor-frame | 0x004d7254 | frame=45, gate=2 | set sprite=0x11, frame=45, gate=2, mode=0 | | 4 | actor-frame | 0x004d725c | frame=46, gate=4 | set sprite=0x11, frame=46, gate=4, mode=0 | | 8 | actor-frame | 0x004d7264 | frame=47, gate=2 | set sprite=0x11, frame=47, gate=2, mode=0 | | 10 | result-sound | 0x004d726c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 10 | actor-flag | 0x004d7270 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x004d7278 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x004d7280 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x004d7284 | frame=44, gate=2 | set sprite=0x11, frame=44, gate=2, mode=0 | | 12 | actor-frame | 0x004d728c | frame=48, gate=2 | set sprite=0x11, frame=48, gate=2, mode=0 | | 14 | actor-frame | 0x004d7294 | frame=49, gate=4 | set sprite=0x11, frame=49, gate=4, mode=0 | | 18 | actor-frame | 0x004d729c | frame=50, gate=2 | set sprite=0x11, frame=50, gate=2, mode=0 | | 20 | result-sound | 0x004d72a4 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 20 | actor-flag | 0x004d72a8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 20 | actor-flag | 0x004d72b0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 20 | wait | 0x004d72b8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 20 | actor-write | 0x004d72bc | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 20 | actor-frame | 0x004d72cc | frame=12, gate=2 | set sprite=0x11, frame=12, gate=2, mode=0 | | 22 | result-sound | 0x004d72d4 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 22 | actor-flag | 0x004d72d8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 22 | actor-flag | 0x004d72e0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 22 | wait | 0x004d72e8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 22 | actor-frame | 0x004d72ec | frame=13, gate=4 | set sprite=0x11, frame=13, gate=4, mode=0 | | 26 | actor-frame | 0x004d72fc | frame=25, gate=2 | set sprite=0x11, frame=25, gate=2, mode=0 | | 28 | result-sound | 0x004d7304 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 28 | actor-flag | 0x004d7308 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 28 | actor-flag | 0x004d7310 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 28 | wait | 0x004d7318 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 28 | actor-frame | 0x004d731c | frame=26, gate=4 | set sprite=0x11, frame=26, gate=4, mode=0 | | 32 | actor-frame | 0x004d732c | frame=8, gate=4 | set sprite=0x11, frame=8, gate=4, mode=0 | | 36 | actor-frame | 0x004d7334 | frame=9, gate=2 | set sprite=0x11, frame=9, gate=2, mode=0 | | 38 | actor-frame | 0x004d733c | frame=10, gate=2 | set sprite=0x11, frame=10, gate=2, mode=0 | | 40 | result-sound | 0x004d7344 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 40 | actor-flag | 0x004d7348 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 40 | actor-flag | 0x004d7350 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 40 | wait | 0x004d7358 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 40 | actor-frame | 0x004d735c | frame=11, gate=6 | set sprite=0x11, frame=11, gate=6, mode=0 | | 46 | actor-frame | 0x004d7364 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 48 | movement | 0x004d736c | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 안면백조권
0x09 | 44 | 6, 7, 8, 9, 9, 16, 17, 18, 19, 19, 6, 7, 8, 9, 9, 3 | - | WLK id 03, WLK id 03, WLK id 03 | - | | tick | sound VA | WLK | flags | class |
|---|
| 12 | 0x004db260 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 26 | 0x004db2b0 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 40 | 0x004db318 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004db224 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-write | 0x004db228 | destHex=0x1c, immFixed=32.0 | sub display/actor field +0x1c, imm=0x00200000 (32px) | | 0 | actor-write | 0x004db230 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004db238 | frame=6, gate=2 | set sprite=0x14, frame=6, gate=2, mode=0 | | 2 | actor-frame | 0x004db240 | frame=7, gate=6 | set sprite=0x14, frame=7, gate=6, mode=0 | | 8 | actor-write | 0x004db248 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 8 | actor-frame | 0x004db250 | frame=8, gate=2 | set sprite=0x14, frame=8, gate=2, mode=0 | | 10 | actor-frame | 0x004db258 | frame=9, gate=2 | set sprite=0x14, frame=9, gate=2, mode=0 | | 12 | result-sound | 0x004db260 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 12 | actor-flag | 0x004db264 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004db26c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004db274 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-frame | 0x004db278 | frame=9, gate=2 | set sprite=0x14, frame=9, gate=2, mode=0 | | 14 | actor-write | 0x004db280 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 14 | actor-frame | 0x004db288 | frame=16, gate=2 | set sprite=0x14, frame=16, gate=2, mode=0 | | 16 | actor-frame | 0x004db290 | frame=17, gate=6 | set sprite=0x14, frame=17, gate=6, mode=0 | | 22 | actor-write | 0x004db298 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 22 | actor-frame | 0x004db2a0 | frame=18, gate=2 | set sprite=0x14, frame=18, gate=2, mode=0 | | 24 | actor-frame | 0x004db2a8 | frame=19, gate=2 | set sprite=0x14, frame=19, gate=2, mode=0 | | 26 | result-sound | 0x004db2b0 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 26 | actor-flag | 0x004db2b4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 26 | actor-flag | 0x004db2bc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 26 | wait | 0x004db2c4 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 26 | actor-frame | 0x004db2c8 | frame=19, gate=2 | set sprite=0x14, frame=19, gate=2, mode=0 | | 28 | actor-write | 0x004db2d0 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 28 | actor-frame | 0x004db2f0 | frame=6, gate=2 | set sprite=0x14, frame=6, gate=2, mode=0 | | 30 | actor-frame | 0x004db2f8 | frame=7, gate=6 | set sprite=0x14, frame=7, gate=6, mode=0 | | 36 | actor-write | 0x004db300 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 36 | actor-frame | 0x004db308 | frame=8, gate=2 | set sprite=0x14, frame=8, gate=2, mode=0 | | 38 | actor-frame | 0x004db310 | frame=9, gate=2 | set sprite=0x14, frame=9, gate=2, mode=0 | | 40 | result-sound | 0x004db318 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 40 | actor-flag | 0x004db31c | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 40 | actor-flag | 0x004db324 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 40 | wait | 0x004db32c | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 40 | actor-frame | 0x004db330 | frame=9, gate=2 | set sprite=0x14, frame=9, gate=2, mode=0 | | 42 | actor-write | 0x004db538 | destHex=0x1c, immFixed=16.0 | sub display/actor field +0x1c, imm=0x00100000 (16px) | | 42 | actor-frame | 0x004db540 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 44 | movement | 0x004db548 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 안면백조권
0x0a | 44 | 6, 7, 8, 9, 9, 16, 17, 18, 19, 19, 33, 34, 38, 39, 39, 3 | - | WLK id 03, WLK id 03, WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 12 | 0x004db260 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 26 | 0x004db2b0 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 40 | 0x004db368 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004db224 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-write | 0x004db228 | destHex=0x1c, immFixed=32.0 | sub display/actor field +0x1c, imm=0x00200000 (32px) | | 0 | actor-write | 0x004db230 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004db238 | frame=6, gate=2 | set sprite=0x14, frame=6, gate=2, mode=0 | | 2 | actor-frame | 0x004db240 | frame=7, gate=6 | set sprite=0x14, frame=7, gate=6, mode=0 | | 8 | actor-write | 0x004db248 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 8 | actor-frame | 0x004db250 | frame=8, gate=2 | set sprite=0x14, frame=8, gate=2, mode=0 | | 10 | actor-frame | 0x004db258 | frame=9, gate=2 | set sprite=0x14, frame=9, gate=2, mode=0 | | 12 | result-sound | 0x004db260 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 12 | actor-flag | 0x004db264 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004db26c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004db274 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-frame | 0x004db278 | frame=9, gate=2 | set sprite=0x14, frame=9, gate=2, mode=0 | | 14 | actor-write | 0x004db280 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 14 | actor-frame | 0x004db288 | frame=16, gate=2 | set sprite=0x14, frame=16, gate=2, mode=0 | | 16 | actor-frame | 0x004db290 | frame=17, gate=6 | set sprite=0x14, frame=17, gate=6, mode=0 | | 22 | actor-write | 0x004db298 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 22 | actor-frame | 0x004db2a0 | frame=18, gate=2 | set sprite=0x14, frame=18, gate=2, mode=0 | | 24 | actor-frame | 0x004db2a8 | frame=19, gate=2 | set sprite=0x14, frame=19, gate=2, mode=0 | | 26 | result-sound | 0x004db2b0 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 26 | actor-flag | 0x004db2b4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 26 | actor-flag | 0x004db2bc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 26 | wait | 0x004db2c4 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 26 | actor-frame | 0x004db2c8 | frame=19, gate=2 | set sprite=0x14, frame=19, gate=2, mode=0 | | 28 | actor-write | 0x004db2d0 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 28 | actor-frame | 0x004db340 | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 30 | actor-frame | 0x004db348 | frame=34, gate=6 | set sprite=0x14, frame=34, gate=6, mode=0 | | 36 | actor-write | 0x004db350 | destHex=0x1c, immFixed=16.0 | add display/actor field +0x1c, imm=0x00100000 (16px) | | 36 | actor-frame | 0x004db358 | frame=38, gate=2 | set sprite=0x14, frame=38, gate=2, mode=0 | | 38 | actor-frame | 0x004db360 | frame=39, gate=2 | set sprite=0x14, frame=39, gate=2, mode=0 | | 40 | result-sound | 0x004db368 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 40 | actor-flag | 0x004db36c | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 40 | actor-flag | 0x004db374 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 40 | wait | 0x004db37c | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 40 | actor-frame | 0x004db380 | frame=39, gate=2 | set sprite=0x14, frame=39, gate=2, mode=0 | | 42 | actor-frame | 0x004db540 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 44 | movement | 0x004db548 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 안면백조권
0x0b | 52 | 6, 7, 8, 9, 9, 16, 17, 18, 19, 19, 33, 34, 35, 36, 37, 35, 34, 41, 40, 3 | - | WLK id 03, WLK id 03, WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 12 | 0x004db260 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 26 | 0x004db2b0 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 40 | 0x004db3c0 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004db224 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-write | 0x004db228 | destHex=0x1c, immFixed=32.0 | sub display/actor field +0x1c, imm=0x00200000 (32px) | | 0 | actor-write | 0x004db230 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004db238 | frame=6, gate=2 | set sprite=0x14, frame=6, gate=2, mode=0 | | 2 | actor-frame | 0x004db240 | frame=7, gate=6 | set sprite=0x14, frame=7, gate=6, mode=0 | | 8 | actor-write | 0x004db248 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 8 | actor-frame | 0x004db250 | frame=8, gate=2 | set sprite=0x14, frame=8, gate=2, mode=0 | | 10 | actor-frame | 0x004db258 | frame=9, gate=2 | set sprite=0x14, frame=9, gate=2, mode=0 | | 12 | result-sound | 0x004db260 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 12 | actor-flag | 0x004db264 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004db26c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004db274 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-frame | 0x004db278 | frame=9, gate=2 | set sprite=0x14, frame=9, gate=2, mode=0 | | 14 | actor-write | 0x004db280 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 14 | actor-frame | 0x004db288 | frame=16, gate=2 | set sprite=0x14, frame=16, gate=2, mode=0 | | 16 | actor-frame | 0x004db290 | frame=17, gate=6 | set sprite=0x14, frame=17, gate=6, mode=0 | | 22 | actor-write | 0x004db298 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 22 | actor-frame | 0x004db2a0 | frame=18, gate=2 | set sprite=0x14, frame=18, gate=2, mode=0 | | 24 | actor-frame | 0x004db2a8 | frame=19, gate=2 | set sprite=0x14, frame=19, gate=2, mode=0 | | 26 | result-sound | 0x004db2b0 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 26 | actor-flag | 0x004db2b4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 26 | actor-flag | 0x004db2bc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 26 | wait | 0x004db2c4 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 26 | actor-frame | 0x004db2c8 | frame=19, gate=2 | set sprite=0x14, frame=19, gate=2, mode=0 | | 28 | actor-write | 0x004db2d0 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 28 | actor-frame | 0x004db390 | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 30 | actor-frame | 0x004db398 | frame=34, gate=6 | set sprite=0x14, frame=34, gate=6, mode=0 | | 36 | actor-write | 0x004db3a0 | destHex=0x20, immFixed=-32.0 | add display/actor field +0x20, imm=0xffe00000 (-32px) | | 36 | actor-frame | 0x004db3a8 | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 38 | actor-write | 0x004db3b0 | destHex=0x20, immFixed=16.0 | add display/actor field +0x20, imm=0x00100000 (16px) | | 38 | actor-frame | 0x004db3b8 | frame=36, gate=2 | set sprite=0x14, frame=36, gate=2, mode=0 | | 40 | result-sound | 0x004db3c0 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 40 | actor-flag | 0x004db3c4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 40 | actor-flag | 0x004db3cc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 40 | wait | 0x004db3d4 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 40 | actor-write | 0x004db3d8 | destHex=0x20, immFixed=16.0 | add display/actor field +0x20, imm=0x00100000 (16px) | | 40 | actor-frame | 0x004db3e0 | frame=37, gate=2 | set sprite=0x14, frame=37, gate=2, mode=0 | | 42 | actor-write | 0x004db3e8 | destHex=0x20, immFixed=-32.0 | add display/actor field +0x20, imm=0xffe00000 (-32px) | | 42 | actor-frame | 0x004db3f0 | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 44 | actor-write | 0x004db3f8 | destHex=0x20, immFixed=-32.0 | sub display/actor field +0x20, imm=0xffe00000 (-32px) | | 44 | actor-frame | 0x004db400 | frame=34, gate=2 | set sprite=0x14, frame=34, gate=2, mode=0 | | 46 | actor-write | 0x004db408 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 46 | actor-frame | 0x004db410 | frame=41, gate=2 | set sprite=0x14, frame=41, gate=2, mode=0 | | 48 | actor-frame | 0x004db418 | frame=40, gate=2 | set sprite=0x14, frame=40, gate=2, mode=0 | | 50 | actor-frame | 0x004db540 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 52 | movement | 0x004db548 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 안면백조권
0x0c | 70 | 6, 7, 8, 9, 9, 16, 17, 18, 19, 19, 33, 34, 38, 39, 39, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3 | - | WLK id 03, WLK id 03, WLK id 04, WLK id 05 | - | | tick | sound VA | WLK | flags | class |
|---|
| 12 | 0x004db260 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 26 | 0x004db2b0 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 40 | 0x004db450 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 54 | 0x004db4a8 | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004db224 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-write | 0x004db228 | destHex=0x1c, immFixed=32.0 | sub display/actor field +0x1c, imm=0x00200000 (32px) | | 0 | actor-write | 0x004db230 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004db238 | frame=6, gate=2 | set sprite=0x14, frame=6, gate=2, mode=0 | | 2 | actor-frame | 0x004db240 | frame=7, gate=6 | set sprite=0x14, frame=7, gate=6, mode=0 | | 8 | actor-write | 0x004db248 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 8 | actor-frame | 0x004db250 | frame=8, gate=2 | set sprite=0x14, frame=8, gate=2, mode=0 | | 10 | actor-frame | 0x004db258 | frame=9, gate=2 | set sprite=0x14, frame=9, gate=2, mode=0 | | 12 | result-sound | 0x004db260 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 12 | actor-flag | 0x004db264 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004db26c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004db274 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-frame | 0x004db278 | frame=9, gate=2 | set sprite=0x14, frame=9, gate=2, mode=0 | | 14 | actor-write | 0x004db280 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 14 | actor-frame | 0x004db288 | frame=16, gate=2 | set sprite=0x14, frame=16, gate=2, mode=0 | | 16 | actor-frame | 0x004db290 | frame=17, gate=6 | set sprite=0x14, frame=17, gate=6, mode=0 | | 22 | actor-write | 0x004db298 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 22 | actor-frame | 0x004db2a0 | frame=18, gate=2 | set sprite=0x14, frame=18, gate=2, mode=0 | | 24 | actor-frame | 0x004db2a8 | frame=19, gate=2 | set sprite=0x14, frame=19, gate=2, mode=0 | | 26 | result-sound | 0x004db2b0 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 26 | actor-flag | 0x004db2b4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 26 | actor-flag | 0x004db2bc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 26 | wait | 0x004db2c4 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 26 | actor-frame | 0x004db2c8 | frame=19, gate=2 | set sprite=0x14, frame=19, gate=2, mode=0 | | 28 | actor-write | 0x004db2d0 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 28 | actor-frame | 0x004db428 | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 30 | actor-frame | 0x004db430 | frame=34, gate=6 | set sprite=0x14, frame=34, gate=6, mode=0 | | 36 | actor-write | 0x004db438 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 36 | actor-frame | 0x004db440 | frame=38, gate=2 | set sprite=0x14, frame=38, gate=2, mode=0 | | 38 | actor-frame | 0x004db448 | frame=39, gate=2 | set sprite=0x14, frame=39, gate=2, mode=0 | | 40 | result-sound | 0x004db450 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 40 | actor-flag | 0x004db454 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 40 | actor-flag | 0x004db45c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 40 | wait | 0x004db464 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 40 | actor-frame | 0x004db468 | frame=39, gate=2 | set sprite=0x14, frame=39, gate=2, mode=0 | | 42 | actor-write | 0x004db470 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 42 | actor-frame | 0x004db478 | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 44 | actor-frame | 0x004db480 | frame=34, gate=6 | set sprite=0x14, frame=34, gate=6, mode=0 | | 50 | actor-write | 0x004db488 | destHex=0x20, immFixed=-36.0 | add display/actor field +0x20, imm=0xffdc0000 (-36px) | | 50 | actor-frame | 0x004db490 | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 52 | actor-write | 0x004db498 | destHex=0x20, immFixed=12.0 | add display/actor field +0x20, imm=0x000c0000 (12px) | | 52 | actor-frame | 0x004db4a0 | frame=36, gate=2 | set sprite=0x14, frame=36, gate=2, mode=0 | | 54 | result-sound | 0x004db4a8 | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 54 | actor-flag | 0x004db4ac | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 54 | actor-flag | 0x004db4b4 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 54 | wait | 0x004db4bc | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 54 | actor-write | 0x004db4c0 | destHex=0x20, immFixed=12.0 | add display/actor field +0x20, imm=0x000c0000 (12px) | | 54 | actor-frame | 0x004db4c8 | frame=37, gate=2 | set sprite=0x14, frame=37, gate=2, mode=0 | | 56 | actor-write | 0x004db4d0 | destHex=0x20, immFixed=-36.0 | add display/actor field +0x20, imm=0xffdc0000 (-36px) | | 56 | actor-frame | 0x004db4d8 | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 58 | actor-write | 0x004db4e0 | destHex=0x20, immFixed=-36.0 | sub display/actor field +0x20, imm=0xffdc0000 (-36px) | | 58 | actor-frame | 0x004db4e8 | frame=34, gate=2 | set sprite=0x14, frame=34, gate=2, mode=0 | | 60 | actor-write | 0x004db4f0 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 60 | actor-write | 0x004db4f8 | destHex=0x20, immFixed=-4.0 | sub display/actor field +0x20, imm=0xfffc0000 (-4px) | | 60 | actor-frame | 0x004db500 | frame=42, gate=2 | set sprite=0x14, frame=42, gate=2, mode=0 | | 62 | actor-write | 0x004db508 | destHex=0x20, immFixed=-4.0 | sub display/actor field +0x20, imm=0xfffc0000 (-4px) | | 62 | actor-frame | 0x004db510 | frame=42, gate=2 | set sprite=0x14, frame=42, gate=2, mode=0 | | 64 | actor-write | 0x004db518 | destHex=0x20, immFixed=-4.0 | sub display/actor field +0x20, imm=0xfffc0000 (-4px) | | 64 | actor-frame | 0x004db520 | frame=41, gate=2 | set sprite=0x14, frame=41, gate=2, mode=0 | | 66 | actor-frame | 0x004db528 | frame=40, gate=2 | set sprite=0x14, frame=40, gate=2, mode=0 | | ... +2 |
|
| 린샹 | 선렬각
0x0d | 16 | 12, 13, 10, 11, 14, 15, 15, 3 | - | WLK id 03, WLK id 03, WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 4 | 0x004db574 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 8 | 0x004db59c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 12 | 0x004db6a4 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004db564 | frame=12, gate=2 | set sprite=0x14, frame=12, gate=2, mode=0 | | 2 | actor-frame | 0x004db56c | frame=13, gate=2 | set sprite=0x14, frame=13, gate=2, mode=0 | | 4 | result-sound | 0x004db574 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 4 | actor-flag | 0x004db578 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004db580 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004db588 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004db58c | frame=10, gate=2 | set sprite=0x14, frame=10, gate=2, mode=0 | | 6 | actor-frame | 0x004db594 | frame=11, gate=2 | set sprite=0x14, frame=11, gate=2, mode=0 | | 8 | result-sound | 0x004db59c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 8 | actor-flag | 0x004db5a0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 8 | actor-flag | 0x004db5a8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 8 | wait | 0x004db5b0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 8 | actor-write | 0x004db68c | destHex=0x20, immFixed=16.0 | add display/actor field +0x20, imm=0x00100000 (16px) | | 8 | actor-frame | 0x004db694 | frame=14, gate=2 | set sprite=0x14, frame=14, gate=2, mode=0 | | 10 | actor-frame | 0x004db69c | frame=15, gate=2 | set sprite=0x14, frame=15, gate=2, mode=0 | | 12 | result-sound | 0x004db6a4 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 12 | actor-flag | 0x004db6a8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004db6b0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004db6b8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-frame | 0x004db6bc | frame=15, gate=2 | set sprite=0x14, frame=15, gate=2, mode=0 | | 14 | actor-write | 0x004db6c4 | destHex=0x20, immFixed=16.0 | sub display/actor field +0x20, imm=0x00100000 (16px) | | 14 | actor-frame | 0x004db73c | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 16 | movement | 0x004db744 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 선렬각
0x0e | 20 | 12, 13, 10, 11, 14, 15, 12, 13, 13, 3 | - | WLK id 03, WLK id 03, WLK id 03, WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 4 | 0x004db574 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 8 | 0x004db59c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 12 | 0x004db5d4 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 16 | 0x004db6e4 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004db564 | frame=12, gate=2 | set sprite=0x14, frame=12, gate=2, mode=0 | | 2 | actor-frame | 0x004db56c | frame=13, gate=2 | set sprite=0x14, frame=13, gate=2, mode=0 | | 4 | result-sound | 0x004db574 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 4 | actor-flag | 0x004db578 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004db580 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004db588 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004db58c | frame=10, gate=2 | set sprite=0x14, frame=10, gate=2, mode=0 | | 6 | actor-frame | 0x004db594 | frame=11, gate=2 | set sprite=0x14, frame=11, gate=2, mode=0 | | 8 | result-sound | 0x004db59c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 8 | actor-flag | 0x004db5a0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 8 | actor-flag | 0x004db5a8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 8 | wait | 0x004db5b0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 8 | actor-write | 0x004db5bc | destHex=0x20, immFixed=16.0 | add display/actor field +0x20, imm=0x00100000 (16px) | | 8 | actor-frame | 0x004db5c4 | frame=14, gate=2 | set sprite=0x14, frame=14, gate=2, mode=0 | | 10 | actor-frame | 0x004db5cc | frame=15, gate=2 | set sprite=0x14, frame=15, gate=2, mode=0 | | 12 | result-sound | 0x004db5d4 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 12 | actor-flag | 0x004db5d8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004db5e0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004db5e8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-write | 0x004db5ec | destHex=0x20, immFixed=16.0 | sub display/actor field +0x20, imm=0x00100000 (16px) | | 12 | actor-frame | 0x004db6d4 | frame=12, gate=2 | set sprite=0x14, frame=12, gate=2, mode=0 | | 14 | actor-frame | 0x004db6dc | frame=13, gate=2 | set sprite=0x14, frame=13, gate=2, mode=0 | | 16 | result-sound | 0x004db6e4 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 16 | actor-flag | 0x004db6e8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 16 | actor-flag | 0x004db6f0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 16 | wait | 0x004db6f8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 16 | actor-frame | 0x004db6fc | frame=13, gate=2 | set sprite=0x14, frame=13, gate=2, mode=0 | | 18 | actor-frame | 0x004db73c | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 20 | movement | 0x004db744 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 선렬각
0x0f | 24 | 12, 13, 10, 11, 14, 15, 12, 13, 10, 11, 11, 3 | - | WLK id 03, WLK id 03, WLK id 03, WLK id 03, WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 4 | 0x004db574 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 8 | 0x004db59c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 12 | 0x004db5d4 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 16 | 0x004db60c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 20 | 0x004db71c | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004db564 | frame=12, gate=2 | set sprite=0x14, frame=12, gate=2, mode=0 | | 2 | actor-frame | 0x004db56c | frame=13, gate=2 | set sprite=0x14, frame=13, gate=2, mode=0 | | 4 | result-sound | 0x004db574 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 4 | actor-flag | 0x004db578 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004db580 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004db588 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004db58c | frame=10, gate=2 | set sprite=0x14, frame=10, gate=2, mode=0 | | 6 | actor-frame | 0x004db594 | frame=11, gate=2 | set sprite=0x14, frame=11, gate=2, mode=0 | | 8 | result-sound | 0x004db59c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 8 | actor-flag | 0x004db5a0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 8 | actor-flag | 0x004db5a8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 8 | wait | 0x004db5b0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 8 | actor-write | 0x004db5bc | destHex=0x20, immFixed=16.0 | add display/actor field +0x20, imm=0x00100000 (16px) | | 8 | actor-frame | 0x004db5c4 | frame=14, gate=2 | set sprite=0x14, frame=14, gate=2, mode=0 | | 10 | actor-frame | 0x004db5cc | frame=15, gate=2 | set sprite=0x14, frame=15, gate=2, mode=0 | | 12 | result-sound | 0x004db5d4 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 12 | actor-flag | 0x004db5d8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004db5e0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004db5e8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-write | 0x004db5ec | destHex=0x20, immFixed=16.0 | sub display/actor field +0x20, imm=0x00100000 (16px) | | 12 | actor-frame | 0x004db5fc | frame=12, gate=2 | set sprite=0x14, frame=12, gate=2, mode=0 | | 14 | actor-frame | 0x004db604 | frame=13, gate=2 | set sprite=0x14, frame=13, gate=2, mode=0 | | 16 | result-sound | 0x004db60c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 16 | actor-flag | 0x004db610 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 16 | actor-flag | 0x004db618 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 16 | wait | 0x004db620 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 16 | actor-frame | 0x004db70c | frame=10, gate=2 | set sprite=0x14, frame=10, gate=2, mode=0 | | 18 | actor-frame | 0x004db714 | frame=11, gate=2 | set sprite=0x14, frame=11, gate=2, mode=0 | | 20 | result-sound | 0x004db71c | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 20 | actor-flag | 0x004db720 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 20 | actor-flag | 0x004db728 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 20 | wait | 0x004db730 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 20 | actor-frame | 0x004db734 | frame=11, gate=2 | set sprite=0x14, frame=11, gate=2, mode=0 | | 22 | actor-frame | 0x004db73c | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 24 | movement | 0x004db744 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 선렬각
0x10 | 26 | 12, 13, 10, 11, 14, 15, 12, 13, 10, 11, 12, 13, 3 | - | WLK id 03, WLK id 03, WLK id 03, WLK id 03, WLK id 03, WLK id 05 | #110 | | tick | sound VA | WLK | flags | class |
|---|
| 4 | 0x004db574 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 8 | 0x004db59c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 12 | 0x004db5d4 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 16 | 0x004db60c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 20 | 0x004db63c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 24 | 0x004db66c | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004db564 | frame=12, gate=2 | set sprite=0x14, frame=12, gate=2, mode=0 | | 2 | actor-frame | 0x004db56c | frame=13, gate=2 | set sprite=0x14, frame=13, gate=2, mode=0 | | 4 | result-sound | 0x004db574 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 4 | actor-flag | 0x004db578 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004db580 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004db588 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004db58c | frame=10, gate=2 | set sprite=0x14, frame=10, gate=2, mode=0 | | 6 | actor-frame | 0x004db594 | frame=11, gate=2 | set sprite=0x14, frame=11, gate=2, mode=0 | | 8 | result-sound | 0x004db59c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 8 | actor-flag | 0x004db5a0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 8 | actor-flag | 0x004db5a8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 8 | wait | 0x004db5b0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 8 | actor-write | 0x004db5bc | destHex=0x20, immFixed=16.0 | add display/actor field +0x20, imm=0x00100000 (16px) | | 8 | actor-frame | 0x004db5c4 | frame=14, gate=2 | set sprite=0x14, frame=14, gate=2, mode=0 | | 10 | actor-frame | 0x004db5cc | frame=15, gate=2 | set sprite=0x14, frame=15, gate=2, mode=0 | | 12 | result-sound | 0x004db5d4 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 12 | actor-flag | 0x004db5d8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004db5e0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004db5e8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-write | 0x004db5ec | destHex=0x20, immFixed=16.0 | sub display/actor field +0x20, imm=0x00100000 (16px) | | 12 | actor-frame | 0x004db5fc | frame=12, gate=2 | set sprite=0x14, frame=12, gate=2, mode=0 | | 14 | actor-frame | 0x004db604 | frame=13, gate=2 | set sprite=0x14, frame=13, gate=2, mode=0 | | 16 | result-sound | 0x004db60c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 16 | actor-flag | 0x004db610 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 16 | actor-flag | 0x004db618 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 16 | wait | 0x004db620 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 16 | actor-frame | 0x004db62c | frame=10, gate=2 | set sprite=0x14, frame=10, gate=2, mode=0 | | 18 | actor-frame | 0x004db634 | frame=11, gate=2 | set sprite=0x14, frame=11, gate=2, mode=0 | | 20 | result-sound | 0x004db63c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 20 | actor-flag | 0x004db640 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 20 | actor-flag | 0x004db648 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 20 | wait | 0x004db650 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 20 | actor-frame | 0x004db654 | frame=12, gate=2 | set sprite=0x14, frame=12, gate=2, mode=0 | | 22 | movement | 0x004db65c | selector=2, divisor=4 | interpolated child motion mode=4, selector=2, stepDivisor=4: one target-side edge placement; side depends on actor kind. | | 22 | actor-frame | 0x004db660 | frame=13, gate=2 | set sprite=0x14, frame=13, gate=2, mode=0 | | 24 | helper-call | 0x004db668 | helperId=110 | helper-call id=110; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 24 | result-sound | 0x004db66c | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 24 | actor-flag | 0x004db670 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 24 | actor-flag | 0x004db678 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 24 | wait | 0x004db680 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 24 | actor-frame | 0x004db73c | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 26 | movement | 0x004db744 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 열화폭염권
