Battle Action Event Timeline Review

· 전투 기술 실행 · 이펙트 객체 · JSON · MD

Summary

rows156
rowsWithResultSound133
rowsWithEffectSound94
rowsWithHelperCall96
rowsWithRepeatLoops18
rowsWithConfirmedHitWindow133
hitClassCounts{'confirmed-result-hit-window': 239}

Interpretation

Main Actor Timelines

actorskilldurationframes0x24 WLK0xc2 WLKhelpershit windowsdetail
아타호호격권
0x0a
1821, 22, 25, 26, 26, 0WLK id 06WLK id 00-
ticksound VAWLKflagsclass
160x004d6604WLK id 00 / alt WLK id 002:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d6540frame=21, gate=2set sprite=0x11, frame=21, gate=2, mode=0
2actor-frame0x004d6548frame=22, gate=4set sprite=0x11, frame=22, gate=4, mode=0
6actor-write0x004d659cdestHex=0x1c, immFixed=16.0add display/actor field +0x1c, imm=0x00100000 (16px)
6effect-sound0x004d65a4wlkNo=6effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
6actor-frame0x004d65a8frame=25, gate=2set sprite=0x11, frame=25, gate=2, mode=0
8actor-frame0x004d65b0frame=26, gate=2set sprite=0x11, frame=26, gate=2, mode=0
10actor-frame0x004d65ecframe=26, gate=6set sprite=0x11, frame=26, gate=6, mode=0
16result-sound0x004d6604wlkNo=0, normalWlkNo=0, altWlkNo=0WLK id 00 (normal id 00, alt id 00, mode=2)
16actor-flag0x004d6608maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
16actor-flag0x004d6610maskHex=0x00000008actor flag mode=1, mask=0x00000008
16wait0x004d6618display/actor busy barrier; waits for active actor/display flags to clear before advancing
16actor-write0x004d661cdestHex=0x1c, immFixed=16.0sub display/actor field +0x1c, imm=0x00100000 (16px)
16actor-frame0x004d6624frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호호격권
0x0b
1821, 22, 25, 26, 26, 0WLK id 06WLK id 00#112
ticksound VAWLKflagsclass
160x004d6604WLK id 00 / alt WLK id 002:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d6540frame=21, gate=2set sprite=0x11, frame=21, gate=2, mode=0
2actor-frame0x004d6548frame=22, gate=4set sprite=0x11, frame=22, gate=4, mode=0
6actor-write0x004d659cdestHex=0x1c, immFixed=16.0add display/actor field +0x1c, imm=0x00100000 (16px)
6effect-sound0x004d65a4wlkNo=6effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
6actor-frame0x004d65a8frame=25, gate=2set sprite=0x11, frame=25, gate=2, mode=0
8actor-frame0x004d65b0frame=26, gate=2set sprite=0x11, frame=26, gate=2, mode=0
10helper-call0x004d65d0helperId=112helper-call id=112; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10actor-frame0x004d65ecframe=26, gate=6set sprite=0x11, frame=26, gate=6, mode=0
16wait0x004d65fcactor flag barrier mode=0, mask=0x00000002
16result-sound0x004d6604wlkNo=0, normalWlkNo=0, altWlkNo=0WLK id 00 (normal id 00, alt id 00, mode=2)
16actor-flag0x004d6608maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
16actor-flag0x004d6610maskHex=0x00000008actor flag mode=1, mask=0x00000008
16wait0x004d6618display/actor busy barrier; waits for active actor/display flags to clear before advancing
16actor-write0x004d661cdestHex=0x1c, immFixed=16.0sub display/actor field +0x1c, imm=0x00100000 (16px)
16actor-frame0x004d6624frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호호격권
0x0c
2221, 22, 23, 24, 25, 26, 26, 0WLK id 18, WLK id 06WLK id 00#113
ticksound VAWLKflagsclass
200x004d6604WLK id 00 / alt WLK id 002:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d6540frame=21, gate=2set sprite=0x11, frame=21, gate=2, mode=0
2actor-frame0x004d6548frame=22, gate=4set sprite=0x11, frame=22, gate=4, mode=0
6effect-sound0x004d6588wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
6actor-frame0x004d658cframe=23, gate=2set sprite=0x11, frame=23, gate=2, mode=0
8actor-frame0x004d6594frame=24, gate=2set sprite=0x11, frame=24, gate=2, mode=0
10actor-write0x004d659cdestHex=0x1c, immFixed=16.0add display/actor field +0x1c, imm=0x00100000 (16px)
10effect-sound0x004d65a4wlkNo=6effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
10actor-frame0x004d65a8frame=25, gate=2set sprite=0x11, frame=25, gate=2, mode=0
12actor-frame0x004d65b0frame=26, gate=2set sprite=0x11, frame=26, gate=2, mode=0
14helper-call0x004d65dchelperId=113helper-call id=113; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
14actor-frame0x004d65ecframe=26, gate=6set sprite=0x11, frame=26, gate=6, mode=0
20wait0x004d65fcactor flag barrier mode=0, mask=0x00000002
20result-sound0x004d6604wlkNo=0, normalWlkNo=0, altWlkNo=0WLK id 00 (normal id 00, alt id 00, mode=2)
20actor-flag0x004d6608maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
20actor-flag0x004d6610maskHex=0x00000008actor flag mode=1, mask=0x00000008
20wait0x004d6618display/actor busy barrier; waits for active actor/display flags to clear before advancing
20actor-write0x004d661cdestHex=0x1c, immFixed=16.0sub display/actor field +0x1c, imm=0x00100000 (16px)
20actor-frame0x004d6624frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호호격권
0x0d
3021, 22, 23, 24, 23, 24, 23, 24, 25, 26, 26, 0WLK id 18, WLK id 18, WLK id 18, WLK id 06WLK id 00#114
ticksound VAWLKflagsclass
280x004d6604WLK id 00 / alt WLK id 002:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d6540frame=21, gate=2set sprite=0x11, frame=21, gate=2, mode=0
2actor-frame0x004d6548frame=22, gate=4set sprite=0x11, frame=22, gate=4, mode=0
6effect-sound0x004d6560wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
6actor-frame0x004d6564frame=23, gate=2set sprite=0x11, frame=23, gate=2, mode=0
8actor-frame0x004d656cframe=24, gate=2set sprite=0x11, frame=24, gate=2, mode=0
10effect-sound0x004d6574wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
10actor-frame0x004d6578frame=23, gate=2set sprite=0x11, frame=23, gate=2, mode=0
12actor-frame0x004d6580frame=24, gate=2set sprite=0x11, frame=24, gate=2, mode=0
14effect-sound0x004d6588wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
14actor-frame0x004d658cframe=23, gate=2set sprite=0x11, frame=23, gate=2, mode=0
16actor-frame0x004d6594frame=24, gate=2set sprite=0x11, frame=24, gate=2, mode=0
18actor-write0x004d659cdestHex=0x1c, immFixed=16.0add display/actor field +0x1c, imm=0x00100000 (16px)
18effect-sound0x004d65a4wlkNo=6effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004d65a8frame=25, gate=2set sprite=0x11, frame=25, gate=2, mode=0
20actor-frame0x004d65b0frame=26, gate=2set sprite=0x11, frame=26, gate=2, mode=0
22helper-call0x004d65e8helperId=114helper-call id=114; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
22actor-frame0x004d65ecframe=26, gate=6set sprite=0x11, frame=26, gate=6, mode=0
28wait0x004d65fcactor flag barrier mode=0, mask=0x00000002
28result-sound0x004d6604wlkNo=0, normalWlkNo=0, altWlkNo=0WLK id 00 (normal id 00, alt id 00, mode=2)
28actor-flag0x004d6608maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
28actor-flag0x004d6610maskHex=0x00000008actor flag mode=1, mask=0x00000008
28wait0x004d6618display/actor busy barrier; waits for active actor/display flags to clear before advancing
28actor-write0x004d661cdestHex=0x1c, immFixed=16.0sub display/actor field +0x1c, imm=0x00100000 (16px)
28actor-frame0x004d6624frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호맹호비상각
0x0e
347, 0WLK id 16WLK id 04-
ticksound VAWLKflagsclass
320x004d66a4WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004d6640wlkNo=16effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0movement0x004d665cselector=1, divisor=32interpolated child motion mode=1, selector=1, stepDivisor=32: target-relative center/size-adjusted placement.
0actor-frame0x004d6660frame=7, gate=32set sprite=0x11, frame=7, gate=32, mode=0
32result-sound0x004d66a4wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
32actor-flag0x004d66a8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
32actor-flag0x004d66b0maskHex=0x00000008actor flag mode=1, mask=0x00000008
32wait0x004d66b8display/actor busy barrier; waits for active actor/display flags to clear before advancing
32movement0x004d66bcselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
32actor-frame0x004d66c0frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호맹호비상각
0x0f
267, 0WLK id 16WLK id 04-
ticksound VAWLKflagsclass
240x004d66a4WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004d6640wlkNo=16effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0movement0x004d6670selector=1, divisor=24interpolated child motion mode=1, selector=1, stepDivisor=24: target-relative center/size-adjusted placement.
0actor-frame0x004d6674frame=7, gate=24set sprite=0x11, frame=7, gate=24, mode=0
24result-sound0x004d66a4wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
24actor-flag0x004d66a8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
24actor-flag0x004d66b0maskHex=0x00000008actor flag mode=1, mask=0x00000008
24wait0x004d66b8display/actor busy barrier; waits for active actor/display flags to clear before advancing
24movement0x004d66bcselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
24actor-frame0x004d66c0frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호맹호비상각
0x10
187, 0WLK id 16WLK id 04-
ticksound VAWLKflagsclass
160x004d66a4WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004d6640wlkNo=16effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0movement0x004d6684selector=1, divisor=16interpolated child motion mode=2, selector=1, stepDivisor=16: target-relative center/size-adjusted placement.
0actor-frame0x004d6688frame=7, gate=16set sprite=0x11, frame=7, gate=16, mode=0
16result-sound0x004d66a4wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
16actor-flag0x004d66a8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
16actor-flag0x004d66b0maskHex=0x00000008actor flag mode=1, mask=0x00000008
16wait0x004d66b8display/actor busy barrier; waits for active actor/display flags to clear before advancing
16movement0x004d66bcselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
16actor-frame0x004d66c0frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호맹호비상각
0x11
107, 0WLK id 16WLK id 04-
ticksound VAWLKflagsclass
80x004d66a4WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004d6640wlkNo=16effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0movement0x004d6698selector=1, divisor=8interpolated child motion mode=3, selector=1, stepDivisor=8: target-relative center/size-adjusted placement.
0actor-frame0x004d669cframe=7, gate=8set sprite=0x11, frame=7, gate=8, mode=0
8result-sound0x004d66a4wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
8actor-flag0x004d66a8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
8actor-flag0x004d66b0maskHex=0x00000008actor flag mode=1, mask=0x00000008
8wait0x004d66b8display/actor busy barrier; waits for active actor/display flags to clear before advancing
8movement0x004d66bcselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
8actor-frame0x004d66c0frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호폭전축
0x12
203, 4, 4, 5, 6, 6, 3, 4, 0-WLK id 05-
ticksound VAWLKflagsclass
80x004d673cWLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004d66d4selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-frame0x004d66d8frame=3, gate=2set sprite=0x11, frame=3, gate=2, mode=0
2actor-frame0x004d66e0frame=4, gate=3set sprite=0x11, frame=4, gate=3, mode=0
5actor-frame0x004d671cframe=4, gate=1set sprite=0x11, frame=4, gate=1, mode=0
6actor-write0x004d6724destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
6actor-write0x004d672cdestHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
6actor-frame0x004d6734frame=5, gate=2set sprite=0x11, frame=5, gate=2, mode=0
8result-sound0x004d673cwlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
8actor-flag0x004d6740maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
8actor-flag0x004d6748maskHex=0x00000008actor flag mode=1, mask=0x00000008
8wait0x004d6750display/actor busy barrier; waits for active actor/display flags to clear before advancing
8actor-frame0x004d6754frame=6, gate=2set sprite=0x11, frame=6, gate=2, mode=0
10actor-frame0x004d677cframe=6, gate=2set sprite=0x11, frame=6, gate=2, mode=0
12actor-write0x004d67a4destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
12actor-frame0x004d67acframe=3, gate=2set sprite=0x11, frame=3, gate=2, mode=0
14actor-frame0x004d67b4frame=4, gate=4set sprite=0x11, frame=4, gate=4, mode=0
18actor-frame0x004d67bcframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
20movement0x004d67c4selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호폭전축
0x13
203, 4, 4, 5, 6, 6, 3, 4, 0-WLK id 05#115
ticksound VAWLKflagsclass
80x004d673cWLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004d66d4selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-frame0x004d66d8frame=3, gate=2set sprite=0x11, frame=3, gate=2, mode=0
2actor-frame0x004d66e0frame=4, gate=3set sprite=0x11, frame=4, gate=3, mode=0
5helper-call0x004d6700helperId=115helper-call id=115; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
5actor-frame0x004d671cframe=4, gate=1set sprite=0x11, frame=4, gate=1, mode=0
6actor-write0x004d6724destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
6actor-write0x004d672cdestHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
6actor-frame0x004d6734frame=5, gate=2set sprite=0x11, frame=5, gate=2, mode=0
8result-sound0x004d673cwlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
8actor-flag0x004d6740maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
8actor-flag0x004d6748maskHex=0x00000008actor flag mode=1, mask=0x00000008
8wait0x004d6750display/actor busy barrier; waits for active actor/display flags to clear before advancing
8actor-frame0x004d6754frame=6, gate=2set sprite=0x11, frame=6, gate=2, mode=0
10actor-frame0x004d677cframe=6, gate=2set sprite=0x11, frame=6, gate=2, mode=0
12actor-write0x004d67a4destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
12actor-frame0x004d67acframe=3, gate=2set sprite=0x11, frame=3, gate=2, mode=0
14actor-frame0x004d67b4frame=4, gate=4set sprite=0x11, frame=4, gate=4, mode=0
18actor-frame0x004d67bcframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
20movement0x004d67c4selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호퍽전축
0x14
203, 4, 4, 5, 6, 6, 3, 4, 0-WLK id 05, WLK id 04#116
ticksound VAWLKflagsclass
80x004d673cWLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
100x004d6764WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004d66d4selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-frame0x004d66d8frame=3, gate=2set sprite=0x11, frame=3, gate=2, mode=0
2actor-frame0x004d66e0frame=4, gate=3set sprite=0x11, frame=4, gate=3, mode=0
5helper-call0x004d670chelperId=116helper-call id=116; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
5actor-frame0x004d671cframe=4, gate=1set sprite=0x11, frame=4, gate=1, mode=0
6actor-write0x004d6724destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
6actor-write0x004d672cdestHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
6actor-frame0x004d6734frame=5, gate=2set sprite=0x11, frame=5, gate=2, mode=0
8result-sound0x004d673cwlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
8actor-flag0x004d6740maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
8actor-flag0x004d6748maskHex=0x00000008actor flag mode=1, mask=0x00000008
8wait0x004d6750display/actor busy barrier; waits for active actor/display flags to clear before advancing
8actor-frame0x004d6754frame=6, gate=2set sprite=0x11, frame=6, gate=2, mode=0
10result-sound0x004d6764wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
10actor-flag0x004d6768maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x004d6770maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x004d6778display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x004d677cframe=6, gate=2set sprite=0x11, frame=6, gate=2, mode=0
12actor-write0x004d67a4destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
12actor-frame0x004d67acframe=3, gate=2set sprite=0x11, frame=3, gate=2, mode=0
14actor-frame0x004d67b4frame=4, gate=4set sprite=0x11, frame=4, gate=4, mode=0
18actor-frame0x004d67bcframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
20movement0x004d67c4selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호폭전축
0x15
203, 4, 4, 5, 6, 6, 3, 4, 0-WLK id 05, WLK id 04, WLK id 03#117
ticksound VAWLKflagsclass
80x004d673cWLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
100x004d6764WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
120x004d678cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004d66d4selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-frame0x004d66d8frame=3, gate=2set sprite=0x11, frame=3, gate=2, mode=0
2actor-frame0x004d66e0frame=4, gate=3set sprite=0x11, frame=4, gate=3, mode=0
5helper-call0x004d6718helperId=117helper-call id=117; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
5actor-frame0x004d671cframe=4, gate=1set sprite=0x11, frame=4, gate=1, mode=0
6actor-write0x004d6724destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
6actor-write0x004d672cdestHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
6actor-frame0x004d6734frame=5, gate=2set sprite=0x11, frame=5, gate=2, mode=0
8result-sound0x004d673cwlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
8actor-flag0x004d6740maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
8actor-flag0x004d6748maskHex=0x00000008actor flag mode=1, mask=0x00000008
8wait0x004d6750display/actor busy barrier; waits for active actor/display flags to clear before advancing
8actor-frame0x004d6754frame=6, gate=2set sprite=0x11, frame=6, gate=2, mode=0
10result-sound0x004d6764wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
10actor-flag0x004d6768maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x004d6770maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x004d6778display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x004d677cframe=6, gate=2set sprite=0x11, frame=6, gate=2, mode=0
12result-sound0x004d678cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
12actor-flag0x004d6790maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004d6798maskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004d67a0display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-write0x004d67a4destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
12actor-frame0x004d67acframe=3, gate=2set sprite=0x11, frame=3, gate=2, mode=0
14actor-frame0x004d67b4frame=4, gate=4set sprite=0x11, frame=4, gate=4, mode=0
18actor-frame0x004d67bcframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
20movement0x004d67c4selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호맹호스페셜
0x16
3212, 13, 21, 22, 25, 26, 26, 0, 8, 9, 10, 11, 11, 0-WLK id 03, WLK id 03, WLK id 04-
ticksound VAWLKflagsclass
20x004d67e8WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
120x004d6830WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
280x004d6920WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d67e0frame=12, gate=2set sprite=0x11, frame=12, gate=2, mode=0
2result-sound0x004d67e8wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
2actor-frame0x004d67ecframe=13, gate=2set sprite=0x11, frame=13, gate=2, mode=0
4actor-flag0x004d67f4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004d67fcmaskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004d6804display/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004d6808frame=21, gate=2set sprite=0x11, frame=21, gate=2, mode=0
6actor-frame0x004d6810frame=22, gate=2set sprite=0x11, frame=22, gate=2, mode=0
8actor-write0x004d6818destHex=0x1c, immFixed=16.0add display/actor field +0x1c, imm=0x00100000 (16px)
8actor-frame0x004d6820frame=25, gate=2set sprite=0x11, frame=25, gate=2, mode=0
10actor-frame0x004d6828frame=26, gate=2set sprite=0x11, frame=26, gate=2, mode=0
12result-sound0x004d6830wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
12actor-flag0x004d6834maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004d683cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004d6844display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-frame0x004d6848frame=26, gate=2set sprite=0x11, frame=26, gate=2, mode=0
14actor-write0x004d6850destHex=0x1c, immFixed=16.0sub display/actor field +0x1c, imm=0x00100000 (16px)
14actor-frame0x004d6858frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
16actor-frame0x004d68f8frame=8, gate=4set sprite=0x11, frame=8, gate=4, mode=0
20actor-frame0x004d6900frame=9, gate=2set sprite=0x11, frame=9, gate=2, mode=0
22actor-frame0x004d6908frame=10, gate=4set sprite=0x11, frame=10, gate=4, mode=0
26actor-frame0x004d6910frame=11, gate=2set sprite=0x11, frame=11, gate=2, mode=0
28result-sound0x004d6920wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
28actor-flag0x004d6930maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
28actor-flag0x004d6938maskHex=0x00000008actor flag mode=1, mask=0x00000008
28wait0x004d6940display/actor busy barrier; waits for active actor/display flags to clear before advancing
28actor-frame0x004d6944frame=11, gate=2set sprite=0x11, frame=11, gate=2, mode=0
30actor-frame0x004d69fcframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
32movement0x004d6a04selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호맹호스페셜
0x17
2212, 13, 21, 22, 25, 26, 26, 0, 7, 0-WLK id 03, WLK id 03, WLK id 05-
ticksound VAWLKflagsclass
20x004d67e8WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
120x004d6830WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
200x004d69e4WLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d67e0frame=12, gate=2set sprite=0x11, frame=12, gate=2, mode=0
2result-sound0x004d67e8wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
2actor-frame0x004d67ecframe=13, gate=2set sprite=0x11, frame=13, gate=2, mode=0
4actor-flag0x004d67f4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004d67fcmaskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004d6804display/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004d6808frame=21, gate=2set sprite=0x11, frame=21, gate=2, mode=0
6actor-frame0x004d6810frame=22, gate=2set sprite=0x11, frame=22, gate=2, mode=0
8actor-write0x004d6818destHex=0x1c, immFixed=16.0add display/actor field +0x1c, imm=0x00100000 (16px)
8actor-frame0x004d6820frame=25, gate=2set sprite=0x11, frame=25, gate=2, mode=0
10actor-frame0x004d6828frame=26, gate=2set sprite=0x11, frame=26, gate=2, mode=0
12result-sound0x004d6830wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
12actor-flag0x004d6834maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004d683cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004d6844display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-frame0x004d6848frame=26, gate=2set sprite=0x11, frame=26, gate=2, mode=0
14actor-write0x004d6850destHex=0x1c, immFixed=16.0sub display/actor field +0x1c, imm=0x00100000 (16px)
14actor-frame0x004d6858frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
16movement0x004d69d8selector=2, divisor=4interpolated child motion mode=1, selector=2, stepDivisor=4: one target-side edge placement; side depends on actor kind.
16actor-frame0x004d69dcframe=7, gate=4set sprite=0x11, frame=7, gate=4, mode=0
20result-sound0x004d69e4wlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
20actor-flag0x004d69e8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
20actor-flag0x004d69f0maskHex=0x00000008actor flag mode=1, mask=0x00000008
20wait0x004d69f8display/actor busy barrier; waits for active actor/display flags to clear before advancing
20actor-frame0x004d69fcframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
22movement0x004d6a04selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호맹호스페셜
0x18
4812, 13, 21, 22, 25, 26, 26, 0, 8, 9, 10, 11, 11, 3, 4, 5, 6, 3, 4, 0-WLK id 03, WLK id 03, WLK id 04, WLK id 04-
ticksound VAWLKflagsclass
20x004d67e8WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
120x004d6830WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
280x004d6920WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
400x004d6984WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d67e0frame=12, gate=2set sprite=0x11, frame=12, gate=2, mode=0
2result-sound0x004d67e8wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
2actor-frame0x004d67ecframe=13, gate=2set sprite=0x11, frame=13, gate=2, mode=0
4actor-flag0x004d67f4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004d67fcmaskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004d6804display/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004d6808frame=21, gate=2set sprite=0x11, frame=21, gate=2, mode=0
6actor-frame0x004d6810frame=22, gate=2set sprite=0x11, frame=22, gate=2, mode=0
8actor-write0x004d6818destHex=0x1c, immFixed=16.0add display/actor field +0x1c, imm=0x00100000 (16px)
8actor-frame0x004d6820frame=25, gate=2set sprite=0x11, frame=25, gate=2, mode=0
10actor-frame0x004d6828frame=26, gate=2set sprite=0x11, frame=26, gate=2, mode=0
12result-sound0x004d6830wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
12actor-flag0x004d6834maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004d683cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004d6844display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-frame0x004d6848frame=26, gate=2set sprite=0x11, frame=26, gate=2, mode=0
14actor-write0x004d6850destHex=0x1c, immFixed=16.0sub display/actor field +0x1c, imm=0x00100000 (16px)
14actor-frame0x004d6858frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
16actor-frame0x004d68f8frame=8, gate=4set sprite=0x11, frame=8, gate=4, mode=0
20actor-frame0x004d6900frame=9, gate=2set sprite=0x11, frame=9, gate=2, mode=0
22actor-frame0x004d6908frame=10, gate=4set sprite=0x11, frame=10, gate=4, mode=0
26actor-frame0x004d6910frame=11, gate=2set sprite=0x11, frame=11, gate=2, mode=0
28result-sound0x004d6920wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
28actor-flag0x004d6930maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
28actor-flag0x004d6938maskHex=0x00000008actor flag mode=1, mask=0x00000008
28wait0x004d6940display/actor busy barrier; waits for active actor/display flags to clear before advancing
28actor-frame0x004d6944frame=11, gate=2set sprite=0x11, frame=11, gate=2, mode=0
30actor-frame0x004d6954frame=3, gate=2set sprite=0x11, frame=3, gate=2, mode=0
32actor-frame0x004d695cframe=4, gate=4set sprite=0x11, frame=4, gate=4, mode=0
36actor-write0x004d6964destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
36actor-write0x004d696cdestHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
36actor-frame0x004d6974frame=5, gate=2set sprite=0x11, frame=5, gate=2, mode=0
38actor-frame0x004d697cframe=6, gate=2set sprite=0x11, frame=6, gate=2, mode=0
40result-sound0x004d6984wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
40actor-flag0x004d6988maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
40actor-flag0x004d6990maskHex=0x00000008actor flag mode=1, mask=0x00000008
40wait0x004d6998display/actor busy barrier; waits for active actor/display flags to clear before advancing
40actor-write0x004d69a4destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
40actor-frame0x004d69acframe=3, gate=2set sprite=0x11, frame=3, gate=2, mode=0
42actor-frame0x004d69b4frame=4, gate=4set sprite=0x11, frame=4, gate=4, mode=0
46actor-frame0x004d69fcframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
48movement0x004d6a04selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호맹호스페셜
0x19
6612, 13, 21, 22, 25, 26, 26, 0, 12, 13, 13, 0, 21, 22, 25, 26, 26, 8, 9, 10, 11, 11, 3, 4, 5, 6, 7, 0-WLK id 03, WLK id 03, WLK id 03, WLK id 03, WLK id 05, WLK id 04, WLK id 05-
ticksound VAWLKflagsclass
20x004d67e8WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
120x004d6830WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
200x004d6880WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
340x004d68d0WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
480x004d692cWLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
600x004d6984WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
640x004d69e4WLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d67e0frame=12, gate=2set sprite=0x11, frame=12, gate=2, mode=0
2result-sound0x004d67e8wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
2actor-frame0x004d67ecframe=13, gate=2set sprite=0x11, frame=13, gate=2, mode=0
4actor-flag0x004d67f4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004d67fcmaskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004d6804display/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004d6808frame=21, gate=2set sprite=0x11, frame=21, gate=2, mode=0
6actor-frame0x004d6810frame=22, gate=2set sprite=0x11, frame=22, gate=2, mode=0
8actor-write0x004d6818destHex=0x1c, immFixed=16.0add display/actor field +0x1c, imm=0x00100000 (16px)
8actor-frame0x004d6820frame=25, gate=2set sprite=0x11, frame=25, gate=2, mode=0
10actor-frame0x004d6828frame=26, gate=2set sprite=0x11, frame=26, gate=2, mode=0
12result-sound0x004d6830wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
12actor-flag0x004d6834maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004d683cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004d6844display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-frame0x004d6848frame=26, gate=2set sprite=0x11, frame=26, gate=2, mode=0
14actor-write0x004d6850destHex=0x1c, immFixed=16.0sub display/actor field +0x1c, imm=0x00100000 (16px)
14actor-frame0x004d6858frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
16actor-frame0x004d6870frame=12, gate=2set sprite=0x11, frame=12, gate=2, mode=0
18actor-frame0x004d6878frame=13, gate=2set sprite=0x11, frame=13, gate=2, mode=0
20result-sound0x004d6880wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
20actor-flag0x004d6884maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
20actor-flag0x004d688cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
20wait0x004d6894display/actor busy barrier; waits for active actor/display flags to clear before advancing
20actor-frame0x004d6898frame=13, gate=2set sprite=0x11, frame=13, gate=2, mode=0
22actor-frame0x004d68a0frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
24actor-frame0x004d68a8frame=21, gate=2set sprite=0x11, frame=21, gate=2, mode=0
26actor-frame0x004d68b0frame=22, gate=4set sprite=0x11, frame=22, gate=4, mode=0
30actor-write0x004d68b8destHex=0x1c, immFixed=16.0add display/actor field +0x1c, imm=0x00100000 (16px)
30actor-frame0x004d68c0frame=25, gate=2set sprite=0x11, frame=25, gate=2, mode=0
32actor-frame0x004d68c8frame=26, gate=2set sprite=0x11, frame=26, gate=2, mode=0
34result-sound0x004d68d0wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
34actor-flag0x004d68d4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
34actor-flag0x004d68dcmaskHex=0x00000008actor flag mode=1, mask=0x00000008
34wait0x004d68e4display/actor busy barrier; waits for active actor/display flags to clear before advancing
34actor-frame0x004d68e8frame=26, gate=2set sprite=0x11, frame=26, gate=2, mode=0
36actor-write0x004d68f0destHex=0x1c, immFixed=16.0sub display/actor field +0x1c, imm=0x00100000 (16px)
36actor-frame0x004d68f8frame=8, gate=4set sprite=0x11, frame=8, gate=4, mode=0
40actor-frame0x004d6900frame=9, gate=2set sprite=0x11, frame=9, gate=2, mode=0
42actor-frame0x004d6908frame=10, gate=4set sprite=0x11, frame=10, gate=4, mode=0
46actor-frame0x004d6910frame=11, gate=2set sprite=0x11, frame=11, gate=2, mode=0
48result-sound0x004d692cwlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
48actor-flag0x004d6930maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
48actor-flag0x004d6938maskHex=0x00000008actor flag mode=1, mask=0x00000008
48wait0x004d6940display/actor busy barrier; waits for active actor/display flags to clear before advancing
48actor-frame0x004d6944frame=11, gate=2set sprite=0x11, frame=11, gate=2, mode=0
50actor-frame0x004d6954frame=3, gate=2set sprite=0x11, frame=3, gate=2, mode=0
52actor-frame0x004d695cframe=4, gate=4set sprite=0x11, frame=4, gate=4, mode=0
56actor-write0x004d6964destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
56actor-write0x004d696cdestHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
56actor-frame0x004d6974frame=5, gate=2set sprite=0x11, frame=5, gate=2, mode=0
58actor-frame0x004d697cframe=6, gate=2set sprite=0x11, frame=6, gate=2, mode=0
60result-sound0x004d6984wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
60actor-flag0x004d6988maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
60actor-flag0x004d6990maskHex=0x00000008actor flag mode=1, mask=0x00000008
60wait0x004d6998display/actor busy barrier; waits for active actor/display flags to clear before advancing
60actor-write0x004d69c4destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
60movement0x004d69ccselector=2, divisor=4interpolated child motion mode=4, selector=2, stepDivisor=4: one target-side edge placement; side depends on actor kind.
60actor-frame0x004d69dcframe=7, gate=4set sprite=0x11, frame=7, gate=4, mode=0
64result-sound0x004d69e4wlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
... +5
아타호비기·맹호광파참
0x1a
130, 18, 19, 20, 20, 20, 0WLK id 22, WLK id 17WLK id 03, WLK id 03, WLK id 03#23, #19
ticksound VAWLKflagsclass
90x004d6ac8WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
100x004d6ae8WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
110x004d6b08WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004d6a14selector=4, divisor=0direct placement selector=4: side-fixed screen X with target-relative Y.
0actor-frame0x004d6a18frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
2actor-frame0x004d6a20frame=18, gate=2set sprite=0x11, frame=18, gate=2, mode=0
4effect-sound0x004d6a28wlkNo=22effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
4helper-call0x004d6a44helperId=23helper-call id=23; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
4actor-frame0x004d6a6cframe=19, gate=1direct sprite/frame selector write sprite=0x11, frame=19, field +0x28, mode=0x80
5wait0x004d6a74actor flag barrier mode=0, mask=0x00000002
5helper-call0x004d6a94helperId=19helper-call id=19; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
5effect-sound0x004d6abcwlkNo=17effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
5actor-frame0x004d6ac0frame=20, gate=4set sprite=0x11, frame=20, gate=4, mode=0
9result-sound0x004d6ac8wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
9actor-flag0x004d6accmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
9actor-flag0x004d6ad4maskHex=0x00000008actor flag mode=1, mask=0x00000008
9wait0x004d6adcdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
9actor-frame0x004d6ae0frame=20, gate=1set sprite=0x11, frame=20, gate=1, mode=0
10result-sound0x004d6ae8wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
10actor-flag0x004d6aecmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x004d6af4maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x004d6afcdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x004d6b00frame=20, gate=1set sprite=0x11, frame=20, gate=1, mode=0
11result-sound0x004d6b08wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
11actor-flag0x004d6b0cmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
11actor-flag0x004d6b14maskHex=0x00000008actor flag mode=1, mask=0x00000008
11wait0x004d6b1cdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
11actor-frame0x004d6b70frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
13movement0x004d6b78selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호비기·맹호광파참
0x1b
130, 18, 19, 20, 20, 20, 0WLK id 22, WLK id 17WLK id 03, WLK id 03, WLK id 03#27, #20
ticksound VAWLKflagsclass
90x004d6ac8WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
100x004d6ae8WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
110x004d6b08WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004d6a14selector=4, divisor=0direct placement selector=4: side-fixed screen X with target-relative Y.
0actor-frame0x004d6a18frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
2actor-frame0x004d6a20frame=18, gate=2set sprite=0x11, frame=18, gate=2, mode=0
4effect-sound0x004d6a28wlkNo=22effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
4helper-call0x004d6a50helperId=27helper-call id=27; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
4actor-frame0x004d6a6cframe=19, gate=1direct sprite/frame selector write sprite=0x11, frame=19, field +0x28, mode=0x80
5wait0x004d6a74actor flag barrier mode=0, mask=0x00000002
5helper-call0x004d6aa0helperId=20helper-call id=20; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
5effect-sound0x004d6abcwlkNo=17effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
5actor-frame0x004d6ac0frame=20, gate=4set sprite=0x11, frame=20, gate=4, mode=0
9result-sound0x004d6ac8wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
9actor-flag0x004d6accmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
9actor-flag0x004d6ad4maskHex=0x00000008actor flag mode=1, mask=0x00000008
9wait0x004d6adcdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
9actor-frame0x004d6ae0frame=20, gate=1set sprite=0x11, frame=20, gate=1, mode=0
10result-sound0x004d6ae8wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
10actor-flag0x004d6aecmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x004d6af4maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x004d6afcdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x004d6b00frame=20, gate=1set sprite=0x11, frame=20, gate=1, mode=0
11result-sound0x004d6b08wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
11actor-flag0x004d6b0cmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
11actor-flag0x004d6b14maskHex=0x00000008actor flag mode=1, mask=0x00000008
11wait0x004d6b1cdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
11actor-frame0x004d6b70frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
13movement0x004d6b78selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호비기·맹호광파참
0x1c
140, 18, 19, 20, 20, 20, 20, 0WLK id 22, WLK id 17WLK id 03, WLK id 03, WLK id 03, WLK id 03#25, #21
ticksound VAWLKflagsclass
90x004d6ac8WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
100x004d6ae8WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
110x004d6b08WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
120x004d6b58WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004d6a14selector=4, divisor=0direct placement selector=4: side-fixed screen X with target-relative Y.
0actor-frame0x004d6a18frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
2actor-frame0x004d6a20frame=18, gate=2set sprite=0x11, frame=18, gate=2, mode=0
4effect-sound0x004d6a28wlkNo=22effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
4helper-call0x004d6a5chelperId=25helper-call id=25; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
4actor-frame0x004d6a6cframe=19, gate=1direct sprite/frame selector write sprite=0x11, frame=19, field +0x28, mode=0x80
5wait0x004d6a74actor flag barrier mode=0, mask=0x00000002
5helper-call0x004d6aachelperId=21helper-call id=21; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
5effect-sound0x004d6abcwlkNo=17effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
5actor-frame0x004d6ac0frame=20, gate=4set sprite=0x11, frame=20, gate=4, mode=0
9result-sound0x004d6ac8wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
9actor-flag0x004d6accmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
9actor-flag0x004d6ad4maskHex=0x00000008actor flag mode=1, mask=0x00000008
9wait0x004d6adcdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
9actor-frame0x004d6ae0frame=20, gate=1set sprite=0x11, frame=20, gate=1, mode=0
10result-sound0x004d6ae8wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
10actor-flag0x004d6aecmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x004d6af4maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x004d6afcdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x004d6b00frame=20, gate=1set sprite=0x11, frame=20, gate=1, mode=0
11result-sound0x004d6b08wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
11actor-flag0x004d6b0cmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
11actor-flag0x004d6b14maskHex=0x00000008actor flag mode=1, mask=0x00000008
11wait0x004d6b1cdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
11actor-frame0x004d6b50frame=20, gate=1set sprite=0x11, frame=20, gate=1, mode=0
12result-sound0x004d6b58wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
12actor-flag0x004d6b5cmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004d6b64maskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004d6b6cdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-frame0x004d6b70frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
14movement0x004d6b78selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호비기·맹호광파참
0x1d
150, 18, 19, 20, 20, 20, 20, 20, 0WLK id 22, WLK id 17WLK id 03, WLK id 03, WLK id 03, WLK id 03, WLK id 03#28, #126
ticksound VAWLKflagsclass
90x004d6ac8WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
100x004d6ae8WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
110x004d6b08WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
120x004d6b38WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
130x004d6b58WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004d6a14selector=4, divisor=0direct placement selector=4: side-fixed screen X with target-relative Y.