0x11 | 12 | 22, 23, 23, 3 | WLK id 07 | WLK id 05 | #55 | | tick | sound VA | WLK | flags | class |
|---|
| 4 | 0x004db7f4 | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004db784 | frame=22, gate=2 | set sprite=0x14, frame=22, gate=2, mode=0 | | 2 | actor-frame | 0x004db78c | frame=23, gate=2 | set sprite=0x14, frame=23, gate=2, mode=0 | | 4 | effect-sound | 0x004db7ec | wlkNo=7 | effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 4 | helper-call | 0x004db7f0 | helperId=55 | helper-call id=55; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 4 | result-sound | 0x004db7f4 | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 4 | actor-flag | 0x004db7f8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004db800 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004db808 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004db80c | frame=23, gate=6 | set sprite=0x14, frame=23, gate=6, mode=0 | | 10 | actor-frame | 0x004db814 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 열화폭염권
0x12 | 18 | 22, 23, 23, 23, 3 | WLK id 07, WLK id 07 | WLK id 05 | #56, #55 | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x004db7f4 | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004db784 | frame=22, gate=2 | set sprite=0x14, frame=22, gate=2, mode=0 | | 2 | actor-frame | 0x004db78c | frame=23, gate=2 | set sprite=0x14, frame=23, gate=2, mode=0 | | 4 | effect-sound | 0x004db79c | wlkNo=7 | effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 4 | helper-call | 0x004db7a0 | helperId=56 | helper-call id=56; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 4 | actor-frame | 0x004db7a4 | frame=23, gate=6 | set sprite=0x14, frame=23, gate=6, mode=0 | | 10 | effect-sound | 0x004db7ec | wlkNo=7 | effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 10 | helper-call | 0x004db7f0 | helperId=55 | helper-call id=55; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | result-sound | 0x004db7f4 | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 10 | actor-flag | 0x004db7f8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x004db800 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x004db808 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x004db80c | frame=23, gate=6 | set sprite=0x14, frame=23, gate=6, mode=0 | | 16 | actor-frame | 0x004db814 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 열화폭염권
0x13 | 24 | 22, 23, 23, 23, 23, 3 | WLK id 07, WLK id 07, WLK id 07 | WLK id 05 | #56, #56, #55 | | tick | sound VA | WLK | flags | class |
|---|
| 16 | 0x004db7f4 | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004db784 | frame=22, gate=2 | set sprite=0x14, frame=22, gate=2, mode=0 | | 2 | actor-frame | 0x004db78c | frame=23, gate=2 | set sprite=0x14, frame=23, gate=2, mode=0 | | 4 | effect-sound | 0x004db79c | wlkNo=7 | effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 4 | helper-call | 0x004db7a0 | helperId=56 | helper-call id=56; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 4 | actor-frame | 0x004db7a4 | frame=23, gate=6 | set sprite=0x14, frame=23, gate=6, mode=0 | | 10 | effect-sound | 0x004db7b4 | wlkNo=7 | effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 10 | helper-call | 0x004db7b8 | helperId=56 | helper-call id=56; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | actor-frame | 0x004db7bc | frame=23, gate=6 | set sprite=0x14, frame=23, gate=6, mode=0 | | 16 | effect-sound | 0x004db7ec | wlkNo=7 | effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 16 | helper-call | 0x004db7f0 | helperId=55 | helper-call id=55; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 16 | result-sound | 0x004db7f4 | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 16 | actor-flag | 0x004db7f8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 16 | actor-flag | 0x004db800 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 16 | wait | 0x004db808 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 16 | actor-frame | 0x004db80c | frame=23, gate=6 | set sprite=0x14, frame=23, gate=6, mode=0 | | 22 | actor-frame | 0x004db814 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 열화폭염권
0x14 | 32 | 22, 23, 23, 23, 23, 23, 23, 3 | WLK id 07, WLK id 07, WLK id 07, WLK id 07, WLK id 07 | WLK id 05 | #56, #56, #56, #56, #55 | | tick | sound VA | WLK | flags | class |
|---|
| 24 | 0x004db7f4 | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004db784 | frame=22, gate=2 | set sprite=0x14, frame=22, gate=2, mode=0 | | 2 | actor-frame | 0x004db78c | frame=23, gate=2 | set sprite=0x14, frame=23, gate=2, mode=0 | | 4 | effect-sound | 0x004db79c | wlkNo=7 | effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 4 | helper-call | 0x004db7a0 | helperId=56 | helper-call id=56; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 4 | actor-frame | 0x004db7a4 | frame=23, gate=6 | set sprite=0x14, frame=23, gate=6, mode=0 | | 10 | effect-sound | 0x004db7b4 | wlkNo=7 | effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 10 | helper-call | 0x004db7b8 | helperId=56 | helper-call id=56; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | actor-frame | 0x004db7bc | frame=23, gate=6 | set sprite=0x14, frame=23, gate=6, mode=0 | | 16 | effect-sound | 0x004db7cc | wlkNo=7 | effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 16 | helper-call | 0x004db7d0 | helperId=56 | helper-call id=56; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 16 | actor-frame | 0x004db7d4 | frame=23, gate=6 | set sprite=0x14, frame=23, gate=6, mode=0 | | 22 | effect-sound | 0x004db7dc | wlkNo=7 | effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 22 | helper-call | 0x004db7e0 | helperId=56 | helper-call id=56; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 22 | actor-frame | 0x004db7e4 | frame=23, gate=2 | set sprite=0x14, frame=23, gate=2, mode=0 | | 24 | effect-sound | 0x004db7ec | wlkNo=7 | effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | helper-call | 0x004db7f0 | helperId=55 | helper-call id=55; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 24 | result-sound | 0x004db7f4 | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 24 | actor-flag | 0x004db7f8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 24 | actor-flag | 0x004db800 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 24 | wait | 0x004db808 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 24 | actor-frame | 0x004db80c | frame=23, gate=6 | set sprite=0x14, frame=23, gate=6, mode=0 | | 30 | actor-frame | 0x004db814 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 암각·영상승룡파
0x15 | 25 | 33, 34, 38, 39, 39, 39, 3 | WLK id 21 | WLK id 03 | #95 | | tick | sound VA | WLK | flags | class |
|---|
| 21 | 0x004db8ac | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 22 | 0x004db8ac | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 23 | 0x004db8ac | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004db828 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-write | 0x004db82c | destHex=0x1c, immFixed=32.0 | sub display/actor field +0x1c, imm=0x00200000 (32px) | | 0 | actor-frame | 0x004db834 | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 2 | actor-frame | 0x004db83c | frame=34, gate=16 | set sprite=0x14, frame=34, gate=16, mode=0 | | 18 | actor-write | 0x004db844 | destHex=0x1c, immFixed=16.0 | add display/actor field +0x1c, imm=0x00100000 (16px) | | 18 | helper-call | 0x004db864 | helperId=95 | helper-call id=95; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 18 | effect-sound | 0x004db868 | wlkNo=21 | effect/cast cue mode=0x01 WLK id 21; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004db89c | frame=38, gate=2 | set sprite=0x14, frame=38, gate=2, mode=0 | | 20 | actor-frame | 0x004db8a4 | frame=39, gate=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 21 | result-sound | 0x004db8ac | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 21 | actor-flag | 0x004db8b0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 21 | actor-flag | 0x004db8b8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 21 | wait | 0x004db8c0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 21 | repeat-loop | 0x004db8c4 | repeatCount=3 | repeat-loop count=3, target=0x004db8a4; handler stores target in object +0x3c and counter in +0x60 | | 21 | actor-frame | 0x004db8a4 | frame=39, gate=1, repeatIteration=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 22 | result-sound | 0x004db8ac | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=1 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 22 | actor-flag | 0x004db8b0 | maskHex=0x0000000c, repeatIteration=1 | actor flag mode=2, mask=0x0000000c | | 22 | actor-flag | 0x004db8b8 | maskHex=0x00000008, repeatIteration=1 | actor flag mode=1, mask=0x00000008 | | 22 | wait | 0x004db8c0 | repeatIteration=1 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 22 | actor-frame | 0x004db8a4 | frame=39, gate=1, repeatIteration=2 | set sprite=0x14, frame=39, gate=1, mode=0 | | 23 | result-sound | 0x004db8ac | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=2 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 23 | actor-flag | 0x004db8b0 | maskHex=0x0000000c, repeatIteration=2 | actor flag mode=2, mask=0x0000000c | | 23 | actor-flag | 0x004db8b8 | maskHex=0x00000008, repeatIteration=2 | actor flag mode=1, mask=0x00000008 | | 23 | wait | 0x004db8c0 | repeatIteration=2 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 23 | actor-write | 0x004db94c | destHex=0x1c, immFixed=16.0 | sub display/actor field +0x1c, imm=0x00100000 (16px) | | 23 | actor-frame | 0x004db954 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 25 | movement | 0x004db95c | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 암각·영상승룡파
0x16 | 26 | 33, 34, 38, 39, 39, 39, 39, 3 | WLK id 21 | WLK id 03, WLK id 03 | #96 | | tick | sound VA | WLK | flags | class |
|---|
| 21 | 0x004db8ac | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 22 | 0x004db8ac | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 23 | 0x004db8ac | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 24 | 0x004db8dc | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004db828 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-write | 0x004db82c | destHex=0x1c, immFixed=32.0 | sub display/actor field +0x1c, imm=0x00200000 (32px) | | 0 | actor-frame | 0x004db834 | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 2 | actor-frame | 0x004db83c | frame=34, gate=16 | set sprite=0x14, frame=34, gate=16, mode=0 | | 18 | actor-write | 0x004db844 | destHex=0x1c, immFixed=16.0 | add display/actor field +0x1c, imm=0x00100000 (16px) | | 18 | helper-call | 0x004db874 | helperId=96 | helper-call id=96; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 18 | effect-sound | 0x004db878 | wlkNo=21 | effect/cast cue mode=0x01 WLK id 21; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004db89c | frame=38, gate=2 | set sprite=0x14, frame=38, gate=2, mode=0 | | 20 | actor-frame | 0x004db8a4 | frame=39, gate=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 21 | result-sound | 0x004db8ac | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 21 | actor-flag | 0x004db8b0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 21 | actor-flag | 0x004db8b8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 21 | wait | 0x004db8c0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 21 | repeat-loop | 0x004db8c4 | repeatCount=3 | repeat-loop count=3, target=0x004db8a4; handler stores target in object +0x3c and counter in +0x60 | | 21 | actor-frame | 0x004db8a4 | frame=39, gate=1, repeatIteration=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 22 | result-sound | 0x004db8ac | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=1 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 22 | actor-flag | 0x004db8b0 | maskHex=0x0000000c, repeatIteration=1 | actor flag mode=2, mask=0x0000000c | | 22 | actor-flag | 0x004db8b8 | maskHex=0x00000008, repeatIteration=1 | actor flag mode=1, mask=0x00000008 | | 22 | wait | 0x004db8c0 | repeatIteration=1 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 22 | actor-frame | 0x004db8a4 | frame=39, gate=1, repeatIteration=2 | set sprite=0x14, frame=39, gate=1, mode=0 | | 23 | result-sound | 0x004db8ac | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=2 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 23 | actor-flag | 0x004db8b0 | maskHex=0x0000000c, repeatIteration=2 | actor flag mode=2, mask=0x0000000c | | 23 | actor-flag | 0x004db8b8 | maskHex=0x00000008, repeatIteration=2 | actor flag mode=1, mask=0x00000008 | | 23 | wait | 0x004db8c0 | repeatIteration=2 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 23 | actor-frame | 0x004db8d4 | frame=39, gate=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 24 | result-sound | 0x004db8dc | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 24 | actor-flag | 0x004db8e0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 24 | actor-flag | 0x004db8e8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 24 | wait | 0x004db8f0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 24 | actor-write | 0x004db94c | destHex=0x1c, immFixed=16.0 | sub display/actor field +0x1c, imm=0x00100000 (16px) | | 24 | actor-frame | 0x004db954 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 26 | movement | 0x004db95c | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 암각·영상승룡파
0x17 | 27 | 33, 34, 38, 39, 39, 39, 39, 39, 3 | WLK id 21 | WLK id 03, WLK id 03, WLK id 03 | #97 | | tick | sound VA | WLK | flags | class |
|---|
| 21 | 0x004db8ac | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 22 | 0x004db8ac | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 23 | 0x004db8ac | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 24 | 0x004db8dc | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 25 | 0x004db904 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004db828 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-write | 0x004db82c | destHex=0x1c, immFixed=32.0 | sub display/actor field +0x1c, imm=0x00200000 (32px) | | 0 | actor-frame | 0x004db834 | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 2 | actor-frame | 0x004db83c | frame=34, gate=16 | set sprite=0x14, frame=34, gate=16, mode=0 | | 18 | actor-write | 0x004db844 | destHex=0x1c, immFixed=16.0 | add display/actor field +0x1c, imm=0x00100000 (16px) | | 18 | helper-call | 0x004db884 | helperId=97 | helper-call id=97; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 18 | effect-sound | 0x004db888 | wlkNo=21 | effect/cast cue mode=0x01 WLK id 21; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004db89c | frame=38, gate=2 | set sprite=0x14, frame=38, gate=2, mode=0 | | 20 | actor-frame | 0x004db8a4 | frame=39, gate=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 21 | result-sound | 0x004db8ac | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 21 | actor-flag | 0x004db8b0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 21 | actor-flag | 0x004db8b8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 21 | wait | 0x004db8c0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 21 | repeat-loop | 0x004db8c4 | repeatCount=3 | repeat-loop count=3, target=0x004db8a4; handler stores target in object +0x3c and counter in +0x60 | | 21 | actor-frame | 0x004db8a4 | frame=39, gate=1, repeatIteration=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 22 | result-sound | 0x004db8ac | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=1 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 22 | actor-flag | 0x004db8b0 | maskHex=0x0000000c, repeatIteration=1 | actor flag mode=2, mask=0x0000000c | | 22 | actor-flag | 0x004db8b8 | maskHex=0x00000008, repeatIteration=1 | actor flag mode=1, mask=0x00000008 | | 22 | wait | 0x004db8c0 | repeatIteration=1 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 22 | actor-frame | 0x004db8a4 | frame=39, gate=1, repeatIteration=2 | set sprite=0x14, frame=39, gate=1, mode=0 | | 23 | result-sound | 0x004db8ac | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=2 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 23 | actor-flag | 0x004db8b0 | maskHex=0x0000000c, repeatIteration=2 | actor flag mode=2, mask=0x0000000c | | 23 | actor-flag | 0x004db8b8 | maskHex=0x00000008, repeatIteration=2 | actor flag mode=1, mask=0x00000008 | | 23 | wait | 0x004db8c0 | repeatIteration=2 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 23 | actor-frame | 0x004db8d4 | frame=39, gate=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 24 | result-sound | 0x004db8dc | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 24 | actor-flag | 0x004db8e0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 24 | actor-flag | 0x004db8e8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 24 | wait | 0x004db8f0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 24 | actor-frame | 0x004db8fc | frame=39, gate=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 25 | result-sound | 0x004db904 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 25 | actor-flag | 0x004db908 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 25 | actor-flag | 0x004db910 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 25 | wait | 0x004db918 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 25 | actor-write | 0x004db94c | destHex=0x1c, immFixed=16.0 | sub display/actor field +0x1c, imm=0x00100000 (16px) | | 25 | actor-frame | 0x004db954 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 27 | movement | 0x004db95c | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 암각·영상승룡파
0x18 | 32 | 33, 34, 38, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 3 | WLK id 21 | WLK id 03, WLK id 03, WLK id 03, WLK id 03 | #98 | | tick | sound VA | WLK | flags | class |
|---|
| 21 | 0x004db8ac | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 22 | 0x004db8ac | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 23 | 0x004db8ac | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 24 | 0x004db8dc | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 25 | 0x004db904 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 26 | 0x004db92c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 27 | 0x004db92c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 28 | 0x004db92c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 29 | 0x004db92c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 30 | 0x004db92c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004db828 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-write | 0x004db82c | destHex=0x1c, immFixed=32.0 | sub display/actor field +0x1c, imm=0x00200000 (32px) | | 0 | actor-frame | 0x004db834 | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 2 | actor-frame | 0x004db83c | frame=34, gate=16 | set sprite=0x14, frame=34, gate=16, mode=0 | | 18 | actor-write | 0x004db844 | destHex=0x1c, immFixed=16.0 | add display/actor field +0x1c, imm=0x00100000 (16px) | | 18 | helper-call | 0x004db894 | helperId=98 | helper-call id=98; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 18 | effect-sound | 0x004db898 | wlkNo=21 | effect/cast cue mode=0x01 WLK id 21; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004db89c | frame=38, gate=2 | set sprite=0x14, frame=38, gate=2, mode=0 | | 20 | actor-frame | 0x004db8a4 | frame=39, gate=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 21 | result-sound | 0x004db8ac | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 21 | actor-flag | 0x004db8b0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 21 | actor-flag | 0x004db8b8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 21 | wait | 0x004db8c0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 21 | repeat-loop | 0x004db8c4 | repeatCount=3 | repeat-loop count=3, target=0x004db8a4; handler stores target in object +0x3c and counter in +0x60 | | 21 | actor-frame | 0x004db8a4 | frame=39, gate=1, repeatIteration=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 22 | result-sound | 0x004db8ac | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=1 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 22 | actor-flag | 0x004db8b0 | maskHex=0x0000000c, repeatIteration=1 | actor flag mode=2, mask=0x0000000c | | 22 | actor-flag | 0x004db8b8 | maskHex=0x00000008, repeatIteration=1 | actor flag mode=1, mask=0x00000008 | | 22 | wait | 0x004db8c0 | repeatIteration=1 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 22 | actor-frame | 0x004db8a4 | frame=39, gate=1, repeatIteration=2 | set sprite=0x14, frame=39, gate=1, mode=0 | | 23 | result-sound | 0x004db8ac | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=2 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 23 | actor-flag | 0x004db8b0 | maskHex=0x0000000c, repeatIteration=2 | actor flag mode=2, mask=0x0000000c | | 23 | actor-flag | 0x004db8b8 | maskHex=0x00000008, repeatIteration=2 | actor flag mode=1, mask=0x00000008 | | 23 | wait | 0x004db8c0 | repeatIteration=2 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 23 | actor-frame | 0x004db8d4 | frame=39, gate=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 24 | result-sound | 0x004db8dc | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 24 | actor-flag | 0x004db8e0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 24 | actor-flag | 0x004db8e8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 24 | wait | 0x004db8f0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 24 | actor-frame | 0x004db8fc | frame=39, gate=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 25 | result-sound | 0x004db904 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 25 | actor-flag | 0x004db908 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 25 | actor-flag | 0x004db910 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 25 | wait | 0x004db918 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 25 | actor-frame | 0x004db924 | frame=39, gate=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 26 | result-sound | 0x004db92c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 26 | actor-flag | 0x004db930 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 26 | actor-flag | 0x004db938 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 26 | wait | 0x004db940 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 26 | repeat-loop | 0x004db944 | repeatCount=5 | repeat-loop count=5, target=0x004db924; handler stores target in object +0x3c and counter in +0x60 | | 26 | actor-frame | 0x004db924 | frame=39, gate=1, repeatIteration=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 27 | result-sound | 0x004db92c | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=1 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 27 | actor-flag | 0x004db930 | maskHex=0x0000000c, repeatIteration=1 | actor flag mode=2, mask=0x0000000c | | 27 | actor-flag | 0x004db938 | maskHex=0x00000008, repeatIteration=1 | actor flag mode=1, mask=0x00000008 | | 27 | wait | 0x004db940 | repeatIteration=1 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 27 | actor-frame | 0x004db924 | frame=39, gate=1, repeatIteration=2 | set sprite=0x14, frame=39, gate=1, mode=0 | | 28 | result-sound | 0x004db92c | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=2 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 28 | actor-flag | 0x004db930 | maskHex=0x0000000c, repeatIteration=2 | actor flag mode=2, mask=0x0000000c | | 28 | actor-flag | 0x004db938 | maskHex=0x00000008, repeatIteration=2 | actor flag mode=1, mask=0x00000008 | | 28 | wait | 0x004db940 | repeatIteration=2 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 28 | actor-frame | 0x004db924 | frame=39, gate=1, repeatIteration=3 | set sprite=0x14, frame=39, gate=1, mode=0 | | 29 | result-sound | 0x004db92c | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=3 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 29 | actor-flag | 0x004db930 | maskHex=0x0000000c, repeatIteration=3 | actor flag mode=2, mask=0x0000000c | | 29 | actor-flag | 0x004db938 | maskHex=0x00000008, repeatIteration=3 | actor flag mode=1, mask=0x00000008 | | 29 | wait | 0x004db940 | repeatIteration=3 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 29 | actor-frame | 0x004db924 | frame=39, gate=1, repeatIteration=4 | set sprite=0x14, frame=39, gate=1, mode=0 | | 30 | result-sound | 0x004db92c | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=4 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 30 | actor-flag | 0x004db930 | maskHex=0x0000000c, repeatIteration=4 | actor flag mode=2, mask=0x0000000c | | 30 | actor-flag | 0x004db938 | maskHex=0x00000008, repeatIteration=4 | actor flag mode=1, mask=0x00000008 | | 30 | wait | 0x004db940 | repeatIteration=4 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | ... +3 |
|
| 린샹 | 고양이달래기
0x1c | 6 | 24, 25, 3 | - | WLK id 35 | - | | tick | sound VA | WLK | flags | class |
|---|
| 4 | 0x004dbae0 | WLK id 35 / alt WLK id 35 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004dbad0 | frame=24, gate=2 | set sprite=0x14, frame=24, gate=2, mode=0 | | 2 | actor-frame | 0x004dbad8 | frame=25, gate=2 | set sprite=0x14, frame=25, gate=2, mode=0 | | 4 | result-sound | 0x004dbae0 | wlkNo=35, normalWlkNo=35, altWlkNo=35 | WLK id 35 (normal id 35, alt id 35, mode=1) | | 4 | actor-flag | 0x004dbb20 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004dbb28 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004dbb30 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004dbb34 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 고양이달래기
0x1d | 6 | 24, 25, 3 | - | WLK id 35 | #102 | | tick | sound VA | WLK | flags | class |
|---|
| 4 | 0x004dbae0 | WLK id 35 / alt WLK id 35 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004dbad0 | frame=24, gate=2 | set sprite=0x14, frame=24, gate=2, mode=0 | | 2 | actor-frame | 0x004dbad8 | frame=25, gate=2 | set sprite=0x14, frame=25, gate=2, mode=0 | | 4 | result-sound | 0x004dbae0 | wlkNo=35, normalWlkNo=35, altWlkNo=35 | WLK id 35 (normal id 35, alt id 35, mode=1) | | 4 | helper-call | 0x004dbafc | helperId=102 | helper-call id=102; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 4 | wait | 0x004dbb18 | | actor flag barrier mode=0, mask=0x00000002 | | 4 | actor-flag | 0x004dbb20 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004dbb28 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004dbb30 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004dbb34 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 고양이달래기
0x1e | 6 | 24, 25, 3 | - | WLK id 35 | #103 | | tick | sound VA | WLK | flags | class |
|---|
| 4 | 0x004dbae0 | WLK id 35 / alt WLK id 35 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004dbad0 | frame=24, gate=2 | set sprite=0x14, frame=24, gate=2, mode=0 | | 2 | actor-frame | 0x004dbad8 | frame=25, gate=2 | set sprite=0x14, frame=25, gate=2, mode=0 | | 4 | result-sound | 0x004dbae0 | wlkNo=35, normalWlkNo=35, altWlkNo=35 | WLK id 35 (normal id 35, alt id 35, mode=1) | | 4 | helper-call | 0x004dbb08 | helperId=103 | helper-call id=103; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 4 | wait | 0x004dbb18 | | actor flag barrier mode=0, mask=0x00000002 | | 4 | actor-flag | 0x004dbb20 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004dbb28 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004dbb30 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004dbb34 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 고양이달래기
0x1f | 6 | 24, 25, 3 | - | WLK id 35 | #104 | | tick | sound VA | WLK | flags | class |
|---|
| 4 | 0x004dbae0 | WLK id 35 / alt WLK id 35 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004dbad0 | frame=24, gate=2 | set sprite=0x14, frame=24, gate=2, mode=0 | | 2 | actor-frame | 0x004dbad8 | frame=25, gate=2 | set sprite=0x14, frame=25, gate=2, mode=0 | | 4 | result-sound | 0x004dbae0 | wlkNo=35, normalWlkNo=35, altWlkNo=35 | WLK id 35 (normal id 35, alt id 35, mode=1) | | 4 | helper-call | 0x004dbb14 | helperId=104 | helper-call id=104; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 4 | wait | 0x004dbb18 | | actor flag barrier mode=0, mask=0x00000002 | | 4 | actor-flag | 0x004dbb20 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004dbb28 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004dbb30 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004dbb34 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 유미쌍조
0x20 | 20 | 33, 34, 35, 36, 37, 35, 34, 3 | - | WLK id 03 | - | | tick | sound VA | WLK | flags | class |
|---|
| 12 | 0x004dbb94 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004dbb54 | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 2 | actor-frame | 0x004dbb5c | frame=34, gate=6 | set sprite=0x14, frame=34, gate=6, mode=0 | | 8 | actor-write | 0x004dbb74 | destHex=0x20, immFixed=-32.0 | add display/actor field +0x20, imm=0xffe00000 (-32px) | | 8 | actor-frame | 0x004dbb7c | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 10 | actor-write | 0x004dbb84 | destHex=0x20, immFixed=16.0 | add display/actor field +0x20, imm=0x00100000 (16px) | | 10 | actor-frame | 0x004dbb8c | frame=36, gate=2 | set sprite=0x14, frame=36, gate=2, mode=0 | | 12 | result-sound | 0x004dbb94 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 12 | actor-flag | 0x004dbb98 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004dbba0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004dbba8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-write | 0x004dbbac | destHex=0x20, immFixed=16.0 | add display/actor field +0x20, imm=0x00100000 (16px) | | 12 | actor-frame | 0x004dbbb4 | frame=37, gate=2 | set sprite=0x14, frame=37, gate=2, mode=0 | | 14 | actor-write | 0x004dbbbc | destHex=0x20, immFixed=-32.0 | add display/actor field +0x20, imm=0xffe00000 (-32px) | | 14 | actor-frame | 0x004dbbc4 | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 16 | actor-write | 0x004dbbcc | destHex=0x20, immFixed=-32.0 | sub display/actor field +0x20, imm=0xffe00000 (-32px) | | 16 | actor-frame | 0x004dbbd4 | frame=34, gate=2 | set sprite=0x14, frame=34, gate=2, mode=0 | | 18 | actor-write | 0x004dbbdc | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 18 | actor-frame | 0x004dbdac | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 20 | movement | 0x004dbdb4 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 유미쌍조
0x21 | 28 | 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3 | - | WLK id 03 | - | | tick | sound VA | WLK | flags | class |
|---|
| 12 | 0x004dbc0c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004dbb54 | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 2 | actor-frame | 0x004dbb5c | frame=34, gate=6 | set sprite=0x14, frame=34, gate=6, mode=0 | | 8 | actor-write | 0x004dbbec | destHex=0x20, immFixed=-36.0 | add display/actor field +0x20, imm=0xffdc0000 (-36px) | | 8 | actor-frame | 0x004dbbf4 | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 10 | actor-write | 0x004dbbfc | destHex=0x20, immFixed=12.0 | add display/actor field +0x20, imm=0x000c0000 (12px) | | 10 | actor-frame | 0x004dbc04 | frame=36, gate=2 | set sprite=0x14, frame=36, gate=2, mode=0 | | 12 | result-sound | 0x004dbc0c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 12 | actor-flag | 0x004dbc10 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004dbc18 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004dbc20 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-write | 0x004dbc24 | destHex=0x20, immFixed=12.0 | add display/actor field +0x20, imm=0x000c0000 (12px) | | 12 | actor-frame | 0x004dbc2c | frame=37, gate=2 | set sprite=0x14, frame=37, gate=2, mode=0 | | 14 | actor-write | 0x004dbc34 | destHex=0x20, immFixed=-36.0 | add display/actor field +0x20, imm=0xffdc0000 (-36px) | | 14 | actor-frame | 0x004dbc3c | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 16 | actor-write | 0x004dbc44 | destHex=0x20, immFixed=-36.0 | sub display/actor field +0x20, imm=0xffdc0000 (-36px) | | 16 | actor-frame | 0x004dbc4c | frame=34, gate=2 | set sprite=0x14, frame=34, gate=2, mode=0 | | 18 | actor-write | 0x004dbc54 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 18 | actor-write | 0x004dbc5c | destHex=0x20, immFixed=-4.0 | sub display/actor field +0x20, imm=0xfffc0000 (-4px) | | 18 | actor-frame | 0x004dbc64 | frame=42, gate=2 | set sprite=0x14, frame=42, gate=2, mode=0 | | 20 | actor-write | 0x004dbc6c | destHex=0x20, immFixed=-4.0 | sub display/actor field +0x20, imm=0xfffc0000 (-4px) | | 20 | actor-frame | 0x004dbc74 | frame=42, gate=2 | set sprite=0x14, frame=42, gate=2, mode=0 | | 22 | actor-write | 0x004dbc7c | destHex=0x20, immFixed=-4.0 | sub display/actor field +0x20, imm=0xfffc0000 (-4px) | | 22 | actor-frame | 0x004dbc84 | frame=41, gate=2 | set sprite=0x14, frame=41, gate=2, mode=0 | | 24 | actor-frame | 0x004dbc8c | frame=40, gate=2 | set sprite=0x14, frame=40, gate=2, mode=0 | | 26 | actor-frame | 0x004dbdac | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 28 | movement | 0x004dbdb4 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 유미쌍조