0actor-frame0x004d6a18frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
2actor-frame0x004d6a20frame=18, gate=2set sprite=0x11, frame=18, gate=2, mode=0
4effect-sound0x004d6a28wlkNo=22effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
4helper-call0x004d6a68helperId=28helper-call id=28; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
4actor-frame0x004d6a6cframe=19, gate=1direct sprite/frame selector write sprite=0x11, frame=19, field +0x28, mode=0x80
5wait0x004d6a74actor flag barrier mode=0, mask=0x00000002
5helper-call0x004d6ab8helperId=126helper-call id=126; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
5effect-sound0x004d6abcwlkNo=17effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
5actor-frame0x004d6ac0frame=20, gate=4set sprite=0x11, frame=20, gate=4, mode=0
9result-sound0x004d6ac8wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
9actor-flag0x004d6accmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
9actor-flag0x004d6ad4maskHex=0x00000008actor flag mode=1, mask=0x00000008
9wait0x004d6adcdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
9actor-frame0x004d6ae0frame=20, gate=1set sprite=0x11, frame=20, gate=1, mode=0
10result-sound0x004d6ae8wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
10actor-flag0x004d6aecmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x004d6af4maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x004d6afcdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x004d6b00frame=20, gate=1set sprite=0x11, frame=20, gate=1, mode=0
11result-sound0x004d6b08wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
11actor-flag0x004d6b0cmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
11actor-flag0x004d6b14maskHex=0x00000008actor flag mode=1, mask=0x00000008
11wait0x004d6b1cdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
11actor-frame0x004d6b30frame=20, gate=1set sprite=0x11, frame=20, gate=1, mode=0
12result-sound0x004d6b38wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
12actor-flag0x004d6b3cmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004d6b44maskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004d6b4cdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-frame0x004d6b50frame=20, gate=1set sprite=0x11, frame=20, gate=1, mode=0
13result-sound0x004d6b58wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
13actor-flag0x004d6b5cmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
13actor-flag0x004d6b64maskHex=0x00000008actor flag mode=1, mask=0x00000008
13wait0x004d6b6cdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
13actor-frame0x004d6b70frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
15movement0x004d6b78selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호조금 취한 철권
0x1e
2943, 42, 43, 42, 41, 40, 0, 12, 13, 0WLK id 23, WLK id 23WLK id 03-
ticksound VAWLKflagsclass
270x004d6c40WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004d6bb8wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x004d6bbcframe=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
3actor-frame0x004d6bc4frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
6effect-sound0x004d6bccwlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
6actor-frame0x004d6bd0frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
9actor-frame0x004d6bd8frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12actor-frame0x004d6be0frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
15actor-frame0x004d6be8frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
17actor-write0x004d6bf0destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
17actor-write0x004d6bf8destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
17actor-frame0x004d6c00frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
19actor-flag0x004d6c08maskHex=0x00000003actor flag mode=0, mask=0x00000003
19actor-frame0x004d6c30frame=12, gate=2set sprite=0x11, frame=12, gate=2, mode=0
21actor-frame0x004d6c38frame=13, gate=6set sprite=0x11, frame=13, gate=6, mode=0
27result-sound0x004d6c40wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
27actor-flag0x004d6c44maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
27actor-flag0x004d6c4cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
27wait0x004d6c54display/actor busy barrier; waits for active actor/display flags to clear before advancing
27actor-frame0x004d6dd0frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
29movement0x004d6dd8selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호지옥 다리후리기
0x1f
6343, 42, 43, 42, 41, 40, 0, 0, 0, 51, 52, 52, 0, 51, 52, 52, 0, 51, 52, 52, 0, 51, 52, 52, 0, 51, 52, 52, 0WLK id 23, WLK id 23WLK id 18-
ticksound VAWLKflagsclass
270x004d6c84WLK id 18 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
350x004d6c84WLK id 18 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
430x004d6c84WLK id 18 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
510x004d6c84WLK id 18 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
590x004d6c84WLK id 18 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004d6bb8wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x004d6bbcframe=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
3actor-frame0x004d6bc4frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
6effect-sound0x004d6bccwlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
6actor-frame0x004d6bd0frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
9actor-frame0x004d6bd8frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12actor-frame0x004d6be0frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
15actor-frame0x004d6be8frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
17actor-write0x004d6bf0destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
17actor-write0x004d6bf8destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
17actor-frame0x004d6c00frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
19actor-flag0x004d6c08maskHex=0x00000003actor flag mode=0, mask=0x00000003
19actor-frame0x004d6c60frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
21movement0x004d6c68selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
21actor-frame0x004d6c6cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
23actor-frame0x004d6c74frame=51, gate=2set sprite=0x11, frame=51, gate=2, mode=0
25actor-frame0x004d6c7cframe=52, gate=2set sprite=0x11, frame=52, gate=2, mode=0
27result-sound0x004d6c84wlkNo=18, normalWlkNo=18, altWlkNo=14WLK id 18 (normal id 18, alt id 14, mode=0)
27actor-flag0x004d6c88maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
27actor-flag0x004d6c90maskHex=0x00000008actor flag mode=1, mask=0x00000008
27wait0x004d6c98display/actor busy barrier; waits for active actor/display flags to clear before advancing
27actor-frame0x004d6c9cframe=52, gate=2set sprite=0x11, frame=52, gate=2, mode=0
29repeat-loop0x004d6ca4repeatCount=5repeat-loop count=5, target=0x004d6c6c; handler stores target in object +0x3c and counter in +0x60
29actor-frame0x004d6c6cframe=0, gate=2, repeatIteration=1set sprite=0x11, frame=0, gate=2, mode=0
31actor-frame0x004d6c74frame=51, gate=2, repeatIteration=1set sprite=0x11, frame=51, gate=2, mode=0
33actor-frame0x004d6c7cframe=52, gate=2, repeatIteration=1set sprite=0x11, frame=52, gate=2, mode=0
35result-sound0x004d6c84wlkNo=18, normalWlkNo=18, altWlkNo=14, repeatIteration=1WLK id 18 (normal id 18, alt id 14, mode=0)
35actor-flag0x004d6c88maskHex=0x0000000c, repeatIteration=1actor flag mode=2, mask=0x0000000c
35actor-flag0x004d6c90maskHex=0x00000008, repeatIteration=1actor flag mode=1, mask=0x00000008
35wait0x004d6c98repeatIteration=1display/actor busy barrier; waits for active actor/display flags to clear before advancing
35actor-frame0x004d6c9cframe=52, gate=2, repeatIteration=1set sprite=0x11, frame=52, gate=2, mode=0
37actor-frame0x004d6c6cframe=0, gate=2, repeatIteration=2set sprite=0x11, frame=0, gate=2, mode=0
39actor-frame0x004d6c74frame=51, gate=2, repeatIteration=2set sprite=0x11, frame=51, gate=2, mode=0
41actor-frame0x004d6c7cframe=52, gate=2, repeatIteration=2set sprite=0x11, frame=52, gate=2, mode=0
43result-sound0x004d6c84wlkNo=18, normalWlkNo=18, altWlkNo=14, repeatIteration=2WLK id 18 (normal id 18, alt id 14, mode=0)
43actor-flag0x004d6c88maskHex=0x0000000c, repeatIteration=2actor flag mode=2, mask=0x0000000c
43actor-flag0x004d6c90maskHex=0x00000008, repeatIteration=2actor flag mode=1, mask=0x00000008
43wait0x004d6c98repeatIteration=2display/actor busy barrier; waits for active actor/display flags to clear before advancing
43actor-frame0x004d6c9cframe=52, gate=2, repeatIteration=2set sprite=0x11, frame=52, gate=2, mode=0
45actor-frame0x004d6c6cframe=0, gate=2, repeatIteration=3set sprite=0x11, frame=0, gate=2, mode=0
47actor-frame0x004d6c74frame=51, gate=2, repeatIteration=3set sprite=0x11, frame=51, gate=2, mode=0
49actor-frame0x004d6c7cframe=52, gate=2, repeatIteration=3set sprite=0x11, frame=52, gate=2, mode=0
51result-sound0x004d6c84wlkNo=18, normalWlkNo=18, altWlkNo=14, repeatIteration=3WLK id 18 (normal id 18, alt id 14, mode=0)
51actor-flag0x004d6c88maskHex=0x0000000c, repeatIteration=3actor flag mode=2, mask=0x0000000c
51actor-flag0x004d6c90maskHex=0x00000008, repeatIteration=3actor flag mode=1, mask=0x00000008
51wait0x004d6c98repeatIteration=3display/actor busy barrier; waits for active actor/display flags to clear before advancing
51actor-frame0x004d6c9cframe=52, gate=2, repeatIteration=3set sprite=0x11, frame=52, gate=2, mode=0
53actor-frame0x004d6c6cframe=0, gate=2, repeatIteration=4set sprite=0x11, frame=0, gate=2, mode=0
55actor-frame0x004d6c74frame=51, gate=2, repeatIteration=4set sprite=0x11, frame=51, gate=2, mode=0
57actor-frame0x004d6c7cframe=52, gate=2, repeatIteration=4set sprite=0x11, frame=52, gate=2, mode=0
59result-sound0x004d6c84wlkNo=18, normalWlkNo=18, altWlkNo=14, repeatIteration=4WLK id 18 (normal id 18, alt id 14, mode=0)
59actor-flag0x004d6c88maskHex=0x0000000c, repeatIteration=4actor flag mode=2, mask=0x0000000c
59actor-flag0x004d6c90maskHex=0x00000008, repeatIteration=4actor flag mode=1, mask=0x00000008
59wait0x004d6c98repeatIteration=4display/actor busy barrier; waits for active actor/display flags to clear before advancing
59actor-frame0x004d6c9cframe=52, gate=2, repeatIteration=4set sprite=0x11, frame=52, gate=2, mode=0
61actor-frame0x004d6dd0frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
63movement0x004d6dd8selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호만취한 철권
0x20
3143, 42, 43, 42, 41, 40, 0, 21, 22, 25, 26, 0WLK id 23, WLK id 23WLK id 03-
ticksound VAWLKflagsclass
290x004d6cdcWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004d6bb8wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x004d6bbcframe=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
3actor-frame0x004d6bc4frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
6effect-sound0x004d6bccwlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
6actor-frame0x004d6bd0frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
9actor-frame0x004d6bd8frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12actor-frame0x004d6be0frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
15actor-frame0x004d6be8frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
17actor-write0x004d6bf0destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
17actor-write0x004d6bf8destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
17actor-frame0x004d6c00frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
19actor-flag0x004d6c08maskHex=0x00000003actor flag mode=0, mask=0x00000003
19actor-frame0x004d6cb4frame=21, gate=2set sprite=0x11, frame=21, gate=2, mode=0
21actor-frame0x004d6cbcframe=22, gate=4set sprite=0x11, frame=22, gate=4, mode=0
25actor-write0x004d6cc4destHex=0x1c, immFixed=16.0add display/actor field +0x1c, imm=0x00100000 (16px)
25actor-frame0x004d6cccframe=25, gate=2set sprite=0x11, frame=25, gate=2, mode=0
27actor-frame0x004d6cd4frame=26, gate=2set sprite=0x11, frame=26, gate=2, mode=0
29result-sound0x004d6cdcwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
29actor-flag0x004d6ce0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
29actor-flag0x004d6ce8maskHex=0x00000008actor flag mode=1, mask=0x00000008
29wait0x004d6cf0display/actor busy barrier; waits for active actor/display flags to clear before advancing
29actor-write0x004d6cf4destHex=0x1c, immFixed=16.0sub display/actor field +0x1c, imm=0x00100000 (16px)
29actor-frame0x004d6dd0frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
31movement0x004d6dd8selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호염가열소
0x21
3943, 42, 43, 42, 41, 40, 0, 0, 35, 36, 37, 38, 0WLK id 23, WLK id 23WLK id 21#62
ticksound VAWLKflagsclass
290x004d6d2cWLK id 21 / alt WLK id 212:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004d6bb8wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x004d6bbcframe=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
3actor-frame0x004d6bc4frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
6effect-sound0x004d6bccwlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
6actor-frame0x004d6bd0frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
9actor-frame0x004d6bd8frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12actor-frame0x004d6be0frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
15actor-frame0x004d6be8frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
17actor-write0x004d6bf0destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
17actor-write0x004d6bf8destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
17actor-frame0x004d6c00frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
19actor-flag0x004d6c08maskHex=0x00000003actor flag mode=0, mask=0x00000003
19actor-frame0x004d6d04frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
21movement0x004d6d0cselector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
21actor-frame0x004d6d10frame=35, gate=2set sprite=0x11, frame=35, gate=2, mode=0
23actor-frame0x004d6d18frame=36, gate=2set sprite=0x11, frame=36, gate=2, mode=0
25actor-frame0x004d6d20frame=37, gate=4set sprite=0x11, frame=37, gate=4, mode=0
29helper-call0x004d6d28helperId=62helper-call id=62; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
29result-sound0x004d6d2cwlkNo=21, normalWlkNo=21, altWlkNo=21WLK id 21 (normal id 21, alt id 21, mode=1)
29actor-frame0x004d6d30frame=38, gate=8set sprite=0x11, frame=38, gate=8, mode=0
37wait0x004d6d38actor flag barrier mode=0, mask=0x00000002
37actor-flag0x004d6d40maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
37actor-flag0x004d6d48maskHex=0x00000008actor flag mode=1, mask=0x00000008
37wait0x004d6d50display/actor busy barrier; waits for active actor/display flags to clear before advancing
37actor-frame0x004d6dd0frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
39movement0x004d6dd8selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호인사불성 철권
0x22
5943, 42, 43, 42, 41, 40, 0, 0, 27, 28, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 3, 4, 0WLK id 23, WLK id 23WLK id 05-
ticksound VAWLKflagsclass
390x004d6d90WLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004d6bb8wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x004d6bbcframe=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
3actor-frame0x004d6bc4frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
6effect-sound0x004d6bccwlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
6actor-frame0x004d6bd0frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
9actor-frame0x004d6bd8frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12actor-frame0x004d6be0frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
15actor-frame0x004d6be8frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
17actor-write0x004d6bf0destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
17actor-write0x004d6bf8destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
17actor-frame0x004d6c00frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
19actor-flag0x004d6c08maskHex=0x00000003actor flag mode=0, mask=0x00000003
19actor-frame0x004d6d5cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
21movement0x004d6d64selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
21actor-frame0x004d6d68frame=27, gate=2set sprite=0x11, frame=27, gate=2, mode=0
23actor-frame0x004d6d70frame=28, gate=4set sprite=0x11, frame=28, gate=4, mode=0
27actor-write0x004d6d78destHex=0x20, immFixed=-3.0add display/actor field +0x20, imm=0xfffd0000 (-3px)
27actor-frame0x004d6d80frame=39, gate=1set sprite=0x11, frame=39, gate=1, mode=0
28repeat-loop0x004d6d88repeatCount=12repeat-loop count=12, target=0x004d6d78; handler stores target in object +0x3c and counter in +0x60
28actor-write0x004d6d78destHex=0x20, immFixed=-3.0, repeatIteration=1add display/actor field +0x20, imm=0xfffd0000 (-3px)
28actor-frame0x004d6d80frame=39, gate=1, repeatIteration=1set sprite=0x11, frame=39, gate=1, mode=0
29actor-write0x004d6d78destHex=0x20, immFixed=-3.0, repeatIteration=2add display/actor field +0x20, imm=0xfffd0000 (-3px)
29actor-frame0x004d6d80frame=39, gate=1, repeatIteration=2set sprite=0x11, frame=39, gate=1, mode=0
30actor-write0x004d6d78destHex=0x20, immFixed=-3.0, repeatIteration=3add display/actor field +0x20, imm=0xfffd0000 (-3px)
30actor-frame0x004d6d80frame=39, gate=1, repeatIteration=3set sprite=0x11, frame=39, gate=1, mode=0
31actor-write0x004d6d78destHex=0x20, immFixed=-3.0, repeatIteration=4add display/actor field +0x20, imm=0xfffd0000 (-3px)
31actor-frame0x004d6d80frame=39, gate=1, repeatIteration=4set sprite=0x11, frame=39, gate=1, mode=0
32actor-write0x004d6d78destHex=0x20, immFixed=-3.0, repeatIteration=5add display/actor field +0x20, imm=0xfffd0000 (-3px)
32actor-frame0x004d6d80frame=39, gate=1, repeatIteration=5set sprite=0x11, frame=39, gate=1, mode=0
33actor-write0x004d6d78destHex=0x20, immFixed=-3.0, repeatIteration=6add display/actor field +0x20, imm=0xfffd0000 (-3px)
33actor-frame0x004d6d80frame=39, gate=1, repeatIteration=6set sprite=0x11, frame=39, gate=1, mode=0
34actor-write0x004d6d78destHex=0x20, immFixed=-3.0, repeatIteration=7add display/actor field +0x20, imm=0xfffd0000 (-3px)
34actor-frame0x004d6d80frame=39, gate=1, repeatIteration=7set sprite=0x11, frame=39, gate=1, mode=0
35actor-write0x004d6d78destHex=0x20, immFixed=-3.0, repeatIteration=8add display/actor field +0x20, imm=0xfffd0000 (-3px)
35actor-frame0x004d6d80frame=39, gate=1, repeatIteration=8set sprite=0x11, frame=39, gate=1, mode=0
36actor-write0x004d6d78destHex=0x20, immFixed=-3.0, repeatIteration=9add display/actor field +0x20, imm=0xfffd0000 (-3px)
36actor-frame0x004d6d80frame=39, gate=1, repeatIteration=9set sprite=0x11, frame=39, gate=1, mode=0
37actor-write0x004d6d78destHex=0x20, immFixed=-3.0, repeatIteration=10add display/actor field +0x20, imm=0xfffd0000 (-3px)
37actor-frame0x004d6d80frame=39, gate=1, repeatIteration=10set sprite=0x11, frame=39, gate=1, mode=0
38actor-write0x004d6d78destHex=0x20, immFixed=-3.0, repeatIteration=11add display/actor field +0x20, imm=0xfffd0000 (-3px)
38actor-frame0x004d6d80frame=39, gate=1, repeatIteration=11set sprite=0x11, frame=39, gate=1, mode=0
39result-sound0x004d6d90wlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
39actor-flag0x004d6d94maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
39actor-flag0x004d6d9cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
39wait0x004d6da4display/actor busy barrier; waits for active actor/display flags to clear before advancing
39actor-write0x004d6da8destHex=0x20, immFixed=-3.0sub display/actor field +0x20, imm=0xfffd0000 (-3px)
39actor-frame0x004d6db0frame=39, gate=1set sprite=0x11, frame=39, gate=1, mode=0
40repeat-loop0x004d6db8repeatCount=12repeat-loop count=12, target=0x004d6da8; handler stores target in object +0x3c and counter in +0x60
40actor-write0x004d6da8destHex=0x20, immFixed=-3.0, repeatIteration=1sub display/actor field +0x20, imm=0xfffd0000 (-3px)
40actor-frame0x004d6db0frame=39, gate=1, repeatIteration=1set sprite=0x11, frame=39, gate=1, mode=0
41actor-write0x004d6da8destHex=0x20, immFixed=-3.0, repeatIteration=2sub display/actor field +0x20, imm=0xfffd0000 (-3px)
41actor-frame0x004d6db0frame=39, gate=1, repeatIteration=2set sprite=0x11, frame=39, gate=1, mode=0
42actor-write0x004d6da8destHex=0x20, immFixed=-3.0, repeatIteration=3sub display/actor field +0x20, imm=0xfffd0000 (-3px)
42actor-frame0x004d6db0frame=39, gate=1, repeatIteration=3set sprite=0x11, frame=39, gate=1, mode=0
43actor-write0x004d6da8destHex=0x20, immFixed=-3.0, repeatIteration=4sub display/actor field +0x20, imm=0xfffd0000 (-3px)
43actor-frame0x004d6db0frame=39, gate=1, repeatIteration=4set sprite=0x11, frame=39, gate=1, mode=0
44actor-write0x004d6da8destHex=0x20, immFixed=-3.0, repeatIteration=5sub display/actor field +0x20, imm=0xfffd0000 (-3px)
44actor-frame0x004d6db0frame=39, gate=1, repeatIteration=5set sprite=0x11, frame=39, gate=1, mode=0
45actor-write0x004d6da8destHex=0x20, immFixed=-3.0, repeatIteration=6sub display/actor field +0x20, imm=0xfffd0000 (-3px)
45actor-frame0x004d6db0frame=39, gate=1, repeatIteration=6set sprite=0x11, frame=39, gate=1, mode=0
... +14
아타호맹호난무
0x23
3813, 25, 26, 24, 27, 28, 39, 39, 4, 3, 0WLK id 18, WLK id 18WLK id 03-
ticksound VAWLKflagsclass
260x004d6e54WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004d6df4wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x004d6df8frame=13, gate=8set sprite=0x11, frame=13, gate=8, mode=0
8actor-frame0x004d6e00frame=25, gate=2set sprite=0x11, frame=25, gate=2, mode=0
10effect-sound0x004d6e08wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
10actor-frame0x004d6e0cframe=26, gate=8set sprite=0x11, frame=26, gate=8, mode=0
18actor-frame0x004d6e14frame=24, gate=2set sprite=0x11, frame=24, gate=2, mode=0
20actor-frame0x004d6e1cframe=27, gate=2set sprite=0x11, frame=27, gate=2, mode=0
22actor-frame0x004d6e24frame=28, gate=2set sprite=0x11, frame=28, gate=2, mode=0
24actor-write0x004d6e44destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
24actor-frame0x004d6e4cframe=39, gate=2set sprite=0x11, frame=39, gate=2, mode=0
26result-sound0x004d6e54wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
26actor-flag0x004d6e58maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
26actor-flag0x004d6e60maskHex=0x00000008actor flag mode=1, mask=0x00000008
26wait0x004d6e68display/actor busy barrier; waits for active actor/display flags to clear before advancing
26actor-frame0x004d6e6cframe=39, gate=6set sprite=0x11, frame=39, gate=6, mode=0
32actor-write0x004d6e74destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
32actor-frame0x004d6e7cframe=4, gate=2set sprite=0x11, frame=4, gate=2, mode=0
34actor-frame0x004d6e84frame=3, gate=2set sprite=0x11, frame=3, gate=2, mode=0
36actor-frame0x004d7090frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
38movement0x004d7098selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호맹호난무
0x24
4613, 25, 26, 24, 27, 28, 39, 39, 39, 39, 39, 39, 39, 39, 4, 3, 0WLK id 18, WLK id 18WLK id 04-
ticksound VAWLKflagsclass
260x004d6eacWLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004d6df4wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x004d6df8frame=13, gate=8set sprite=0x11, frame=13, gate=8, mode=0
8actor-frame0x004d6e00frame=25, gate=2set sprite=0x11, frame=25, gate=2, mode=0
10effect-sound0x004d6e08wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
10actor-frame0x004d6e0cframe=26, gate=8set sprite=0x11, frame=26, gate=8, mode=0
18actor-frame0x004d6e14frame=24, gate=2set sprite=0x11, frame=24, gate=2, mode=0
20actor-frame0x004d6e1cframe=27, gate=2set sprite=0x11, frame=27, gate=2, mode=0
22actor-frame0x004d6e24frame=28, gate=2set sprite=0x11, frame=28, gate=2, mode=0
24actor-write0x004d6e94destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
24actor-frame0x004d6e9cframe=39, gate=2set sprite=0x11, frame=39, gate=2, mode=0
26actor-write0x004d6ea4destHex=0x20, immFixed=-2.0add display/actor field +0x20, imm=0xfffe0000 (-2px)
26result-sound0x004d6eacwlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
26actor-flag0x004d6eb0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
26actor-flag0x004d6eb8maskHex=0x00000008actor flag mode=1, mask=0x00000008
26wait0x004d6ec0display/actor busy barrier; waits for active actor/display flags to clear before advancing
26actor-frame0x004d6ec4frame=39, gate=2set sprite=0x11, frame=39, gate=2, mode=0
28actor-write0x004d6eccdestHex=0x20, immFixed=-2.0add display/actor field +0x20, imm=0xfffe0000 (-2px)
28repeat-loop0x004d6ed4repeatCount=3repeat-loop count=3, target=0x004d6ec4; handler stores target in object +0x3c and counter in +0x60
28actor-frame0x004d6ec4frame=39, gate=2, repeatIteration=1set sprite=0x11, frame=39, gate=2, mode=0
30actor-write0x004d6eccdestHex=0x20, immFixed=-2.0, repeatIteration=1add display/actor field +0x20, imm=0xfffe0000 (-2px)
30actor-frame0x004d6ec4frame=39, gate=2, repeatIteration=2set sprite=0x11, frame=39, gate=2, mode=0
32actor-write0x004d6eccdestHex=0x20, immFixed=-2.0, repeatIteration=2add display/actor field +0x20, imm=0xfffe0000 (-2px)
32actor-frame0x004d6edcframe=39, gate=2set sprite=0x11, frame=39, gate=2, mode=0
34actor-write0x004d6ee4destHex=0x20, immFixed=-2.0sub display/actor field +0x20, imm=0xfffe0000 (-2px)
34repeat-loop0x004d6eecrepeatCount=4repeat-loop count=4, target=0x004d6edc; handler stores target in object +0x3c and counter in +0x60
34actor-frame0x004d6edcframe=39, gate=2, repeatIteration=1set sprite=0x11, frame=39, gate=2, mode=0
36actor-write0x004d6ee4destHex=0x20, immFixed=-2.0, repeatIteration=1sub display/actor field +0x20, imm=0xfffe0000 (-2px)
36actor-frame0x004d6edcframe=39, gate=2, repeatIteration=2set sprite=0x11, frame=39, gate=2, mode=0
38actor-write0x004d6ee4destHex=0x20, immFixed=-2.0, repeatIteration=2sub display/actor field +0x20, imm=0xfffe0000 (-2px)
38actor-frame0x004d6edcframe=39, gate=2, repeatIteration=3set sprite=0x11, frame=39, gate=2, mode=0
40actor-write0x004d6ee4destHex=0x20, immFixed=-2.0, repeatIteration=3sub display/actor field +0x20, imm=0xfffe0000 (-2px)
40actor-write0x004d6ef4destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
40actor-frame0x004d6efcframe=4, gate=2set sprite=0x11, frame=4, gate=2, mode=0
42actor-frame0x004d6f04frame=3, gate=2set sprite=0x11, frame=3, gate=2, mode=0
44actor-frame0x004d7090frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
46movement0x004d7098selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호맹호난무
0x25
3813, 25, 26, 24, 27, 28, 39, 39, 39, 39, 4, 3, 0WLK id 18, WLK id 18WLK id 05-
ticksound VAWLKflagsclass
280x004d6f3cWLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004d6df4wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x004d6df8frame=13, gate=8set sprite=0x11, frame=13, gate=8, mode=0
8actor-frame0x004d6e00frame=25, gate=2set sprite=0x11, frame=25, gate=2, mode=0
10effect-sound0x004d6e08wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
10actor-frame0x004d6e0cframe=26, gate=8set sprite=0x11, frame=26, gate=8, mode=0
18actor-frame0x004d6e14frame=24, gate=2set sprite=0x11, frame=24, gate=2, mode=0
20actor-frame0x004d6e1cframe=27, gate=2set sprite=0x11, frame=27, gate=2, mode=0
22actor-frame0x004d6e24frame=28, gate=2set sprite=0x11, frame=28, gate=2, mode=0
24actor-write0x004d6f14destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
24actor-frame0x004d6f1cframe=39, gate=2set sprite=0x11, frame=39, gate=2, mode=0
26actor-write0x004d6f24destHex=0x20, immFixed=-2.0add display/actor field +0x20, imm=0xfffe0000 (-2px)
26actor-frame0x004d6f2cframe=39, gate=2set sprite=0x11, frame=39, gate=2, mode=0
28actor-write0x004d6f34destHex=0x20, immFixed=-2.0add display/actor field +0x20, imm=0xfffe0000 (-2px)
28result-sound0x004d6f3cwlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
28actor-flag0x004d6f40maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
28actor-flag0x004d6f48maskHex=0x00000008actor flag mode=1, mask=0x00000008
28wait0x004d6f50display/actor busy barrier; waits for active actor/display flags to clear before advancing
28actor-frame0x004d6f54frame=39, gate=2set sprite=0x11, frame=39, gate=2, mode=0
30actor-write0x004d6f5cdestHex=0x20, immFixed=-2.0add display/actor field +0x20, imm=0xfffe0000 (-2px)
30repeat-loop0x004d6f64repeatCount=6repeat-loop count=6, target=0x004d6ec4; handler stores target in object +0x3c and counter in +0x60
30actor-frame0x004d6f6cframe=39, gate=2set sprite=0x11, frame=39, gate=2, mode=0
32actor-write0x004d6f74destHex=0x20, immFixed=-2.0sub display/actor field +0x20, imm=0xfffe0000 (-2px)
32repeat-loop0x004d6f7crepeatCount=8repeat-loop count=8, target=0x004d6edc; handler stores target in object +0x3c and counter in +0x60
32actor-write0x004d6f84destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
32actor-frame0x004d6f8cframe=4, gate=2set sprite=0x11, frame=4, gate=2, mode=0
34actor-frame0x004d6f94frame=3, gate=2set sprite=0x11, frame=3, gate=2, mode=0
36actor-frame0x004d7090frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
38movement0x004d7098selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호맹호난무
0x26
5013, 25, 26, 24, 27, 28, 27, 28, 27, 28, 27, 28, 39, 39, 39, 39, 4, 3, 0WLK id 18, WLK id 18, WLK id 53WLK id 05-
ticksound VAWLKflagsclass
400x004d7030WLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004d6df4wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x004d6df8frame=13, gate=8set sprite=0x11, frame=13, gate=8, mode=0
8actor-frame0x004d6e00frame=25, gate=2set sprite=0x11, frame=25, gate=2, mode=0
10effect-sound0x004d6e08wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
10actor-frame0x004d6e0cframe=26, gate=8set sprite=0x11, frame=26, gate=8, mode=0
18actor-frame0x004d6e14frame=24, gate=2set sprite=0x11, frame=24, gate=2, mode=0
20actor-frame0x004d6e1cframe=27, gate=2set sprite=0x11, frame=27, gate=2, mode=0
22actor-frame0x004d6e24frame=28, gate=2set sprite=0x11, frame=28, gate=2, mode=0
24effect-sound0x004d6fa4wlkNo=53effect/cast cue mode=0x01 WLK id 53; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24actor-frame0x004d6fa8frame=27, gate=2set sprite=0x11, frame=27, gate=2, mode=0
26actor-write0x004d6fb0destHex=0x1c, immFixed=4.0add display/actor field +0x1c, imm=0x00040000 (4px)
26actor-frame0x004d6fb8frame=28, gate=2set sprite=0x11, frame=28, gate=2, mode=0
28actor-write0x004d6fc0destHex=0x1c, immFixed=4.0add display/actor field +0x1c, imm=0x00040000 (4px)
28actor-frame0x004d6fc8frame=27, gate=2set sprite=0x11, frame=27, gate=2, mode=0
30actor-write0x004d6fd0destHex=0x1c, immFixed=4.0add display/actor field +0x1c, imm=0x00040000 (4px)
30actor-frame0x004d6fd8frame=28, gate=2set sprite=0x11, frame=28, gate=2, mode=0
32actor-write0x004d6fe0destHex=0x1c, immFixed=4.0add display/actor field +0x1c, imm=0x00040000 (4px)
32actor-frame0x004d6fe8frame=27, gate=2set sprite=0x11, frame=27, gate=2, mode=0
34actor-write0x004d6ff0destHex=0x1c, immFixed=4.0add display/actor field +0x1c, imm=0x00040000 (4px)
34actor-frame0x004d6ff8frame=28, gate=2set sprite=0x11, frame=28, gate=2, mode=0
36actor-write0x004d7000destHex=0x1c, immFixed=4.0add display/actor field +0x1c, imm=0x00040000 (4px)
36actor-write0x004d7008destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
36actor-frame0x004d7010frame=39, gate=2set sprite=0x11, frame=39, gate=2, mode=0
38actor-write0x004d7018destHex=0x20, immFixed=-4.0add display/actor field +0x20, imm=0xfffc0000 (-4px)
38actor-frame0x004d7020frame=39, gate=2set sprite=0x11, frame=39, gate=2, mode=0
40actor-write0x004d7028destHex=0x20, immFixed=-4.0add display/actor field +0x20, imm=0xfffc0000 (-4px)
40result-sound0x004d7030wlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
40actor-flag0x004d7034maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
40actor-flag0x004d703cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
40wait0x004d7044display/actor busy barrier; waits for active actor/display flags to clear before advancing
40actor-frame0x004d7048frame=39, gate=2set sprite=0x11, frame=39, gate=2, mode=0
42actor-write0x004d7050destHex=0x20, immFixed=-4.0add display/actor field +0x20, imm=0xfffc0000 (-4px)
42repeat-loop0x004d7058repeatCount=6repeat-loop count=6, target=0x004d6ec4; handler stores target in object +0x3c and counter in +0x60
42actor-frame0x004d7060frame=39, gate=2set sprite=0x11, frame=39, gate=2, mode=0
44actor-write0x004d7068destHex=0x20, immFixed=-4.0sub display/actor field +0x20, imm=0xfffc0000 (-4px)
44repeat-loop0x004d7070repeatCount=8repeat-loop count=8, target=0x004d6edc; handler stores target in object +0x3c and counter in +0x60
44actor-write0x004d7078destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
44actor-frame0x004d7080frame=4, gate=2set sprite=0x11, frame=4, gate=2, mode=0
46actor-frame0x004d7088frame=3, gate=2set sprite=0x11, frame=3, gate=2, mode=0
48actor-frame0x004d7090frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
50movement0x004d7098selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호맹호의 울부짖음
0x27
1835, 36, 37, 38, 0WLK id 06WLK id 00-
ticksound VAWLKflagsclass
160x004d7110WLK id 00 / alt WLK id 002:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d70a8frame=35, gate=2set sprite=0x11, frame=35, gate=2, mode=0
2actor-frame0x004d70b0frame=36, gate=2set sprite=0x11, frame=36, gate=2, mode=0
4actor-frame0x004d70b8frame=37, gate=4set sprite=0x11, frame=37, gate=4, mode=0
8effect-sound0x004d70c0wlkNo=6effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
8actor-frame0x004d70f8frame=38, gate=8set sprite=0x11, frame=38, gate=8, mode=0
16result-sound0x004d7110wlkNo=0, normalWlkNo=0, altWlkNo=0WLK id 00 (normal id 00, alt id 00, mode=2)
16actor-flag0x004d7114maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
16actor-flag0x004d711cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
16wait0x004d7124display/actor busy barrier; waits for active actor/display flags to clear before advancing
16actor-frame0x004d7128frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
18movement0x004d7130selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호맹호의 울부짖음
0x28
1835, 36, 37, 38, 0WLK id 06WLK id 00#112
ticksound VAWLKflagsclass
160x004d7110WLK id 00 / alt WLK id 002:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d70a8frame=35, gate=2set sprite=0x11, frame=35, gate=2, mode=0
2actor-frame0x004d70b0frame=36, gate=2set sprite=0x11, frame=36, gate=2, mode=0
4actor-frame0x004d70b8frame=37, gate=4set sprite=0x11, frame=37, gate=4, mode=0
8effect-sound0x004d70c0wlkNo=6effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
8helper-call0x004d70dchelperId=112helper-call id=112; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
8actor-frame0x004d70f8frame=38, gate=8set sprite=0x11, frame=38, gate=8, mode=0
16wait0x004d7108actor flag barrier mode=0, mask=0x00000002
16result-sound0x004d7110wlkNo=0, normalWlkNo=0, altWlkNo=0WLK id 00 (normal id 00, alt id 00, mode=2)
16actor-flag0x004d7114maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
16actor-flag0x004d711cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
16wait0x004d7124display/actor busy barrier; waits for active actor/display flags to clear before advancing
16actor-frame0x004d7128frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
18movement0x004d7130selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호맹호의 울부짖음
0x29
1835, 36, 37, 38, 0WLK id 06WLK id 00#113
ticksound VAWLKflagsclass
160x004d7110WLK id 00 / alt WLK id 002:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d70a8frame=35, gate=2set sprite=0x11, frame=35, gate=2, mode=0
2actor-frame0x004d70b0frame=36, gate=2set sprite=0x11, frame=36, gate=2, mode=0
4actor-frame0x004d70b8frame=37, gate=4set sprite=0x11, frame=37, gate=4, mode=0
8effect-sound0x004d70c0wlkNo=6effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
8helper-call0x004d70e8helperId=113helper-call id=113; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
8actor-frame0x004d70f8frame=38, gate=8set sprite=0x11, frame=38, gate=8, mode=0
16wait0x004d7108actor flag barrier mode=0, mask=0x00000002
16result-sound0x004d7110wlkNo=0, normalWlkNo=0, altWlkNo=0WLK id 00 (normal id 00, alt id 00, mode=2)
16actor-flag0x004d7114maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
16actor-flag0x004d711cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
16wait0x004d7124display/actor busy barrier; waits for active actor/display flags to clear before advancing
16actor-frame0x004d7128frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
18movement0x004d7130selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호맹호의 울부짖음
0x2a
1835, 36, 37, 38, 0WLK id 06WLK id 00#114
ticksound VAWLKflagsclass
160x004d7110WLK id 00 / alt WLK id 002:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d70a8frame=35, gate=2set sprite=0x11, frame=35, gate=2, mode=0
2actor-frame0x004d70b0frame=36, gate=2set sprite=0x11, frame=36, gate=2, mode=0
4actor-frame0x004d70b8frame=37, gate=4set sprite=0x11, frame=37, gate=4, mode=0
8effect-sound0x004d70c0wlkNo=6effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
8helper-call0x004d70f4helperId=114helper-call id=114; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
8actor-frame0x004d70f8frame=38, gate=8set sprite=0x11, frame=38, gate=8, mode=0
16wait0x004d7108actor flag barrier mode=0, mask=0x00000002
16result-sound0x004d7110wlkNo=0, normalWlkNo=0, altWlkNo=0WLK id 00 (normal id 00, alt id 00, mode=2)
16actor-flag0x004d7114maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
16actor-flag0x004d711cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
16wait0x004d7124display/actor busy barrier; waits for active actor/display flags to clear before advancing
16actor-frame0x004d7128frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
18movement0x004d7130selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호호포권
0x2b
718, 19, 20, 0WLK id 22WLK id 03#23, #66
ticksound VAWLKflagsclass
50x004d71c8WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d7140frame=18, gate=2set sprite=0x11, frame=18, gate=2, mode=0
2effect-sound0x004d7148wlkNo=22effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
2helper-call0x004d7164helperId=23helper-call id=23; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
2actor-frame0x004d718cframe=19, gate=1direct sprite/frame selector write sprite=0x11, frame=19, field +0x28, mode=0x80
3wait0x004d7194actor flag barrier mode=0, mask=0x00000002
3actor-frame0x004d719cframe=20, gate=2set sprite=0x11, frame=20, gate=2, mode=0
5helper-call0x004d71bchelperId=66helper-call id=66; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
5wait0x004d71c0actor flag barrier mode=0, mask=0x00000002
5result-sound0x004d71c8wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
5actor-flag0x004d7214maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
5actor-flag0x004d721cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
5wait0x004d7224display/actor busy barrier; waits for active actor/display flags to clear before advancing
5actor-frame0x004d7228frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호호포권
0x2c
718, 19, 20, 0WLK id 22WLK id 04#27, #67
ticksound VAWLKflagsclass
50x004d71e0WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d7140frame=18, gate=2set sprite=0x11, frame=18, gate=2, mode=0
2effect-sound0x004d7148wlkNo=22effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
2helper-call0x004d7170helperId=27helper-call id=27; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
2actor-frame0x004d718cframe=19, gate=1direct sprite/frame selector write sprite=0x11, frame=19, field +0x28, mode=0x80
3wait0x004d7194actor flag barrier mode=0, mask=0x00000002
3actor-frame0x004d719cframe=20, gate=2set sprite=0x11, frame=20, gate=2, mode=0
5helper-call0x004d71d4helperId=67helper-call id=67; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
5wait0x004d71d8actor flag barrier mode=0, mask=0x00000002
5result-sound0x004d71e0wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
5actor-flag0x004d7214maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
5actor-flag0x004d721cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
5wait0x004d7224display/actor busy barrier; waits for active actor/display flags to clear before advancing
5actor-frame0x004d7228frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호호포권
0x2d
718, 19, 20, 0WLK id 22WLK id 04#25, #68
ticksound VAWLKflagsclass
50x004d71f8WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d7140frame=18, gate=2set sprite=0x11, frame=18, gate=2, mode=0
2effect-sound0x004d7148wlkNo=22effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
2helper-call0x004d717chelperId=25helper-call id=25; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
2actor-frame0x004d718cframe=19, gate=1direct sprite/frame selector write sprite=0x11, frame=19, field +0x28, mode=0x80
3wait0x004d7194actor flag barrier mode=0, mask=0x00000002