0x22 | 34 | 33, 34, 35, 36, 37, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3 | - | WLK id 03 | - | | tick | sound VA | WLK | flags | class |
|---|
| 18 | 0x004dbc0c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004dbb54 | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 2 | actor-frame | 0x004dbb5c | frame=34, gate=6 | set sprite=0x14, frame=34, gate=6, mode=0 | | 8 | actor-write | 0x004dbc9c | destHex=0x20, immFixed=-24.0 | add display/actor field +0x20, imm=0xffe80000 (-24px) | | 8 | actor-frame | 0x004dbca4 | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 10 | actor-write | 0x004dbcac | destHex=0x20, immFixed=8.0 | add display/actor field +0x20, imm=0x00080000 (8px) | | 10 | actor-frame | 0x004dbcb4 | frame=36, gate=2 | set sprite=0x14, frame=36, gate=2, mode=0 | | 12 | actor-write | 0x004dbcbc | destHex=0x20, immFixed=16.0 | add display/actor field +0x20, imm=0x00100000 (16px) | | 12 | actor-frame | 0x004dbcc4 | frame=37, gate=2 | set sprite=0x14, frame=37, gate=2, mode=0 | | 14 | actor-write | 0x004dbbec | destHex=0x20, immFixed=-36.0 | add display/actor field +0x20, imm=0xffdc0000 (-36px) | | 14 | actor-frame | 0x004dbbf4 | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 16 | actor-write | 0x004dbbfc | destHex=0x20, immFixed=12.0 | add display/actor field +0x20, imm=0x000c0000 (12px) | | 16 | actor-frame | 0x004dbc04 | frame=36, gate=2 | set sprite=0x14, frame=36, gate=2, mode=0 | | 18 | result-sound | 0x004dbc0c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 18 | actor-flag | 0x004dbc10 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 18 | actor-flag | 0x004dbc18 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 18 | wait | 0x004dbc20 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 18 | actor-write | 0x004dbc24 | destHex=0x20, immFixed=12.0 | add display/actor field +0x20, imm=0x000c0000 (12px) | | 18 | actor-frame | 0x004dbc2c | frame=37, gate=2 | set sprite=0x14, frame=37, gate=2, mode=0 | | 20 | actor-write | 0x004dbc34 | destHex=0x20, immFixed=-36.0 | add display/actor field +0x20, imm=0xffdc0000 (-36px) | | 20 | actor-frame | 0x004dbc3c | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 22 | actor-write | 0x004dbc44 | destHex=0x20, immFixed=-36.0 | sub display/actor field +0x20, imm=0xffdc0000 (-36px) | | 22 | actor-frame | 0x004dbc4c | frame=34, gate=2 | set sprite=0x14, frame=34, gate=2, mode=0 | | 24 | actor-write | 0x004dbc54 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 24 | actor-write | 0x004dbc5c | destHex=0x20, immFixed=-4.0 | sub display/actor field +0x20, imm=0xfffc0000 (-4px) | | 24 | actor-frame | 0x004dbc64 | frame=42, gate=2 | set sprite=0x14, frame=42, gate=2, mode=0 | | 26 | actor-write | 0x004dbc6c | destHex=0x20, immFixed=-4.0 | sub display/actor field +0x20, imm=0xfffc0000 (-4px) | | 26 | actor-frame | 0x004dbc74 | frame=42, gate=2 | set sprite=0x14, frame=42, gate=2, mode=0 | | 28 | actor-write | 0x004dbc7c | destHex=0x20, immFixed=-4.0 | sub display/actor field +0x20, imm=0xfffc0000 (-4px) | | 28 | actor-frame | 0x004dbc84 | frame=41, gate=2 | set sprite=0x14, frame=41, gate=2, mode=0 | | 30 | actor-frame | 0x004dbc8c | frame=40, gate=2 | set sprite=0x14, frame=40, gate=2, mode=0 | | 32 | actor-frame | 0x004dbdac | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 34 | movement | 0x004dbdb4 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 유미쌍조
0x23 | 40 | 33, 34, 35, 36, 37, 35, 36, 37, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3 | - | WLK id 03 | - | | tick | sound VA | WLK | flags | class |
|---|
| 24 | 0x004dbd24 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004dbb54 | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 2 | actor-frame | 0x004dbb5c | frame=34, gate=6 | set sprite=0x14, frame=34, gate=6, mode=0 | | 8 | actor-write | 0x004dbc9c | destHex=0x20, immFixed=-24.0 | add display/actor field +0x20, imm=0xffe80000 (-24px) | | 8 | actor-frame | 0x004dbca4 | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 10 | actor-write | 0x004dbcac | destHex=0x20, immFixed=8.0 | add display/actor field +0x20, imm=0x00080000 (8px) | | 10 | actor-frame | 0x004dbcb4 | frame=36, gate=2 | set sprite=0x14, frame=36, gate=2, mode=0 | | 12 | actor-write | 0x004dbcbc | destHex=0x20, immFixed=16.0 | add display/actor field +0x20, imm=0x00100000 (16px) | | 12 | actor-frame | 0x004dbcc4 | frame=37, gate=2 | set sprite=0x14, frame=37, gate=2, mode=0 | | 14 | actor-write | 0x004dbcd4 | destHex=0x20, immFixed=-24.0 | add display/actor field +0x20, imm=0xffe80000 (-24px) | | 14 | actor-frame | 0x004dbcdc | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 16 | actor-write | 0x004dbce4 | destHex=0x20, immFixed=8.0 | add display/actor field +0x20, imm=0x00080000 (8px) | | 16 | actor-frame | 0x004dbcec | frame=36, gate=2 | set sprite=0x14, frame=36, gate=2, mode=0 | | 18 | actor-write | 0x004dbcf4 | destHex=0x20, immFixed=16.0 | add display/actor field +0x20, imm=0x00100000 (16px) | | 18 | actor-frame | 0x004dbcfc | frame=37, gate=2 | set sprite=0x14, frame=37, gate=2, mode=0 | | 20 | actor-write | 0x004dbd04 | destHex=0x20, immFixed=-40.0 | add display/actor field +0x20, imm=0xffd80000 (-40px) | | 20 | actor-frame | 0x004dbd0c | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 22 | actor-write | 0x004dbd14 | destHex=0x20, immFixed=8.0 | add display/actor field +0x20, imm=0x00080000 (8px) | | 22 | actor-frame | 0x004dbd1c | frame=36, gate=2 | set sprite=0x14, frame=36, gate=2, mode=0 | | 24 | result-sound | 0x004dbd24 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 24 | actor-flag | 0x004dbd28 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 24 | actor-flag | 0x004dbd30 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 24 | wait | 0x004dbd38 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 24 | actor-write | 0x004dbd3c | destHex=0x20, immFixed=8.0 | add display/actor field +0x20, imm=0x00080000 (8px) | | 24 | actor-frame | 0x004dbd44 | frame=37, gate=2 | set sprite=0x14, frame=37, gate=2, mode=0 | | 26 | actor-write | 0x004dbd4c | destHex=0x20, immFixed=-40.0 | add display/actor field +0x20, imm=0xffd80000 (-40px) | | 26 | actor-frame | 0x004dbd54 | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 28 | actor-write | 0x004dbd5c | destHex=0x20, immFixed=-40.0 | sub display/actor field +0x20, imm=0xffd80000 (-40px) | | 28 | actor-frame | 0x004dbd64 | frame=34, gate=2 | set sprite=0x14, frame=34, gate=2, mode=0 | | 30 | actor-write | 0x004dbd6c | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 30 | actor-write | 0x004dbd74 | destHex=0x20, immFixed=-8.0 | sub display/actor field +0x20, imm=0xfff80000 (-8px) | | 30 | actor-frame | 0x004dbd7c | frame=42, gate=2 | set sprite=0x14, frame=42, gate=2, mode=0 | | 32 | actor-write | 0x004dbd84 | destHex=0x20, immFixed=-8.0 | sub display/actor field +0x20, imm=0xfff80000 (-8px) | | 32 | actor-frame | 0x004dbd8c | frame=42, gate=2 | set sprite=0x14, frame=42, gate=2, mode=0 | | 34 | actor-write | 0x004dbd94 | destHex=0x20, immFixed=-8.0 | sub display/actor field +0x20, imm=0xfff80000 (-8px) | | 34 | actor-frame | 0x004dbd9c | frame=41, gate=2 | set sprite=0x14, frame=41, gate=2, mode=0 | | 36 | actor-frame | 0x004dbda4 | frame=40, gate=2 | set sprite=0x14, frame=40, gate=2, mode=0 | | 38 | actor-frame | 0x004dbdac | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 40 | movement | 0x004dbdb4 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 대폭진
0x24 | 20 | 31, 31, 32, 32, 32, 3 | - | WLK id 29 | #58 | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x004dbe70 | WLK id 29 / alt WLK id 29 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004dbde4 | frame=31, gate=1 | set sprite=0x14, frame=31, gate=1, mode=0 | | 1 | actor-frame | 0x004dbe30 | frame=31, gate=1 | set sprite=0x14, frame=31, gate=1, mode=0 | | 2 | actor-frame | 0x004dbe38 | frame=32, gate=4 | set sprite=0x14, frame=32, gate=4, mode=0 | | 6 | helper-call | 0x004dbe64 | helperId=58 | helper-call id=58; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 6 | actor-frame | 0x004dbe68 | frame=32, gate=4 | set sprite=0x14, frame=32, gate=4, mode=0 | | 10 | result-sound | 0x004dbe70 | wlkNo=29, normalWlkNo=29, altWlkNo=29 | WLK id 29 (normal id 29, alt id 29, mode=1) | | 10 | actor-flag | 0x004dbe74 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x004dbe7c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x004dbe84 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x004dbe88 | frame=32, gate=8 | set sprite=0x14, frame=32, gate=8, mode=0 | | 18 | actor-frame | 0x004dbf2c | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 대폭진
0x25 | 28 | 31, 31, 32, 32, 32, 3 | - | WLK id 29 | #40, #41, #59 | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x004dbea4 | WLK id 29 / alt WLK id 29 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004dbde4 | frame=31, gate=1 | set sprite=0x14, frame=31, gate=1, mode=0 | | 1 | helper-call | 0x004dbdfc | helperId=40 | helper-call id=40; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 1 | helper-call | 0x004dbe00 | helperId=41 | helper-call id=41; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 1 | actor-frame | 0x004dbe30 | frame=31, gate=1 | set sprite=0x14, frame=31, gate=1, mode=0 | | 2 | actor-frame | 0x004dbe38 | frame=32, gate=4 | set sprite=0x14, frame=32, gate=4, mode=0 | | 6 | helper-call | 0x004dbe98 | helperId=59 | helper-call id=59; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 6 | actor-frame | 0x004dbe9c | frame=32, gate=4 | set sprite=0x14, frame=32, gate=4, mode=0 | | 10 | result-sound | 0x004dbea4 | wlkNo=29, normalWlkNo=29, altWlkNo=29 | WLK id 29 (normal id 29, alt id 29, mode=1) | | 10 | actor-flag | 0x004dbea8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x004dbeb0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x004dbeb8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x004dbebc | frame=32, gate=16 | set sprite=0x14, frame=32, gate=16, mode=0 | | 26 | actor-frame | 0x004dbf2c | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 대폭진
0x26 | 36 | 31, 31, 32, 32, 32, 3 | - | WLK id 29 | #40, #41, #37, #60 | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x004dbed8 | WLK id 29 / alt WLK id 29 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004dbde4 | frame=31, gate=1 | set sprite=0x14, frame=31, gate=1, mode=0 | | 1 | helper-call | 0x004dbdfc | helperId=40 | helper-call id=40; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 1 | helper-call | 0x004dbe00 | helperId=41 | helper-call id=41; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 1 | helper-call | 0x004dbe14 | helperId=37 | helper-call id=37; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 1 | actor-frame | 0x004dbe30 | frame=31, gate=1 | set sprite=0x14, frame=31, gate=1, mode=0 | | 2 | actor-frame | 0x004dbe38 | frame=32, gate=4 | set sprite=0x14, frame=32, gate=4, mode=0 | | 6 | helper-call | 0x004dbecc | helperId=60 | helper-call id=60; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 6 | actor-frame | 0x004dbed0 | frame=32, gate=4 | set sprite=0x14, frame=32, gate=4, mode=0 | | 10 | result-sound | 0x004dbed8 | wlkNo=29, normalWlkNo=29, altWlkNo=29 | WLK id 29 (normal id 29, alt id 29, mode=1) | | 10 | actor-flag | 0x004dbedc | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x004dbee4 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x004dbeec | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x004dbef0 | frame=32, gate=24 | set sprite=0x14, frame=32, gate=24, mode=0 | | 34 | actor-frame | 0x004dbf2c | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 대폭진
0x27 | 48 | 31, 31, 31, 32, 32, 32, 3 | WLK id 29 | WLK id 29 | #57, #38, #11 | | tick | sound VA | WLK | flags | class |
|---|
| 14 | 0x004dbf0c | WLK id 29 / alt WLK id 29 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004dbde4 | frame=31, gate=1 | set sprite=0x14, frame=31, gate=1, mode=0 | | 1 | helper-call | 0x004dbe20 | helperId=57 | helper-call id=57; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 1 | actor-frame | 0x004dbe24 | frame=31, gate=4 | set sprite=0x14, frame=31, gate=4, mode=0 | | 5 | helper-call | 0x004dbe2c | helperId=38 | helper-call id=38; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 5 | actor-frame | 0x004dbe30 | frame=31, gate=1 | set sprite=0x14, frame=31, gate=1, mode=0 | | 6 | actor-frame | 0x004dbe38 | frame=32, gate=4 | set sprite=0x14, frame=32, gate=4, mode=0 | | 10 | effect-sound | 0x004dbe48 | wlkNo=29 | effect/cast cue mode=0x01 WLK id 29; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 10 | helper-call | 0x004dbf00 | helperId=11 | helper-call id=11; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | actor-frame | 0x004dbf04 | frame=32, gate=4 | set sprite=0x14, frame=32, gate=4, mode=0 | | 14 | result-sound | 0x004dbf0c | wlkNo=29, normalWlkNo=29, altWlkNo=29 | WLK id 29 (normal id 29, alt id 29, mode=1) | | 14 | actor-flag | 0x004dbf10 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 14 | actor-flag | 0x004dbf18 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 14 | wait | 0x004dbf20 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 14 | actor-frame | 0x004dbf24 | frame=32, gate=32 | set sprite=0x14, frame=32, gate=32, mode=0 | | 46 | actor-frame | 0x004dbf2c | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 암각·영상뢰화
0x28 | 48 | 8, 9, 16, 17, 18, 19, 33, 34, 35, 36, 37, 35, 34, 3 | WLK id 18, WLK id 18 | WLK id 09 | #73 | | tick | sound VA | WLK | flags | class |
|---|
| 40 | 0x004dc180 | WLK id 09 / alt WLK id 09 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004dbf64 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x004dbf68 | frame=8, gate=2 | set sprite=0x14, frame=8, gate=2, mode=0 | | 2 | actor-frame | 0x004dbf70 | frame=9, gate=8 | set sprite=0x14, frame=9, gate=8, mode=0 | | 10 | actor-write | 0x004dbf78 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 10 | actor-frame | 0x004dbf80 | frame=16, gate=2 | set sprite=0x14, frame=16, gate=2, mode=0 | | 12 | actor-frame | 0x004dbf88 | frame=17, gate=6 | set sprite=0x14, frame=17, gate=6, mode=0 | | 18 | actor-write | 0x004dbf90 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 18 | effect-sound | 0x004dbf98 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004dbf9c | frame=18, gate=2 | set sprite=0x14, frame=18, gate=2, mode=0 | | 20 | actor-frame | 0x004dbfa4 | frame=19, gate=8 | set sprite=0x14, frame=19, gate=8, mode=0 | | 28 | actor-write | 0x004dc144 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 28 | actor-frame | 0x004dc14c | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 30 | actor-frame | 0x004dc154 | frame=34, gate=6 | set sprite=0x14, frame=34, gate=6, mode=0 | | 36 | actor-write | 0x004dc15c | destHex=0x20, immFixed=-32.0 | add display/actor field +0x20, imm=0xffe00000 (-32px) | | 36 | actor-frame | 0x004dc164 | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 38 | actor-write | 0x004dc16c | destHex=0x20, immFixed=16.0 | add display/actor field +0x20, imm=0x00100000 (16px) | | 38 | actor-frame | 0x004dc174 | frame=36, gate=2 | set sprite=0x14, frame=36, gate=2, mode=0 | | 40 | helper-call | 0x004dc17c | helperId=73 | helper-call id=73; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 40 | result-sound | 0x004dc180 | wlkNo=9, normalWlkNo=9, altWlkNo=9 | WLK id 09 (normal id 09, alt id 09, mode=1) | | 40 | actor-flag | 0x004dc184 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 40 | actor-flag | 0x004dc18c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 40 | wait | 0x004dc194 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 40 | actor-write | 0x004dc198 | destHex=0x20, immFixed=16.0 | add display/actor field +0x20, imm=0x00100000 (16px) | | 40 | actor-frame | 0x004dc1a0 | frame=37, gate=2 | set sprite=0x14, frame=37, gate=2, mode=0 | | 42 | actor-write | 0x004dc1a8 | destHex=0x20, immFixed=-32.0 | add display/actor field +0x20, imm=0xffe00000 (-32px) | | 42 | actor-frame | 0x004dc1b0 | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 44 | actor-write | 0x004dc1b8 | destHex=0x20, immFixed=-32.0 | sub display/actor field +0x20, imm=0xffe00000 (-32px) | | 44 | actor-frame | 0x004dc1c0 | frame=34, gate=2 | set sprite=0x14, frame=34, gate=2, mode=0 | | 46 | actor-frame | 0x004dc28c | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 48 | movement | 0x004dc294 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 암각·영상뢰화
0x29 | 92 | 8, 9, 16, 17, 18, 19, 6, 7, 8, 9, 16, 17, 18, 19, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3 | WLK id 18, WLK id 18, WLK id 18, WLK id 18 | WLK id 09 | #74 | | tick | sound VA | WLK | flags | class |
|---|
| 76 | 0x004dc20c | WLK id 09 / alt WLK id 09 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004dbf64 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x004dbf68 | frame=8, gate=2 | set sprite=0x14, frame=8, gate=2, mode=0 | | 2 | actor-frame | 0x004dbf70 | frame=9, gate=8 | set sprite=0x14, frame=9, gate=8, mode=0 | | 10 | actor-write | 0x004dbf78 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 10 | actor-frame | 0x004dbf80 | frame=16, gate=2 | set sprite=0x14, frame=16, gate=2, mode=0 | | 12 | actor-frame | 0x004dbf88 | frame=17, gate=6 | set sprite=0x14, frame=17, gate=6, mode=0 | | 18 | actor-write | 0x004dbf90 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 18 | effect-sound | 0x004dbf98 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004dbf9c | frame=18, gate=2 | set sprite=0x14, frame=18, gate=2, mode=0 | | 20 | actor-frame | 0x004dbfa4 | frame=19, gate=8 | set sprite=0x14, frame=19, gate=8, mode=0 | | 28 | actor-write | 0x004dbfb4 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 28 | actor-frame | 0x004dbfbc | frame=6, gate=2 | set sprite=0x14, frame=6, gate=2, mode=0 | | 30 | actor-frame | 0x004dbfc4 | frame=7, gate=6 | set sprite=0x14, frame=7, gate=6, mode=0 | | 36 | actor-write | 0x004dbfcc | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 36 | effect-sound | 0x004dbfd4 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 36 | actor-frame | 0x004dbfd8 | frame=8, gate=2 | set sprite=0x14, frame=8, gate=2, mode=0 | | 38 | actor-frame | 0x004dbfe0 | frame=9, gate=8 | set sprite=0x14, frame=9, gate=8, mode=0 | | 46 | actor-write | 0x004dbfe8 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 46 | actor-frame | 0x004dbff0 | frame=16, gate=2 | set sprite=0x14, frame=16, gate=2, mode=0 | | 48 | actor-frame | 0x004dbff8 | frame=17, gate=6 | set sprite=0x14, frame=17, gate=6, mode=0 | | 54 | actor-write | 0x004dc000 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 54 | effect-sound | 0x004dc008 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 54 | actor-frame | 0x004dc00c | frame=18, gate=2 | set sprite=0x14, frame=18, gate=2, mode=0 | | 56 | actor-frame | 0x004dc014 | frame=19, gate=8 | set sprite=0x14, frame=19, gate=8, mode=0 | | 64 | actor-write | 0x004dc1d0 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 64 | actor-frame | 0x004dc1d8 | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 66 | actor-frame | 0x004dc1e0 | frame=34, gate=6 | set sprite=0x14, frame=34, gate=6, mode=0 | | 72 | actor-write | 0x004dc1e8 | destHex=0x20, immFixed=-36.0 | add display/actor field +0x20, imm=0xffdc0000 (-36px) | | 72 | actor-frame | 0x004dc1f0 | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 74 | actor-write | 0x004dc1f8 | destHex=0x20, immFixed=12.0 | add display/actor field +0x20, imm=0x000c0000 (12px) | | 74 | actor-frame | 0x004dc200 | frame=36, gate=2 | set sprite=0x14, frame=36, gate=2, mode=0 | | 76 | helper-call | 0x004dc208 | helperId=74 | helper-call id=74; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 76 | result-sound | 0x004dc20c | wlkNo=9, normalWlkNo=9, altWlkNo=9 | WLK id 09 (normal id 09, alt id 09, mode=1) | | 76 | actor-flag | 0x004dc210 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 76 | actor-flag | 0x004dc218 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 76 | wait | 0x004dc220 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 76 | actor-write | 0x004dc224 | destHex=0x20, immFixed=12.0 | add display/actor field +0x20, imm=0x000c0000 (12px) | | 76 | actor-frame | 0x004dc22c | frame=37, gate=2 | set sprite=0x14, frame=37, gate=2, mode=0 | | 78 | actor-write | 0x004dc234 | destHex=0x20, immFixed=-36.0 | add display/actor field +0x20, imm=0xffdc0000 (-36px) | | 78 | actor-frame | 0x004dc23c | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 80 | actor-write | 0x004dc244 | destHex=0x20, immFixed=-36.0 | sub display/actor field +0x20, imm=0xffdc0000 (-36px) | | 80 | actor-frame | 0x004dc24c | frame=34, gate=2 | set sprite=0x14, frame=34, gate=2, mode=0 | | 82 | actor-write | 0x004dc254 | destHex=0x20, immFixed=-4.0 | sub display/actor field +0x20, imm=0xfffc0000 (-4px) | | 82 | actor-frame | 0x004dc25c | frame=42, gate=2 | set sprite=0x14, frame=42, gate=2, mode=0 | | 84 | actor-write | 0x004dc264 | destHex=0x20, immFixed=-4.0 | sub display/actor field +0x20, imm=0xfffc0000 (-4px) | | 84 | actor-frame | 0x004dc26c | frame=42, gate=2 | set sprite=0x14, frame=42, gate=2, mode=0 | | 86 | actor-write | 0x004dc274 | destHex=0x20, immFixed=-4.0 | sub display/actor field +0x20, imm=0xfffc0000 (-4px) | | 86 | actor-frame | 0x004dc27c | frame=41, gate=2 | set sprite=0x14, frame=41, gate=2, mode=0 | | 88 | actor-frame | 0x004dc284 | frame=40, gate=2 | set sprite=0x14, frame=40, gate=2, mode=0 | | 90 | actor-frame | 0x004dc28c | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 92 | movement | 0x004dc294 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 암각·영상뢰화
0x2a | 112 | 8, 9, 16, 17, 18, 19, 6, 7, 8, 9, 16, 17, 18, 19, 10, 11, 14, 15, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3 | WLK id 18, WLK id 18, WLK id 18, WLK id 18, WLK id 18, WLK id 18 | WLK id 09 | #74 | | tick | sound VA | WLK | flags | class |
|---|
| 96 | 0x004dc20c | WLK id 09 / alt WLK id 09 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004dbf64 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x004dbf68 | frame=8, gate=2 | set sprite=0x14, frame=8, gate=2, mode=0 | | 2 | actor-frame | 0x004dbf70 | frame=9, gate=8 | set sprite=0x14, frame=9, gate=8, mode=0 | | 10 | actor-write | 0x004dbf78 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 10 | actor-frame | 0x004dbf80 | frame=16, gate=2 | set sprite=0x14, frame=16, gate=2, mode=0 | | 12 | actor-frame | 0x004dbf88 | frame=17, gate=6 | set sprite=0x14, frame=17, gate=6, mode=0 | | 18 | actor-write | 0x004dbf90 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 18 | effect-sound | 0x004dbf98 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004dbf9c | frame=18, gate=2 | set sprite=0x14, frame=18, gate=2, mode=0 | | 20 | actor-frame | 0x004dbfa4 | frame=19, gate=8 | set sprite=0x14, frame=19, gate=8, mode=0 | | 28 | actor-write | 0x004dbfb4 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 28 | actor-frame | 0x004dbfbc | frame=6, gate=2 | set sprite=0x14, frame=6, gate=2, mode=0 | | 30 | actor-frame | 0x004dbfc4 | frame=7, gate=6 | set sprite=0x14, frame=7, gate=6, mode=0 | | 36 | actor-write | 0x004dbfcc | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 36 | effect-sound | 0x004dbfd4 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 36 | actor-frame | 0x004dbfd8 | frame=8, gate=2 | set sprite=0x14, frame=8, gate=2, mode=0 | | 38 | actor-frame | 0x004dbfe0 | frame=9, gate=8 | set sprite=0x14, frame=9, gate=8, mode=0 | | 46 | actor-write | 0x004dbfe8 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 46 | actor-frame | 0x004dbff0 | frame=16, gate=2 | set sprite=0x14, frame=16, gate=2, mode=0 | | 48 | actor-frame | 0x004dbff8 | frame=17, gate=6 | set sprite=0x14, frame=17, gate=6, mode=0 | | 54 | actor-write | 0x004dc000 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 54 | effect-sound | 0x004dc008 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 54 | actor-frame | 0x004dc00c | frame=18, gate=2 | set sprite=0x14, frame=18, gate=2, mode=0 | | 56 | actor-frame | 0x004dc014 | frame=19, gate=8 | set sprite=0x14, frame=19, gate=8, mode=0 | | 64 | actor-frame | 0x004dc024 | frame=10, gate=2 | set sprite=0x14, frame=10, gate=2, mode=0 | | 66 | effect-sound | 0x004dc02c | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 66 | actor-frame | 0x004dc030 | frame=11, gate=8 | set sprite=0x14, frame=11, gate=8, mode=0 | | 74 | actor-write | 0x004dc054 | destHex=0x20, immFixed=16.0 | add display/actor field +0x20, imm=0x00100000 (16px) | | 74 | actor-frame | 0x004dc05c | frame=14, gate=2 | set sprite=0x14, frame=14, gate=2, mode=0 | | 76 | effect-sound | 0x004dc064 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 76 | actor-frame | 0x004dc068 | frame=15, gate=8 | set sprite=0x14, frame=15, gate=8, mode=0 | | 84 | actor-write | 0x004dc070 | destHex=0x20, immFixed=16.0 | sub display/actor field +0x20, imm=0x00100000 (16px) | | 84 | actor-write | 0x004dc1d0 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 84 | actor-frame | 0x004dc1d8 | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 86 | actor-frame | 0x004dc1e0 | frame=34, gate=6 | set sprite=0x14, frame=34, gate=6, mode=0 | | 92 | actor-write | 0x004dc1e8 | destHex=0x20, immFixed=-36.0 | add display/actor field +0x20, imm=0xffdc0000 (-36px) | | 92 | actor-frame | 0x004dc1f0 | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 94 | actor-write | 0x004dc1f8 | destHex=0x20, immFixed=12.0 | add display/actor field +0x20, imm=0x000c0000 (12px) | | 94 | actor-frame | 0x004dc200 | frame=36, gate=2 | set sprite=0x14, frame=36, gate=2, mode=0 | | 96 | helper-call | 0x004dc208 | helperId=74 | helper-call id=74; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 96 | result-sound | 0x004dc20c | wlkNo=9, normalWlkNo=9, altWlkNo=9 | WLK id 09 (normal id 09, alt id 09, mode=1) | | 96 | actor-flag | 0x004dc210 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 96 | actor-flag | 0x004dc218 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 96 | wait | 0x004dc220 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 96 | actor-write | 0x004dc224 | destHex=0x20, immFixed=12.0 | add display/actor field +0x20, imm=0x000c0000 (12px) | | 96 | actor-frame | 0x004dc22c | frame=37, gate=2 | set sprite=0x14, frame=37, gate=2, mode=0 | | 98 | actor-write | 0x004dc234 | destHex=0x20, immFixed=-36.0 | add display/actor field +0x20, imm=0xffdc0000 (-36px) | | 98 | actor-frame | 0x004dc23c | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 100 | actor-write | 0x004dc244 | destHex=0x20, immFixed=-36.0 | sub display/actor field +0x20, imm=0xffdc0000 (-36px) | | 100 | actor-frame | 0x004dc24c | frame=34, gate=2 | set sprite=0x14, frame=34, gate=2, mode=0 | | 102 | actor-write | 0x004dc254 | destHex=0x20, immFixed=-4.0 | sub display/actor field +0x20, imm=0xfffc0000 (-4px) | | 102 | actor-frame | 0x004dc25c | frame=42, gate=2 | set sprite=0x14, frame=42, gate=2, mode=0 | | 104 | actor-write | 0x004dc264 | destHex=0x20, immFixed=-4.0 | sub display/actor field +0x20, imm=0xfffc0000 (-4px) | | 104 | actor-frame | 0x004dc26c | frame=42, gate=2 | set sprite=0x14, frame=42, gate=2, mode=0 | | 106 | actor-write | 0x004dc274 | destHex=0x20, immFixed=-4.0 | sub display/actor field +0x20, imm=0xfffc0000 (-4px) | | 106 | actor-frame | 0x004dc27c | frame=41, gate=2 | set sprite=0x14, frame=41, gate=2, mode=0 | | 108 | actor-frame | 0x004dc284 | frame=40, gate=2 | set sprite=0x14, frame=40, gate=2, mode=0 | | 110 | actor-frame | 0x004dc28c | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 112 | movement | 0x004dc294 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 암각·영상뢰화
0x2b | 122 | 8, 9, 16, 17, 18, 19, 6, 7, 8, 9, 16, 17, 18, 19, 10, 11, 12, 13, 14, 15, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3 | WLK id 18, WLK id 18, WLK id 18, WLK id 18, WLK id 18, WLK id 18, WLK id 18 | WLK id 09 | #75 | | tick | sound VA | WLK | flags | class |
|---|
| 106 | 0x004dc0bc | WLK id 09 / alt WLK id 09 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x004dbf64 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x004dbf68 | frame=8, gate=2 | set sprite=0x14, frame=8, gate=2, mode=0 | | 2 | actor-frame | 0x004dbf70 | frame=9, gate=8 | set sprite=0x14, frame=9, gate=8, mode=0 | | 10 | actor-write | 0x004dbf78 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 10 | actor-frame | 0x004dbf80 | frame=16, gate=2 | set sprite=0x14, frame=16, gate=2, mode=0 | | 12 | actor-frame | 0x004dbf88 | frame=17, gate=6 | set sprite=0x14, frame=17, gate=6, mode=0 | | 18 | actor-write | 0x004dbf90 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 18 | effect-sound | 0x004dbf98 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004dbf9c | frame=18, gate=2 | set sprite=0x14, frame=18, gate=2, mode=0 | | 20 | actor-frame | 0x004dbfa4 | frame=19, gate=8 | set sprite=0x14, frame=19, gate=8, mode=0 | | 28 | actor-write | 0x004dbfb4 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 28 | actor-frame | 0x004dbfbc | frame=6, gate=2 | set sprite=0x14, frame=6, gate=2, mode=0 | | 30 | actor-frame | 0x004dbfc4 | frame=7, gate=6 | set sprite=0x14, frame=7, gate=6, mode=0 | | 36 | actor-write | 0x004dbfcc | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 36 | effect-sound | 0x004dbfd4 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 36 | actor-frame | 0x004dbfd8 | frame=8, gate=2 | set sprite=0x14, frame=8, gate=2, mode=0 | | 38 | actor-frame | 0x004dbfe0 | frame=9, gate=8 | set sprite=0x14, frame=9, gate=8, mode=0 | | 46 | actor-write | 0x004dbfe8 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 46 | actor-frame | 0x004dbff0 | frame=16, gate=2 | set sprite=0x14, frame=16, gate=2, mode=0 | | 48 | actor-frame | 0x004dbff8 | frame=17, gate=6 | set sprite=0x14, frame=17, gate=6, mode=0 | | 54 | actor-write | 0x004dc000 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 54 | effect-sound | 0x004dc008 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 54 | actor-frame | 0x004dc00c | frame=18, gate=2 | set sprite=0x14, frame=18, gate=2, mode=0 | | 56 | actor-frame | 0x004dc014 | frame=19, gate=8 | set sprite=0x14, frame=19, gate=8, mode=0 | | 64 | actor-frame | 0x004dc024 | frame=10, gate=2 | set sprite=0x14, frame=10, gate=2, mode=0 | | 66 | effect-sound | 0x004dc02c | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 66 | actor-frame | 0x004dc030 | frame=11, gate=8 | set sprite=0x14, frame=11, gate=8, mode=0 | | 74 | actor-frame | 0x004dc040 | frame=12, gate=2 | set sprite=0x14, frame=12, gate=2, mode=0 | | 76 | effect-sound | 0x004dc048 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 76 | actor-frame | 0x004dc04c | frame=13, gate=8 | set sprite=0x14, frame=13, gate=8, mode=0 | | 84 | actor-write | 0x004dc054 | destHex=0x20, immFixed=16.0 | add display/actor field +0x20, imm=0x00100000 (16px) | | 84 | actor-frame | 0x004dc05c | frame=14, gate=2 | set sprite=0x14, frame=14, gate=2, mode=0 | | 86 | effect-sound | 0x004dc064 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 86 | actor-frame | 0x004dc068 | frame=15, gate=8 | set sprite=0x14, frame=15, gate=8, mode=0 | | 94 | actor-write | 0x004dc070 | destHex=0x20, immFixed=16.0 | sub display/actor field +0x20, imm=0x00100000 (16px) | | 94 | actor-write | 0x004dc080 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 94 | actor-frame | 0x004dc088 | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 96 | actor-frame | 0x004dc090 | frame=34, gate=6 | set sprite=0x14, frame=34, gate=6, mode=0 | | 102 | actor-write | 0x004dc098 | destHex=0x20, immFixed=-40.0 | add display/actor field +0x20, imm=0xffd80000 (-40px) | | 102 | actor-frame | 0x004dc0a0 | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 104 | actor-write | 0x004dc0a8 | destHex=0x20, immFixed=8.0 | add display/actor field +0x20, imm=0x00080000 (8px) | | 104 | actor-frame | 0x004dc0b0 | frame=36, gate=2 | set sprite=0x14, frame=36, gate=2, mode=0 | | 106 | helper-call | 0x004dc0b8 | helperId=75 | helper-call id=75; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 106 | result-sound | 0x004dc0bc | wlkNo=9, normalWlkNo=9, altWlkNo=9 | WLK id 09 (normal id 09, alt id 09, mode=1) | | 106 | actor-flag | 0x004dc0c0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 106 | actor-flag | 0x004dc0c8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 106 | wait | 0x004dc0d0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 106 | actor-write | 0x004dc0d4 | destHex=0x20, immFixed=8.0 | add display/actor field +0x20, imm=0x00080000 (8px) | | 106 | actor-frame | 0x004dc0dc | frame=37, gate=2 | set sprite=0x14, frame=37, gate=2, mode=0 | | 108 | actor-write | 0x004dc0e4 | destHex=0x20, immFixed=-40.0 | add display/actor field +0x20, imm=0xffd80000 (-40px) | | 108 | actor-frame | 0x004dc0ec | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 110 | actor-write | 0x004dc0f4 | destHex=0x20, immFixed=-40.0 | sub display/actor field +0x20, imm=0xffd80000 (-40px) | | 110 | actor-frame | 0x004dc0fc | frame=34, gate=2 | set sprite=0x14, frame=34, gate=2, mode=0 | | 112 | actor-write | 0x004dc104 | destHex=0x20, immFixed=-8.0 | sub display/actor field +0x20, imm=0xfff80000 (-8px) | | 112 | actor-frame | 0x004dc10c | frame=42, gate=2 | set sprite=0x14, frame=42, gate=2, mode=0 | | 114 | actor-write | 0x004dc114 | destHex=0x20, immFixed=-8.0 | sub display/actor field +0x20, imm=0xfff80000 (-8px) | | 114 | actor-frame | 0x004dc11c | frame=42, gate=2 | set sprite=0x14, frame=42, gate=2, mode=0 | | 116 | actor-write | 0x004dc124 | destHex=0x20, immFixed=-8.0 | sub display/actor field +0x20, imm=0xfff80000 (-8px) | | 116 | actor-frame | 0x004dc12c | frame=41, gate=2 | set sprite=0x14, frame=41, gate=2, mode=0 | | 118 | actor-frame | 0x004dc134 | frame=40, gate=2 | set sprite=0x14, frame=40, gate=2, mode=0 | | ... +2 |