3actor-frame0x004d719cframe=20, gate=2set sprite=0x11, frame=20, gate=2, mode=0
5helper-call0x004d71echelperId=68helper-call id=68; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
5wait0x004d71f0actor flag barrier mode=0, mask=0x00000002
5result-sound0x004d71f8wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
5actor-flag0x004d7214maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
5actor-flag0x004d721cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
5wait0x004d7224display/actor busy barrier; waits for active actor/display flags to clear before advancing
5actor-frame0x004d7228frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호호포권
0x2e
718, 19, 20, 0WLK id 22WLK id 05#28, #69
ticksound VAWLKflagsclass
50x004d7210WLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d7140frame=18, gate=2set sprite=0x11, frame=18, gate=2, mode=0
2effect-sound0x004d7148wlkNo=22effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
2helper-call0x004d7188helperId=28helper-call id=28; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
2actor-frame0x004d718cframe=19, gate=1direct sprite/frame selector write sprite=0x11, frame=19, field +0x28, mode=0x80
3wait0x004d7194actor flag barrier mode=0, mask=0x00000002
3actor-frame0x004d719cframe=20, gate=2set sprite=0x11, frame=20, gate=2, mode=0
5helper-call0x004d7204helperId=69helper-call id=69; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
5wait0x004d7208actor flag barrier mode=0, mask=0x00000002
5result-sound0x004d7210wlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
5actor-flag0x004d7214maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
5actor-flag0x004d721cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
5wait0x004d7224display/actor busy barrier; waits for active actor/display flags to clear before advancing
5actor-frame0x004d7228frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호맹호룬룬권
0x2f
2244, 45, 46, 47, 44, 48, 49, 50, 0WLK id 32WLK id 03, WLK id 03-
ticksound VAWLKflagsclass
100x004d726cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
200x004d72a4WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004d7240wlkNo=32effect/cast cue mode=0x01 WLK id 32; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-write0x004d7244destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004d724cframe=44, gate=2set sprite=0x11, frame=44, gate=2, mode=0
2actor-frame0x004d7254frame=45, gate=2set sprite=0x11, frame=45, gate=2, mode=0
4actor-frame0x004d725cframe=46, gate=4set sprite=0x11, frame=46, gate=4, mode=0
8actor-frame0x004d7264frame=47, gate=2set sprite=0x11, frame=47, gate=2, mode=0
10result-sound0x004d726cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
10actor-flag0x004d7270maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x004d7278maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x004d7280display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x004d7284frame=44, gate=2set sprite=0x11, frame=44, gate=2, mode=0
12actor-frame0x004d728cframe=48, gate=2set sprite=0x11, frame=48, gate=2, mode=0
14actor-frame0x004d7294frame=49, gate=4set sprite=0x11, frame=49, gate=4, mode=0
18actor-frame0x004d729cframe=50, gate=2set sprite=0x11, frame=50, gate=2, mode=0
20result-sound0x004d72a4wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
20actor-flag0x004d72a8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
20actor-flag0x004d72b0maskHex=0x00000008actor flag mode=1, mask=0x00000008
20wait0x004d72b8display/actor busy barrier; waits for active actor/display flags to clear before advancing
20actor-write0x004d72bcdestHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
20actor-frame0x004d7364frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
22movement0x004d736cselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호맹호룬룬권
0x30
2844, 45, 46, 47, 44, 48, 49, 50, 12, 13, 0WLK id 32WLK id 03, WLK id 03, WLK id 03-
ticksound VAWLKflagsclass
100x004d726cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
200x004d72a4WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
220x004d72d4WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004d7240wlkNo=32effect/cast cue mode=0x01 WLK id 32; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-write0x004d7244destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004d724cframe=44, gate=2set sprite=0x11, frame=44, gate=2, mode=0
2actor-frame0x004d7254frame=45, gate=2set sprite=0x11, frame=45, gate=2, mode=0
4actor-frame0x004d725cframe=46, gate=4set sprite=0x11, frame=46, gate=4, mode=0
8actor-frame0x004d7264frame=47, gate=2set sprite=0x11, frame=47, gate=2, mode=0
10result-sound0x004d726cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
10actor-flag0x004d7270maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x004d7278maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x004d7280display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x004d7284frame=44, gate=2set sprite=0x11, frame=44, gate=2, mode=0
12actor-frame0x004d728cframe=48, gate=2set sprite=0x11, frame=48, gate=2, mode=0
14actor-frame0x004d7294frame=49, gate=4set sprite=0x11, frame=49, gate=4, mode=0
18actor-frame0x004d729cframe=50, gate=2set sprite=0x11, frame=50, gate=2, mode=0
20result-sound0x004d72a4wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
20actor-flag0x004d72a8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
20actor-flag0x004d72b0maskHex=0x00000008actor flag mode=1, mask=0x00000008
20wait0x004d72b8display/actor busy barrier; waits for active actor/display flags to clear before advancing
20actor-write0x004d72bcdestHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
20actor-frame0x004d72ccframe=12, gate=2set sprite=0x11, frame=12, gate=2, mode=0
22result-sound0x004d72d4wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
22actor-flag0x004d72d8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
22actor-flag0x004d72e0maskHex=0x00000008actor flag mode=1, mask=0x00000008
22wait0x004d72e8display/actor busy barrier; waits for active actor/display flags to clear before advancing
22actor-frame0x004d72ecframe=13, gate=4set sprite=0x11, frame=13, gate=4, mode=0
26actor-frame0x004d7364frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
28movement0x004d736cselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호맹호룬룬권
0x31
3444, 45, 46, 47, 44, 48, 49, 50, 12, 13, 25, 26, 0WLK id 32WLK id 03, WLK id 03, WLK id 03, WLK id 03-
ticksound VAWLKflagsclass
100x004d726cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
200x004d72a4WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
220x004d72d4WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
280x004d7304WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004d7240wlkNo=32effect/cast cue mode=0x01 WLK id 32; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-write0x004d7244destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004d724cframe=44, gate=2set sprite=0x11, frame=44, gate=2, mode=0
2actor-frame0x004d7254frame=45, gate=2set sprite=0x11, frame=45, gate=2, mode=0
4actor-frame0x004d725cframe=46, gate=4set sprite=0x11, frame=46, gate=4, mode=0
8actor-frame0x004d7264frame=47, gate=2set sprite=0x11, frame=47, gate=2, mode=0
10result-sound0x004d726cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
10actor-flag0x004d7270maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x004d7278maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x004d7280display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x004d7284frame=44, gate=2set sprite=0x11, frame=44, gate=2, mode=0
12actor-frame0x004d728cframe=48, gate=2set sprite=0x11, frame=48, gate=2, mode=0
14actor-frame0x004d7294frame=49, gate=4set sprite=0x11, frame=49, gate=4, mode=0
18actor-frame0x004d729cframe=50, gate=2set sprite=0x11, frame=50, gate=2, mode=0
20result-sound0x004d72a4wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
20actor-flag0x004d72a8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
20actor-flag0x004d72b0maskHex=0x00000008actor flag mode=1, mask=0x00000008
20wait0x004d72b8display/actor busy barrier; waits for active actor/display flags to clear before advancing
20actor-write0x004d72bcdestHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
20actor-frame0x004d72ccframe=12, gate=2set sprite=0x11, frame=12, gate=2, mode=0
22result-sound0x004d72d4wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
22actor-flag0x004d72d8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
22actor-flag0x004d72e0maskHex=0x00000008actor flag mode=1, mask=0x00000008
22wait0x004d72e8display/actor busy barrier; waits for active actor/display flags to clear before advancing
22actor-frame0x004d72ecframe=13, gate=4set sprite=0x11, frame=13, gate=4, mode=0
26actor-frame0x004d72fcframe=25, gate=2set sprite=0x11, frame=25, gate=2, mode=0
28result-sound0x004d7304wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
28actor-flag0x004d7308maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
28actor-flag0x004d7310maskHex=0x00000008actor flag mode=1, mask=0x00000008
28wait0x004d7318display/actor busy barrier; waits for active actor/display flags to clear before advancing
28actor-frame0x004d731cframe=26, gate=4set sprite=0x11, frame=26, gate=4, mode=0
32actor-frame0x004d7364frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
34movement0x004d736cselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호맹호룬룬권
0x32
4844, 45, 46, 47, 44, 48, 49, 50, 12, 13, 25, 26, 8, 9, 10, 11, 0WLK id 32WLK id 03, WLK id 03, WLK id 03, WLK id 03, WLK id 04-
ticksound VAWLKflagsclass
100x004d726cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
200x004d72a4WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
220x004d72d4WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
280x004d7304WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
400x004d7344WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004d7240wlkNo=32effect/cast cue mode=0x01 WLK id 32; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-write0x004d7244destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004d724cframe=44, gate=2set sprite=0x11, frame=44, gate=2, mode=0
2actor-frame0x004d7254frame=45, gate=2set sprite=0x11, frame=45, gate=2, mode=0
4actor-frame0x004d725cframe=46, gate=4set sprite=0x11, frame=46, gate=4, mode=0
8actor-frame0x004d7264frame=47, gate=2set sprite=0x11, frame=47, gate=2, mode=0
10result-sound0x004d726cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
10actor-flag0x004d7270maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x004d7278maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x004d7280display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x004d7284frame=44, gate=2set sprite=0x11, frame=44, gate=2, mode=0
12actor-frame0x004d728cframe=48, gate=2set sprite=0x11, frame=48, gate=2, mode=0
14actor-frame0x004d7294frame=49, gate=4set sprite=0x11, frame=49, gate=4, mode=0
18actor-frame0x004d729cframe=50, gate=2set sprite=0x11, frame=50, gate=2, mode=0
20result-sound0x004d72a4wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
20actor-flag0x004d72a8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
20actor-flag0x004d72b0maskHex=0x00000008actor flag mode=1, mask=0x00000008
20wait0x004d72b8display/actor busy barrier; waits for active actor/display flags to clear before advancing
20actor-write0x004d72bcdestHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
20actor-frame0x004d72ccframe=12, gate=2set sprite=0x11, frame=12, gate=2, mode=0
22result-sound0x004d72d4wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
22actor-flag0x004d72d8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
22actor-flag0x004d72e0maskHex=0x00000008actor flag mode=1, mask=0x00000008
22wait0x004d72e8display/actor busy barrier; waits for active actor/display flags to clear before advancing
22actor-frame0x004d72ecframe=13, gate=4set sprite=0x11, frame=13, gate=4, mode=0
26actor-frame0x004d72fcframe=25, gate=2set sprite=0x11, frame=25, gate=2, mode=0
28result-sound0x004d7304wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
28actor-flag0x004d7308maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
28actor-flag0x004d7310maskHex=0x00000008actor flag mode=1, mask=0x00000008
28wait0x004d7318display/actor busy barrier; waits for active actor/display flags to clear before advancing
28actor-frame0x004d731cframe=26, gate=4set sprite=0x11, frame=26, gate=4, mode=0
32actor-frame0x004d732cframe=8, gate=4set sprite=0x11, frame=8, gate=4, mode=0
36actor-frame0x004d7334frame=9, gate=2set sprite=0x11, frame=9, gate=2, mode=0
38actor-frame0x004d733cframe=10, gate=2set sprite=0x11, frame=10, gate=2, mode=0
40result-sound0x004d7344wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
40actor-flag0x004d7348maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
40actor-flag0x004d7350maskHex=0x00000008actor flag mode=1, mask=0x00000008
40wait0x004d7358display/actor busy barrier; waits for active actor/display flags to clear before advancing
40actor-frame0x004d735cframe=11, gate=6set sprite=0x11, frame=11, gate=6, mode=0
46actor-frame0x004d7364frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
48movement0x004d736cselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹안면백조권
0x09
446, 7, 8, 9, 9, 16, 17, 18, 19, 19, 6, 7, 8, 9, 9, 3-WLK id 03, WLK id 03, WLK id 03-
ticksound VAWLKflagsclass
120x004db260WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
260x004db2b0WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
400x004db318WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004db224selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-write0x004db228destHex=0x1c, immFixed=32.0sub display/actor field +0x1c, imm=0x00200000 (32px)
0actor-write0x004db230destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-frame0x004db238frame=6, gate=2set sprite=0x14, frame=6, gate=2, mode=0
2actor-frame0x004db240frame=7, gate=6set sprite=0x14, frame=7, gate=6, mode=0
8actor-write0x004db248destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
8actor-frame0x004db250frame=8, gate=2set sprite=0x14, frame=8, gate=2, mode=0
10actor-frame0x004db258frame=9, gate=2set sprite=0x14, frame=9, gate=2, mode=0
12result-sound0x004db260wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
12actor-flag0x004db264maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004db26cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004db274display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-frame0x004db278frame=9, gate=2set sprite=0x14, frame=9, gate=2, mode=0
14actor-write0x004db280destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
14actor-frame0x004db288frame=16, gate=2set sprite=0x14, frame=16, gate=2, mode=0
16actor-frame0x004db290frame=17, gate=6set sprite=0x14, frame=17, gate=6, mode=0
22actor-write0x004db298destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
22actor-frame0x004db2a0frame=18, gate=2set sprite=0x14, frame=18, gate=2, mode=0
24actor-frame0x004db2a8frame=19, gate=2set sprite=0x14, frame=19, gate=2, mode=0
26result-sound0x004db2b0wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
26actor-flag0x004db2b4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
26actor-flag0x004db2bcmaskHex=0x00000008actor flag mode=1, mask=0x00000008
26wait0x004db2c4display/actor busy barrier; waits for active actor/display flags to clear before advancing
26actor-frame0x004db2c8frame=19, gate=2set sprite=0x14, frame=19, gate=2, mode=0
28actor-write0x004db2d0destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
28actor-frame0x004db2f0frame=6, gate=2set sprite=0x14, frame=6, gate=2, mode=0
30actor-frame0x004db2f8frame=7, gate=6set sprite=0x14, frame=7, gate=6, mode=0
36actor-write0x004db300destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
36actor-frame0x004db308frame=8, gate=2set sprite=0x14, frame=8, gate=2, mode=0
38actor-frame0x004db310frame=9, gate=2set sprite=0x14, frame=9, gate=2, mode=0
40result-sound0x004db318wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
40actor-flag0x004db31cmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
40actor-flag0x004db324maskHex=0x00000008actor flag mode=1, mask=0x00000008
40wait0x004db32cdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
40actor-frame0x004db330frame=9, gate=2set sprite=0x14, frame=9, gate=2, mode=0
42actor-write0x004db538destHex=0x1c, immFixed=16.0sub display/actor field +0x1c, imm=0x00100000 (16px)
42actor-frame0x004db540frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
44movement0x004db548selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹안면백조권
0x0a
446, 7, 8, 9, 9, 16, 17, 18, 19, 19, 33, 34, 38, 39, 39, 3-WLK id 03, WLK id 03, WLK id 04-
ticksound VAWLKflagsclass
120x004db260WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
260x004db2b0WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
400x004db368WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004db224selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-write0x004db228destHex=0x1c, immFixed=32.0sub display/actor field +0x1c, imm=0x00200000 (32px)
0actor-write0x004db230destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-frame0x004db238frame=6, gate=2set sprite=0x14, frame=6, gate=2, mode=0
2actor-frame0x004db240frame=7, gate=6set sprite=0x14, frame=7, gate=6, mode=0
8actor-write0x004db248destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
8actor-frame0x004db250frame=8, gate=2set sprite=0x14, frame=8, gate=2, mode=0
10actor-frame0x004db258frame=9, gate=2set sprite=0x14, frame=9, gate=2, mode=0
12result-sound0x004db260wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
12actor-flag0x004db264maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004db26cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004db274display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-frame0x004db278frame=9, gate=2set sprite=0x14, frame=9, gate=2, mode=0
14actor-write0x004db280destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
14actor-frame0x004db288frame=16, gate=2set sprite=0x14, frame=16, gate=2, mode=0
16actor-frame0x004db290frame=17, gate=6set sprite=0x14, frame=17, gate=6, mode=0
22actor-write0x004db298destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
22actor-frame0x004db2a0frame=18, gate=2set sprite=0x14, frame=18, gate=2, mode=0
24actor-frame0x004db2a8frame=19, gate=2set sprite=0x14, frame=19, gate=2, mode=0
26result-sound0x004db2b0wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
26actor-flag0x004db2b4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
26actor-flag0x004db2bcmaskHex=0x00000008actor flag mode=1, mask=0x00000008
26wait0x004db2c4display/actor busy barrier; waits for active actor/display flags to clear before advancing
26actor-frame0x004db2c8frame=19, gate=2set sprite=0x14, frame=19, gate=2, mode=0
28actor-write0x004db2d0destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
28actor-frame0x004db340frame=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
30actor-frame0x004db348frame=34, gate=6set sprite=0x14, frame=34, gate=6, mode=0
36actor-write0x004db350destHex=0x1c, immFixed=16.0add display/actor field +0x1c, imm=0x00100000 (16px)
36actor-frame0x004db358frame=38, gate=2set sprite=0x14, frame=38, gate=2, mode=0
38actor-frame0x004db360frame=39, gate=2set sprite=0x14, frame=39, gate=2, mode=0
40result-sound0x004db368wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
40actor-flag0x004db36cmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
40actor-flag0x004db374maskHex=0x00000008actor flag mode=1, mask=0x00000008
40wait0x004db37cdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
40actor-frame0x004db380frame=39, gate=2set sprite=0x14, frame=39, gate=2, mode=0
42actor-frame0x004db540frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
44movement0x004db548selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹안면백조권
0x0b
526, 7, 8, 9, 9, 16, 17, 18, 19, 19, 33, 34, 35, 36, 37, 35, 34, 41, 40, 3-WLK id 03, WLK id 03, WLK id 04-
ticksound VAWLKflagsclass
120x004db260WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
260x004db2b0WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
400x004db3c0WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004db224selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-write0x004db228destHex=0x1c, immFixed=32.0sub display/actor field +0x1c, imm=0x00200000 (32px)
0actor-write0x004db230destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-frame0x004db238frame=6, gate=2set sprite=0x14, frame=6, gate=2, mode=0