|
| 린샹 | 기공회복
0x31 | 19 | 29, 30, 31, 32, 3 | WLK id 10 | - | #32 | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004dc41c | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004dc424 | frame=29, gate=2 | set sprite=0x14, frame=29, gate=2, mode=0 | | 2 | actor-frame | 0x004dc42c | frame=30, gate=6 | set sprite=0x14, frame=30, gate=6, mode=0 | | 8 | actor-write | 0x004dc434 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 8 | actor-frame | 0x004dc43c | frame=31, gate=2 | set sprite=0x14, frame=31, gate=2, mode=0 | | 10 | actor-frame | 0x004dc444 | frame=32, gate=8 | set sprite=0x14, frame=32, gate=8, mode=0 | | 18 | helper-call | 0x004dc45c | helperId=32 | helper-call id=32; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 18 | effect-sound | 0x004dc478 | wlkNo=10 | effect/cast cue mode=0x01 WLK id 10; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-flag | 0x004dc47c | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 18 | actor-frame | 0x004dc484 | frame=3, gate=1 | direct sprite/frame selector write sprite=0x14, frame=3, field +0x28, mode=0x80 | | 19 | wait | 0x004dc48c | | actor flag barrier mode=1, mask=0x00000002 |
|
| 린샹 | 기공독치료
0x32 | 19 | 29, 30, 31, 32, 3 | WLK id 10 | - | #33 | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004dc41c | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004dc424 | frame=29, gate=2 | set sprite=0x14, frame=29, gate=2, mode=0 | | 2 | actor-frame | 0x004dc42c | frame=30, gate=6 | set sprite=0x14, frame=30, gate=6, mode=0 | | 8 | actor-write | 0x004dc434 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 8 | actor-frame | 0x004dc43c | frame=31, gate=2 | set sprite=0x14, frame=31, gate=2, mode=0 | | 10 | actor-frame | 0x004dc444 | frame=32, gate=8 | set sprite=0x14, frame=32, gate=8, mode=0 | | 18 | helper-call | 0x004dc468 | helperId=33 | helper-call id=33; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 18 | effect-sound | 0x004dc478 | wlkNo=10 | effect/cast cue mode=0x01 WLK id 10; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-flag | 0x004dc47c | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 18 | actor-frame | 0x004dc484 | frame=3, gate=1 | direct sprite/frame selector write sprite=0x14, frame=3, field +0x28, mode=0x80 | | 19 | wait | 0x004dc48c | | actor flag barrier mode=1, mask=0x00000002 |
|
| 린샹 | 기공대회복
0x33 | 19 | 29, 30, 31, 32, 3 | WLK id 10 | - | #34 | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004dc41c | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004dc424 | frame=29, gate=2 | set sprite=0x14, frame=29, gate=2, mode=0 | | 2 | actor-frame | 0x004dc42c | frame=30, gate=6 | set sprite=0x14, frame=30, gate=6, mode=0 | | 8 | actor-write | 0x004dc434 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 8 | actor-frame | 0x004dc43c | frame=31, gate=2 | set sprite=0x14, frame=31, gate=2, mode=0 | | 10 | actor-frame | 0x004dc444 | frame=32, gate=8 | set sprite=0x14, frame=32, gate=8, mode=0 | | 18 | helper-call | 0x004dc474 | helperId=34 | helper-call id=34; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 18 | effect-sound | 0x004dc478 | wlkNo=10 | effect/cast cue mode=0x01 WLK id 10; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-flag | 0x004dc47c | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 18 | actor-frame | 0x004dc484 | frame=3, gate=1 | direct sprite/frame selector write sprite=0x14, frame=3, field +0x28, mode=0x80 | | 19 | wait | 0x004dc48c | | actor flag barrier mode=1, mask=0x00000002 |
|
| 린샹 | 수경
0x34 | 19 | 29, 30, 31, 32, 3 | WLK id 10 | - | #32 | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004dc41c | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004dc424 | frame=29, gate=2 | set sprite=0x14, frame=29, gate=2, mode=0 | | 2 | actor-frame | 0x004dc42c | frame=30, gate=6 | set sprite=0x14, frame=30, gate=6, mode=0 | | 8 | actor-write | 0x004dc434 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 8 | actor-frame | 0x004dc43c | frame=31, gate=2 | set sprite=0x14, frame=31, gate=2, mode=0 | | 10 | actor-frame | 0x004dc444 | frame=32, gate=8 | set sprite=0x14, frame=32, gate=8, mode=0 | | 18 | helper-call | 0x004dc45c | helperId=32 | helper-call id=32; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 18 | effect-sound | 0x004dc478 | wlkNo=10 | effect/cast cue mode=0x01 WLK id 10; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-flag | 0x004dc47c | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 18 | actor-frame | 0x004dc484 | frame=3, gate=1 | direct sprite/frame selector write sprite=0x14, frame=3, field +0x28, mode=0x80 | | 19 | wait | 0x004dc48c | | actor flag barrier mode=1, mask=0x00000002 |
|
| 스마슈 | 대타격
0x05 | 18 | 19, 20, 21, 22, 22, 2 | - | WLK id 20 | #15 | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x00524994 | WLK id 20 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x00524874 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x0052487c | frame=19, gate=2 | set sprite=0x17, frame=19, gate=2, mode=0 | | 2 | actor-frame | 0x00524884 | frame=20, gate=4 | set sprite=0x17, frame=20, gate=4, mode=0 | | 6 | actor-write | 0x0052488c | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 6 | actor-frame | 0x00524894 | frame=21, gate=2 | set sprite=0x17, frame=21, gate=2, mode=0 | | 8 | actor-frame | 0x00524988 | frame=22, gate=2 | set sprite=0x17, frame=22, gate=2, mode=0 | | 10 | helper-call | 0x00524990 | helperId=15 | helper-call id=15; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | result-sound | 0x00524994 | wlkNo=20, normalWlkNo=20, altWlkNo=14 | WLK id 20 (normal id 20, alt id 14, mode=0) | | 10 | actor-flag | 0x00524998 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x005249a0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x005249a8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x005249ac | frame=22, gate=6 | set sprite=0x17, frame=22, gate=6, mode=0 | | 16 | actor-frame | 0x005249b4 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 18 | movement | 0x005249bc | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 스마슈 | 대타격
0x06 | 18 | 19, 20, 21, 22, 22, 2 | - | WLK id 20 | #15 | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x00524994 | WLK id 20 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x00524874 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x0052487c | frame=19, gate=2 | set sprite=0x17, frame=19, gate=2, mode=0 | | 2 | actor-frame | 0x00524884 | frame=20, gate=4 | set sprite=0x17, frame=20, gate=4, mode=0 | | 6 | actor-write | 0x0052488c | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 6 | actor-frame | 0x00524894 | frame=21, gate=2 | set sprite=0x17, frame=21, gate=2, mode=0 | | 8 | actor-frame | 0x00524988 | frame=22, gate=2 | set sprite=0x17, frame=22, gate=2, mode=0 | | 10 | helper-call | 0x00524990 | helperId=15 | helper-call id=15; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | result-sound | 0x00524994 | wlkNo=20, normalWlkNo=20, altWlkNo=14 | WLK id 20 (normal id 20, alt id 14, mode=0) | | 10 | actor-flag | 0x00524998 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x005249a0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x005249a8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x005249ac | frame=22, gate=6 | set sprite=0x17, frame=22, gate=6, mode=0 | | 16 | actor-frame | 0x005249b4 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 18 | movement | 0x005249bc | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 스마슈 | 대타격
0x07 | 18 | 19, 20, 21, 22, 22, 2 | - | WLK id 20 | #15 | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x00524994 | WLK id 20 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x00524874 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x0052487c | frame=19, gate=2 | set sprite=0x17, frame=19, gate=2, mode=0 | | 2 | actor-frame | 0x00524884 | frame=20, gate=4 | set sprite=0x17, frame=20, gate=4, mode=0 | | 6 | actor-write | 0x0052488c | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 6 | actor-frame | 0x00524894 | frame=21, gate=2 | set sprite=0x17, frame=21, gate=2, mode=0 | | 8 | actor-frame | 0x00524988 | frame=22, gate=2 | set sprite=0x17, frame=22, gate=2, mode=0 | | 10 | helper-call | 0x00524990 | helperId=15 | helper-call id=15; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | result-sound | 0x00524994 | wlkNo=20, normalWlkNo=20, altWlkNo=14 | WLK id 20 (normal id 20, alt id 14, mode=0) | | 10 | actor-flag | 0x00524998 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x005249a0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x005249a8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x005249ac | frame=22, gate=6 | set sprite=0x17, frame=22, gate=6, mode=0 | | 16 | actor-frame | 0x005249b4 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 18 | movement | 0x005249bc | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 스마슈 | 대타격
0x08 | 18 | 19, 20, 21, 22, 22, 2 | - | WLK id 20 | #15 | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x00524994 | WLK id 20 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x00524874 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x0052487c | frame=19, gate=2 | set sprite=0x17, frame=19, gate=2, mode=0 | | 2 | actor-frame | 0x00524884 | frame=20, gate=4 | set sprite=0x17, frame=20, gate=4, mode=0 | | 6 | actor-write | 0x0052488c | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 6 | actor-frame | 0x00524894 | frame=21, gate=2 | set sprite=0x17, frame=21, gate=2, mode=0 | | 8 | actor-frame | 0x00524988 | frame=22, gate=2 | set sprite=0x17, frame=22, gate=2, mode=0 | | 10 | helper-call | 0x00524990 | helperId=15 | helper-call id=15; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | result-sound | 0x00524994 | wlkNo=20, normalWlkNo=20, altWlkNo=14 | WLK id 20 (normal id 20, alt id 14, mode=0) | | 10 | actor-flag | 0x00524998 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x005249a0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x005249a8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x005249ac | frame=22, gate=6 | set sprite=0x17, frame=22, gate=6, mode=0 | | 16 | actor-frame | 0x005249b4 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 18 | movement | 0x005249bc | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 스마슈 | 쾌진격
0x09 | 13 | 7, 8, 9, 2 | - | WLK id 24 | #12 | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x005249dc | WLK id 24 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x005249cc | frame=7, gate=4 | set sprite=0x17, frame=7, gate=4, mode=0 | | 4 | actor-frame | 0x005249d4 | frame=8, gate=6 | set sprite=0x17, frame=8, gate=6, mode=0 | | 10 | result-sound | 0x005249dc | wlkNo=24, normalWlkNo=24, altWlkNo=14 | WLK id 24 (normal id 24, alt id 14, mode=1) | | 10 | movement | 0x005249f8 | selector=1, divisor=20 | interpolated child motion mode=1, selector=1, stepDivisor=20: target-relative center/size-adjusted placement. | | 10 | actor-frame | 0x00524a2c | frame=9, gate=1 | direct sprite/frame selector write sprite=0x17, frame=9, field +0x28, mode=0x80 | | 11 | wait | 0x00524a34 | | actor flag barrier mode=0, mask=0x00000200 | | 11 | helper-call | 0x00524a3c | helperId=12 | helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 11 | actor-flag | 0x00524a40 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 11 | actor-flag | 0x00524a48 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 11 | wait | 0x00524a50 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 11 | actor-frame | 0x00524a54 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 13 | movement | 0x00524a5c | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 스마슈 | 쾌진격
0x0a | 13 | 7, 8, 9, 2 | - | WLK id 24 | #29, #12 | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x005249dc | WLK id 24 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x005249cc | frame=7, gate=4 | set sprite=0x17, frame=7, gate=4, mode=0 | | 4 | actor-frame | 0x005249d4 | frame=8, gate=6 | set sprite=0x17, frame=8, gate=6, mode=0 | | 10 | result-sound | 0x005249dc | wlkNo=24, normalWlkNo=24, altWlkNo=14 | WLK id 24 (normal id 24, alt id 14, mode=1) | | 10 | movement | 0x00524a04 | selector=1, divisor=16 | interpolated child motion mode=1, selector=1, stepDivisor=16: target-relative center/size-adjusted placement. | | 10 | helper-call | 0x00524a08 | helperId=29 | helper-call id=29; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | actor-frame | 0x00524a2c | frame=9, gate=1 | direct sprite/frame selector write sprite=0x17, frame=9, field +0x28, mode=0x80 | | 11 | wait | 0x00524a34 | | actor flag barrier mode=0, mask=0x00000200 | | 11 | helper-call | 0x00524a3c | helperId=12 | helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 11 | actor-flag | 0x00524a40 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 11 | actor-flag | 0x00524a48 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 11 | wait | 0x00524a50 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 11 | actor-frame | 0x00524a54 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 13 | movement | 0x00524a5c | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 스마슈 | 쾌진격
0x0b | 13 | 7, 8, 9, 2 | - | WLK id 24 | #30, #12 | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x005249dc | WLK id 24 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x005249cc | frame=7, gate=4 | set sprite=0x17, frame=7, gate=4, mode=0 | | 4 | actor-frame | 0x005249d4 | frame=8, gate=6 | set sprite=0x17, frame=8, gate=6, mode=0 | | 10 | result-sound | 0x005249dc | wlkNo=24, normalWlkNo=24, altWlkNo=14 | WLK id 24 (normal id 24, alt id 14, mode=1) | | 10 | movement | 0x00524a14 | selector=1, divisor=12 | interpolated child motion mode=1, selector=1, stepDivisor=12: target-relative center/size-adjusted placement. | | 10 | helper-call | 0x00524a18 | helperId=30 | helper-call id=30; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | actor-frame | 0x00524a2c | frame=9, gate=1 | direct sprite/frame selector write sprite=0x17, frame=9, field +0x28, mode=0x80 | | 11 | wait | 0x00524a34 | | actor flag barrier mode=0, mask=0x00000200 | | 11 | helper-call | 0x00524a3c | helperId=12 | helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 11 | actor-flag | 0x00524a40 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 11 | actor-flag | 0x00524a48 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 11 | wait | 0x00524a50 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 11 | actor-frame | 0x00524a54 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 13 | movement | 0x00524a5c | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 스마슈 | 쾌진격
0x0c | 13 | 7, 8, 9, 2 | - | WLK id 24 | #31, #12 | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x005249dc | WLK id 24 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x005249cc | frame=7, gate=4 | set sprite=0x17, frame=7, gate=4, mode=0 | | 4 | actor-frame | 0x005249d4 | frame=8, gate=6 | set sprite=0x17, frame=8, gate=6, mode=0 | | 10 | result-sound | 0x005249dc | wlkNo=24, normalWlkNo=24, altWlkNo=14 | WLK id 24 (normal id 24, alt id 14, mode=1) | | 10 | movement | 0x00524a24 | selector=2, divisor=8 | interpolated child motion mode=1, selector=2, stepDivisor=8: one target-side edge placement; side depends on actor kind. | | 10 | helper-call | 0x00524a28 | helperId=31 | helper-call id=31; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | actor-frame | 0x00524a2c | frame=9, gate=1 | direct sprite/frame selector write sprite=0x17, frame=9, field +0x28, mode=0x80 | | 11 | wait | 0x00524a34 | | actor flag barrier mode=0, mask=0x00000200 | | 11 | helper-call | 0x00524a3c | helperId=12 | helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 11 | actor-flag | 0x00524a40 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 11 | actor-flag | 0x00524a48 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 11 | wait | 0x00524a50 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 11 | actor-frame | 0x00524a54 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 13 | movement | 0x00524a5c | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 스마슈 | 비검·목단미인
0x0d | 24 | 26, 27, 28, 29, 26, 27, 28, 29, 2, 2 | WLK id 18 | WLK id 04 | #17 | | tick | sound VA | WLK | flags | class |
|---|
| 18 | 0x00524bc0 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x00524a6c | selector=2, divisor=0 | direct placement selector=2: one target-side edge placement; side depends on actor kind. | | 0 | movement | 0x00524a80 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-write | 0x00524a84 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x00524aa0 | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 2 | actor-frame | 0x00524aa8 | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 4 | actor-frame | 0x00524ab0 | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 6 | actor-frame | 0x00524ab8 | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 8 | effect-sound | 0x00524ac0 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 8 | repeat-loop | 0x00524ac4 | repeatCount=2 | repeat-loop count=2, target=0x00524aa0; handler stores target in object +0x3c and counter in +0x60 | | 8 | actor-frame | 0x00524aa0 | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 10 | actor-frame | 0x00524aa8 | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 12 | actor-frame | 0x00524ab0 | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 14 | actor-frame | 0x00524ab8 | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 16 | effect-sound | 0x00524ac0 | wlkNo=18, repeatIteration=1 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 16 | actor-write | 0x00524bac | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 16 | actor-frame | 0x00524bb4 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 18 | helper-call | 0x00524bbc | helperId=17 | helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 18 | result-sound | 0x00524bc0 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 18 | actor-flag | 0x00524bc4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 18 | actor-flag | 0x00524bcc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 18 | wait | 0x00524bd4 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 18 | actor-frame | 0x00524bd8 | frame=2, gate=6 | set sprite=0x17, frame=2, gate=6, mode=0 | | 24 | movement | 0x00524be0 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 스마슈 | 비검·목단미인
0x0e | 40 | 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2 | WLK id 18, WLK id 18 | WLK id 04 | #17 | | tick | sound VA | WLK | flags | class |
|---|
| 34 | 0x00524bc0 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x00524a6c | selector=2, divisor=0 | direct placement selector=2: one target-side edge placement; side depends on actor kind. | | 0 | movement | 0x00524a80 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-write | 0x00524a84 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x00524aa0 | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 2 | actor-frame | 0x00524aa8 | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 4 | actor-frame | 0x00524ab0 | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 6 | actor-frame | 0x00524ab8 | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 8 | effect-sound | 0x00524ac0 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 8 | repeat-loop | 0x00524ac4 | repeatCount=2 | repeat-loop count=2, target=0x00524aa0; handler stores target in object +0x3c and counter in +0x60 | | 8 | actor-frame | 0x00524aa0 | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 10 | actor-frame | 0x00524aa8 | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 12 | actor-frame | 0x00524ab0 | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 14 | actor-frame | 0x00524ab8 | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 16 | effect-sound | 0x00524ac0 | wlkNo=18, repeatIteration=1 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 16 | actor-frame | 0x00524ad4 | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 18 | actor-frame | 0x00524adc | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 20 | actor-frame | 0x00524ae4 | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 22 | actor-frame | 0x00524aec | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 24 | effect-sound | 0x00524af4 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | repeat-loop | 0x00524af8 | repeatCount=2 | repeat-loop count=2, target=0x00524ad4; handler stores target in object +0x3c and counter in +0x60 | | 24 | actor-frame | 0x00524ad4 | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 26 | actor-frame | 0x00524adc | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 28 | actor-frame | 0x00524ae4 | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 30 | actor-frame | 0x00524aec | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 32 | effect-sound | 0x00524af4 | wlkNo=18, repeatIteration=1 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 32 | actor-write | 0x00524bac | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 32 | actor-frame | 0x00524bb4 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 34 | helper-call | 0x00524bbc | helperId=17 | helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 34 | result-sound | 0x00524bc0 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 34 | actor-flag | 0x00524bc4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 34 | actor-flag | 0x00524bcc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 34 | wait | 0x00524bd4 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 34 | actor-frame | 0x00524bd8 | frame=2, gate=6 | set sprite=0x17, frame=2, gate=6, mode=0 | | 40 | movement | 0x00524be0 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 스마슈 | 비검·목단미인
0x0f | 56 | 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2 | WLK id 18, WLK id 18, WLK id 18 | WLK id 04 | #17 | | tick | sound VA | WLK | flags | class |
|---|
| 50 | 0x00524bc0 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x00524a6c | selector=2, divisor=0 | direct placement selector=2: one target-side edge placement; side depends on actor kind. | | 0 | movement | 0x00524a80 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-write | 0x00524a84 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x00524aa0 | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 2 | actor-frame | 0x00524aa8 | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 4 | actor-frame | 0x00524ab0 | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 6 | actor-frame | 0x00524ab8 | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 8 | effect-sound | 0x00524ac0 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 8 | repeat-loop | 0x00524ac4 | repeatCount=2 | repeat-loop count=2, target=0x00524aa0; handler stores target in object +0x3c and counter in +0x60 | | 8 | actor-frame | 0x00524aa0 | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 10 | actor-frame | 0x00524aa8 | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 12 | actor-frame | 0x00524ab0 | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 14 | actor-frame | 0x00524ab8 | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 16 | effect-sound | 0x00524ac0 | wlkNo=18, repeatIteration=1 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 16 | actor-frame | 0x00524ad4 | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 18 | actor-frame | 0x00524adc | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 20 | actor-frame | 0x00524ae4 | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 22 | actor-frame | 0x00524aec | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 24 | effect-sound | 0x00524af4 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | repeat-loop | 0x00524af8 | repeatCount=2 | repeat-loop count=2, target=0x00524ad4; handler stores target in object +0x3c and counter in +0x60 | | 24 | actor-frame | 0x00524ad4 | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 26 | actor-frame | 0x00524adc | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 28 | actor-frame | 0x00524ae4 | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 30 | actor-frame | 0x00524aec | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 32 | effect-sound | 0x00524af4 | wlkNo=18, repeatIteration=1 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 32 | actor-frame | 0x00524b08 | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 34 | actor-frame | 0x00524b10 | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 36 | actor-frame | 0x00524b18 | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 38 | actor-frame | 0x00524b20 | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 40 | effect-sound | 0x00524b28 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 40 | repeat-loop | 0x00524b2c | repeatCount=2 | repeat-loop count=2, target=0x00524b08; handler stores target in object +0x3c and counter in +0x60 | | 40 | actor-frame | 0x00524b08 | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 42 | actor-frame | 0x00524b10 | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 44 | actor-frame | 0x00524b18 | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 46 | actor-frame | 0x00524b20 | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 48 | effect-sound | 0x00524b28 | wlkNo=18, repeatIteration=1 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 48 | actor-write | 0x00524bac | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 48 | actor-frame | 0x00524bb4 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 50 | helper-call | 0x00524bbc | helperId=17 | helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 50 | result-sound | 0x00524bc0 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 50 | actor-flag | 0x00524bc4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 50 | actor-flag | 0x00524bcc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 50 | wait | 0x00524bd4 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 50 | actor-frame | 0x00524bd8 | frame=2, gate=6 | set sprite=0x17, frame=2, gate=6, mode=0 | | 56 | movement | 0x00524be0 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 스마슈 | 비검·목단미인
0x10 | 88 | 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2 | WLK id 18, WLK id 18, WLK id 18, WLK id 18 | WLK id 04 | #17 | | tick | sound VA | WLK | flags | class |
|---|
| 82 | 0x00524b80 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x00524a6c | selector=2, divisor=0 | direct placement selector=2: one target-side edge placement; side depends on actor kind. | | 0 | movement | 0x00524a80 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-write | 0x00524a84 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x00524aa0 | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 2 | actor-frame | 0x00524aa8 | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 4 | actor-frame | 0x00524ab0 | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 6 | actor-frame | 0x00524ab8 | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 8 | effect-sound | 0x00524ac0 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 8 | repeat-loop | 0x00524ac4 | repeatCount=2 | repeat-loop count=2, target=0x00524aa0; handler stores target in object +0x3c and counter in +0x60 | | 8 | actor-frame | 0x00524aa0 | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 10 | actor-frame | 0x00524aa8 | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 12 | actor-frame | 0x00524ab0 | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 14 | actor-frame | 0x00524ab8 | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 16 | effect-sound | 0x00524ac0 | wlkNo=18, repeatIteration=1 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 16 | actor-frame | 0x00524ad4 | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 18 | actor-frame | 0x00524adc | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 20 | actor-frame | 0x00524ae4 | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 22 | actor-frame | 0x00524aec | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 24 | effect-sound | 0x00524af4 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | repeat-loop | 0x00524af8 | repeatCount=2 | repeat-loop count=2, target=0x00524ad4; handler stores target in object +0x3c and counter in +0x60 | | 24 | actor-frame | 0x00524ad4 | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 26 | actor-frame | 0x00524adc | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 28 | actor-frame | 0x00524ae4 | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 30 | actor-frame | 0x00524aec | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 32 | effect-sound | 0x00524af4 | wlkNo=18, repeatIteration=1 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 32 | actor-frame | 0x00524b08 | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 34 | actor-frame | 0x00524b10 | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 36 | actor-frame | 0x00524b18 | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 38 | actor-frame | 0x00524b20 | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 40 | effect-sound | 0x00524b28 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 40 | repeat-loop | 0x00524b2c | repeatCount=2 | repeat-loop count=2, target=0x00524b08; handler stores target in object +0x3c and counter in +0x60 | | 40 | actor-frame | 0x00524b08 | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 42 | actor-frame | 0x00524b10 | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 44 | actor-frame | 0x00524b18 | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 46 | actor-frame | 0x00524b20 | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 48 | effect-sound | 0x00524b28 | wlkNo=18, repeatIteration=1 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 48 | actor-frame | 0x00524b3c | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 50 | actor-frame | 0x00524b44 | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 52 | actor-frame | 0x00524b4c | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 54 | actor-frame | 0x00524b54 | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 56 | effect-sound | 0x00524b5c | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 56 | repeat-loop | 0x00524b60 | repeatCount=4 | repeat-loop count=4, target=0x00524b3c; handler stores target in object +0x3c and counter in +0x60 | | 56 | actor-frame | 0x00524b3c | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 58 | actor-frame | 0x00524b44 | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 60 | actor-frame | 0x00524b4c | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 62 | actor-frame | 0x00524b54 | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 64 | effect-sound | 0x00524b5c | wlkNo=18, repeatIteration=1 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 64 | actor-frame | 0x00524b3c | frame=26, gate=2, repeatIteration=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 66 | actor-frame | 0x00524b44 | frame=27, gate=2, repeatIteration=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 68 | actor-frame | 0x00524b4c | frame=28, gate=2, repeatIteration=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 70 | actor-frame | 0x00524b54 | frame=29, gate=2, repeatIteration=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 72 | effect-sound | 0x00524b5c | wlkNo=18, repeatIteration=2 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 72 | actor-frame | 0x00524b3c | frame=26, gate=2, repeatIteration=3 | set sprite=0x17, frame=26, gate=2, mode=0 | | 74 | actor-frame | 0x00524b44 | frame=27, gate=2, repeatIteration=3 | set sprite=0x17, frame=27, gate=2, mode=0 | | 76 | actor-frame | 0x00524b4c | frame=28, gate=2, repeatIteration=3 | set sprite=0x17, frame=28, gate=2, mode=0 | | 78 | actor-frame | 0x00524b54 | frame=29, gate=2, repeatIteration=3 | set sprite=0x17, frame=29, gate=2, mode=0 | | 80 | effect-sound | 0x00524b5c | wlkNo=18, repeatIteration=3 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 80 | actor-write | 0x00524b6c | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 80 | actor-frame | 0x00524b74 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 82 | helper-call | 0x00524b7c | helperId=17 | helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | ... +6 |
|
| 스마슈 | 백인일섬
0x14 | 12 | 10, 11, 12, 13, 2 | - | WLK id 20 | #12 | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x0052505c | WLK id 20 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x0052501c | frame=10, gate=2 | set sprite=0x17, frame=10, gate=2, mode=0 | | 2 | actor-frame | 0x00525024 | frame=11, gate=4 | set sprite=0x17, frame=11, gate=4, mode=0 | | 6 | actor-write | 0x0052502c | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 6 | actor-frame | 0x00525034 | frame=12, gate=2 | set sprite=0x17, frame=12, gate=2, mode=0 | | 8 | actor-frame | 0x0052503c | frame=13, gate=2 | set sprite=0x17, frame=13, gate=2, mode=0 | | 10 | result-sound | 0x0052505c | wlkNo=20, normalWlkNo=20, altWlkNo=14 | WLK id 20 (normal id 20, alt id 14, mode=0) | | 10 | helper-call | 0x00525060 | helperId=12 | helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | actor-flag | 0x005250b8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x005250c0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x005250c8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-write | 0x005250cc | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 10 | actor-frame | 0x005250d4 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 백인일섬
0x15 | 12 | 10, 11, 12, 13, 2 | - | WLK id 20 | #105, #12 | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x00525078 | WLK id 20 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x0052501c | frame=10, gate=2 | set sprite=0x17, frame=10, gate=2, mode=0 | | 2 | actor-frame | 0x00525024 | frame=11, gate=4 | set sprite=0x17, frame=11, gate=4, mode=0 | | 6 | actor-write | 0x0052502c | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 6 | actor-frame | 0x00525034 | frame=12, gate=2 | set sprite=0x17, frame=12, gate=2, mode=0 | | 8 | actor-frame | 0x0052503c | frame=13, gate=2 | set sprite=0x17, frame=13, gate=2, mode=0 | | 10 | helper-call | 0x0052506c | helperId=105 | helper-call id=105; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | wait | 0x00525070 | | actor flag barrier mode=0, mask=0x00000002 | | 10 | result-sound | 0x00525078 | wlkNo=20, normalWlkNo=20, altWlkNo=14 | WLK id 20 (normal id 20, alt id 14, mode=0) | | 10 | helper-call | 0x0052507c | helperId=12 | helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | actor-flag | 0x005250b8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x005250c0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x005250c8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-write | 0x005250cc | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 10 | actor-frame | 0x005250d4 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 백인일섬
0x16 | 12 | 10, 11, 12, 13, 2 | - | WLK id 20 | #106, #12 | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x00525094 | WLK id 20 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x0052501c | frame=10, gate=2 | set sprite=0x17, frame=10, gate=2, mode=0 | | 2 | actor-frame | 0x00525024 | frame=11, gate=4 | set sprite=0x17, frame=11, gate=4, mode=0 | | 6 | actor-write | 0x0052502c | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 6 | actor-frame | 0x00525034 | frame=12, gate=2 | set sprite=0x17, frame=12, gate=2, mode=0 | | 8 | actor-frame | 0x0052503c | frame=13, gate=2 | set sprite=0x17, frame=13, gate=2, mode=0 | | 10 | helper-call | 0x00525088 | helperId=106 | helper-call id=106; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | wait | 0x0052508c | | actor flag barrier mode=0, mask=0x00000002 | | 10 | result-sound | 0x00525094 | wlkNo=20, normalWlkNo=20, altWlkNo=14 | WLK id 20 (normal id 20, alt id 14, mode=0) | | 10 | helper-call | 0x00525098 | helperId=12 | helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | actor-flag | 0x005250b8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x005250c0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x005250c8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-write | 0x005250cc | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 10 | actor-frame | 0x005250d4 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 백인일섬
0x17 | 12 | 10, 11, 12, 13, 2 | - | WLK id 20 | #107, #12 | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x005250b0 | WLK id 20 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x0052501c | frame=10, gate=2 | set sprite=0x17, frame=10, gate=2, mode=0 | | 2 | actor-frame | 0x00525024 | frame=11, gate=4 | set sprite=0x17, frame=11, gate=4, mode=0 | | 6 | actor-write | 0x0052502c | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 6 | actor-frame | 0x00525034 | frame=12, gate=2 | set sprite=0x17, frame=12, gate=2, mode=0 | | 8 | actor-frame | 0x0052503c | frame=13, gate=2 | set sprite=0x17, frame=13, gate=2, mode=0 | | 10 | helper-call | 0x005250a4 | helperId=107 | helper-call id=107; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | wait | 0x005250a8 | | actor flag barrier mode=0, mask=0x00000002 | | 10 | result-sound | 0x005250b0 | wlkNo=20, normalWlkNo=20, altWlkNo=14 | WLK id 20 (normal id 20, alt id 14, mode=0) | | 10 | helper-call | 0x005250b4 | helperId=12 | helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | actor-flag | 0x005250b8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x005250c0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x005250c8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-write | 0x005250cc | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 10 | actor-frame | 0x005250d4 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 인법·분신술
0x18 | 63 | 6, 4, 40, 41, 41, 41, 41, 41, 40, 4, 6, 2 | WLK id 15, WLK id 16 | WLK id 03, WLK id 03 | - | | tick | sound VA | WLK | flags | class |
|---|
| 17 | 0x00525228 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 25 | 0x00525248 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x005250e8 | selector=5, divisor=0 | direct placement selector=5: screen-size/display-size based fixed placement. | | 0 | actor-frame | 0x005250ec | frame=6, gate=4 | set sprite=0x17, frame=6, gate=4, mode=0 | | 4 | actor-frame | 0x005250f4 | frame=4, gate=4 | set sprite=0x17, frame=4, gate=4, mode=0 | | 8 | actor-frame | 0x005250fc | frame=40, gate=4 | set sprite=0x17, frame=40, gate=4, mode=0 | | 12 | actor-frame | 0x00525104 | frame=41, gate=4 | set sprite=0x17, frame=41, gate=4, mode=0 | | 16 | effect-sound | 0x00525114 | wlkNo=15 | effect/cast cue mode=0x01 WLK id 15; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 16 | actor-frame | 0x00525208 | frame=41, gate=1 | set sprite=0x17, frame=41, gate=1, mode=0 | | 17 | effect-sound | 0x00525224 | wlkNo=16 | effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 17 | result-sound | 0x00525228 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 17 | actor-frame | 0x0052522c | frame=41, gate=8 | set sprite=0x17, frame=41, gate=8, mode=0 | | 25 | actor-flag | 0x00525234 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 25 | actor-flag | 0x0052523c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 25 | wait | 0x00525244 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 25 | result-sound | 0x00525248 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 25 | actor-frame | 0x0052524c | frame=41, gate=8 | set sprite=0x17, frame=41, gate=8, mode=0 | | 33 | actor-flag | 0x00525254 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 33 | actor-flag | 0x0052525c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 33 | wait | 0x00525264 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 33 | movement | 0x005252ec | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. | | 33 | actor-frame | 0x005252f0 | frame=41, gate=16 | set sprite=0x17, frame=41, gate=16, mode=0 | | 49 | actor-frame | 0x005252f8 | frame=40, gate=4 | set sprite=0x17, frame=40, gate=4, mode=0 | | 53 | actor-frame | 0x00525300 | frame=4, gate=4 | set sprite=0x17, frame=4, gate=4, mode=0 | | 57 | actor-frame | 0x00525308 | frame=6, gate=4 | set sprite=0x17, frame=6, gate=4, mode=0 | | 61 | actor-frame | 0x00525310 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 인법·분신술
0x19 | 71 | 6, 4, 40, 41, 41, 41, 41, 41, 41, 40, 4, 6, 2 | WLK id 15, WLK id 16 | WLK id 03, WLK id 03, WLK id 03 | - | | tick | sound VA | WLK | flags | class |
|---|
| 17 | 0x00525228 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 25 | 0x00525248 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 33 | 0x00525270 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x005250e8 | selector=5, divisor=0 | direct placement selector=5: screen-size/display-size based fixed placement. | | 0 | actor-frame | 0x005250ec | frame=6, gate=4 | set sprite=0x17, frame=6, gate=4, mode=0 | | 4 | actor-frame | 0x005250f4 | frame=4, gate=4 | set sprite=0x17, frame=4, gate=4, mode=0 | | 8 | actor-frame | 0x005250fc | frame=40, gate=4 | set sprite=0x17, frame=40, gate=4, mode=0 | | 12 | actor-frame | 0x00525104 | frame=41, gate=4 | set sprite=0x17, frame=41, gate=4, mode=0 | | 16 | effect-sound | 0x00525114 | wlkNo=15 | effect/cast cue mode=0x01 WLK id 15; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 16 | actor-frame | 0x00525208 | frame=41, gate=1 | set sprite=0x17, frame=41, gate=1, mode=0 | | 17 | effect-sound | 0x00525224 | wlkNo=16 | effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 17 | result-sound | 0x00525228 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 17 | actor-frame | 0x0052522c | frame=41, gate=8 | set sprite=0x17, frame=41, gate=8, mode=0 | | 25 | actor-flag | 0x00525234 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 25 | actor-flag | 0x0052523c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 25 | wait | 0x00525244 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 25 | result-sound | 0x00525248 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 25 | actor-frame | 0x0052524c | frame=41, gate=8 | set sprite=0x17, frame=41, gate=8, mode=0 | | 33 | actor-flag | 0x00525254 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 33 | actor-flag | 0x0052525c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 33 | wait | 0x00525264 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 33 | result-sound | 0x00525270 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 33 | actor-frame | 0x00525274 | frame=41, gate=8 | set sprite=0x17, frame=41, gate=8, mode=0 | | 41 | actor-flag | 0x0052527c | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 41 | actor-flag | 0x00525284 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 41 | wait | 0x0052528c | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 41 | movement | 0x005252ec | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. | | 41 | actor-frame | 0x005252f0 | frame=41, gate=16 | set sprite=0x17, frame=41, gate=16, mode=0 | | 57 | actor-frame | 0x005252f8 | frame=40, gate=4 | set sprite=0x17, frame=40, gate=4, mode=0 | | 61 | actor-frame | 0x00525300 | frame=4, gate=4 | set sprite=0x17, frame=4, gate=4, mode=0 | | 65 | actor-frame | 0x00525308 | frame=6, gate=4 | set sprite=0x17, frame=6, gate=4, mode=0 | | 69 | actor-frame | 0x00525310 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 인법·분신술
0x1a | 79 | 6, 4, 40, 41, 41, 41, 41, 41, 41, 41, 40, 4, 6, 2 | WLK id 15, WLK id 16 | WLK id 03, WLK id 03, WLK id 03, WLK id 03 | - | | tick | sound VA | WLK | flags | class |
|---|
| 17 | 0x00525228 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 25 | 0x00525248 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 33 | 0x00525270 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 41 | 0x00525298 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x005250e8 | selector=5, divisor=0 | direct placement selector=5: screen-size/display-size based fixed placement. | | 0 | actor-frame | 0x005250ec | frame=6, gate=4 | set sprite=0x17, frame=6, gate=4, mode=0 | | 4 | actor-frame | 0x005250f4 | frame=4, gate=4 | set sprite=0x17, frame=4, gate=4, mode=0 | | 8 | actor-frame | 0x005250fc | frame=40, gate=4 | set sprite=0x17, frame=40, gate=4, mode=0 | | 12 | actor-frame | 0x00525104 | frame=41, gate=4 | set sprite=0x17, frame=41, gate=4, mode=0 | | 16 | effect-sound | 0x00525114 | wlkNo=15 | effect/cast cue mode=0x01 WLK id 15; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 16 | actor-frame | 0x00525208 | frame=41, gate=1 | set sprite=0x17, frame=41, gate=1, mode=0 | | 17 | effect-sound | 0x00525224 | wlkNo=16 | effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 17 | result-sound | 0x00525228 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 17 | actor-frame | 0x0052522c | frame=41, gate=8 | set sprite=0x17, frame=41, gate=8, mode=0 | | 25 | actor-flag | 0x00525234 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 25 | actor-flag | 0x0052523c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 25 | wait | 0x00525244 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 25 | result-sound | 0x00525248 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 25 | actor-frame | 0x0052524c | frame=41, gate=8 | set sprite=0x17, frame=41, gate=8, mode=0 | | 33 | actor-flag | 0x00525254 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 33 | actor-flag | 0x0052525c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 33 | wait | 0x00525264 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 33 | result-sound | 0x00525270 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 33 | actor-frame | 0x00525274 | frame=41, gate=8 | set sprite=0x17, frame=41, gate=8, mode=0 | | 41 | actor-flag | 0x0052527c | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 41 | actor-flag | 0x00525284 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 41 | wait | 0x0052528c | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 41 | result-sound | 0x00525298 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 41 | actor-frame | 0x0052529c | frame=41, gate=8 | set sprite=0x17, frame=41, gate=8, mode=0 | | 49 | actor-flag | 0x005252a4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 49 | actor-flag | 0x005252ac | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 49 | wait | 0x005252b4 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 49 | movement | 0x005252ec | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. | | 49 | actor-frame | 0x005252f0 | frame=41, gate=16 | set sprite=0x17, frame=41, gate=16, mode=0 | | 65 | actor-frame | 0x005252f8 | frame=40, gate=4 | set sprite=0x17, frame=40, gate=4, mode=0 | | 69 | actor-frame | 0x00525300 | frame=4, gate=4 | set sprite=0x17, frame=4, gate=4, mode=0 | | 73 | actor-frame | 0x00525308 | frame=6, gate=4 | set sprite=0x17, frame=6, gate=4, mode=0 | | 77 | actor-frame | 0x00525310 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 인법·분신술
0x1b | 87 | 6, 4, 40, 41, 41, 41, 41, 41, 41, 41, 41, 40, 4, 6, 2 | WLK id 15, WLK id 16 | WLK id 03, WLK id 03, WLK id 03, WLK id 03, WLK id 03 | - | | tick | sound VA | WLK | flags | class |
|---|
| 17 | 0x00525228 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 25 | 0x00525248 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 33 | 0x00525270 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 41 | 0x00525298 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 49 | 0x005252c0 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x005250e8 | selector=5, divisor=0 | direct placement selector=5: screen-size/display-size based fixed placement. | | 0 | actor-frame | 0x005250ec | frame=6, gate=4 | set sprite=0x17, frame=6, gate=4, mode=0 | | 4 | actor-frame | 0x005250f4 | frame=4, gate=4 | set sprite=0x17, frame=4, gate=4, mode=0 | | 8 | actor-frame | 0x005250fc | frame=40, gate=4 | set sprite=0x17, frame=40, gate=4, mode=0 | | 12 | actor-frame | 0x00525104 | frame=41, gate=4 | set sprite=0x17, frame=41, gate=4, mode=0 | | 16 | effect-sound | 0x00525114 | wlkNo=15 | effect/cast cue mode=0x01 WLK id 15; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 16 | actor-frame | 0x00525208 | frame=41, gate=1 | set sprite=0x17, frame=41, gate=1, mode=0 | | 17 | effect-sound | 0x00525224 | wlkNo=16 | effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 17 | result-sound | 0x00525228 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 17 | actor-frame | 0x0052522c | frame=41, gate=8 | set sprite=0x17, frame=41, gate=8, mode=0 | | 25 | actor-flag | 0x00525234 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 25 | actor-flag | 0x0052523c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 25 | wait | 0x00525244 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 25 | result-sound | 0x00525248 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 25 | actor-frame | 0x0052524c | frame=41, gate=8 | set sprite=0x17, frame=41, gate=8, mode=0 | | 33 | actor-flag | 0x00525254 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 33 | actor-flag | 0x0052525c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 33 | wait | 0x00525264 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 33 | result-sound | 0x00525270 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 33 | actor-frame | 0x00525274 | frame=41, gate=8 | set sprite=0x17, frame=41, gate=8, mode=0 | | 41 | actor-flag | 0x0052527c | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 41 | actor-flag | 0x00525284 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 41 | wait | 0x0052528c | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 41 | result-sound | 0x00525298 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 41 | actor-frame | 0x0052529c | frame=41, gate=8 | set sprite=0x17, frame=41, gate=8, mode=0 | | 49 | actor-flag | 0x005252a4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 49 | actor-flag | 0x005252ac | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 49 | wait | 0x005252b4 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 49 | result-sound | 0x005252c0 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 49 | actor-frame | 0x005252c4 | frame=41, gate=8 | set sprite=0x17, frame=41, gate=8, mode=0 | | 57 | actor-flag | 0x005252cc | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 57 | actor-flag | 0x005252d4 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 57 | wait | 0x005252dc | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 57 | movement | 0x005252ec | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. | | 57 | actor-frame | 0x005252f0 | frame=41, gate=16 | set sprite=0x17, frame=41, gate=16, mode=0 | | 73 | actor-frame | 0x005252f8 | frame=40, gate=4 | set sprite=0x17, frame=40, gate=4, mode=0 | | 77 | actor-frame | 0x00525300 | frame=4, gate=4 | set sprite=0x17, frame=4, gate=4, mode=0 | | 81 | actor-frame | 0x00525308 | frame=6, gate=4 | set sprite=0x17, frame=6, gate=4, mode=0 | | 85 | actor-frame | 0x00525310 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 비검·시공단
0x1c | 8 | 2, 21, 22, 2 | WLK id 17 | WLK id 03 | #13 | | tick | sound VA | WLK | flags | class |
|---|
| 6 | 0x00525640 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x00525544 | wlkNo=17 | effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x0052561c | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 2 | wait | 0x00525624 | | actor flag barrier mode=0, mask=0x00000002 | | 2 | actor-frame | 0x0052562c | frame=21, gate=2 | set sprite=0x17, frame=21, gate=2, mode=0 | | 4 | actor-frame | 0x00525634 | frame=22, gate=2 | set sprite=0x17, frame=22, gate=2, mode=0 | | 6 | helper-call | 0x0052563c | helperId=13 | helper-call id=13; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 6 | result-sound | 0x00525640 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 6 | actor-flag | 0x00525644 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 6 | actor-flag | 0x0052564c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 6 | wait | 0x00525654 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 6 | actor-frame | 0x00525714 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 비검·시공단
0x1d | 16 | 21, 22, 16, 17, 17, 2 | WLK id 17 | WLK id 03 | #14, #46 | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x00525680 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x00525544 | wlkNo=17 | effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x00525550 | frame=21, gate=2 | set sprite=0x17, frame=21, gate=2, mode=0 | | 2 | actor-frame | 0x00525558 | frame=22, gate=4 | set sprite=0x17, frame=22, gate=4, mode=0 | | 6 | wait | 0x00525660 | | actor flag barrier mode=0, mask=0x00000002 | | 6 | actor-frame | 0x00525668 | frame=16, gate=2 | set sprite=0x17, frame=16, gate=2, mode=0 | | 8 | helper-call | 0x00525670 | helperId=14 | helper-call id=14; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 8 | actor-frame | 0x00525674 | frame=17, gate=2 | set sprite=0x17, frame=17, gate=2, mode=0 | | 10 | helper-call | 0x0052567c | helperId=46 | helper-call id=46; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | result-sound | 0x00525680 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 10 | actor-flag | 0x00525684 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x0052568c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x00525694 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | actor-frame | 0x00525698 | frame=17, gate=4 | set sprite=0x17, frame=17, gate=4, mode=0 | | 14 | actor-frame | 0x00525714 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 비검·시공단
0x1e | 33 | 21, 22, 16, 17, 21, 23, 24, 25, 22, 22, 2 | WLK id 17 | WLK id 04 | #15 | | tick | sound VA | WLK | flags | class |
|---|
| 25 | 0x005256f4 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x00525544 | wlkNo=17 | effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x00525550 | frame=21, gate=2 | set sprite=0x17, frame=21, gate=2, mode=0 | | 2 | actor-frame | 0x00525558 | frame=22, gate=4 | set sprite=0x17, frame=22, gate=4, mode=0 | | 6 | actor-frame | 0x00525568 | frame=16, gate=2 | set sprite=0x17, frame=16, gate=2, mode=0 | | 8 | actor-frame | 0x00525570 | frame=17, gate=4 | set sprite=0x17, frame=17, gate=4, mode=0 | | 12 | actor-frame | 0x00525578 | frame=21, gate=1 | set sprite=0x17, frame=21, gate=1, mode=0 | | 13 | wait | 0x005256a8 | | actor flag barrier mode=0, mask=0x00000002 | | 13 | actor-write | 0x005256b0 | destHex=0x1c, immFixed=-8.0 | add display/actor field +0x1c, imm=0xfff80000 (-8px) | | 13 | actor-write | 0x005256b8 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 13 | actor-frame | 0x005256c0 | frame=23, gate=2 | set sprite=0x17, frame=23, gate=2, mode=0 | | 15 | actor-frame | 0x005256c8 | frame=24, gate=6 | set sprite=0x17, frame=24, gate=6, mode=0 | | 21 | actor-write | 0x005256d0 | destHex=0x1c, immFixed=-8.0 | sub display/actor field +0x1c, imm=0xfff80000 (-8px) | | 21 | actor-write | 0x005256d8 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 21 | actor-frame | 0x005256e0 | frame=25, gate=2 | set sprite=0x17, frame=25, gate=2, mode=0 | | 23 | helper-call | 0x005256e8 | helperId=15 | helper-call id=15; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 23 | actor-frame | 0x005256ec | frame=22, gate=2 | set sprite=0x17, frame=22, gate=2, mode=0 | | 25 | result-sound | 0x005256f4 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 25 | actor-flag | 0x005256f8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 25 | actor-flag | 0x00525700 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 25 | wait | 0x00525708 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 25 | actor-frame | 0x0052570c | frame=22, gate=6 | set sprite=0x17, frame=22, gate=6, mode=0 | | 31 | actor-frame | 0x00525714 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 비검·시공단
0x1f | 46 | 21, 22, 16, 17, 21, 21, 22, 16, 17, 17, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2 | WLK id 17 | WLK id 04 | #17 | | tick | sound VA | WLK | flags | class |
|---|
| 44 | 0x005255fc | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x00525544 | wlkNo=17 | effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x00525550 | frame=21, gate=2 | set sprite=0x17, frame=21, gate=2, mode=0 | | 2 | actor-frame | 0x00525558 | frame=22, gate=4 | set sprite=0x17, frame=22, gate=4, mode=0 | | 6 | actor-frame | 0x00525568 | frame=16, gate=2 | set sprite=0x17, frame=16, gate=2, mode=0 | | 8 | actor-frame | 0x00525570 | frame=17, gate=4 | set sprite=0x17, frame=17, gate=4, mode=0 | | 12 | actor-frame | 0x00525578 | frame=21, gate=1 | set sprite=0x17, frame=21, gate=1, mode=0 | | 13 | actor-frame | 0x00525588 | frame=21, gate=1 | set sprite=0x17, frame=21, gate=1, mode=0 | | 14 | actor-frame | 0x00525590 | frame=22, gate=4 | set sprite=0x17, frame=22, gate=4, mode=0 | | 18 | actor-frame | 0x00525598 | frame=16, gate=2 | set sprite=0x17, frame=16, gate=2, mode=0 | | 20 | actor-frame | 0x005255a0 | frame=17, gate=4 | set sprite=0x17, frame=17, gate=4, mode=0 | | 24 | actor-frame | 0x005255a8 | frame=17, gate=2 | set sprite=0x17, frame=17, gate=2, mode=0 | | 26 | wait | 0x005255b0 | | actor flag barrier mode=0, mask=0x00000002 | | 26 | actor-write | 0x005255b8 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 26 | actor-frame | 0x005255c0 | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 28 | actor-frame | 0x005255c8 | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 30 | actor-frame | 0x005255d0 | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 32 | actor-frame | 0x005255d8 | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 34 | repeat-loop | 0x005255e0 | repeatCount=2 | repeat-loop count=2, target=0x005255c0; handler stores target in object +0x3c and counter in +0x60 | | 34 | actor-frame | 0x005255c0 | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 36 | actor-frame | 0x005255c8 | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 38 | actor-frame | 0x005255d0 | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 40 | actor-frame | 0x005255d8 | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 42 | actor-write | 0x005255e8 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 42 | actor-frame | 0x005255f0 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 44 | helper-call | 0x005255f8 | helperId=17 | helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 44 | result-sound | 0x005255fc | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 44 | actor-flag | 0x00525600 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 44 | actor-flag | 0x00525608 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 44 | wait | 0x00525610 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 44 | actor-frame | 0x00525714 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 아타호 | 정권
0x01 | 6 | 12, 13, 0 | - | WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 4 | 0x004d63a8 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d6398 | frame=12, gate=2 | set sprite=0x11, frame=12, gate=2, mode=0 | | 2 | actor-frame | 0x004d63a0 | frame=13, gate=2 | set sprite=0x11, frame=13, gate=2, mode=0 | | 4 | result-sound | 0x004d63a8 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 4 | actor-flag | 0x004d63ac | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004d63b4 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004d63bc | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004d63c0 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 돌려차기
0x02 | 14 | 8, 9, 10, 11, 0 | - | WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 12 | 0x004d63f8 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004d63d4 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-frame | 0x004d63d8 | frame=8, gate=4 | set sprite=0x11, frame=8, gate=4, mode=0 | | 4 | actor-frame | 0x004d63e0 | frame=9, gate=2 | set sprite=0x11, frame=9, gate=2, mode=0 | | 6 | actor-frame | 0x004d63e8 | frame=10, gate=4 | set sprite=0x11, frame=10, gate=4, mode=0 | | 10 | actor-frame | 0x004d63f0 | frame=11, gate=2 | set sprite=0x11, frame=11, gate=2, mode=0 | | 12 | result-sound | 0x004d63f8 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 12 | actor-flag | 0x004d63fc | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004d6404 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004d640c | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-frame | 0x004d6410 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 14 | movement | 0x004d6418 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 던지기
0x03 | 6 | 51, 52, 0 | - | WLK id 18 | - | | tick | sound VA | WLK | flags | class |
|---|
| 4 | 0x004d643c | WLK id 18 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004d6428 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-frame | 0x004d642c | frame=51, gate=2 | set sprite=0x11, frame=51, gate=2, mode=0 | | 2 | actor-frame | 0x004d6434 | frame=52, gate=2 | set sprite=0x11, frame=52, gate=2, mode=0 | | 4 | result-sound | 0x004d643c | wlkNo=18, normalWlkNo=18, altWlkNo=14 | WLK id 18 (normal id 18, alt id 14, mode=1) | | 4 | actor-flag | 0x004d6440 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004d6448 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004d6450 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004d6454 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 6 | movement | 0x004d645c | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 다리후리기
0x04 | 6 | 51, 52, 0 | - | WLK id 03 | - | | tick | sound VA | WLK | flags | class |
|---|
| 4 | 0x004d647c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d646c | frame=51, gate=2 | set sprite=0x11, frame=51, gate=2, mode=0 | | 2 | actor-frame | 0x004d6474 | frame=52, gate=2 | set sprite=0x11, frame=52, gate=2, mode=0 | | 4 | result-sound | 0x004d647c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 4 | actor-flag | 0x004d6480 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004d6488 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004d6490 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004d6494 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 마시기
0x05 | 34 | 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0 | WLK id 23, WLK id 23, WLK id 23 | - | - | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004d64a8 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-write | 0x004d64b0 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004d64b8 | frame=40, gate=6 | set sprite=0x11, frame=40, gate=6, mode=0 | | 6 | actor-frame | 0x004d64c0 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 9 | actor-frame | 0x004d64c8 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | effect-sound | 0x004d64d0 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 12 | actor-frame | 0x004d64d4 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 15 | actor-frame | 0x004d64dc | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 18 | effect-sound | 0x004d64e4 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004d64e8 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 21 | actor-frame | 0x004d64f0 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 24 | effect-sound | 0x004d64f8 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | actor-frame | 0x004d64fc | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 27 | actor-frame | 0x004d6504 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 30 | actor-frame | 0x004d650c | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 32 | actor-flag | 0x004d6514 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 32 | actor-write | 0x004d651c | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 32 | actor-write | 0x004d6524 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 32 | actor-frame | 0x004d652c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 마시기