2actor-frame0x004db240frame=7, gate=6set sprite=0x14, frame=7, gate=6, mode=0
8actor-write0x004db248destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
8actor-frame0x004db250frame=8, gate=2set sprite=0x14, frame=8, gate=2, mode=0
10actor-frame0x004db258frame=9, gate=2set sprite=0x14, frame=9, gate=2, mode=0
12result-sound0x004db260wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
12actor-flag0x004db264maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004db26cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004db274display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-frame0x004db278frame=9, gate=2set sprite=0x14, frame=9, gate=2, mode=0
14actor-write0x004db280destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
14actor-frame0x004db288frame=16, gate=2set sprite=0x14, frame=16, gate=2, mode=0
16actor-frame0x004db290frame=17, gate=6set sprite=0x14, frame=17, gate=6, mode=0
22actor-write0x004db298destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
22actor-frame0x004db2a0frame=18, gate=2set sprite=0x14, frame=18, gate=2, mode=0
24actor-frame0x004db2a8frame=19, gate=2set sprite=0x14, frame=19, gate=2, mode=0
26result-sound0x004db2b0wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
26actor-flag0x004db2b4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
26actor-flag0x004db2bcmaskHex=0x00000008actor flag mode=1, mask=0x00000008
26wait0x004db2c4display/actor busy barrier; waits for active actor/display flags to clear before advancing
26actor-frame0x004db2c8frame=19, gate=2set sprite=0x14, frame=19, gate=2, mode=0
28actor-write0x004db2d0destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
28actor-frame0x004db390frame=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
30actor-frame0x004db398frame=34, gate=6set sprite=0x14, frame=34, gate=6, mode=0
36actor-write0x004db3a0destHex=0x20, immFixed=-32.0add display/actor field +0x20, imm=0xffe00000 (-32px)
36actor-frame0x004db3a8frame=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
38actor-write0x004db3b0destHex=0x20, immFixed=16.0add display/actor field +0x20, imm=0x00100000 (16px)
38actor-frame0x004db3b8frame=36, gate=2set sprite=0x14, frame=36, gate=2, mode=0
40result-sound0x004db3c0wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
40actor-flag0x004db3c4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
40actor-flag0x004db3ccmaskHex=0x00000008actor flag mode=1, mask=0x00000008
40wait0x004db3d4display/actor busy barrier; waits for active actor/display flags to clear before advancing
40actor-write0x004db3d8destHex=0x20, immFixed=16.0add display/actor field +0x20, imm=0x00100000 (16px)
40actor-frame0x004db3e0frame=37, gate=2set sprite=0x14, frame=37, gate=2, mode=0
42actor-write0x004db3e8destHex=0x20, immFixed=-32.0add display/actor field +0x20, imm=0xffe00000 (-32px)
42actor-frame0x004db3f0frame=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
44actor-write0x004db3f8destHex=0x20, immFixed=-32.0sub display/actor field +0x20, imm=0xffe00000 (-32px)
44actor-frame0x004db400frame=34, gate=2set sprite=0x14, frame=34, gate=2, mode=0
46actor-write0x004db408destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
46actor-frame0x004db410frame=41, gate=2set sprite=0x14, frame=41, gate=2, mode=0
48actor-frame0x004db418frame=40, gate=2set sprite=0x14, frame=40, gate=2, mode=0
50actor-frame0x004db540frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
52movement0x004db548selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹안면백조권
0x0c
706, 7, 8, 9, 9, 16, 17, 18, 19, 19, 33, 34, 38, 39, 39, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3-WLK id 03, WLK id 03, WLK id 04, WLK id 05-
ticksound VAWLKflagsclass
120x004db260WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
260x004db2b0WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
400x004db450WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
540x004db4a8WLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004db224selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-write0x004db228destHex=0x1c, immFixed=32.0sub display/actor field +0x1c, imm=0x00200000 (32px)
0actor-write0x004db230destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-frame0x004db238frame=6, gate=2set sprite=0x14, frame=6, gate=2, mode=0
2actor-frame0x004db240frame=7, gate=6set sprite=0x14, frame=7, gate=6, mode=0
8actor-write0x004db248destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
8actor-frame0x004db250frame=8, gate=2set sprite=0x14, frame=8, gate=2, mode=0
10actor-frame0x004db258frame=9, gate=2set sprite=0x14, frame=9, gate=2, mode=0
12result-sound0x004db260wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
12actor-flag0x004db264maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004db26cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004db274display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-frame0x004db278frame=9, gate=2set sprite=0x14, frame=9, gate=2, mode=0
14actor-write0x004db280destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
14actor-frame0x004db288frame=16, gate=2set sprite=0x14, frame=16, gate=2, mode=0
16actor-frame0x004db290frame=17, gate=6set sprite=0x14, frame=17, gate=6, mode=0
22actor-write0x004db298destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
22actor-frame0x004db2a0frame=18, gate=2set sprite=0x14, frame=18, gate=2, mode=0
24actor-frame0x004db2a8frame=19, gate=2set sprite=0x14, frame=19, gate=2, mode=0
26result-sound0x004db2b0wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
26actor-flag0x004db2b4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
26actor-flag0x004db2bcmaskHex=0x00000008actor flag mode=1, mask=0x00000008
26wait0x004db2c4display/actor busy barrier; waits for active actor/display flags to clear before advancing
26actor-frame0x004db2c8frame=19, gate=2set sprite=0x14, frame=19, gate=2, mode=0
28actor-write0x004db2d0destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
28actor-frame0x004db428frame=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
30actor-frame0x004db430frame=34, gate=6set sprite=0x14, frame=34, gate=6, mode=0
36actor-write0x004db438destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
36actor-frame0x004db440frame=38, gate=2set sprite=0x14, frame=38, gate=2, mode=0
38actor-frame0x004db448frame=39, gate=2set sprite=0x14, frame=39, gate=2, mode=0
40result-sound0x004db450wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
40actor-flag0x004db454maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
40actor-flag0x004db45cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
40wait0x004db464display/actor busy barrier; waits for active actor/display flags to clear before advancing
40actor-frame0x004db468frame=39, gate=2set sprite=0x14, frame=39, gate=2, mode=0
42actor-write0x004db470destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
42actor-frame0x004db478frame=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
44actor-frame0x004db480frame=34, gate=6set sprite=0x14, frame=34, gate=6, mode=0
50actor-write0x004db488destHex=0x20, immFixed=-36.0add display/actor field +0x20, imm=0xffdc0000 (-36px)
50actor-frame0x004db490frame=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
52actor-write0x004db498destHex=0x20, immFixed=12.0add display/actor field +0x20, imm=0x000c0000 (12px)
52actor-frame0x004db4a0frame=36, gate=2set sprite=0x14, frame=36, gate=2, mode=0
54result-sound0x004db4a8wlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
54actor-flag0x004db4acmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
54actor-flag0x004db4b4maskHex=0x00000008actor flag mode=1, mask=0x00000008
54wait0x004db4bcdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
54actor-write0x004db4c0destHex=0x20, immFixed=12.0add display/actor field +0x20, imm=0x000c0000 (12px)
54actor-frame0x004db4c8frame=37, gate=2set sprite=0x14, frame=37, gate=2, mode=0
56actor-write0x004db4d0destHex=0x20, immFixed=-36.0add display/actor field +0x20, imm=0xffdc0000 (-36px)
56actor-frame0x004db4d8frame=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
58actor-write0x004db4e0destHex=0x20, immFixed=-36.0sub display/actor field +0x20, imm=0xffdc0000 (-36px)
58actor-frame0x004db4e8frame=34, gate=2set sprite=0x14, frame=34, gate=2, mode=0
60actor-write0x004db4f0destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
60actor-write0x004db4f8destHex=0x20, immFixed=-4.0sub display/actor field +0x20, imm=0xfffc0000 (-4px)
60actor-frame0x004db500frame=42, gate=2set sprite=0x14, frame=42, gate=2, mode=0
62actor-write0x004db508destHex=0x20, immFixed=-4.0sub display/actor field +0x20, imm=0xfffc0000 (-4px)
62actor-frame0x004db510frame=42, gate=2set sprite=0x14, frame=42, gate=2, mode=0
64actor-write0x004db518destHex=0x20, immFixed=-4.0sub display/actor field +0x20, imm=0xfffc0000 (-4px)
64actor-frame0x004db520frame=41, gate=2set sprite=0x14, frame=41, gate=2, mode=0
66actor-frame0x004db528frame=40, gate=2set sprite=0x14, frame=40, gate=2, mode=0
... +2
린샹선렬각
0x0d
1612, 13, 10, 11, 14, 15, 15, 3-WLK id 03, WLK id 03, WLK id 04-
ticksound VAWLKflagsclass
40x004db574WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
80x004db59cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
120x004db6a4WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004db564frame=12, gate=2set sprite=0x14, frame=12, gate=2, mode=0
2actor-frame0x004db56cframe=13, gate=2set sprite=0x14, frame=13, gate=2, mode=0
4result-sound0x004db574wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
4actor-flag0x004db578maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004db580maskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004db588display/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004db58cframe=10, gate=2set sprite=0x14, frame=10, gate=2, mode=0
6actor-frame0x004db594frame=11, gate=2set sprite=0x14, frame=11, gate=2, mode=0
8result-sound0x004db59cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
8actor-flag0x004db5a0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
8actor-flag0x004db5a8maskHex=0x00000008actor flag mode=1, mask=0x00000008
8wait0x004db5b0display/actor busy barrier; waits for active actor/display flags to clear before advancing
8actor-write0x004db68cdestHex=0x20, immFixed=16.0add display/actor field +0x20, imm=0x00100000 (16px)
8actor-frame0x004db694frame=14, gate=2set sprite=0x14, frame=14, gate=2, mode=0
10actor-frame0x004db69cframe=15, gate=2set sprite=0x14, frame=15, gate=2, mode=0
12result-sound0x004db6a4wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
12actor-flag0x004db6a8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004db6b0maskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004db6b8display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-frame0x004db6bcframe=15, gate=2set sprite=0x14, frame=15, gate=2, mode=0
14actor-write0x004db6c4destHex=0x20, immFixed=16.0sub display/actor field +0x20, imm=0x00100000 (16px)
14actor-frame0x004db73cframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
16movement0x004db744selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹선렬각
0x0e
2012, 13, 10, 11, 14, 15, 12, 13, 13, 3-WLK id 03, WLK id 03, WLK id 03, WLK id 04-
ticksound VAWLKflagsclass
40x004db574WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
80x004db59cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
120x004db5d4WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
160x004db6e4WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004db564frame=12, gate=2set sprite=0x14, frame=12, gate=2, mode=0
2actor-frame0x004db56cframe=13, gate=2set sprite=0x14, frame=13, gate=2, mode=0
4result-sound0x004db574wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
4actor-flag0x004db578maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004db580maskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004db588display/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004db58cframe=10, gate=2set sprite=0x14, frame=10, gate=2, mode=0
6actor-frame0x004db594frame=11, gate=2set sprite=0x14, frame=11, gate=2, mode=0
8result-sound0x004db59cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
8actor-flag0x004db5a0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
8actor-flag0x004db5a8maskHex=0x00000008actor flag mode=1, mask=0x00000008
8wait0x004db5b0display/actor busy barrier; waits for active actor/display flags to clear before advancing
8actor-write0x004db5bcdestHex=0x20, immFixed=16.0add display/actor field +0x20, imm=0x00100000 (16px)
8actor-frame0x004db5c4frame=14, gate=2set sprite=0x14, frame=14, gate=2, mode=0
10actor-frame0x004db5ccframe=15, gate=2set sprite=0x14, frame=15, gate=2, mode=0
12result-sound0x004db5d4wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
12actor-flag0x004db5d8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004db5e0maskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004db5e8display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-write0x004db5ecdestHex=0x20, immFixed=16.0sub display/actor field +0x20, imm=0x00100000 (16px)
12actor-frame0x004db6d4frame=12, gate=2set sprite=0x14, frame=12, gate=2, mode=0
14actor-frame0x004db6dcframe=13, gate=2set sprite=0x14, frame=13, gate=2, mode=0
16result-sound0x004db6e4wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
16actor-flag0x004db6e8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
16actor-flag0x004db6f0maskHex=0x00000008actor flag mode=1, mask=0x00000008
16wait0x004db6f8display/actor busy barrier; waits for active actor/display flags to clear before advancing
16actor-frame0x004db6fcframe=13, gate=2set sprite=0x14, frame=13, gate=2, mode=0
18actor-frame0x004db73cframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
20movement0x004db744selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹선렬각
0x0f
2412, 13, 10, 11, 14, 15, 12, 13, 10, 11, 11, 3-WLK id 03, WLK id 03, WLK id 03, WLK id 03, WLK id 04-
ticksound VAWLKflagsclass
40x004db574WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
80x004db59cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
120x004db5d4WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
160x004db60cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
200x004db71cWLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004db564frame=12, gate=2set sprite=0x14, frame=12, gate=2, mode=0
2actor-frame0x004db56cframe=13, gate=2set sprite=0x14, frame=13, gate=2, mode=0
4result-sound0x004db574wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
4actor-flag0x004db578maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004db580maskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004db588display/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004db58cframe=10, gate=2set sprite=0x14, frame=10, gate=2, mode=0
6actor-frame0x004db594frame=11, gate=2set sprite=0x14, frame=11, gate=2, mode=0
8result-sound0x004db59cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
8actor-flag0x004db5a0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
8actor-flag0x004db5a8maskHex=0x00000008actor flag mode=1, mask=0x00000008
8wait0x004db5b0display/actor busy barrier; waits for active actor/display flags to clear before advancing
8actor-write0x004db5bcdestHex=0x20, immFixed=16.0add display/actor field +0x20, imm=0x00100000 (16px)
8actor-frame0x004db5c4frame=14, gate=2set sprite=0x14, frame=14, gate=2, mode=0
10actor-frame0x004db5ccframe=15, gate=2set sprite=0x14, frame=15, gate=2, mode=0
12result-sound0x004db5d4wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
12actor-flag0x004db5d8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004db5e0maskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004db5e8display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-write0x004db5ecdestHex=0x20, immFixed=16.0sub display/actor field +0x20, imm=0x00100000 (16px)
12actor-frame0x004db5fcframe=12, gate=2set sprite=0x14, frame=12, gate=2, mode=0
14actor-frame0x004db604frame=13, gate=2set sprite=0x14, frame=13, gate=2, mode=0
16result-sound0x004db60cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
16actor-flag0x004db610maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
16actor-flag0x004db618maskHex=0x00000008actor flag mode=1, mask=0x00000008
16wait0x004db620display/actor busy barrier; waits for active actor/display flags to clear before advancing
16actor-frame0x004db70cframe=10, gate=2set sprite=0x14, frame=10, gate=2, mode=0
18actor-frame0x004db714frame=11, gate=2set sprite=0x14, frame=11, gate=2, mode=0
20result-sound0x004db71cwlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
20actor-flag0x004db720maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
20actor-flag0x004db728maskHex=0x00000008actor flag mode=1, mask=0x00000008
20wait0x004db730display/actor busy barrier; waits for active actor/display flags to clear before advancing
20actor-frame0x004db734frame=11, gate=2set sprite=0x14, frame=11, gate=2, mode=0
22actor-frame0x004db73cframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
24movement0x004db744selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹선렬각
0x10
2612, 13, 10, 11, 14, 15, 12, 13, 10, 11, 12, 13, 3-WLK id 03, WLK id 03, WLK id 03, WLK id 03, WLK id 03, WLK id 05#110
ticksound VAWLKflagsclass
40x004db574WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
80x004db59cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
120x004db5d4WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
160x004db60cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
200x004db63cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
240x004db66cWLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004db564frame=12, gate=2set sprite=0x14, frame=12, gate=2, mode=0
2actor-frame0x004db56cframe=13, gate=2set sprite=0x14, frame=13, gate=2, mode=0
4result-sound0x004db574wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
4actor-flag0x004db578maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004db580maskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004db588display/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004db58cframe=10, gate=2set sprite=0x14, frame=10, gate=2, mode=0
6actor-frame0x004db594frame=11, gate=2set sprite=0x14, frame=11, gate=2, mode=0
8result-sound0x004db59cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
8actor-flag0x004db5a0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
8actor-flag0x004db5a8maskHex=0x00000008actor flag mode=1, mask=0x00000008
8wait0x004db5b0display/actor busy barrier; waits for active actor/display flags to clear before advancing
8actor-write0x004db5bcdestHex=0x20, immFixed=16.0add display/actor field +0x20, imm=0x00100000 (16px)
8actor-frame0x004db5c4frame=14, gate=2set sprite=0x14, frame=14, gate=2, mode=0
10actor-frame0x004db5ccframe=15, gate=2set sprite=0x14, frame=15, gate=2, mode=0
12result-sound0x004db5d4wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
12actor-flag0x004db5d8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004db5e0maskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004db5e8display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-write0x004db5ecdestHex=0x20, immFixed=16.0sub display/actor field +0x20, imm=0x00100000 (16px)
12actor-frame0x004db5fcframe=12, gate=2set sprite=0x14, frame=12, gate=2, mode=0
14actor-frame0x004db604frame=13, gate=2set sprite=0x14, frame=13, gate=2, mode=0
16result-sound0x004db60cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
16actor-flag0x004db610maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
16actor-flag0x004db618maskHex=0x00000008actor flag mode=1, mask=0x00000008
16wait0x004db620display/actor busy barrier; waits for active actor/display flags to clear before advancing
16actor-frame0x004db62cframe=10, gate=2set sprite=0x14, frame=10, gate=2, mode=0
18actor-frame0x004db634frame=11, gate=2set sprite=0x14, frame=11, gate=2, mode=0
20result-sound0x004db63cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
20actor-flag0x004db640maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
20actor-flag0x004db648maskHex=0x00000008actor flag mode=1, mask=0x00000008
20wait0x004db650display/actor busy barrier; waits for active actor/display flags to clear before advancing
20actor-frame0x004db654frame=12, gate=2set sprite=0x14, frame=12, gate=2, mode=0
22movement0x004db65cselector=2, divisor=4interpolated child motion mode=4, selector=2, stepDivisor=4: one target-side edge placement; side depends on actor kind.