0x06 | 34 | 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0 | WLK id 23, WLK id 23, WLK id 23 | - | - | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004d64a8 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-write | 0x004d64b0 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004d64b8 | frame=40, gate=6 | set sprite=0x11, frame=40, gate=6, mode=0 | | 6 | actor-frame | 0x004d64c0 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 9 | actor-frame | 0x004d64c8 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | effect-sound | 0x004d64d0 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 12 | actor-frame | 0x004d64d4 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 15 | actor-frame | 0x004d64dc | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 18 | effect-sound | 0x004d64e4 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004d64e8 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 21 | actor-frame | 0x004d64f0 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 24 | effect-sound | 0x004d64f8 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | actor-frame | 0x004d64fc | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 27 | actor-frame | 0x004d6504 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 30 | actor-frame | 0x004d650c | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 32 | actor-flag | 0x004d6514 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 32 | actor-write | 0x004d651c | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 32 | actor-write | 0x004d6524 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 32 | actor-frame | 0x004d652c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 마시기
0x07 | 34 | 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0 | WLK id 23, WLK id 23, WLK id 23 | - | - | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004d64a8 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-write | 0x004d64b0 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004d64b8 | frame=40, gate=6 | set sprite=0x11, frame=40, gate=6, mode=0 | | 6 | actor-frame | 0x004d64c0 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 9 | actor-frame | 0x004d64c8 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | effect-sound | 0x004d64d0 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 12 | actor-frame | 0x004d64d4 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 15 | actor-frame | 0x004d64dc | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 18 | effect-sound | 0x004d64e4 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004d64e8 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 21 | actor-frame | 0x004d64f0 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 24 | effect-sound | 0x004d64f8 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | actor-frame | 0x004d64fc | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 27 | actor-frame | 0x004d6504 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 30 | actor-frame | 0x004d650c | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 32 | actor-flag | 0x004d6514 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 32 | actor-write | 0x004d651c | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 32 | actor-write | 0x004d6524 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 32 | actor-frame | 0x004d652c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 마시기
0x08 | 34 | 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0 | WLK id 23, WLK id 23, WLK id 23 | - | - | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004d64a8 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-write | 0x004d64b0 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004d64b8 | frame=40, gate=6 | set sprite=0x11, frame=40, gate=6, mode=0 | | 6 | actor-frame | 0x004d64c0 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 9 | actor-frame | 0x004d64c8 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | effect-sound | 0x004d64d0 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 12 | actor-frame | 0x004d64d4 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 15 | actor-frame | 0x004d64dc | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 18 | effect-sound | 0x004d64e4 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004d64e8 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 21 | actor-frame | 0x004d64f0 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 24 | effect-sound | 0x004d64f8 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | actor-frame | 0x004d64fc | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 27 | actor-frame | 0x004d6504 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 30 | actor-frame | 0x004d650c | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 32 | actor-flag | 0x004d6514 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 32 | actor-write | 0x004d651c | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 32 | actor-write | 0x004d6524 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 32 | actor-frame | 0x004d652c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 마시기
0x09 | 34 | 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0 | WLK id 23, WLK id 23, WLK id 23 | - | - | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004d64a8 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-write | 0x004d64b0 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004d64b8 | frame=40, gate=6 | set sprite=0x11, frame=40, gate=6, mode=0 | | 6 | actor-frame | 0x004d64c0 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 9 | actor-frame | 0x004d64c8 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | effect-sound | 0x004d64d0 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 12 | actor-frame | 0x004d64d4 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 15 | actor-frame | 0x004d64dc | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 18 | effect-sound | 0x004d64e4 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004d64e8 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 21 | actor-frame | 0x004d64f0 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 24 | effect-sound | 0x004d64f8 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | actor-frame | 0x004d64fc | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 27 | actor-frame | 0x004d6504 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 30 | actor-frame | 0x004d650c | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 32 | actor-flag | 0x004d6514 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 32 | actor-write | 0x004d651c | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 32 | actor-write | 0x004d6524 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 32 | actor-frame | 0x004d652c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 비기·맹호유성각
0x33 | 3 | 0, 0 | WLK id 16, WLK id 27 | WLK id 07 | #79 | | tick | sound VA | WLK | flags | class |
|---|
| 2 | 0x004d7460 | WLK id 07 / alt WLK id 07 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d737c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 2 | effect-sound | 0x004d7384 | wlkNo=16 | effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 2 | effect-sound | 0x004d7390 | wlkNo=27 | effect/cast cue mode=0x01 WLK id 27; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 2 | actor-write | 0x004d73c0 | destHex=0x74, immFixed=1.0 | set display/actor field +0x74, imm=0x00010000 (1px) | | 2 | helper-call | 0x004d73d8 | helperId=79 | helper-call id=79; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 2 | wait | 0x004d744c | | actor flag barrier mode=0, mask=0x00000002 | | 2 | wait | 0x004d7454 | | actor flag barrier mode=0, mask=0x00000200 | | 2 | result-sound | 0x004d7460 | wlkNo=7, normalWlkNo=7, altWlkNo=7 | WLK id 07 (normal id 07, alt id 07, mode=1) | | 2 | actor-flag | 0x004d7464 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 2 | actor-flag | 0x004d746c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 2 | wait | 0x004d7474 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 2 | actor-frame | 0x004d7478 | frame=0, gate=1 | set sprite=0x11, frame=0, gate=1, mode=0 | | 3 | movement | 0x004d7480 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 비기·맹호유성각
0x34 | 3 | 0, 0 | WLK id 16, WLK id 27 | WLK id 07 | #79 | | tick | sound VA | WLK | flags | class |
|---|
| 2 | 0x004d7460 | WLK id 07 / alt WLK id 07 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d737c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 2 | effect-sound | 0x004d7384 | wlkNo=16 | effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 2 | effect-sound | 0x004d7390 | wlkNo=27 | effect/cast cue mode=0x01 WLK id 27; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 2 | actor-write | 0x004d73c0 | destHex=0x74, immFixed=1.0 | set display/actor field +0x74, imm=0x00010000 (1px) | | 2 | helper-call | 0x004d73d8 | helperId=79 | helper-call id=79; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 2 | wait | 0x004d744c | | actor flag barrier mode=0, mask=0x00000002 | | 2 | wait | 0x004d7454 | | actor flag barrier mode=0, mask=0x00000200 | | 2 | result-sound | 0x004d7460 | wlkNo=7, normalWlkNo=7, altWlkNo=7 | WLK id 07 (normal id 07, alt id 07, mode=1) | | 2 | actor-flag | 0x004d7464 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 2 | actor-flag | 0x004d746c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 2 | wait | 0x004d7474 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 2 | actor-frame | 0x004d7478 | frame=0, gate=1 | set sprite=0x11, frame=0, gate=1, mode=0 | | 3 | movement | 0x004d7480 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 비기·맹호유성각
0x35 | 3 | 0, 0 | WLK id 16, WLK id 27 | WLK id 07 | #79 | | tick | sound VA | WLK | flags | class |
|---|
| 2 | 0x004d7460 | WLK id 07 / alt WLK id 07 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d737c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 2 | effect-sound | 0x004d7384 | wlkNo=16 | effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 2 | effect-sound | 0x004d7390 | wlkNo=27 | effect/cast cue mode=0x01 WLK id 27; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 2 | actor-write | 0x004d73c0 | destHex=0x74, immFixed=1.0 | set display/actor field +0x74, imm=0x00010000 (1px) | | 2 | helper-call | 0x004d73d8 | helperId=79 | helper-call id=79; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 2 | wait | 0x004d744c | | actor flag barrier mode=0, mask=0x00000002 | | 2 | wait | 0x004d7454 | | actor flag barrier mode=0, mask=0x00000200 | | 2 | result-sound | 0x004d7460 | wlkNo=7, normalWlkNo=7, altWlkNo=7 | WLK id 07 (normal id 07, alt id 07, mode=1) | | 2 | actor-flag | 0x004d7464 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 2 | actor-flag | 0x004d746c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 2 | wait | 0x004d7474 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 2 | actor-frame | 0x004d7478 | frame=0, gate=1 | set sprite=0x11, frame=0, gate=1, mode=0 | | 3 | movement | 0x004d7480 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 비기·맹호유성각
0x36 | 3 | 0, 0 | WLK id 16, WLK id 27 | WLK id 07 | #79 | | tick | sound VA | WLK | flags | class |
|---|
| 2 | 0x004d7460 | WLK id 07 / alt WLK id 07 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d737c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 2 | effect-sound | 0x004d7384 | wlkNo=16 | effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 2 | effect-sound | 0x004d7390 | wlkNo=27 | effect/cast cue mode=0x01 WLK id 27; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 2 | actor-write | 0x004d73c0 | destHex=0x74, immFixed=1.0 | set display/actor field +0x74, imm=0x00010000 (1px) | | 2 | helper-call | 0x004d73d8 | helperId=79 | helper-call id=79; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 2 | wait | 0x004d744c | | actor flag barrier mode=0, mask=0x00000002 | | 2 | wait | 0x004d7454 | | actor flag barrier mode=0, mask=0x00000200 | | 2 | result-sound | 0x004d7460 | wlkNo=7, normalWlkNo=7, altWlkNo=7 | WLK id 07 (normal id 07, alt id 07, mode=1) | | 2 | actor-flag | 0x004d7464 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 2 | actor-flag | 0x004d746c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 2 | wait | 0x004d7474 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 2 | actor-frame | 0x004d7478 | frame=0, gate=1 | set sprite=0x11, frame=0, gate=1, mode=0 | | 3 | movement | 0x004d7480 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 주구격
0x37 | 50 | 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 35, 36, 37, 38, 0 | WLK id 23, WLK id 23, WLK id 23, WLK id 31 | WLK id 18 | #61 | | tick | sound VA | WLK | flags | class |
|---|
| 48 | 0x004d7614 | WLK id 18 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004d7544 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-write | 0x004d754c | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004d7554 | frame=40, gate=6 | set sprite=0x11, frame=40, gate=6, mode=0 | | 6 | actor-frame | 0x004d755c | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 9 | actor-frame | 0x004d7564 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | effect-sound | 0x004d756c | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 12 | actor-frame | 0x004d7570 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 15 | actor-frame | 0x004d7578 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 18 | effect-sound | 0x004d7580 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004d7584 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 21 | actor-frame | 0x004d758c | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 24 | effect-sound | 0x004d7594 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | actor-frame | 0x004d7598 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 27 | actor-frame | 0x004d75a0 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 30 | actor-frame | 0x004d75a8 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 32 | actor-flag | 0x004d75b0 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 32 | actor-write | 0x004d75b8 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 32 | actor-write | 0x004d75c0 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 32 | movement | 0x004d75d0 | selector=5, divisor=0 | direct placement selector=5: screen-size/display-size based fixed placement. | | 32 | actor-frame | 0x004d75d4 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 34 | actor-frame | 0x004d75dc | frame=35, gate=2 | set sprite=0x11, frame=35, gate=2, mode=0 | | 36 | actor-frame | 0x004d75e4 | frame=36, gate=2 | set sprite=0x11, frame=36, gate=2, mode=0 | | 38 | actor-frame | 0x004d75ec | frame=37, gate=4 | set sprite=0x11, frame=37, gate=4, mode=0 | | 42 | helper-call | 0x004d75fc | helperId=61 | helper-call id=61; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 42 | effect-sound | 0x004d7600 | wlkNo=31 | effect/cast cue mode=0x01 WLK id 31; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 42 | actor-frame | 0x004d7604 | frame=38, gate=6 | set sprite=0x11, frame=38, gate=6, mode=0 | | 48 | wait | 0x004d760c | | actor flag barrier mode=0, mask=0x00000002 | | 48 | result-sound | 0x004d7614 | wlkNo=18, normalWlkNo=18, altWlkNo=14 | WLK id 18 (normal id 18, alt id 14, mode=0) | | 48 | actor-flag | 0x004d76f8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 48 | actor-flag | 0x004d7700 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 48 | wait | 0x004d7708 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 48 | actor-frame | 0x004d770c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 50 | movement | 0x004d7714 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 취호염무
0x38 | 60 | 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 35, 36, 37, 38, 0 | WLK id 23, WLK id 23, WLK id 23, WLK id 21 | WLK id 07 | #63 | | tick | sound VA | WLK | flags | class |
|---|
| 58 | 0x004d7630 | WLK id 07 / alt WLK id 07 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004d7544 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-write | 0x004d754c | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004d7554 | frame=40, gate=6 | set sprite=0x11, frame=40, gate=6, mode=0 | | 6 | actor-frame | 0x004d755c | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 9 | actor-frame | 0x004d7564 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | effect-sound | 0x004d756c | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 12 | actor-frame | 0x004d7570 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 15 | actor-frame | 0x004d7578 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 18 | effect-sound | 0x004d7580 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004d7584 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 21 | actor-frame | 0x004d758c | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 24 | effect-sound | 0x004d7594 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | actor-frame | 0x004d7598 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 27 | actor-frame | 0x004d75a0 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 30 | actor-frame | 0x004d75a8 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 32 | actor-flag | 0x004d75b0 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 32 | actor-write | 0x004d75b8 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 32 | actor-write | 0x004d75c0 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 32 | movement | 0x004d75d0 | selector=5, divisor=0 | direct placement selector=5: screen-size/display-size based fixed placement. | | 32 | actor-frame | 0x004d75d4 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 34 | actor-frame | 0x004d75dc | frame=35, gate=2 | set sprite=0x11, frame=35, gate=2, mode=0 | | 36 | actor-frame | 0x004d75e4 | frame=36, gate=2 | set sprite=0x11, frame=36, gate=2, mode=0 | | 38 | actor-frame | 0x004d75ec | frame=37, gate=4 | set sprite=0x11, frame=37, gate=4, mode=0 | | 42 | helper-call | 0x004d7620 | helperId=63 | helper-call id=63; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 42 | effect-sound | 0x004d7624 | wlkNo=21 | effect/cast cue mode=0x01 WLK id 21; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 42 | actor-frame | 0x004d7628 | frame=38, gate=16 | set sprite=0x11, frame=38, gate=16, mode=0 | | 58 | result-sound | 0x004d7630 | wlkNo=7, normalWlkNo=7, altWlkNo=7 | WLK id 07 (normal id 07, alt id 07, mode=1) | | 58 | wait | 0x004d7634 | | actor flag barrier mode=0, mask=0x00000002 | | 58 | actor-flag | 0x004d76f8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 58 | actor-flag | 0x004d7700 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 58 | wait | 0x004d7708 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 58 | actor-frame | 0x004d770c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 60 | movement | 0x004d7714 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 노익장 대폭발
0x39 | 94 | 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 40, 52, 52, 52, 52, 52, 52, 52, 0 | WLK id 23, WLK id 23, WLK id 23, WLK id 06, WLK id 07, WLK id 07, WLK id 07, WLK id 07, WLK id 07, WLK id 29 | WLK id 00 | #11, #40, #41, #123, #57, #38 | | tick | sound VA | WLK | flags | class |
|---|
| 92 | 0x004d76f4 | WLK id 00 / alt WLK id 00 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004d7544 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-write | 0x004d754c | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004d7554 | frame=40, gate=6 | set sprite=0x11, frame=40, gate=6, mode=0 | | 6 | actor-frame | 0x004d755c | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 9 | actor-frame | 0x004d7564 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | effect-sound | 0x004d756c | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 12 | actor-frame | 0x004d7570 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 15 | actor-frame | 0x004d7578 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 18 | effect-sound | 0x004d7580 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004d7584 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 21 | actor-frame | 0x004d758c | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 24 | effect-sound | 0x004d7594 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | actor-frame | 0x004d7598 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 27 | actor-frame | 0x004d75a0 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 30 | actor-frame | 0x004d75a8 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 32 | actor-flag | 0x004d75b0 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 32 | actor-write | 0x004d75b8 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 32 | actor-write | 0x004d75c0 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 32 | movement | 0x004d7644 | selector=5, divisor=0 | direct placement selector=5: screen-size/display-size based fixed placement. | | 32 | actor-frame | 0x004d7648 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 34 | helper-call | 0x004d7650 | helperId=11 | helper-call id=11; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 34 | actor-frame | 0x004d7654 | frame=40, gate=12 | set sprite=0x11, frame=40, gate=12, mode=0 | | 46 | effect-sound | 0x004d765c | wlkNo=6 | effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 46 | helper-call | 0x004d7660 | helperId=40 | helper-call id=40; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 46 | helper-call | 0x004d7664 | helperId=41 | helper-call id=41; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 46 | helper-call | 0x004d7668 | helperId=123 | helper-call id=123; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 46 | actor-write | 0x004d766c | destHex=0x1c, immFixed=8.0 | add display/actor field +0x1c, imm=0x00080000 (8px) | | 46 | actor-write | 0x004d7674 | destHex=0x20, immFixed=8.0 | add display/actor field +0x20, imm=0x00080000 (8px) | | 46 | effect-sound | 0x004d767c | wlkNo=7 | effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 46 | actor-frame | 0x004d7680 | frame=52, gate=8 | set sprite=0x11, frame=52, gate=8, mode=0 | | 54 | effect-sound | 0x004d7688 | wlkNo=7 | effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 54 | actor-frame | 0x004d768c | frame=52, gate=8 | set sprite=0x11, frame=52, gate=8, mode=0 | | 62 | effect-sound | 0x004d7694 | wlkNo=7 | effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 62 | actor-frame | 0x004d7698 | frame=52, gate=8 | set sprite=0x11, frame=52, gate=8, mode=0 | | 70 | effect-sound | 0x004d76a0 | wlkNo=7 | effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 70 | actor-frame | 0x004d76a4 | frame=52, gate=8 | set sprite=0x11, frame=52, gate=8, mode=0 | | 78 | effect-sound | 0x004d76ac | wlkNo=7 | effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 78 | actor-frame | 0x004d76b0 | frame=52, gate=8 | set sprite=0x11, frame=52, gate=8, mode=0 | | 86 | effect-sound | 0x004d76b8 | wlkNo=29 | effect/cast cue mode=0x01 WLK id 29; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 86 | actor-write | 0x004d76bc | destHex=0x1c, immFixed=8.0 | add display/actor field +0x1c, imm=0x00080000 (8px) | | 86 | actor-write | 0x004d76c4 | destHex=0x20, immFixed=8.0 | add display/actor field +0x20, imm=0x00080000 (8px) | | 86 | helper-call | 0x004d76cc | helperId=57 | helper-call id=57; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 86 | actor-write | 0x004d76d0 | destHex=0x1c, immFixed=8.0 | sub display/actor field +0x1c, imm=0x00080000 (8px) | | 86 | actor-write | 0x004d76d8 | destHex=0x20, immFixed=8.0 | sub display/actor field +0x20, imm=0x00080000 (8px) | | 86 | actor-frame | 0x004d76e0 | frame=52, gate=4 | set sprite=0x11, frame=52, gate=4, mode=0 | | 90 | helper-call | 0x004d76e8 | helperId=38 | helper-call id=38; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 90 | actor-frame | 0x004d76ec | frame=52, gate=2 | set sprite=0x11, frame=52, gate=2, mode=0 | | 92 | result-sound | 0x004d76f4 | wlkNo=0, normalWlkNo=0, altWlkNo=0 | WLK id 00 (normal id 00, alt id 00, mode=2) | | 92 | actor-flag | 0x004d76f8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 92 | actor-flag | 0x004d7700 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 92 | wait | 0x004d7708 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 92 | actor-frame | 0x004d770c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 94 | movement | 0x004d7714 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 아타호 | 도주
0x3a | 8 | 0 | - | - | - | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d7724 | frame=0, gate=8 | set sprite=0x11, frame=0, gate=8, mode=0 | | 8 | actor-flag | 0x004d772c | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 |
|
| 아타호 | 방어
0x3b | 10 | 0, 2 | WLK id 11 | - | - | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d7740 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 2 | effect-sound | 0x004d7748 | wlkNo=11 | effect/cast cue mode=0x01 WLK id 11; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 2 | actor-frame | 0x004d774c | frame=2, gate=8 | set sprite=0x11, frame=2, gate=8, mode=0 | | 10 | actor-flag | 0x004d7754 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 |
|
| 아타호 | 기합일발
0x3c | 3 | 0, 52 | WLK id 22 | - | #32 | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004d7768 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 | | 2 | effect-sound | 0x004d7770 | wlkNo=22 | effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 2 | helper-call | 0x004d7774 | helperId=32 | helper-call id=32; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 2 | actor-frame | 0x004d7778 | frame=52, gate=1 | set sprite=0x11, frame=52, gate=1, mode=0 | | 3 | wait | 0x004d7780 | | actor flag barrier mode=0, mask=0x00000002 | | 3 | actor-flag | 0x004d7788 | maskHex=0x00000001 | actor flag mode=0, mask=0x00000001 |
|
| 아타호 | 천조족
0x3d | 36 | 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0 | WLK id 23, WLK id 23, WLK id 23 | - | #34 | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004d779c | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-write | 0x004d77a8 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004d77b4 | frame=40, gate=6 | set sprite=0x11, frame=40, gate=6, mode=0 | | 6 | actor-frame | 0x004d77bc | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 9 | actor-frame | 0x004d77c4 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | effect-sound | 0x004d77cc | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 12 | actor-frame | 0x004d77d0 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 15 | actor-frame | 0x004d77d8 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 18 | effect-sound | 0x004d77e0 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004d77e4 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 21 | actor-frame | 0x004d77ec | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 24 | effect-sound | 0x004d77f4 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | actor-frame | 0x004d77f8 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 27 | actor-frame | 0x004d7800 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 30 | actor-frame | 0x004d7808 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 32 | actor-flag | 0x004d7810 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 32 | actor-frame | 0x004d7818 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 34 | helper-call | 0x004d7820 | helperId=34 | helper-call id=34; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 34 | wait | 0x004d7824 | | actor flag barrier mode=0, mask=0x00000002 | | 34 | actor-flag | 0x004d782c | maskHex=0x00000001 | actor flag mode=0, mask=0x00000001 | | 34 | actor-write | 0x004d7834 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 34 | actor-write | 0x004d7840 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 34 | actor-frame | 0x004d784c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 천조족
0x3e | 36 | 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0 | WLK id 23, WLK id 23, WLK id 23 | - | #34 | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004d779c | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-write | 0x004d77a8 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004d77b4 | frame=40, gate=6 | set sprite=0x11, frame=40, gate=6, mode=0 | | 6 | actor-frame | 0x004d77bc | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 9 | actor-frame | 0x004d77c4 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | effect-sound | 0x004d77cc | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 12 | actor-frame | 0x004d77d0 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 15 | actor-frame | 0x004d77d8 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 18 | effect-sound | 0x004d77e0 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004d77e4 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 21 | actor-frame | 0x004d77ec | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 24 | effect-sound | 0x004d77f4 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | actor-frame | 0x004d77f8 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 27 | actor-frame | 0x004d7800 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 30 | actor-frame | 0x004d7808 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 32 | actor-flag | 0x004d7810 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 32 | actor-frame | 0x004d7818 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 34 | helper-call | 0x004d7820 | helperId=34 | helper-call id=34; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 34 | wait | 0x004d7824 | | actor flag barrier mode=0, mask=0x00000002 | | 34 | actor-flag | 0x004d782c | maskHex=0x00000001 | actor flag mode=0, mask=0x00000001 | | 34 | actor-write | 0x004d7834 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 34 | actor-write | 0x004d7840 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 34 | actor-frame | 0x004d784c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 주 백약지장
0x3f | 36 | 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0 | WLK id 23, WLK id 23, WLK id 23 | - | #34 | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004d7860 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-write | 0x004d786c | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004d7878 | frame=40, gate=6 | set sprite=0x11, frame=40, gate=6, mode=0 | | 6 | actor-frame | 0x004d7880 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 9 | actor-frame | 0x004d7888 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | effect-sound | 0x004d7890 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 12 | actor-frame | 0x004d7894 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 15 | actor-frame | 0x004d789c | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 18 | effect-sound | 0x004d78a4 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004d78a8 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 21 | actor-frame | 0x004d78b0 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 24 | effect-sound | 0x004d78b8 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | actor-frame | 0x004d78bc | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 27 | actor-frame | 0x004d78c4 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 30 | actor-frame | 0x004d78cc | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 32 | actor-flag | 0x004d78d4 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 32 | actor-frame | 0x004d78dc | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 34 | helper-call | 0x004d78e4 | helperId=34 | helper-call id=34; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 34 | wait | 0x004d78e8 | | actor flag barrier mode=0, mask=0x00000002 | | 34 | actor-flag | 0x004d78f0 | maskHex=0x00000001 | actor flag mode=0, mask=0x00000001 | | 34 | actor-write | 0x004d78f8 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 34 | actor-write | 0x004d7904 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 34 | actor-frame | 0x004d7910 | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 천조족
0x40 | 36 | 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0 | WLK id 23, WLK id 23, WLK id 23 | - | #34 | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004d779c | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-write | 0x004d77a8 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004d77b4 | frame=40, gate=6 | set sprite=0x11, frame=40, gate=6, mode=0 | | 6 | actor-frame | 0x004d77bc | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 9 | actor-frame | 0x004d77c4 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | effect-sound | 0x004d77cc | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 12 | actor-frame | 0x004d77d0 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 15 | actor-frame | 0x004d77d8 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 18 | effect-sound | 0x004d77e0 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004d77e4 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 21 | actor-frame | 0x004d77ec | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 24 | effect-sound | 0x004d77f4 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | actor-frame | 0x004d77f8 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 27 | actor-frame | 0x004d7800 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 30 | actor-frame | 0x004d7808 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 32 | actor-flag | 0x004d7810 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 32 | actor-frame | 0x004d7818 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 34 | helper-call | 0x004d7820 | helperId=34 | helper-call id=34; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 34 | wait | 0x004d7824 | | actor flag barrier mode=0, mask=0x00000002 | | 34 | actor-flag | 0x004d782c | maskHex=0x00000001 | actor flag mode=0, mask=0x00000001 | | 34 | actor-write | 0x004d7834 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 34 | actor-write | 0x004d7840 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 34 | actor-frame | 0x004d784c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 아타호 | 천조족
0x41 | 36 | 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0 | WLK id 23, WLK id 23, WLK id 23 | - | #34 | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004d779c | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-write | 0x004d77a8 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004d77b4 | frame=40, gate=6 | set sprite=0x11, frame=40, gate=6, mode=0 | | 6 | actor-frame | 0x004d77bc | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 9 | actor-frame | 0x004d77c4 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 12 | effect-sound | 0x004d77cc | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 12 | actor-frame | 0x004d77d0 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 15 | actor-frame | 0x004d77d8 | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 18 | effect-sound | 0x004d77e0 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004d77e4 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 21 | actor-frame | 0x004d77ec | frame=42, gate=3 | set sprite=0x11, frame=42, gate=3, mode=0 | | 24 | effect-sound | 0x004d77f4 | wlkNo=23 | effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | actor-frame | 0x004d77f8 | frame=43, gate=3 | set sprite=0x11, frame=43, gate=3, mode=0 | | 27 | actor-frame | 0x004d7800 | frame=41, gate=3 | set sprite=0x11, frame=41, gate=3, mode=0 | | 30 | actor-frame | 0x004d7808 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 32 | actor-flag | 0x004d7810 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 | | 32 | actor-frame | 0x004d7818 | frame=40, gate=2 | set sprite=0x11, frame=40, gate=2, mode=0 | | 34 | helper-call | 0x004d7820 | helperId=34 | helper-call id=34; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 34 | wait | 0x004d7824 | | actor flag barrier mode=0, mask=0x00000002 | | 34 | actor-flag | 0x004d782c | maskHex=0x00000001 | actor flag mode=0, mask=0x00000001 | | 34 | actor-write | 0x004d7834 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 34 | actor-write | 0x004d7840 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 34 | actor-frame | 0x004d784c | frame=0, gate=2 | set sprite=0x11, frame=0, gate=2, mode=0 |
|
| 린샹 | 손톱공격
0x01 | 16 | 20, 21, 22, 23, 23, 3 | - | WLK id 03 | - | | tick | sound VA | WLK | flags | class |
|---|
| 12 | 0x004db084 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004db064 | frame=20, gate=2 | set sprite=0x14, frame=20, gate=2, mode=0 | | 2 | actor-frame | 0x004db06c | frame=21, gate=6 | set sprite=0x14, frame=21, gate=6, mode=0 | | 8 | actor-frame | 0x004db074 | frame=22, gate=2 | set sprite=0x14, frame=22, gate=2, mode=0 | | 10 | actor-frame | 0x004db07c | frame=23, gate=2 | set sprite=0x14, frame=23, gate=2, mode=0 | | 12 | result-sound | 0x004db084 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 12 | actor-flag | 0x004db088 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x004db090 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x004db098 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-frame | 0x004db09c | frame=23, gate=2 | set sprite=0x14, frame=23, gate=2, mode=0 | | 14 | actor-frame | 0x004db0a4 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 하이킥
0x02 | 8 | 10, 11, 11, 3 | - | WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 4 | 0x004db0c8 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004db0b8 | frame=10, gate=2 | set sprite=0x14, frame=10, gate=2, mode=0 | | 2 | actor-frame | 0x004db0c0 | frame=11, gate=2 | set sprite=0x14, frame=11, gate=2, mode=0 | | 4 | result-sound | 0x004db0c8 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 4 | actor-flag | 0x004db0cc | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004db0d4 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004db0dc | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004db0e0 | frame=11, gate=2 | set sprite=0x14, frame=11, gate=2, mode=0 | | 6 | actor-frame | 0x004db0e8 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 미들킥
0x03 | 8 | 12, 13, 13, 3 | - | WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 4 | 0x004db10c | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004db0fc | frame=12, gate=2 | set sprite=0x14, frame=12, gate=2, mode=0 | | 2 | actor-frame | 0x004db104 | frame=13, gate=2 | set sprite=0x14, frame=13, gate=2, mode=0 | | 4 | result-sound | 0x004db10c | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 4 | actor-flag | 0x004db110 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004db118 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004db120 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004db124 | frame=13, gate=2 | set sprite=0x14, frame=13, gate=2, mode=0 | | 6 | actor-frame | 0x004db12c | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 로 킥
0x04 | 8 | 14, 15, 15, 3 | - | WLK id 04 | - | | tick | sound VA | WLK | flags | class |
|---|
| 0 | 0x004db148 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004db140 | destHex=0x20, immFixed=16.0 | add display/actor field +0x20, imm=0x00100000 (16px) | | 0 | result-sound | 0x004db148 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 0 | actor-frame | 0x004db14c | frame=14, gate=2 | set sprite=0x14, frame=14, gate=2, mode=0 | | 2 | actor-frame | 0x004db154 | frame=15, gate=2 | set sprite=0x14, frame=15, gate=2, mode=0 | | 4 | actor-flag | 0x004db15c | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 4 | actor-flag | 0x004db164 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 4 | wait | 0x004db16c | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 4 | actor-frame | 0x004db170 | frame=15, gate=2 | set sprite=0x14, frame=15, gate=2, mode=0 | | 6 | actor-write | 0x004db178 | destHex=0x20, immFixed=16.0 | sub display/actor field +0x20, imm=0x00100000 (16px) | | 6 | actor-frame | 0x004db180 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 도발
0x05 | 56 | 51, 52, 53, 51, 52, 53, 51, 52, 53, 54, 4, 5, 4 | - | - | - | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004daf28 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. | | 0 | actor-frame | 0x004daf2c | frame=51, gate=4 | set sprite=0x14, frame=51, gate=4, mode=0 | | 4 | actor-frame | 0x004daf34 | frame=52, gate=2 | set sprite=0x14, frame=52, gate=2, mode=0 | | 6 | actor-frame | 0x004daf3c | frame=53, gate=4 | set sprite=0x14, frame=53, gate=4, mode=0 | | 10 | actor-frame | 0x004daf44 | frame=51, gate=4 | set sprite=0x14, frame=51, gate=4, mode=0 | | 14 | actor-frame | 0x004daf4c | frame=52, gate=2 | set sprite=0x14, frame=52, gate=2, mode=0 | | 16 | actor-frame | 0x004daf54 | frame=53, gate=4 | set sprite=0x14, frame=53, gate=4, mode=0 | | 20 | actor-frame | 0x004daf5c | frame=51, gate=4 | set sprite=0x14, frame=51, gate=4, mode=0 | | 24 | actor-frame | 0x004daf64 | frame=52, gate=2 | set sprite=0x14, frame=52, gate=2, mode=0 | | 26 | actor-frame | 0x004daf6c | frame=53, gate=4 | set sprite=0x14, frame=53, gate=4, mode=0 | | 30 | actor-frame | 0x004daf74 | frame=54, gate=8 | set sprite=0x14, frame=54, gate=8, mode=0 | | 38 | actor-frame | 0x004daf7c | frame=4, gate=6 | set sprite=0x14, frame=4, gate=6, mode=0 | | 44 | actor-frame | 0x004daf84 | frame=5, gate=4 | set sprite=0x14, frame=5, gate=4, mode=0 | | 48 | actor-frame | 0x004daf8c | frame=4, gate=8 | set sprite=0x14, frame=4, gate=8, mode=0 | | 56 | actor-flag | 0x004daf94 | maskHex=0x00000010 | actor flag mode=0, mask=0x00000010 |
|
| 린샹 | 꼬챙이 꿰기
0x06 | 22 | 20, 21, 22, 23, 23, 3 | - | WLK id 04 | #110 | | tick | sound VA | WLK | flags | class |
|---|
| 18 | 0x004db1f0 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004db1cc | frame=20, gate=8 | set sprite=0x14, frame=20, gate=8, mode=0 | | 8 | actor-frame | 0x004db1d4 | frame=21, gate=6 | set sprite=0x14, frame=21, gate=6, mode=0 | | 14 | actor-frame | 0x004db1dc | frame=22, gate=2 | set sprite=0x14, frame=22, gate=2, mode=0 | | 16 | actor-frame | 0x004db1e4 | frame=23, gate=2 | set sprite=0x14, frame=23, gate=2, mode=0 | | 18 | helper-call | 0x004db1ec | helperId=110 | helper-call id=110; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 18 | result-sound | 0x004db1f0 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 18 | actor-flag | 0x004db1f4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 18 | actor-flag | 0x004db1fc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 18 | wait | 0x004db204 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 18 | actor-frame | 0x004db208 | frame=23, gate=2 | set sprite=0x14, frame=23, gate=2, mode=0 | | 20 | actor-frame | 0x004db210 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 꼬챙이 꿰기
0x07 | 22 | 20, 21, 22, 23, 23, 3 | - | WLK id 04 | #110 | | tick | sound VA | WLK | flags | class |
|---|
| 18 | 0x004db1f0 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004db1cc | frame=20, gate=8 | set sprite=0x14, frame=20, gate=8, mode=0 | | 8 | actor-frame | 0x004db1d4 | frame=21, gate=6 | set sprite=0x14, frame=21, gate=6, mode=0 | | 14 | actor-frame | 0x004db1dc | frame=22, gate=2 | set sprite=0x14, frame=22, gate=2, mode=0 | | 16 | actor-frame | 0x004db1e4 | frame=23, gate=2 | set sprite=0x14, frame=23, gate=2, mode=0 | | 18 | helper-call | 0x004db1ec | helperId=110 | helper-call id=110; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 18 | result-sound | 0x004db1f0 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 18 | actor-flag | 0x004db1f4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 18 | actor-flag | 0x004db1fc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 18 | wait | 0x004db204 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 18 | actor-frame | 0x004db208 | frame=23, gate=2 | set sprite=0x14, frame=23, gate=2, mode=0 | | 20 | actor-frame | 0x004db210 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 꼬챙이 꿰기
0x08 | 22 | 20, 21, 22, 23, 23, 3 | - | WLK id 04 | #110 | | tick | sound VA | WLK | flags | class |
|---|
| 18 | 0x004db1f0 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004db1cc | frame=20, gate=8 | set sprite=0x14, frame=20, gate=8, mode=0 | | 8 | actor-frame | 0x004db1d4 | frame=21, gate=6 | set sprite=0x14, frame=21, gate=6, mode=0 | | 14 | actor-frame | 0x004db1dc | frame=22, gate=2 | set sprite=0x14, frame=22, gate=2, mode=0 | | 16 | actor-frame | 0x004db1e4 | frame=23, gate=2 | set sprite=0x14, frame=23, gate=2, mode=0 | | 18 | helper-call | 0x004db1ec | helperId=110 | helper-call id=110; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 18 | result-sound | 0x004db1f0 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 18 | actor-flag | 0x004db1f4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 18 | actor-flag | 0x004db1fc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 18 | wait | 0x004db204 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 18 | actor-frame | 0x004db208 | frame=23, gate=2 | set sprite=0x14, frame=23, gate=2, mode=0 | | 20 | actor-frame | 0x004db210 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 빙조권
0x19 | 32 | 33, 34, 38, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 3 | WLK id 21 | WLK id 03, WLK id 03, WLK id 03, WLK id 03 | #95 | | tick | sound VA | WLK | flags | class |
|---|
| 21 | 0x004db8ac | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 22 | 0x004db8ac | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 23 | 0x004db8ac | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 24 | 0x004db8dc | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 25 | 0x004db904 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 26 | 0x004db92c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 27 | 0x004db92c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 28 | 0x004db92c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 29 | 0x004db92c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 30 | 0x004db92c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004db828 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-write | 0x004db82c | destHex=0x1c, immFixed=32.0 | sub display/actor field +0x1c, imm=0x00200000 (32px) | | 0 | actor-frame | 0x004db834 | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 2 | actor-frame | 0x004db83c | frame=34, gate=16 | set sprite=0x14, frame=34, gate=16, mode=0 | | 18 | actor-write | 0x004db844 | destHex=0x1c, immFixed=16.0 | add display/actor field +0x1c, imm=0x00100000 (16px) | | 18 | helper-call | 0x004db864 | helperId=95 | helper-call id=95; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 18 | effect-sound | 0x004db868 | wlkNo=21 | effect/cast cue mode=0x01 WLK id 21; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004db89c | frame=38, gate=2 | set sprite=0x14, frame=38, gate=2, mode=0 | | 20 | actor-frame | 0x004db8a4 | frame=39, gate=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 21 | result-sound | 0x004db8ac | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 21 | actor-flag | 0x004db8b0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 21 | actor-flag | 0x004db8b8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 21 | wait | 0x004db8c0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 21 | repeat-loop | 0x004db8c4 | repeatCount=3 | repeat-loop count=3, target=0x004db8a4; handler stores target in object +0x3c and counter in +0x60 | | 21 | actor-frame | 0x004db8a4 | frame=39, gate=1, repeatIteration=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 22 | result-sound | 0x004db8ac | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=1 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 22 | actor-flag | 0x004db8b0 | maskHex=0x0000000c, repeatIteration=1 | actor flag mode=2, mask=0x0000000c | | 22 | actor-flag | 0x004db8b8 | maskHex=0x00000008, repeatIteration=1 | actor flag mode=1, mask=0x00000008 | | 22 | wait | 0x004db8c0 | repeatIteration=1 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 22 | actor-frame | 0x004db8a4 | frame=39, gate=1, repeatIteration=2 | set sprite=0x14, frame=39, gate=1, mode=0 | | 23 | result-sound | 0x004db8ac | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=2 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 23 | actor-flag | 0x004db8b0 | maskHex=0x0000000c, repeatIteration=2 | actor flag mode=2, mask=0x0000000c | | 23 | actor-flag | 0x004db8b8 | maskHex=0x00000008, repeatIteration=2 | actor flag mode=1, mask=0x00000008 | | 23 | wait | 0x004db8c0 | repeatIteration=2 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 23 | actor-frame | 0x004db8d4 | frame=39, gate=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 24 | result-sound | 0x004db8dc | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 24 | actor-flag | 0x004db8e0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 24 | actor-flag | 0x004db8e8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 24 | wait | 0x004db8f0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 24 | actor-frame | 0x004db8fc | frame=39, gate=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 25 | result-sound | 0x004db904 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 25 | actor-flag | 0x004db908 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 25 | actor-flag | 0x004db910 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 25 | wait | 0x004db918 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 25 | actor-frame | 0x004db924 | frame=39, gate=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 26 | result-sound | 0x004db92c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 26 | actor-flag | 0x004db930 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 26 | actor-flag | 0x004db938 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 26 | wait | 0x004db940 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 26 | repeat-loop | 0x004db944 | repeatCount=5 | repeat-loop count=5, target=0x004db924; handler stores target in object +0x3c and counter in +0x60 | | 26 | actor-frame | 0x004db924 | frame=39, gate=1, repeatIteration=1 | set sprite=0x14, frame=39, gate=1, mode=0 | | 27 | result-sound | 0x004db92c | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=1 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 27 | actor-flag | 0x004db930 | maskHex=0x0000000c, repeatIteration=1 | actor flag mode=2, mask=0x0000000c | | 27 | actor-flag | 0x004db938 | maskHex=0x00000008, repeatIteration=1 | actor flag mode=1, mask=0x00000008 | | 27 | wait | 0x004db940 | repeatIteration=1 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 27 | actor-frame | 0x004db924 | frame=39, gate=1, repeatIteration=2 | set sprite=0x14, frame=39, gate=1, mode=0 | | 28 | result-sound | 0x004db92c | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=2 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 28 | actor-flag | 0x004db930 | maskHex=0x0000000c, repeatIteration=2 | actor flag mode=2, mask=0x0000000c | | 28 | actor-flag | 0x004db938 | maskHex=0x00000008, repeatIteration=2 | actor flag mode=1, mask=0x00000008 | | 28 | wait | 0x004db940 | repeatIteration=2 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 28 | actor-frame | 0x004db924 | frame=39, gate=1, repeatIteration=3 | set sprite=0x14, frame=39, gate=1, mode=0 | | 29 | result-sound | 0x004db92c | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=3 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 29 | actor-flag | 0x004db930 | maskHex=0x0000000c, repeatIteration=3 | actor flag mode=2, mask=0x0000000c | | 29 | actor-flag | 0x004db938 | maskHex=0x00000008, repeatIteration=3 | actor flag mode=1, mask=0x00000008 | | 29 | wait | 0x004db940 | repeatIteration=3 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 29 | actor-frame | 0x004db924 | frame=39, gate=1, repeatIteration=4 | set sprite=0x14, frame=39, gate=1, mode=0 | | 30 | result-sound | 0x004db92c | wlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=4 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 30 | actor-flag | 0x004db930 | maskHex=0x0000000c, repeatIteration=4 | actor flag mode=2, mask=0x0000000c | | 30 | actor-flag | 0x004db938 | maskHex=0x00000008, repeatIteration=4 | actor flag mode=1, mask=0x00000008 | | 30 | wait | 0x004db940 | repeatIteration=4 | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | ... +3 |
|
| 린샹 | 흑영권
0x1a | 44 | 6, 7, 8, 9, 9, 3 | WLK id 18 | WLK id 08 | #70, #77 | | tick | sound VA | WLK | flags | class |
|---|
| 28 | 0x004db9b0 | WLK id 08 / alt WLK id 08 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x004db96c | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004db974 | frame=6, gate=2 | set sprite=0x14, frame=6, gate=2, mode=0 | | 2 | actor-frame | 0x004db97c | frame=7, gate=16 | set sprite=0x14, frame=7, gate=16, mode=0 | | 18 | effect-sound | 0x004db984 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-write | 0x004db988 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 18 | actor-frame | 0x004db990 | frame=8, gate=2 | set sprite=0x14, frame=8, gate=2, mode=0 | | 20 | helper-call | 0x004db998 | helperId=70 | helper-call id=70; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 20 | actor-frame | 0x004db99c | frame=9, gate=8 | set sprite=0x14, frame=9, gate=8, mode=0 | | 28 | wait | 0x004db9a4 | | actor flag barrier mode=0, mask=0x00000002 | | 28 | helper-call | 0x004db9ac | helperId=77 | helper-call id=77; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 28 | result-sound | 0x004db9b0 | wlkNo=8, normalWlkNo=8, altWlkNo=8 | WLK id 08 (normal id 08, alt id 08, mode=1) | | 28 | actor-frame | 0x004db9b4 | frame=9, gate=14 | set sprite=0x14, frame=9, gate=14, mode=0 | | 42 | actor-flag | 0x004db9bc | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 42 | actor-flag | 0x004db9c4 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 42 | wait | 0x004db9cc | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 42 | actor-write | 0x004db9d0 | destHex=0x1c, immFixed=16.0 | sub display/actor field +0x1c, imm=0x00100000 (16px) | | 42 | actor-frame | 0x004db9d8 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 맹호열지조
0x1b | 56 | 29, 30, 31, 32, 32, 3 | - | WLK id 17 | #108 | | tick | sound VA | WLK | flags | class |
|---|
| 14 | 0x004dba2c | WLK id 17 / alt WLK id 17 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004db9ec | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-write | 0x004db9f0 | destHex=0x1c, immFixed=32.0 | sub display/actor field +0x1c, imm=0x00200000 (32px) | | 0 | actor-write | 0x004db9f8 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004dba00 | frame=29, gate=2 | set sprite=0x14, frame=29, gate=2, mode=0 | | 2 | actor-frame | 0x004dba08 | frame=30, gate=6 | set sprite=0x14, frame=30, gate=6, mode=0 | | 8 | actor-write | 0x004dba10 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 8 | actor-frame | 0x004dba18 | frame=31, gate=2 | set sprite=0x14, frame=31, gate=2, mode=0 | | 10 | actor-frame | 0x004dba20 | frame=32, gate=4 | set sprite=0x14, frame=32, gate=4, mode=0 | | 14 | helper-call | 0x004dba28 | helperId=108 | helper-call id=108; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 14 | result-sound | 0x004dba2c | wlkNo=17, normalWlkNo=17, altWlkNo=17 | WLK id 17 (normal id 17, alt id 17, mode=1) | | 14 | actor-frame | 0x004dba30 | frame=32, gate=40 | set sprite=0x14, frame=32, gate=40, mode=0 | | 54 | actor-flag | 0x004dba38 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 54 | actor-flag | 0x004dba40 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 54 | wait | 0x004dba48 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 54 | actor-frame | 0x004dba4c | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 | | 56 | movement | 0x004dba54 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 린샹 | 창룡파
0x2c | 130 | 6, 7, 8, 9, 16, 17, 18, 19, 6, 7, 8, 9, 16, 17, 18, 19, 10, 11, 12, 13, 14, 15, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3 | WLK id 18, WLK id 18, WLK id 18, WLK id 18, WLK id 18, WLK id 18, WLK id 18 | WLK id 09 | #75 | | tick | sound VA | WLK | flags | class |
|---|
| 114 | 0x004dc0bc | WLK id 09 / alt WLK id 09 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x004dbf40 | selector=5, divisor=0 | direct placement selector=5: screen-size/display-size based fixed placement. | | 0 | actor-write | 0x004dbf44 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x004dbf4c | frame=6, gate=2 | set sprite=0x14, frame=6, gate=2, mode=0 | | 2 | actor-frame | 0x004dbf54 | frame=7, gate=6 | set sprite=0x14, frame=7, gate=6, mode=0 | | 8 | actor-write | 0x004dbf5c | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 8 | effect-sound | 0x004dbf64 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 8 | actor-frame | 0x004dbf68 | frame=8, gate=2 | set sprite=0x14, frame=8, gate=2, mode=0 | | 10 | actor-frame | 0x004dbf70 | frame=9, gate=8 | set sprite=0x14, frame=9, gate=8, mode=0 | | 18 | actor-write | 0x004dbf78 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 18 | actor-frame | 0x004dbf80 | frame=16, gate=2 | set sprite=0x14, frame=16, gate=2, mode=0 | | 20 | actor-frame | 0x004dbf88 | frame=17, gate=6 | set sprite=0x14, frame=17, gate=6, mode=0 | | 26 | actor-write | 0x004dbf90 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 26 | effect-sound | 0x004dbf98 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 26 | actor-frame | 0x004dbf9c | frame=18, gate=2 | set sprite=0x14, frame=18, gate=2, mode=0 | | 28 | actor-frame | 0x004dbfa4 | frame=19, gate=8 | set sprite=0x14, frame=19, gate=8, mode=0 | | 36 | actor-write | 0x004dbfb4 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 36 | actor-frame | 0x004dbfbc | frame=6, gate=2 | set sprite=0x14, frame=6, gate=2, mode=0 | | 38 | actor-frame | 0x004dbfc4 | frame=7, gate=6 | set sprite=0x14, frame=7, gate=6, mode=0 | | 44 | actor-write | 0x004dbfcc | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 44 | effect-sound | 0x004dbfd4 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 44 | actor-frame | 0x004dbfd8 | frame=8, gate=2 | set sprite=0x14, frame=8, gate=2, mode=0 | | 46 | actor-frame | 0x004dbfe0 | frame=9, gate=8 | set sprite=0x14, frame=9, gate=8, mode=0 | | 54 | actor-write | 0x004dbfe8 | destHex=0x1c, immFixed=-32.0 | add display/actor field +0x1c, imm=0xffe00000 (-32px) | | 54 | actor-frame | 0x004dbff0 | frame=16, gate=2 | set sprite=0x14, frame=16, gate=2, mode=0 | | 56 | actor-frame | 0x004dbff8 | frame=17, gate=6 | set sprite=0x14, frame=17, gate=6, mode=0 | | 62 | actor-write | 0x004dc000 | destHex=0x1c, immFixed=32.0 | add display/actor field +0x1c, imm=0x00200000 (32px) | | 62 | effect-sound | 0x004dc008 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 62 | actor-frame | 0x004dc00c | frame=18, gate=2 | set sprite=0x14, frame=18, gate=2, mode=0 | | 64 | actor-frame | 0x004dc014 | frame=19, gate=8 | set sprite=0x14, frame=19, gate=8, mode=0 | | 72 | actor-frame | 0x004dc024 | frame=10, gate=2 | set sprite=0x14, frame=10, gate=2, mode=0 | | 74 | effect-sound | 0x004dc02c | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 74 | actor-frame | 0x004dc030 | frame=11, gate=8 | set sprite=0x14, frame=11, gate=8, mode=0 | | 82 | actor-frame | 0x004dc040 | frame=12, gate=2 | set sprite=0x14, frame=12, gate=2, mode=0 | | 84 | effect-sound | 0x004dc048 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 84 | actor-frame | 0x004dc04c | frame=13, gate=8 | set sprite=0x14, frame=13, gate=8, mode=0 | | 92 | actor-write | 0x004dc054 | destHex=0x20, immFixed=16.0 | add display/actor field +0x20, imm=0x00100000 (16px) | | 92 | actor-frame | 0x004dc05c | frame=14, gate=2 | set sprite=0x14, frame=14, gate=2, mode=0 | | 94 | effect-sound | 0x004dc064 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 94 | actor-frame | 0x004dc068 | frame=15, gate=8 | set sprite=0x14, frame=15, gate=8, mode=0 | | 102 | actor-write | 0x004dc070 | destHex=0x20, immFixed=16.0 | sub display/actor field +0x20, imm=0x00100000 (16px) | | 102 | actor-write | 0x004dc080 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 102 | actor-frame | 0x004dc088 | frame=33, gate=2 | set sprite=0x14, frame=33, gate=2, mode=0 | | 104 | actor-frame | 0x004dc090 | frame=34, gate=6 | set sprite=0x14, frame=34, gate=6, mode=0 | | 110 | actor-write | 0x004dc098 | destHex=0x20, immFixed=-40.0 | add display/actor field +0x20, imm=0xffd80000 (-40px) | | 110 | actor-frame | 0x004dc0a0 | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 112 | actor-write | 0x004dc0a8 | destHex=0x20, immFixed=8.0 | add display/actor field +0x20, imm=0x00080000 (8px) | | 112 | actor-frame | 0x004dc0b0 | frame=36, gate=2 | set sprite=0x14, frame=36, gate=2, mode=0 | | 114 | helper-call | 0x004dc0b8 | helperId=75 | helper-call id=75; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 114 | result-sound | 0x004dc0bc | wlkNo=9, normalWlkNo=9, altWlkNo=9 | WLK id 09 (normal id 09, alt id 09, mode=1) | | 114 | actor-flag | 0x004dc0c0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 114 | actor-flag | 0x004dc0c8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 114 | wait | 0x004dc0d0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 114 | actor-write | 0x004dc0d4 | destHex=0x20, immFixed=8.0 | add display/actor field +0x20, imm=0x00080000 (8px) | | 114 | actor-frame | 0x004dc0dc | frame=37, gate=2 | set sprite=0x14, frame=37, gate=2, mode=0 | | 116 | actor-write | 0x004dc0e4 | destHex=0x20, immFixed=-40.0 | add display/actor field +0x20, imm=0xffd80000 (-40px) | | 116 | actor-frame | 0x004dc0ec | frame=35, gate=2 | set sprite=0x14, frame=35, gate=2, mode=0 | | 118 | actor-write | 0x004dc0f4 | destHex=0x20, immFixed=-40.0 | sub display/actor field +0x20, imm=0xffd80000 (-40px) | | 118 | actor-frame | 0x004dc0fc | frame=34, gate=2 | set sprite=0x14, frame=34, gate=2, mode=0 | | 120 | actor-write | 0x004dc104 | destHex=0x20, immFixed=-8.0 | sub display/actor field +0x20, imm=0xfff80000 (-8px) | | 120 | actor-frame | 0x004dc10c | frame=42, gate=2 | set sprite=0x14, frame=42, gate=2, mode=0 | | ... +7 |
|
| 린샹 | 환영각
0x2d | 52 | 20, 21, 22, 23, 23, 3 | WLK id 18 | WLK id 08 | #70, #77 | | tick | sound VA | WLK | flags | class |
|---|
| 36 | 0x004dc2d8 | WLK id 08 / alt WLK id 08 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004dc2a4 | frame=20, gate=2 | set sprite=0x14, frame=20, gate=2, mode=0 | | 2 | actor-frame | 0x004dc2ac | frame=21, gate=16 | set sprite=0x14, frame=21, gate=16, mode=0 | | 18 | effect-sound | 0x004dc2b4 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 18 | actor-frame | 0x004dc2b8 | frame=22, gate=2 | set sprite=0x14, frame=22, gate=2, mode=0 | | 20 | helper-call | 0x004dc2c0 | helperId=70 | helper-call id=70; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 20 | actor-frame | 0x004dc2c4 | frame=23, gate=16 | set sprite=0x14, frame=23, gate=16, mode=0 | | 36 | wait | 0x004dc2cc | | actor flag barrier mode=0, mask=0x00000002 | | 36 | helper-call | 0x004dc2d4 | helperId=77 | helper-call id=77; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 36 | result-sound | 0x004dc2d8 | wlkNo=8, normalWlkNo=8, altWlkNo=8 | WLK id 08 (normal id 08, alt id 08, mode=1) | | 36 | actor-frame | 0x004dc2dc | frame=23, gate=14 | set sprite=0x14, frame=23, gate=14, mode=0 | | 50 | actor-flag | 0x004dc2e4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 50 | actor-flag | 0x004dc2ec | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 50 | wait | 0x004dc2f4 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 50 | actor-frame | 0x004dc2f8 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 맹호단공아
0x2e | 12 | 12, 13, 3 | - | WLK id 05 | - | | tick | sound VA | WLK | flags | class |
|---|
| 10 | 0x004dc320 | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004dc30c | frame=12, gate=2 | set sprite=0x14, frame=12, gate=2, mode=0 | | 2 | movement | 0x004dc314 | selector=3, divisor=8 | interpolated child motion mode=5, selector=3, stepDivisor=8: opposite target-side edge placement. | | 2 | actor-frame | 0x004dc318 | frame=13, gate=8 | set sprite=0x14, frame=13, gate=8, mode=0 | | 10 | result-sound | 0x004dc320 | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 10 | actor-flag | 0x004dc324 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 10 | actor-flag | 0x004dc32c | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 10 | wait | 0x004dc334 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 10 | movement | 0x004dc340 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. | | 10 | actor-frame | 0x004dc344 | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 도주
0x2f | 18 | 43, 44, 45, 46, 22, 23, 23, 3 | WLK id 31 | WLK id 05 | #65, #17 | | tick | sound VA | WLK | flags | class |
|---|
| 16 | 0x004dc3b4 | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004dc358 | frame=43, gate=4 | set sprite=0x14, frame=43, gate=4, mode=0 | | 4 | actor-frame | 0x004dc360 | frame=44, gate=2 | set sprite=0x14, frame=44, gate=2, mode=0 | | 6 | actor-write | 0x004dc368 | destHex=0x1c, immFixed=-8.0 | add display/actor field +0x1c, imm=0xfff80000 (-8px) | | 6 | actor-frame | 0x004dc370 | frame=45, gate=2 | set sprite=0x14, frame=45, gate=2, mode=0 | | 8 | actor-frame | 0x004dc378 | frame=46, gate=2 | set sprite=0x14, frame=46, gate=2, mode=0 | | 10 | actor-write | 0x004dc380 | destHex=0x1c, immFixed=-8.0 | sub display/actor field +0x1c, imm=0xfff80000 (-8px) | | 10 | actor-frame | 0x004dc388 | frame=22, gate=2 | set sprite=0x14, frame=22, gate=2, mode=0 | | 12 | effect-sound | 0x004dc390 | wlkNo=31 | effect/cast cue mode=0x01 WLK id 31; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 12 | helper-call | 0x004dc394 | helperId=65 | helper-call id=65; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 12 | actor-frame | 0x004dc398 | frame=23, gate=2 | set sprite=0x14, frame=23, gate=2, mode=0 | | 14 | wait | 0x004dc3a0 | | actor flag barrier mode=0, mask=0x00000002 | | 14 | helper-call | 0x004dc3a8 | helperId=17 | helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 14 | actor-frame | 0x004dc3ac | frame=23, gate=2 | set sprite=0x14, frame=23, gate=2, mode=0 | | 16 | result-sound | 0x004dc3b4 | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 16 | actor-flag | 0x004dc3b8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 16 | actor-flag | 0x004dc3c0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 16 | wait | 0x004dc3c8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 16 | actor-frame | 0x004dc3cc | frame=3, gate=2 | set sprite=0x14, frame=3, gate=2, mode=0 |
|
| 린샹 | 방어