22actor-frame0x004db660frame=13, gate=2set sprite=0x14, frame=13, gate=2, mode=0
24helper-call0x004db668helperId=110helper-call id=110; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
24result-sound0x004db66cwlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
24actor-flag0x004db670maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
24actor-flag0x004db678maskHex=0x00000008actor flag mode=1, mask=0x00000008
24wait0x004db680display/actor busy barrier; waits for active actor/display flags to clear before advancing
24actor-frame0x004db73cframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
26movement0x004db744selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹열화폭염권
0x11
1222, 23, 23, 3WLK id 07WLK id 05#55
ticksound VAWLKflagsclass
40x004db7f4WLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004db784frame=22, gate=2set sprite=0x14, frame=22, gate=2, mode=0
2actor-frame0x004db78cframe=23, gate=2set sprite=0x14, frame=23, gate=2, mode=0
4effect-sound0x004db7ecwlkNo=7effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
4helper-call0x004db7f0helperId=55helper-call id=55; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
4result-sound0x004db7f4wlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
4actor-flag0x004db7f8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004db800maskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004db808display/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004db80cframe=23, gate=6set sprite=0x14, frame=23, gate=6, mode=0
10actor-frame0x004db814frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹열화폭염권
0x12
1822, 23, 23, 23, 3WLK id 07, WLK id 07WLK id 05#56, #55
ticksound VAWLKflagsclass
100x004db7f4WLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004db784frame=22, gate=2set sprite=0x14, frame=22, gate=2, mode=0
2actor-frame0x004db78cframe=23, gate=2set sprite=0x14, frame=23, gate=2, mode=0
4effect-sound0x004db79cwlkNo=7effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
4helper-call0x004db7a0helperId=56helper-call id=56; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
4actor-frame0x004db7a4frame=23, gate=6set sprite=0x14, frame=23, gate=6, mode=0
10effect-sound0x004db7ecwlkNo=7effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
10helper-call0x004db7f0helperId=55helper-call id=55; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10result-sound0x004db7f4wlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
10actor-flag0x004db7f8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x004db800maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x004db808display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x004db80cframe=23, gate=6set sprite=0x14, frame=23, gate=6, mode=0
16actor-frame0x004db814frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹열화폭염권
0x13
2422, 23, 23, 23, 23, 3WLK id 07, WLK id 07, WLK id 07WLK id 05#56, #56, #55
ticksound VAWLKflagsclass
160x004db7f4WLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004db784frame=22, gate=2set sprite=0x14, frame=22, gate=2, mode=0
2actor-frame0x004db78cframe=23, gate=2set sprite=0x14, frame=23, gate=2, mode=0
4effect-sound0x004db79cwlkNo=7effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
4helper-call0x004db7a0helperId=56helper-call id=56; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
4actor-frame0x004db7a4frame=23, gate=6set sprite=0x14, frame=23, gate=6, mode=0
10effect-sound0x004db7b4wlkNo=7effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
10helper-call0x004db7b8helperId=56helper-call id=56; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10actor-frame0x004db7bcframe=23, gate=6set sprite=0x14, frame=23, gate=6, mode=0
16effect-sound0x004db7ecwlkNo=7effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
16helper-call0x004db7f0helperId=55helper-call id=55; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
16result-sound0x004db7f4wlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
16actor-flag0x004db7f8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
16actor-flag0x004db800maskHex=0x00000008actor flag mode=1, mask=0x00000008
16wait0x004db808display/actor busy barrier; waits for active actor/display flags to clear before advancing
16actor-frame0x004db80cframe=23, gate=6set sprite=0x14, frame=23, gate=6, mode=0
22actor-frame0x004db814frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹열화폭염권
0x14
3222, 23, 23, 23, 23, 23, 23, 3WLK id 07, WLK id 07, WLK id 07, WLK id 07, WLK id 07WLK id 05#56, #56, #56, #56, #55
ticksound VAWLKflagsclass
240x004db7f4WLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004db784frame=22, gate=2set sprite=0x14, frame=22, gate=2, mode=0
2actor-frame0x004db78cframe=23, gate=2set sprite=0x14, frame=23, gate=2, mode=0
4effect-sound0x004db79cwlkNo=7effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
4helper-call0x004db7a0helperId=56helper-call id=56; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
4actor-frame0x004db7a4frame=23, gate=6set sprite=0x14, frame=23, gate=6, mode=0
10effect-sound0x004db7b4wlkNo=7effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
10helper-call0x004db7b8helperId=56helper-call id=56; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10actor-frame0x004db7bcframe=23, gate=6set sprite=0x14, frame=23, gate=6, mode=0
16effect-sound0x004db7ccwlkNo=7effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
16helper-call0x004db7d0helperId=56helper-call id=56; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
16actor-frame0x004db7d4frame=23, gate=6set sprite=0x14, frame=23, gate=6, mode=0
22effect-sound0x004db7dcwlkNo=7effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
22helper-call0x004db7e0helperId=56helper-call id=56; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
22actor-frame0x004db7e4frame=23, gate=2set sprite=0x14, frame=23, gate=2, mode=0
24effect-sound0x004db7ecwlkNo=7effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24helper-call0x004db7f0helperId=55helper-call id=55; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
24result-sound0x004db7f4wlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
24actor-flag0x004db7f8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
24actor-flag0x004db800maskHex=0x00000008actor flag mode=1, mask=0x00000008
24wait0x004db808display/actor busy barrier; waits for active actor/display flags to clear before advancing
24actor-frame0x004db80cframe=23, gate=6set sprite=0x14, frame=23, gate=6, mode=0
30actor-frame0x004db814frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹암각·영상승룡파
0x15
2533, 34, 38, 39, 39, 39, 3WLK id 21WLK id 03#95
ticksound VAWLKflagsclass
210x004db8acWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
220x004db8acWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
230x004db8acWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004db828selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-write0x004db82cdestHex=0x1c, immFixed=32.0sub display/actor field +0x1c, imm=0x00200000 (32px)
0actor-frame0x004db834frame=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
2actor-frame0x004db83cframe=34, gate=16set sprite=0x14, frame=34, gate=16, mode=0
18actor-write0x004db844destHex=0x1c, immFixed=16.0add display/actor field +0x1c, imm=0x00100000 (16px)
18helper-call0x004db864helperId=95helper-call id=95; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
18effect-sound0x004db868wlkNo=21effect/cast cue mode=0x01 WLK id 21; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004db89cframe=38, gate=2set sprite=0x14, frame=38, gate=2, mode=0
20actor-frame0x004db8a4frame=39, gate=1set sprite=0x14, frame=39, gate=1, mode=0
21result-sound0x004db8acwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
21actor-flag0x004db8b0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
21actor-flag0x004db8b8maskHex=0x00000008actor flag mode=1, mask=0x00000008
21wait0x004db8c0display/actor busy barrier; waits for active actor/display flags to clear before advancing
21repeat-loop0x004db8c4repeatCount=3repeat-loop count=3, target=0x004db8a4; handler stores target in object +0x3c and counter in +0x60
21actor-frame0x004db8a4frame=39, gate=1, repeatIteration=1set sprite=0x14, frame=39, gate=1, mode=0
22result-sound0x004db8acwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=1WLK id 03 (normal id 03, alt id 14, mode=0)
22actor-flag0x004db8b0maskHex=0x0000000c, repeatIteration=1actor flag mode=2, mask=0x0000000c
22actor-flag0x004db8b8maskHex=0x00000008, repeatIteration=1actor flag mode=1, mask=0x00000008
22wait0x004db8c0repeatIteration=1display/actor busy barrier; waits for active actor/display flags to clear before advancing
22actor-frame0x004db8a4frame=39, gate=1, repeatIteration=2set sprite=0x14, frame=39, gate=1, mode=0
23result-sound0x004db8acwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=2WLK id 03 (normal id 03, alt id 14, mode=0)
23actor-flag0x004db8b0maskHex=0x0000000c, repeatIteration=2actor flag mode=2, mask=0x0000000c
23actor-flag0x004db8b8maskHex=0x00000008, repeatIteration=2actor flag mode=1, mask=0x00000008
23wait0x004db8c0repeatIteration=2display/actor busy barrier; waits for active actor/display flags to clear before advancing
23actor-write0x004db94cdestHex=0x1c, immFixed=16.0sub display/actor field +0x1c, imm=0x00100000 (16px)
23actor-frame0x004db954frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
25movement0x004db95cselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹암각·영상승룡파
0x16
2633, 34, 38, 39, 39, 39, 39, 3WLK id 21WLK id 03, WLK id 03#96
ticksound VAWLKflagsclass
210x004db8acWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
220x004db8acWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
230x004db8acWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
240x004db8dcWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004db828selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-write0x004db82cdestHex=0x1c, immFixed=32.0sub display/actor field +0x1c, imm=0x00200000 (32px)
0actor-frame0x004db834frame=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
2actor-frame0x004db83cframe=34, gate=16set sprite=0x14, frame=34, gate=16, mode=0
18actor-write0x004db844destHex=0x1c, immFixed=16.0add display/actor field +0x1c, imm=0x00100000 (16px)
18helper-call0x004db874helperId=96helper-call id=96; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
18effect-sound0x004db878wlkNo=21effect/cast cue mode=0x01 WLK id 21; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004db89cframe=38, gate=2set sprite=0x14, frame=38, gate=2, mode=0
20actor-frame0x004db8a4frame=39, gate=1set sprite=0x14, frame=39, gate=1, mode=0
21result-sound0x004db8acwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
21actor-flag0x004db8b0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
21actor-flag0x004db8b8maskHex=0x00000008actor flag mode=1, mask=0x00000008
21wait0x004db8c0display/actor busy barrier; waits for active actor/display flags to clear before advancing
21repeat-loop0x004db8c4repeatCount=3repeat-loop count=3, target=0x004db8a4; handler stores target in object +0x3c and counter in +0x60
21actor-frame0x004db8a4frame=39, gate=1, repeatIteration=1set sprite=0x14, frame=39, gate=1, mode=0
22result-sound0x004db8acwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=1WLK id 03 (normal id 03, alt id 14, mode=0)
22actor-flag0x004db8b0maskHex=0x0000000c, repeatIteration=1actor flag mode=2, mask=0x0000000c
22actor-flag0x004db8b8maskHex=0x00000008, repeatIteration=1actor flag mode=1, mask=0x00000008
22wait0x004db8c0repeatIteration=1display/actor busy barrier; waits for active actor/display flags to clear before advancing
22actor-frame0x004db8a4frame=39, gate=1, repeatIteration=2set sprite=0x14, frame=39, gate=1, mode=0
23result-sound0x004db8acwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=2WLK id 03 (normal id 03, alt id 14, mode=0)
23actor-flag0x004db8b0maskHex=0x0000000c, repeatIteration=2actor flag mode=2, mask=0x0000000c
23actor-flag0x004db8b8maskHex=0x00000008, repeatIteration=2actor flag mode=1, mask=0x00000008
23wait0x004db8c0repeatIteration=2display/actor busy barrier; waits for active actor/display flags to clear before advancing
23actor-frame0x004db8d4frame=39, gate=1set sprite=0x14, frame=39, gate=1, mode=0
24result-sound0x004db8dcwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
24actor-flag0x004db8e0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
24actor-flag0x004db8e8maskHex=0x00000008actor flag mode=1, mask=0x00000008
24wait0x004db8f0display/actor busy barrier; waits for active actor/display flags to clear before advancing
24actor-write0x004db94cdestHex=0x1c, immFixed=16.0sub display/actor field +0x1c, imm=0x00100000 (16px)
24actor-frame0x004db954frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
26movement0x004db95cselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹암각·영상승룡파
0x17
2733, 34, 38, 39, 39, 39, 39, 39, 3WLK id 21WLK id 03, WLK id 03, WLK id 03#97
ticksound VAWLKflagsclass
210x004db8acWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
220x004db8acWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
230x004db8acWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
240x004db8dcWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
250x004db904WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004db828selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-write0x004db82cdestHex=0x1c, immFixed=32.0sub display/actor field +0x1c, imm=0x00200000 (32px)
0actor-frame0x004db834frame=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
2actor-frame0x004db83cframe=34, gate=16set sprite=0x14, frame=34, gate=16, mode=0
18actor-write0x004db844destHex=0x1c, immFixed=16.0add display/actor field +0x1c, imm=0x00100000 (16px)
18helper-call0x004db884helperId=97helper-call id=97; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
18effect-sound0x004db888wlkNo=21effect/cast cue mode=0x01 WLK id 21; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004db89cframe=38, gate=2set sprite=0x14, frame=38, gate=2, mode=0
20actor-frame0x004db8a4frame=39, gate=1set sprite=0x14, frame=39, gate=1, mode=0
21result-sound0x004db8acwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
21actor-flag0x004db8b0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
21actor-flag0x004db8b8maskHex=0x00000008actor flag mode=1, mask=0x00000008
21wait0x004db8c0display/actor busy barrier; waits for active actor/display flags to clear before advancing
21repeat-loop0x004db8c4repeatCount=3repeat-loop count=3, target=0x004db8a4; handler stores target in object +0x3c and counter in +0x60
21actor-frame0x004db8a4frame=39, gate=1, repeatIteration=1set sprite=0x14, frame=39, gate=1, mode=0
22result-sound0x004db8acwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=1WLK id 03 (normal id 03, alt id 14, mode=0)
22actor-flag0x004db8b0maskHex=0x0000000c, repeatIteration=1actor flag mode=2, mask=0x0000000c
22actor-flag0x004db8b8maskHex=0x00000008, repeatIteration=1actor flag mode=1, mask=0x00000008
22wait0x004db8c0repeatIteration=1display/actor busy barrier; waits for active actor/display flags to clear before advancing
22actor-frame0x004db8a4frame=39, gate=1, repeatIteration=2set sprite=0x14, frame=39, gate=1, mode=0
23result-sound0x004db8acwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=2WLK id 03 (normal id 03, alt id 14, mode=0)
23actor-flag0x004db8b0maskHex=0x0000000c, repeatIteration=2actor flag mode=2, mask=0x0000000c
23actor-flag0x004db8b8maskHex=0x00000008, repeatIteration=2actor flag mode=1, mask=0x00000008
23wait0x004db8c0repeatIteration=2display/actor busy barrier; waits for active actor/display flags to clear before advancing
23actor-frame0x004db8d4frame=39, gate=1set sprite=0x14, frame=39, gate=1, mode=0
24result-sound0x004db8dcwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
24actor-flag0x004db8e0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
24actor-flag0x004db8e8maskHex=0x00000008actor flag mode=1, mask=0x00000008
24wait0x004db8f0display/actor busy barrier; waits for active actor/display flags to clear before advancing
24actor-frame0x004db8fcframe=39, gate=1set sprite=0x14, frame=39, gate=1, mode=0
25result-sound0x004db904wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
25actor-flag0x004db908maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
25actor-flag0x004db910maskHex=0x00000008actor flag mode=1, mask=0x00000008
25wait0x004db918display/actor busy barrier; waits for active actor/display flags to clear before advancing
25actor-write0x004db94cdestHex=0x1c, immFixed=16.0sub display/actor field +0x1c, imm=0x00100000 (16px)
25actor-frame0x004db954frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
27movement0x004db95cselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹암각·영상승룡파
0x18
3233, 34, 38, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 3WLK id 21WLK id 03, WLK id 03, WLK id 03, WLK id 03#98
ticksound VAWLKflagsclass
210x004db8acWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
220x004db8acWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
230x004db8acWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
240x004db8dcWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
250x004db904WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
260x004db92cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
270x004db92cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
280x004db92cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
290x004db92cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
300x004db92cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004db828selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-write0x004db82cdestHex=0x1c, immFixed=32.0sub display/actor field +0x1c, imm=0x00200000 (32px)
0actor-frame0x004db834frame=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
2actor-frame0x004db83cframe=34, gate=16set sprite=0x14, frame=34, gate=16, mode=0
18actor-write0x004db844destHex=0x1c, immFixed=16.0add display/actor field +0x1c, imm=0x00100000 (16px)
18helper-call0x004db894helperId=98helper-call id=98; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
18effect-sound0x004db898wlkNo=21effect/cast cue mode=0x01 WLK id 21; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004db89cframe=38, gate=2set sprite=0x14, frame=38, gate=2, mode=0
20actor-frame0x004db8a4frame=39, gate=1set sprite=0x14, frame=39, gate=1, mode=0
21result-sound0x004db8acwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
21actor-flag0x004db8b0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
21actor-flag0x004db8b8maskHex=0x00000008actor flag mode=1, mask=0x00000008
21wait0x004db8c0display/actor busy barrier; waits for active actor/display flags to clear before advancing
21repeat-loop0x004db8c4repeatCount=3repeat-loop count=3, target=0x004db8a4; handler stores target in object +0x3c and counter in +0x60
21actor-frame0x004db8a4frame=39, gate=1, repeatIteration=1set sprite=0x14, frame=39, gate=1, mode=0
22result-sound0x004db8acwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=1WLK id 03 (normal id 03, alt id 14, mode=0)
22actor-flag0x004db8b0maskHex=0x0000000c, repeatIteration=1actor flag mode=2, mask=0x0000000c
22actor-flag0x004db8b8maskHex=0x00000008, repeatIteration=1actor flag mode=1, mask=0x00000008
22wait0x004db8c0repeatIteration=1display/actor busy barrier; waits for active actor/display flags to clear before advancing
22actor-frame0x004db8a4frame=39, gate=1, repeatIteration=2set sprite=0x14, frame=39, gate=1, mode=0
23result-sound0x004db8acwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=2WLK id 03 (normal id 03, alt id 14, mode=0)
23actor-flag0x004db8b0maskHex=0x0000000c, repeatIteration=2actor flag mode=2, mask=0x0000000c
23actor-flag0x004db8b8maskHex=0x00000008, repeatIteration=2actor flag mode=1, mask=0x00000008
23wait0x004db8c0repeatIteration=2display/actor busy barrier; waits for active actor/display flags to clear before advancing
23actor-frame0x004db8d4frame=39, gate=1set sprite=0x14, frame=39, gate=1, mode=0
24result-sound0x004db8dcwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
24actor-flag0x004db8e0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
24actor-flag0x004db8e8maskHex=0x00000008actor flag mode=1, mask=0x00000008
24wait0x004db8f0display/actor busy barrier; waits for active actor/display flags to clear before advancing
24actor-frame0x004db8fcframe=39, gate=1set sprite=0x14, frame=39, gate=1, mode=0
25result-sound0x004db904wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
25actor-flag0x004db908maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
25actor-flag0x004db910maskHex=0x00000008actor flag mode=1, mask=0x00000008
25wait0x004db918display/actor busy barrier; waits for active actor/display flags to clear before advancing
25actor-frame0x004db924frame=39, gate=1set sprite=0x14, frame=39, gate=1, mode=0
26result-sound0x004db92cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
26actor-flag0x004db930maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
26actor-flag0x004db938maskHex=0x00000008actor flag mode=1, mask=0x00000008
26wait0x004db940display/actor busy barrier; waits for active actor/display flags to clear before advancing
26repeat-loop0x004db944repeatCount=5repeat-loop count=5, target=0x004db924; handler stores target in object +0x3c and counter in +0x60
26actor-frame0x004db924frame=39, gate=1, repeatIteration=1set sprite=0x14, frame=39, gate=1, mode=0
27result-sound0x004db92cwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=1WLK id 03 (normal id 03, alt id 14, mode=0)
27actor-flag0x004db930maskHex=0x0000000c, repeatIteration=1actor flag mode=2, mask=0x0000000c
27actor-flag0x004db938maskHex=0x00000008, repeatIteration=1actor flag mode=1, mask=0x00000008
27wait0x004db940repeatIteration=1display/actor busy barrier; waits for active actor/display flags to clear before advancing
27actor-frame0x004db924frame=39, gate=1, repeatIteration=2set sprite=0x14, frame=39, gate=1, mode=0
28result-sound0x004db92cwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=2WLK id 03 (normal id 03, alt id 14, mode=0)
28actor-flag0x004db930maskHex=0x0000000c, repeatIteration=2actor flag mode=2, mask=0x0000000c
28actor-flag0x004db938maskHex=0x00000008, repeatIteration=2actor flag mode=1, mask=0x00000008
28wait0x004db940repeatIteration=2display/actor busy barrier; waits for active actor/display flags to clear before advancing
28actor-frame0x004db924frame=39, gate=1, repeatIteration=3set sprite=0x14, frame=39, gate=1, mode=0