0x30 | 8 | 3 | - | - | - | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x004dc3e0 | frame=3, gate=8 | set sprite=0x14, frame=3, gate=8, mode=0 | | 8 | actor-flag | 0x004dc3e8 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 |
|
| 스마슈 | 베기
0x01 | 8 | 20, 21, 22, 2 | - | WLK id 03 | #13, #43 | | tick | sound VA | WLK | flags | class |
|---|
| 6 | 0x005247c0 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x00524790 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x00524798 | frame=20, gate=2 | set sprite=0x17, frame=20, gate=2, mode=0 | | 2 | actor-write | 0x005247a0 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 2 | actor-frame | 0x005247a8 | frame=21, gate=2 | set sprite=0x17, frame=21, gate=2, mode=0 | | 4 | helper-call | 0x005247b0 | helperId=13 | helper-call id=13; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 4 | actor-frame | 0x005247b4 | frame=22, gate=2 | set sprite=0x17, frame=22, gate=2, mode=0 | | 6 | helper-call | 0x005247bc | helperId=43 | helper-call id=43; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 6 | result-sound | 0x005247c0 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 6 | actor-flag | 0x005247c4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 6 | actor-flag | 0x005247cc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 6 | wait | 0x005247d4 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 6 | actor-frame | 0x005247d8 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 마구베기
0x02 | 8 | 20, 21, 22, 2 | - | WLK id 03 | #13, #43 | | tick | sound VA | WLK | flags | class |
|---|
| 6 | 0x005247c0 | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x00524790 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x00524798 | frame=20, gate=2 | set sprite=0x17, frame=20, gate=2, mode=0 | | 2 | actor-write | 0x005247a0 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 2 | actor-frame | 0x005247a8 | frame=21, gate=2 | set sprite=0x17, frame=21, gate=2, mode=0 | | 4 | helper-call | 0x005247b0 | helperId=13 | helper-call id=13; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 4 | actor-frame | 0x005247b4 | frame=22, gate=2 | set sprite=0x17, frame=22, gate=2, mode=0 | | 6 | helper-call | 0x005247bc | helperId=43 | helper-call id=43; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 6 | result-sound | 0x005247c0 | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 6 | actor-flag | 0x005247c4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 6 | actor-flag | 0x005247cc | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 6 | wait | 0x005247d4 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 6 | actor-frame | 0x005247d8 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 마구베기
0x03 | 18 | 23, 24, 25, 22, 22, 2 | - | WLK id 04 | #13, #45 | | tick | sound VA | WLK | flags | class |
|---|
| 12 | 0x00524824 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x005247ec | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x005247f4 | frame=23, gate=2 | set sprite=0x17, frame=23, gate=2, mode=0 | | 2 | actor-frame | 0x005247fc | frame=24, gate=6 | set sprite=0x17, frame=24, gate=6, mode=0 | | 8 | actor-write | 0x00524804 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 8 | actor-frame | 0x0052480c | frame=25, gate=2 | set sprite=0x17, frame=25, gate=2, mode=0 | | 10 | helper-call | 0x00524814 | helperId=13 | helper-call id=13; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | actor-frame | 0x00524818 | frame=22, gate=2 | set sprite=0x17, frame=22, gate=2, mode=0 | | 12 | helper-call | 0x00524820 | helperId=45 | helper-call id=45; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 12 | result-sound | 0x00524824 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 12 | actor-flag | 0x00524828 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x00524830 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x00524838 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-frame | 0x0052483c | frame=22, gate=4 | set sprite=0x17, frame=22, gate=4, mode=0 | | 16 | actor-frame | 0x00524844 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 마구베기
0x04 | 18 | 23, 24, 25, 22, 22, 2 | - | WLK id 04 | #13, #45 | | tick | sound VA | WLK | flags | class |
|---|
| 12 | 0x00524824 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x005247ec | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x005247f4 | frame=23, gate=2 | set sprite=0x17, frame=23, gate=2, mode=0 | | 2 | actor-frame | 0x005247fc | frame=24, gate=6 | set sprite=0x17, frame=24, gate=6, mode=0 | | 8 | actor-write | 0x00524804 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 8 | actor-frame | 0x0052480c | frame=25, gate=2 | set sprite=0x17, frame=25, gate=2, mode=0 | | 10 | helper-call | 0x00524814 | helperId=13 | helper-call id=13; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | actor-frame | 0x00524818 | frame=22, gate=2 | set sprite=0x17, frame=22, gate=2, mode=0 | | 12 | helper-call | 0x00524820 | helperId=45 | helper-call id=45; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 12 | result-sound | 0x00524824 | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 12 | actor-flag | 0x00524828 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 12 | actor-flag | 0x00524830 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 12 | wait | 0x00524838 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 12 | actor-frame | 0x0052483c | frame=22, gate=4 | set sprite=0x17, frame=22, gate=4, mode=0 | | 16 | actor-frame | 0x00524844 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 정열의 붉은마검
0x11 | 88 | 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2 | WLK id 18, WLK id 18, WLK id 18, WLK id 18 | WLK id 04 | #17 | | tick | sound VA | WLK | flags | class |
|---|
| 82 | 0x00524b80 | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x00524a6c | selector=2, divisor=0 | direct placement selector=2: one target-side edge placement; side depends on actor kind. | | 0 | movement | 0x00524a80 | selector=3, divisor=0 | direct placement selector=3: opposite target-side edge placement. | | 0 | actor-write | 0x00524a84 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x00524aa0 | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 2 | actor-frame | 0x00524aa8 | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 4 | actor-frame | 0x00524ab0 | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 6 | actor-frame | 0x00524ab8 | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 8 | effect-sound | 0x00524ac0 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 8 | repeat-loop | 0x00524ac4 | repeatCount=2 | repeat-loop count=2, target=0x00524aa0; handler stores target in object +0x3c and counter in +0x60 | | 8 | actor-frame | 0x00524aa0 | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 10 | actor-frame | 0x00524aa8 | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 12 | actor-frame | 0x00524ab0 | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 14 | actor-frame | 0x00524ab8 | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 16 | effect-sound | 0x00524ac0 | wlkNo=18, repeatIteration=1 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 16 | actor-frame | 0x00524ad4 | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 18 | actor-frame | 0x00524adc | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 20 | actor-frame | 0x00524ae4 | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 22 | actor-frame | 0x00524aec | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 24 | effect-sound | 0x00524af4 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | repeat-loop | 0x00524af8 | repeatCount=2 | repeat-loop count=2, target=0x00524ad4; handler stores target in object +0x3c and counter in +0x60 | | 24 | actor-frame | 0x00524ad4 | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 26 | actor-frame | 0x00524adc | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 28 | actor-frame | 0x00524ae4 | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 30 | actor-frame | 0x00524aec | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 32 | effect-sound | 0x00524af4 | wlkNo=18, repeatIteration=1 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 32 | actor-frame | 0x00524b08 | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 34 | actor-frame | 0x00524b10 | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 36 | actor-frame | 0x00524b18 | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 38 | actor-frame | 0x00524b20 | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 40 | effect-sound | 0x00524b28 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 40 | repeat-loop | 0x00524b2c | repeatCount=2 | repeat-loop count=2, target=0x00524b08; handler stores target in object +0x3c and counter in +0x60 | | 40 | actor-frame | 0x00524b08 | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 42 | actor-frame | 0x00524b10 | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 44 | actor-frame | 0x00524b18 | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 46 | actor-frame | 0x00524b20 | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 48 | effect-sound | 0x00524b28 | wlkNo=18, repeatIteration=1 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 48 | actor-frame | 0x00524b3c | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 50 | actor-frame | 0x00524b44 | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 52 | actor-frame | 0x00524b4c | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 54 | actor-frame | 0x00524b54 | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 56 | effect-sound | 0x00524b5c | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 56 | repeat-loop | 0x00524b60 | repeatCount=4 | repeat-loop count=4, target=0x00524b3c; handler stores target in object +0x3c and counter in +0x60 | | 56 | actor-frame | 0x00524b3c | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 58 | actor-frame | 0x00524b44 | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 60 | actor-frame | 0x00524b4c | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 62 | actor-frame | 0x00524b54 | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 64 | effect-sound | 0x00524b5c | wlkNo=18, repeatIteration=1 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 64 | actor-frame | 0x00524b3c | frame=26, gate=2, repeatIteration=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 66 | actor-frame | 0x00524b44 | frame=27, gate=2, repeatIteration=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 68 | actor-frame | 0x00524b4c | frame=28, gate=2, repeatIteration=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 70 | actor-frame | 0x00524b54 | frame=29, gate=2, repeatIteration=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 72 | effect-sound | 0x00524b5c | wlkNo=18, repeatIteration=2 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 72 | actor-frame | 0x00524b3c | frame=26, gate=2, repeatIteration=3 | set sprite=0x17, frame=26, gate=2, mode=0 | | 74 | actor-frame | 0x00524b44 | frame=27, gate=2, repeatIteration=3 | set sprite=0x17, frame=27, gate=2, mode=0 | | 76 | actor-frame | 0x00524b4c | frame=28, gate=2, repeatIteration=3 | set sprite=0x17, frame=28, gate=2, mode=0 | | 78 | actor-frame | 0x00524b54 | frame=29, gate=2, repeatIteration=3 | set sprite=0x17, frame=29, gate=2, mode=0 | | 80 | effect-sound | 0x00524b5c | wlkNo=18, repeatIteration=3 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 80 | actor-write | 0x00524b6c | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 80 | actor-frame | 0x00524b74 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 82 | helper-call | 0x00524b7c | helperId=17 | helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | ... +6 |
|
| 스마슈 | 절사어면
0x12 | 19 | 23, 24, 25, 22, 2 | - | WLK id 07 | #78 | | tick | sound VA | WLK | flags | class |
|---|
| 8 | 0x00524c94 | WLK id 07 / alt WLK id 07 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x00524c70 | destHex=0x1c, immFixed=-8.0 | add display/actor field +0x1c, imm=0xfff80000 (-8px) | | 0 | actor-write | 0x00524c78 | destHex=0x20, immFixed=-16.0 | add display/actor field +0x20, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x00524c80 | frame=23, gate=2 | set sprite=0x17, frame=23, gate=2, mode=0 | | 2 | actor-frame | 0x00524c88 | frame=24, gate=6 | set sprite=0x17, frame=24, gate=6, mode=0 | | 8 | helper-call | 0x00524c90 | helperId=78 | helper-call id=78; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 8 | result-sound | 0x00524c94 | wlkNo=7, normalWlkNo=7, altWlkNo=7 | WLK id 07 (normal id 07, alt id 07, mode=1) | | 8 | actor-write | 0x00524c98 | destHex=0x1c, immFixed=-8.0 | sub display/actor field +0x1c, imm=0xfff80000 (-8px) | | 8 | actor-write | 0x00524ca0 | destHex=0x20, immFixed=-16.0 | sub display/actor field +0x20, imm=0xfff00000 (-16px) | | 8 | actor-frame | 0x00524ca8 | frame=25, gate=2 | set sprite=0x17, frame=25, gate=2, mode=0 | | 10 | actor-frame | 0x00524cb0 | frame=22, gate=7 | set sprite=0x17, frame=22, gate=7, mode=0 | | 17 | actor-flag | 0x00524cb8 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 17 | actor-flag | 0x00524cc0 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 17 | wait | 0x00524cc8 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 17 | actor-frame | 0x00524ccc | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 19 | movement | 0x00524cd4 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 스마슈 | 난도질
0x13 | 50 | 7, 8, 9, 9, 9, 12, 13, 13, 18, 18, 2 | - | WLK id 20, WLK id 20, WLK id 20, WLK id 03 | #12, #12, #13, #43 | | tick | sound VA | WLK | flags | class |
|---|
| 16 | 0x00524d08 | WLK id 20 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 18 | 0x00524d2c | WLK id 20 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 23 | 0x00524d6c | WLK id 20 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 42 | 0x00524d9c | WLK id 03 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x00524ce4 | selector=4, divisor=0 | direct placement selector=4: side-fixed screen X with target-relative Y. | | 0 | actor-frame | 0x00524ce8 | frame=7, gate=4 | set sprite=0x17, frame=7, gate=4, mode=0 | | 4 | actor-frame | 0x00524cf0 | frame=8, gate=6 | set sprite=0x17, frame=8, gate=6, mode=0 | | 10 | movement | 0x00524cf8 | selector=2, divisor=12 | interpolated child motion mode=3, selector=2, stepDivisor=12: one target-side edge placement; side depends on actor kind. | | 10 | actor-frame | 0x00524cfc | frame=9, gate=6 | set sprite=0x17, frame=9, gate=6, mode=0 | | 16 | helper-call | 0x00524d04 | helperId=12 | helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 16 | result-sound | 0x00524d08 | wlkNo=20, normalWlkNo=20, altWlkNo=14 | WLK id 20 (normal id 20, alt id 14, mode=0) | | 16 | actor-flag | 0x00524d0c | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 16 | actor-flag | 0x00524d14 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 16 | wait | 0x00524d1c | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 16 | actor-frame | 0x00524d20 | frame=9, gate=2 | set sprite=0x17, frame=9, gate=2, mode=0 | | 18 | helper-call | 0x00524d28 | helperId=12 | helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 18 | result-sound | 0x00524d2c | wlkNo=20, normalWlkNo=20, altWlkNo=14 | WLK id 20 (normal id 20, alt id 14, mode=0) | | 18 | actor-flag | 0x00524d30 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 18 | actor-flag | 0x00524d38 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 18 | wait | 0x00524d40 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 18 | actor-frame | 0x00524d44 | frame=9, gate=2 | set sprite=0x17, frame=9, gate=2, mode=0 | | 20 | actor-write | 0x00524d4c | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 20 | actor-frame | 0x00524d54 | frame=12, gate=2 | set sprite=0x17, frame=12, gate=2, mode=0 | | 22 | helper-call | 0x00524d5c | helperId=13 | helper-call id=13; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 22 | actor-frame | 0x00524d60 | frame=13, gate=1 | set sprite=0x17, frame=13, gate=1, mode=0 | | 23 | helper-call | 0x00524d68 | helperId=43 | helper-call id=43; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 23 | result-sound | 0x00524d6c | wlkNo=20, normalWlkNo=20, altWlkNo=14 | WLK id 20 (normal id 20, alt id 14, mode=0) | | 23 | actor-flag | 0x00524d70 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 23 | actor-flag | 0x00524d78 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 23 | wait | 0x00524d80 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 23 | actor-frame | 0x00524d84 | frame=13, gate=15 | set sprite=0x17, frame=13, gate=15, mode=0 | | 38 | actor-write | 0x00524d8c | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 38 | actor-frame | 0x00524d94 | frame=18, gate=4 | set sprite=0x17, frame=18, gate=4, mode=0 | | 42 | result-sound | 0x00524d9c | wlkNo=3, normalWlkNo=3, altWlkNo=14 | WLK id 03 (normal id 03, alt id 14, mode=0) | | 42 | actor-flag | 0x00524da0 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 42 | actor-flag | 0x00524da8 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 42 | wait | 0x00524db0 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 42 | actor-frame | 0x00524db4 | frame=18, gate=6 | set sprite=0x17, frame=18, gate=6, mode=0 | | 48 | movement | 0x00524dbc | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. | | 48 | actor-frame | 0x00524dc0 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 열시섬
0x20 | 46 | 21, 22, 16, 17, 21, 21, 22, 16, 17, 17, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2 | WLK id 17 | WLK id 04 | #83, #17 | | tick | sound VA | WLK | flags | class |
|---|
| 44 | 0x005255fc | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | helper-call | 0x00525540 | helperId=83 | helper-call id=83; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 0 | effect-sound | 0x00525544 | wlkNo=17 | effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x00525550 | frame=21, gate=2 | set sprite=0x17, frame=21, gate=2, mode=0 | | 2 | actor-frame | 0x00525558 | frame=22, gate=4 | set sprite=0x17, frame=22, gate=4, mode=0 | | 6 | actor-frame | 0x00525568 | frame=16, gate=2 | set sprite=0x17, frame=16, gate=2, mode=0 | | 8 | actor-frame | 0x00525570 | frame=17, gate=4 | set sprite=0x17, frame=17, gate=4, mode=0 | | 12 | actor-frame | 0x00525578 | frame=21, gate=1 | set sprite=0x17, frame=21, gate=1, mode=0 | | 13 | actor-frame | 0x00525588 | frame=21, gate=1 | set sprite=0x17, frame=21, gate=1, mode=0 | | 14 | actor-frame | 0x00525590 | frame=22, gate=4 | set sprite=0x17, frame=22, gate=4, mode=0 | | 18 | actor-frame | 0x00525598 | frame=16, gate=2 | set sprite=0x17, frame=16, gate=2, mode=0 | | 20 | actor-frame | 0x005255a0 | frame=17, gate=4 | set sprite=0x17, frame=17, gate=4, mode=0 | | 24 | actor-frame | 0x005255a8 | frame=17, gate=2 | set sprite=0x17, frame=17, gate=2, mode=0 | | 26 | wait | 0x005255b0 | | actor flag barrier mode=0, mask=0x00000002 | | 26 | actor-write | 0x005255b8 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 26 | actor-frame | 0x005255c0 | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 28 | actor-frame | 0x005255c8 | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 30 | actor-frame | 0x005255d0 | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 32 | actor-frame | 0x005255d8 | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 34 | repeat-loop | 0x005255e0 | repeatCount=2 | repeat-loop count=2, target=0x005255c0; handler stores target in object +0x3c and counter in +0x60 | | 34 | actor-frame | 0x005255c0 | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 36 | actor-frame | 0x005255c8 | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 38 | actor-frame | 0x005255d0 | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 40 | actor-frame | 0x005255d8 | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 42 | actor-write | 0x005255e8 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 42 | actor-frame | 0x005255f0 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 44 | helper-call | 0x005255f8 | helperId=17 | helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 44 | result-sound | 0x005255fc | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 44 | actor-flag | 0x00525600 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 44 | actor-flag | 0x00525608 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 44 | wait | 0x00525610 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 44 | actor-frame | 0x00525714 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 냉도투무
0x21 | 17 | 10, 11, 12, 13, 2 | WLK id 18 | WLK id 04 | #78 | | tick | sound VA | WLK | flags | class |
|---|
| 15 | 0x0052575c | WLK id 04 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x00525728 | selector=5, divisor=0 | direct placement selector=5: screen-size/display-size based fixed placement. | | 0 | actor-frame | 0x0052572c | frame=10, gate=2 | set sprite=0x17, frame=10, gate=2, mode=0 | | 2 | actor-frame | 0x00525734 | frame=11, gate=4 | set sprite=0x17, frame=11, gate=4, mode=0 | | 6 | helper-call | 0x0052573c | helperId=78 | helper-call id=78; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 6 | actor-write | 0x00525740 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 6 | actor-frame | 0x00525748 | frame=12, gate=2 | set sprite=0x17, frame=12, gate=2, mode=0 | | 8 | effect-sound | 0x00525750 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 8 | actor-frame | 0x00525754 | frame=13, gate=7 | set sprite=0x17, frame=13, gate=7, mode=0 | | 15 | result-sound | 0x0052575c | wlkNo=4, normalWlkNo=4, altWlkNo=14 | WLK id 04 (normal id 04, alt id 14, mode=0) | | 15 | actor-flag | 0x00525760 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 15 | actor-flag | 0x00525768 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 15 | wait | 0x00525770 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 15 | actor-write | 0x00525774 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 15 | actor-frame | 0x0052577c | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 | | 17 | movement | 0x00525784 | selector=0, divisor=0 | direct placement selector=0: current battle actor base position; used as return/reset placement. |
|
| 스마슈 | 투신의 춤
0x22 | 32 | 12, 13, 16, 17, 12, 13, 13, 2 | WLK id 18 | WLK id 08 | #70, #77 | | tick | sound VA | WLK | flags | class |
|---|
| 16 | 0x005257f0 | WLK id 08 / alt WLK id 08 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-write | 0x00525794 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x0052579c | frame=12, gate=2 | set sprite=0x17, frame=12, gate=2, mode=0 | | 2 | actor-frame | 0x005257a4 | frame=13, gate=2 | set sprite=0x17, frame=13, gate=2, mode=0 | | 4 | actor-write | 0x005257ac | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 4 | actor-frame | 0x005257b4 | frame=16, gate=2 | set sprite=0x17, frame=16, gate=2, mode=0 | | 6 | actor-frame | 0x005257bc | frame=17, gate=2 | set sprite=0x17, frame=17, gate=2, mode=0 | | 8 | actor-write | 0x005257c4 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 8 | actor-frame | 0x005257cc | frame=12, gate=2 | set sprite=0x17, frame=12, gate=2, mode=0 | | 10 | helper-call | 0x005257d4 | helperId=70 | helper-call id=70; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 10 | effect-sound | 0x005257d8 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 10 | actor-frame | 0x005257dc | frame=13, gate=6 | set sprite=0x17, frame=13, gate=6, mode=0 | | 16 | wait | 0x005257e4 | | actor flag barrier mode=0, mask=0x00000002 | | 16 | helper-call | 0x005257ec | helperId=77 | helper-call id=77; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 16 | result-sound | 0x005257f0 | wlkNo=8, normalWlkNo=8, altWlkNo=8 | WLK id 08 (normal id 08, alt id 08, mode=1) | | 16 | actor-frame | 0x005257f4 | frame=13, gate=14 | set sprite=0x17, frame=13, gate=14, mode=0 | | 30 | actor-flag | 0x005257fc | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 30 | actor-flag | 0x00525804 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 30 | wait | 0x0052580c | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 30 | actor-write | 0x00525810 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 30 | actor-frame | 0x00525818 | frame=2, gate=2 | set sprite=0x17, frame=2, gate=2, mode=0 |
|
| 스마슈 | 도주
0x23 | 98 | 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 32, 32, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 3, 3, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 30, 30, 2 | WLK id 18, WLK id 18, WLK id 18 | WLK id 05, WLK id 05, WLK id 05 | #17, #17, #17 | | tick | sound VA | WLK | flags | class |
|---|
| 26 | 0x00525878 | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 58 | 0x005258e0 | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window | | 90 | 0x00525948 | WLK id 05 / alt WLK id 14 | 2:0x0000000c, 1:0x00000008 | confirmed-result-hit-window |
| events| tick | kind | VA | detail | summary |
|---|
| 0 | movement | 0x0052582c | selector=5, divisor=0 | direct placement selector=5: screen-size/display-size based fixed placement. | | 0 | actor-write | 0x00525830 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 0 | actor-frame | 0x00525838 | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 2 | actor-frame | 0x00525840 | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 4 | actor-frame | 0x00525848 | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 6 | actor-frame | 0x00525850 | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 8 | effect-sound | 0x00525858 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 8 | repeat-loop | 0x0052585c | repeatCount=3 | repeat-loop count=3, target=0x00525838; handler stores target in object +0x3c and counter in +0x60 | | 8 | actor-frame | 0x00525838 | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 10 | actor-frame | 0x00525840 | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 12 | actor-frame | 0x00525848 | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 14 | actor-frame | 0x00525850 | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 16 | effect-sound | 0x00525858 | wlkNo=18, repeatIteration=1 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 16 | actor-frame | 0x00525838 | frame=26, gate=2, repeatIteration=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 18 | actor-frame | 0x00525840 | frame=27, gate=2, repeatIteration=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 20 | actor-frame | 0x00525848 | frame=28, gate=2, repeatIteration=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 22 | actor-frame | 0x00525850 | frame=29, gate=2, repeatIteration=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 24 | effect-sound | 0x00525858 | wlkNo=18, repeatIteration=2 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 24 | actor-write | 0x00525864 | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 24 | actor-frame | 0x0052586c | frame=32, gate=2 | set sprite=0x17, frame=32, gate=2, mode=0 | | 26 | helper-call | 0x00525874 | helperId=17 | helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 26 | result-sound | 0x00525878 | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 26 | actor-flag | 0x0052587c | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 26 | actor-flag | 0x00525884 | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 26 | wait | 0x0052588c | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 26 | actor-frame | 0x00525890 | frame=32, gate=6 | set sprite=0x17, frame=32, gate=6, mode=0 | | 32 | actor-write | 0x00525898 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 32 | actor-frame | 0x005258a0 | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 34 | actor-frame | 0x005258a8 | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 36 | actor-frame | 0x005258b0 | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 38 | actor-frame | 0x005258b8 | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 40 | effect-sound | 0x005258c0 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 40 | repeat-loop | 0x005258c4 | repeatCount=3 | repeat-loop count=3, target=0x005258a0; handler stores target in object +0x3c and counter in +0x60 | | 40 | actor-frame | 0x005258a0 | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 42 | actor-frame | 0x005258a8 | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | 44 | actor-frame | 0x005258b0 | frame=28, gate=2, repeatIteration=1 | set sprite=0x17, frame=28, gate=2, mode=0 | | 46 | actor-frame | 0x005258b8 | frame=29, gate=2, repeatIteration=1 | set sprite=0x17, frame=29, gate=2, mode=0 | | 48 | effect-sound | 0x005258c0 | wlkNo=18, repeatIteration=1 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 48 | actor-frame | 0x005258a0 | frame=26, gate=2, repeatIteration=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 50 | actor-frame | 0x005258a8 | frame=27, gate=2, repeatIteration=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 52 | actor-frame | 0x005258b0 | frame=28, gate=2, repeatIteration=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 54 | actor-frame | 0x005258b8 | frame=29, gate=2, repeatIteration=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 56 | effect-sound | 0x005258c0 | wlkNo=18, repeatIteration=2 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 56 | actor-write | 0x005258cc | destHex=0x1c, immFixed=-16.0 | sub display/actor field +0x1c, imm=0xfff00000 (-16px) | | 56 | actor-frame | 0x005258d4 | frame=3, gate=2 | set sprite=0x17, frame=3, gate=2, mode=0 | | 58 | helper-call | 0x005258dc | helperId=17 | helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 58 | result-sound | 0x005258e0 | wlkNo=5, normalWlkNo=5, altWlkNo=14 | WLK id 05 (normal id 05, alt id 14, mode=0) | | 58 | actor-flag | 0x005258e4 | maskHex=0x0000000c | actor flag mode=2, mask=0x0000000c | | 58 | actor-flag | 0x005258ec | maskHex=0x00000008 | actor flag mode=1, mask=0x00000008 | | 58 | wait | 0x005258f4 | | display/actor busy barrier; waits for active actor/display flags to clear before advancing | | 58 | actor-frame | 0x005258f8 | frame=3, gate=6 | set sprite=0x17, frame=3, gate=6, mode=0 | | 64 | actor-write | 0x00525900 | destHex=0x1c, immFixed=-16.0 | add display/actor field +0x1c, imm=0xfff00000 (-16px) | | 64 | actor-frame | 0x00525908 | frame=26, gate=2 | set sprite=0x17, frame=26, gate=2, mode=0 | | 66 | actor-frame | 0x00525910 | frame=27, gate=2 | set sprite=0x17, frame=27, gate=2, mode=0 | | 68 | actor-frame | 0x00525918 | frame=28, gate=2 | set sprite=0x17, frame=28, gate=2, mode=0 | | 70 | actor-frame | 0x00525920 | frame=29, gate=2 | set sprite=0x17, frame=29, gate=2, mode=0 | | 72 | effect-sound | 0x00525928 | wlkNo=18 | effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 72 | repeat-loop | 0x0052592c | repeatCount=3 | repeat-loop count=3, target=0x00525908; handler stores target in object +0x3c and counter in +0x60 | | 72 | actor-frame | 0x00525908 | frame=26, gate=2, repeatIteration=1 | set sprite=0x17, frame=26, gate=2, mode=0 | | 74 | actor-frame | 0x00525910 | frame=27, gate=2, repeatIteration=1 | set sprite=0x17, frame=27, gate=2, mode=0 | | ... +18 |
|
| 스마슈 | 방어
0x24 | 8 | 0 | - | - | - | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x00525980 | frame=0, gate=8 | set sprite=0x17, frame=0, gate=8, mode=0 | | 8 | actor-flag | 0x00525988 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 |
|
| 스마슈 | 눈요기
0x25 | 8 | 2 | WLK id 11 | - | - | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x0052599c | wlkNo=11 | effect/cast cue mode=0x01 WLK id 11; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x005259a0 | frame=2, gate=8 | set sprite=0x17, frame=2, gate=8, mode=0 | | 8 | actor-flag | 0x005259a8 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 |
|
| 스마슈 | 인법·몸감추기
0x26 | 16 | 3 | WLK id 22 | - | - | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | effect-sound | 0x005259bc | wlkNo=22 | effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 0 | actor-frame | 0x005259c0 | frame=3, gate=16 | set sprite=0x17, frame=3, gate=16, mode=0 | | 16 | actor-flag | 0x005259c8 | maskHex=0x00000003 | actor flag mode=0, mask=0x00000003 |
|
| 스마슈 | 신격방어
0x27 | 16 | 6, 4, 40, 41 | WLK id 32 | - | #42 | - | events| tick | kind | VA | detail | summary |
|---|
| 0 | actor-frame | 0x005259dc | frame=6, gate=4 | set sprite=0x17, frame=6, gate=4, mode=0 | | 4 | actor-frame | 0x005259e4 | frame=4, gate=4 | set sprite=0x17, frame=4, gate=4, mode=0 | | 8 | helper-call | 0x005259ec | helperId=42 | helper-call id=42; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10 | | 8 | effect-sound | 0x005259f0 | wlkNo=32 | effect/cast cue mode=0x01 WLK id 32; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c | | 8 | actor-frame | 0x005259f4 | frame=40, gate=4 | set sprite=0x17, frame=40, gate=4, mode=0 | | 12 | actor-frame | 0x005259fc | frame=41, gate=4 | set sprite=0x17, frame=41, gate=4, mode=0 | | 16 | wait | 0x00525a04 | | actor flag barrier mode=0, mask=0x00000002 | | 16 | actor-flag | 0x00525a0c | maskHex=0x00000001 | actor flag mode=0, mask=0x00000001 |
|