29result-sound0x004db92cwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=3WLK id 03 (normal id 03, alt id 14, mode=0)
29actor-flag0x004db930maskHex=0x0000000c, repeatIteration=3actor flag mode=2, mask=0x0000000c
29actor-flag0x004db938maskHex=0x00000008, repeatIteration=3actor flag mode=1, mask=0x00000008
29wait0x004db940repeatIteration=3display/actor busy barrier; waits for active actor/display flags to clear before advancing
29actor-frame0x004db924frame=39, gate=1, repeatIteration=4set sprite=0x14, frame=39, gate=1, mode=0
30result-sound0x004db92cwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=4WLK id 03 (normal id 03, alt id 14, mode=0)
30actor-flag0x004db930maskHex=0x0000000c, repeatIteration=4actor flag mode=2, mask=0x0000000c
30actor-flag0x004db938maskHex=0x00000008, repeatIteration=4actor flag mode=1, mask=0x00000008
30wait0x004db940repeatIteration=4display/actor busy barrier; waits for active actor/display flags to clear before advancing
... +3
린샹고양이달래기
0x1c
624, 25, 3-WLK id 35-
ticksound VAWLKflagsclass
40x004dbae0WLK id 35 / alt WLK id 352:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004dbad0frame=24, gate=2set sprite=0x14, frame=24, gate=2, mode=0
2actor-frame0x004dbad8frame=25, gate=2set sprite=0x14, frame=25, gate=2, mode=0
4result-sound0x004dbae0wlkNo=35, normalWlkNo=35, altWlkNo=35WLK id 35 (normal id 35, alt id 35, mode=1)
4actor-flag0x004dbb20maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004dbb28maskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004dbb30display/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004dbb34frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹고양이달래기
0x1d
624, 25, 3-WLK id 35#102
ticksound VAWLKflagsclass
40x004dbae0WLK id 35 / alt WLK id 352:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004dbad0frame=24, gate=2set sprite=0x14, frame=24, gate=2, mode=0
2actor-frame0x004dbad8frame=25, gate=2set sprite=0x14, frame=25, gate=2, mode=0
4result-sound0x004dbae0wlkNo=35, normalWlkNo=35, altWlkNo=35WLK id 35 (normal id 35, alt id 35, mode=1)
4helper-call0x004dbafchelperId=102helper-call id=102; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
4wait0x004dbb18actor flag barrier mode=0, mask=0x00000002
4actor-flag0x004dbb20maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004dbb28maskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004dbb30display/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004dbb34frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹고양이달래기
0x1e
624, 25, 3-WLK id 35#103
ticksound VAWLKflagsclass
40x004dbae0WLK id 35 / alt WLK id 352:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004dbad0frame=24, gate=2set sprite=0x14, frame=24, gate=2, mode=0
2actor-frame0x004dbad8frame=25, gate=2set sprite=0x14, frame=25, gate=2, mode=0
4result-sound0x004dbae0wlkNo=35, normalWlkNo=35, altWlkNo=35WLK id 35 (normal id 35, alt id 35, mode=1)
4helper-call0x004dbb08helperId=103helper-call id=103; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
4wait0x004dbb18actor flag barrier mode=0, mask=0x00000002
4actor-flag0x004dbb20maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004dbb28maskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004dbb30display/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004dbb34frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹고양이달래기
0x1f
624, 25, 3-WLK id 35#104
ticksound VAWLKflagsclass
40x004dbae0WLK id 35 / alt WLK id 352:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004dbad0frame=24, gate=2set sprite=0x14, frame=24, gate=2, mode=0
2actor-frame0x004dbad8frame=25, gate=2set sprite=0x14, frame=25, gate=2, mode=0
4result-sound0x004dbae0wlkNo=35, normalWlkNo=35, altWlkNo=35WLK id 35 (normal id 35, alt id 35, mode=1)
4helper-call0x004dbb14helperId=104helper-call id=104; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
4wait0x004dbb18actor flag barrier mode=0, mask=0x00000002
4actor-flag0x004dbb20maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004dbb28maskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004dbb30display/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004dbb34frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹유미쌍조
0x20
2033, 34, 35, 36, 37, 35, 34, 3-WLK id 03-
ticksound VAWLKflagsclass
120x004dbb94WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004dbb54frame=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
2actor-frame0x004dbb5cframe=34, gate=6set sprite=0x14, frame=34, gate=6, mode=0
8actor-write0x004dbb74destHex=0x20, immFixed=-32.0add display/actor field +0x20, imm=0xffe00000 (-32px)
8actor-frame0x004dbb7cframe=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
10actor-write0x004dbb84destHex=0x20, immFixed=16.0add display/actor field +0x20, imm=0x00100000 (16px)
10actor-frame0x004dbb8cframe=36, gate=2set sprite=0x14, frame=36, gate=2, mode=0
12result-sound0x004dbb94wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
12actor-flag0x004dbb98maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004dbba0maskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004dbba8display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-write0x004dbbacdestHex=0x20, immFixed=16.0add display/actor field +0x20, imm=0x00100000 (16px)
12actor-frame0x004dbbb4frame=37, gate=2set sprite=0x14, frame=37, gate=2, mode=0
14actor-write0x004dbbbcdestHex=0x20, immFixed=-32.0add display/actor field +0x20, imm=0xffe00000 (-32px)
14actor-frame0x004dbbc4frame=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
16actor-write0x004dbbccdestHex=0x20, immFixed=-32.0sub display/actor field +0x20, imm=0xffe00000 (-32px)
16actor-frame0x004dbbd4frame=34, gate=2set sprite=0x14, frame=34, gate=2, mode=0
18actor-write0x004dbbdcdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
18actor-frame0x004dbdacframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
20movement0x004dbdb4selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹유미쌍조
0x21
2833, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3-WLK id 03-
ticksound VAWLKflagsclass
120x004dbc0cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004dbb54frame=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
2actor-frame0x004dbb5cframe=34, gate=6set sprite=0x14, frame=34, gate=6, mode=0
8actor-write0x004dbbecdestHex=0x20, immFixed=-36.0add display/actor field +0x20, imm=0xffdc0000 (-36px)
8actor-frame0x004dbbf4frame=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
10actor-write0x004dbbfcdestHex=0x20, immFixed=12.0add display/actor field +0x20, imm=0x000c0000 (12px)
10actor-frame0x004dbc04frame=36, gate=2set sprite=0x14, frame=36, gate=2, mode=0
12result-sound0x004dbc0cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
12actor-flag0x004dbc10maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004dbc18maskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004dbc20display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-write0x004dbc24destHex=0x20, immFixed=12.0add display/actor field +0x20, imm=0x000c0000 (12px)
12actor-frame0x004dbc2cframe=37, gate=2set sprite=0x14, frame=37, gate=2, mode=0
14actor-write0x004dbc34destHex=0x20, immFixed=-36.0add display/actor field +0x20, imm=0xffdc0000 (-36px)
14actor-frame0x004dbc3cframe=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
16actor-write0x004dbc44destHex=0x20, immFixed=-36.0sub display/actor field +0x20, imm=0xffdc0000 (-36px)
16actor-frame0x004dbc4cframe=34, gate=2set sprite=0x14, frame=34, gate=2, mode=0
18actor-write0x004dbc54destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
18actor-write0x004dbc5cdestHex=0x20, immFixed=-4.0sub display/actor field +0x20, imm=0xfffc0000 (-4px)
18actor-frame0x004dbc64frame=42, gate=2set sprite=0x14, frame=42, gate=2, mode=0
20actor-write0x004dbc6cdestHex=0x20, immFixed=-4.0sub display/actor field +0x20, imm=0xfffc0000 (-4px)
20actor-frame0x004dbc74frame=42, gate=2set sprite=0x14, frame=42, gate=2, mode=0
22actor-write0x004dbc7cdestHex=0x20, immFixed=-4.0sub display/actor field +0x20, imm=0xfffc0000 (-4px)
22actor-frame0x004dbc84frame=41, gate=2set sprite=0x14, frame=41, gate=2, mode=0
24actor-frame0x004dbc8cframe=40, gate=2set sprite=0x14, frame=40, gate=2, mode=0
26actor-frame0x004dbdacframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
28movement0x004dbdb4selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹유미쌍조
0x22
3433, 34, 35, 36, 37, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3-WLK id 03-
ticksound VAWLKflagsclass
180x004dbc0cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004dbb54frame=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
2actor-frame0x004dbb5cframe=34, gate=6set sprite=0x14, frame=34, gate=6, mode=0
8actor-write0x004dbc9cdestHex=0x20, immFixed=-24.0add display/actor field +0x20, imm=0xffe80000 (-24px)
8actor-frame0x004dbca4frame=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
10actor-write0x004dbcacdestHex=0x20, immFixed=8.0add display/actor field +0x20, imm=0x00080000 (8px)
10actor-frame0x004dbcb4frame=36, gate=2set sprite=0x14, frame=36, gate=2, mode=0
12actor-write0x004dbcbcdestHex=0x20, immFixed=16.0add display/actor field +0x20, imm=0x00100000 (16px)
12actor-frame0x004dbcc4frame=37, gate=2set sprite=0x14, frame=37, gate=2, mode=0
14actor-write0x004dbbecdestHex=0x20, immFixed=-36.0add display/actor field +0x20, imm=0xffdc0000 (-36px)
14actor-frame0x004dbbf4frame=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
16actor-write0x004dbbfcdestHex=0x20, immFixed=12.0add display/actor field +0x20, imm=0x000c0000 (12px)
16actor-frame0x004dbc04frame=36, gate=2set sprite=0x14, frame=36, gate=2, mode=0
18result-sound0x004dbc0cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
18actor-flag0x004dbc10maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
18actor-flag0x004dbc18maskHex=0x00000008actor flag mode=1, mask=0x00000008
18wait0x004dbc20display/actor busy barrier; waits for active actor/display flags to clear before advancing
18actor-write0x004dbc24destHex=0x20, immFixed=12.0add display/actor field +0x20, imm=0x000c0000 (12px)
18actor-frame0x004dbc2cframe=37, gate=2set sprite=0x14, frame=37, gate=2, mode=0
20actor-write0x004dbc34destHex=0x20, immFixed=-36.0add display/actor field +0x20, imm=0xffdc0000 (-36px)
20actor-frame0x004dbc3cframe=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
22actor-write0x004dbc44destHex=0x20, immFixed=-36.0sub display/actor field +0x20, imm=0xffdc0000 (-36px)
22actor-frame0x004dbc4cframe=34, gate=2set sprite=0x14, frame=34, gate=2, mode=0
24actor-write0x004dbc54destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
24actor-write0x004dbc5cdestHex=0x20, immFixed=-4.0sub display/actor field +0x20, imm=0xfffc0000 (-4px)
24actor-frame0x004dbc64frame=42, gate=2set sprite=0x14, frame=42, gate=2, mode=0
26actor-write0x004dbc6cdestHex=0x20, immFixed=-4.0sub display/actor field +0x20, imm=0xfffc0000 (-4px)
26actor-frame0x004dbc74frame=42, gate=2set sprite=0x14, frame=42, gate=2, mode=0
28actor-write0x004dbc7cdestHex=0x20, immFixed=-4.0sub display/actor field +0x20, imm=0xfffc0000 (-4px)
28actor-frame0x004dbc84frame=41, gate=2set sprite=0x14, frame=41, gate=2, mode=0
30actor-frame0x004dbc8cframe=40, gate=2set sprite=0x14, frame=40, gate=2, mode=0
32actor-frame0x004dbdacframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
34movement0x004dbdb4selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹유미쌍조
0x23
4033, 34, 35, 36, 37, 35, 36, 37, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3-WLK id 03-
ticksound VAWLKflagsclass
240x004dbd24WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004dbb54frame=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
2actor-frame0x004dbb5cframe=34, gate=6set sprite=0x14, frame=34, gate=6, mode=0
8actor-write0x004dbc9cdestHex=0x20, immFixed=-24.0add display/actor field +0x20, imm=0xffe80000 (-24px)
8actor-frame0x004dbca4frame=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
10actor-write0x004dbcacdestHex=0x20, immFixed=8.0add display/actor field +0x20, imm=0x00080000 (8px)
10actor-frame0x004dbcb4frame=36, gate=2set sprite=0x14, frame=36, gate=2, mode=0
12actor-write0x004dbcbcdestHex=0x20, immFixed=16.0add display/actor field +0x20, imm=0x00100000 (16px)
12actor-frame0x004dbcc4frame=37, gate=2set sprite=0x14, frame=37, gate=2, mode=0
14actor-write0x004dbcd4destHex=0x20, immFixed=-24.0add display/actor field +0x20, imm=0xffe80000 (-24px)
14actor-frame0x004dbcdcframe=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
16actor-write0x004dbce4destHex=0x20, immFixed=8.0add display/actor field +0x20, imm=0x00080000 (8px)
16actor-frame0x004dbcecframe=36, gate=2set sprite=0x14, frame=36, gate=2, mode=0
18actor-write0x004dbcf4destHex=0x20, immFixed=16.0add display/actor field +0x20, imm=0x00100000 (16px)
18actor-frame0x004dbcfcframe=37, gate=2set sprite=0x14, frame=37, gate=2, mode=0
20actor-write0x004dbd04destHex=0x20, immFixed=-40.0add display/actor field +0x20, imm=0xffd80000 (-40px)
20actor-frame0x004dbd0cframe=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
22actor-write0x004dbd14destHex=0x20, immFixed=8.0add display/actor field +0x20, imm=0x00080000 (8px)
22actor-frame0x004dbd1cframe=36, gate=2set sprite=0x14, frame=36, gate=2, mode=0
24result-sound0x004dbd24wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
24actor-flag0x004dbd28maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
24actor-flag0x004dbd30maskHex=0x00000008actor flag mode=1, mask=0x00000008
24wait0x004dbd38display/actor busy barrier; waits for active actor/display flags to clear before advancing
24actor-write0x004dbd3cdestHex=0x20, immFixed=8.0add display/actor field +0x20, imm=0x00080000 (8px)
24actor-frame0x004dbd44frame=37, gate=2set sprite=0x14, frame=37, gate=2, mode=0
26actor-write0x004dbd4cdestHex=0x20, immFixed=-40.0add display/actor field +0x20, imm=0xffd80000 (-40px)
26actor-frame0x004dbd54frame=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
28actor-write0x004dbd5cdestHex=0x20, immFixed=-40.0sub display/actor field +0x20, imm=0xffd80000 (-40px)
28actor-frame0x004dbd64frame=34, gate=2set sprite=0x14, frame=34, gate=2, mode=0
30actor-write0x004dbd6cdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
30actor-write0x004dbd74destHex=0x20, immFixed=-8.0sub display/actor field +0x20, imm=0xfff80000 (-8px)
30actor-frame0x004dbd7cframe=42, gate=2set sprite=0x14, frame=42, gate=2, mode=0
32actor-write0x004dbd84destHex=0x20, immFixed=-8.0sub display/actor field +0x20, imm=0xfff80000 (-8px)
32actor-frame0x004dbd8cframe=42, gate=2set sprite=0x14, frame=42, gate=2, mode=0
34actor-write0x004dbd94destHex=0x20, immFixed=-8.0sub display/actor field +0x20, imm=0xfff80000 (-8px)
34actor-frame0x004dbd9cframe=41, gate=2set sprite=0x14, frame=41, gate=2, mode=0
36actor-frame0x004dbda4frame=40, gate=2set sprite=0x14, frame=40, gate=2, mode=0
38actor-frame0x004dbdacframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
40movement0x004dbdb4selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹대폭진
0x24
2031, 31, 32, 32, 32, 3-WLK id 29#58
ticksound VAWLKflagsclass
100x004dbe70WLK id 29 / alt WLK id 292:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004dbde4frame=31, gate=1set sprite=0x14, frame=31, gate=1, mode=0
1actor-frame0x004dbe30frame=31, gate=1set sprite=0x14, frame=31, gate=1, mode=0
2actor-frame0x004dbe38frame=32, gate=4set sprite=0x14, frame=32, gate=4, mode=0
6helper-call0x004dbe64helperId=58helper-call id=58; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
6actor-frame0x004dbe68frame=32, gate=4set sprite=0x14, frame=32, gate=4, mode=0
10result-sound0x004dbe70wlkNo=29, normalWlkNo=29, altWlkNo=29WLK id 29 (normal id 29, alt id 29, mode=1)
10actor-flag0x004dbe74maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x004dbe7cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x004dbe84display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x004dbe88frame=32, gate=8set sprite=0x14, frame=32, gate=8, mode=0
18actor-frame0x004dbf2cframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹대폭진
0x25
2831, 31, 32, 32, 32, 3-WLK id 29#40, #41, #59
ticksound VAWLKflagsclass
100x004dbea4WLK id 29 / alt WLK id 292:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004dbde4frame=31, gate=1set sprite=0x14, frame=31, gate=1, mode=0
1helper-call0x004dbdfchelperId=40helper-call id=40; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
1helper-call0x004dbe00helperId=41helper-call id=41; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
1actor-frame0x004dbe30frame=31, gate=1set sprite=0x14, frame=31, gate=1, mode=0
2actor-frame0x004dbe38frame=32, gate=4set sprite=0x14, frame=32, gate=4, mode=0
6helper-call0x004dbe98helperId=59helper-call id=59; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
6actor-frame0x004dbe9cframe=32, gate=4set sprite=0x14, frame=32, gate=4, mode=0
10result-sound0x004dbea4wlkNo=29, normalWlkNo=29, altWlkNo=29WLK id 29 (normal id 29, alt id 29, mode=1)
10actor-flag0x004dbea8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x004dbeb0maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x004dbeb8display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x004dbebcframe=32, gate=16set sprite=0x14, frame=32, gate=16, mode=0
26actor-frame0x004dbf2cframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹대폭진
0x26
3631, 31, 32, 32, 32, 3-WLK id 29#40, #41, #37, #60
ticksound VAWLKflagsclass
100x004dbed8WLK id 29 / alt WLK id 292:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004dbde4frame=31, gate=1set sprite=0x14, frame=31, gate=1, mode=0
1helper-call0x004dbdfchelperId=40helper-call id=40; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
1helper-call0x004dbe00helperId=41helper-call id=41; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
1helper-call0x004dbe14helperId=37helper-call id=37; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
1actor-frame0x004dbe30frame=31, gate=1set sprite=0x14, frame=31, gate=1, mode=0
2actor-frame0x004dbe38frame=32, gate=4set sprite=0x14, frame=32, gate=4, mode=0
6helper-call0x004dbecchelperId=60helper-call id=60; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
6actor-frame0x004dbed0frame=32, gate=4set sprite=0x14, frame=32, gate=4, mode=0
10result-sound0x004dbed8wlkNo=29, normalWlkNo=29, altWlkNo=29WLK id 29 (normal id 29, alt id 29, mode=1)
10actor-flag0x004dbedcmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x004dbee4maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x004dbeecdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x004dbef0frame=32, gate=24set sprite=0x14, frame=32, gate=24, mode=0
34actor-frame0x004dbf2cframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹대폭진
0x27
4831, 31, 31, 32, 32, 32, 3WLK id 29WLK id 29#57, #38, #11
ticksound VAWLKflagsclass
140x004dbf0cWLK id 29 / alt WLK id 292:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004dbde4frame=31, gate=1set sprite=0x14, frame=31, gate=1, mode=0
1helper-call0x004dbe20helperId=57helper-call id=57; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
1actor-frame0x004dbe24frame=31, gate=4set sprite=0x14, frame=31, gate=4, mode=0
5helper-call0x004dbe2chelperId=38helper-call id=38; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
5actor-frame0x004dbe30frame=31, gate=1set sprite=0x14, frame=31, gate=1, mode=0
6actor-frame0x004dbe38frame=32, gate=4set sprite=0x14, frame=32, gate=4, mode=0
10effect-sound0x004dbe48wlkNo=29effect/cast cue mode=0x01 WLK id 29; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
10helper-call0x004dbf00helperId=11helper-call id=11; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10actor-frame0x004dbf04frame=32, gate=4set sprite=0x14, frame=32, gate=4, mode=0
14result-sound0x004dbf0cwlkNo=29, normalWlkNo=29, altWlkNo=29WLK id 29 (normal id 29, alt id 29, mode=1)
14actor-flag0x004dbf10maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
14actor-flag0x004dbf18maskHex=0x00000008actor flag mode=1, mask=0x00000008
14wait0x004dbf20display/actor busy barrier; waits for active actor/display flags to clear before advancing
14actor-frame0x004dbf24frame=32, gate=32set sprite=0x14, frame=32, gate=32, mode=0
46actor-frame0x004dbf2cframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹암각·영상뢰화
0x28
488, 9, 16, 17, 18, 19, 33, 34, 35, 36, 37, 35, 34, 3WLK id 18, WLK id 18WLK id 09#73
ticksound VAWLKflagsclass
400x004dc180WLK id 09 / alt WLK id 092:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004dbf64wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x004dbf68frame=8, gate=2set sprite=0x14, frame=8, gate=2, mode=0
2actor-frame0x004dbf70frame=9, gate=8set sprite=0x14, frame=9, gate=8, mode=0
10actor-write0x004dbf78destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
10actor-frame0x004dbf80frame=16, gate=2set sprite=0x14, frame=16, gate=2, mode=0
12actor-frame0x004dbf88frame=17, gate=6set sprite=0x14, frame=17, gate=6, mode=0
18actor-write0x004dbf90destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
18effect-sound0x004dbf98wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004dbf9cframe=18, gate=2set sprite=0x14, frame=18, gate=2, mode=0
20actor-frame0x004dbfa4frame=19, gate=8set sprite=0x14, frame=19, gate=8, mode=0
28actor-write0x004dc144destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
28actor-frame0x004dc14cframe=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
30actor-frame0x004dc154frame=34, gate=6set sprite=0x14, frame=34, gate=6, mode=0
36actor-write0x004dc15cdestHex=0x20, immFixed=-32.0add display/actor field +0x20, imm=0xffe00000 (-32px)
36actor-frame0x004dc164frame=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
38actor-write0x004dc16cdestHex=0x20, immFixed=16.0add display/actor field +0x20, imm=0x00100000 (16px)
38actor-frame0x004dc174frame=36, gate=2set sprite=0x14, frame=36, gate=2, mode=0
40helper-call0x004dc17chelperId=73helper-call id=73; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
40result-sound0x004dc180wlkNo=9, normalWlkNo=9, altWlkNo=9WLK id 09 (normal id 09, alt id 09, mode=1)
40actor-flag0x004dc184maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
40actor-flag0x004dc18cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
40wait0x004dc194display/actor busy barrier; waits for active actor/display flags to clear before advancing
40actor-write0x004dc198destHex=0x20, immFixed=16.0add display/actor field +0x20, imm=0x00100000 (16px)
40actor-frame0x004dc1a0frame=37, gate=2set sprite=0x14, frame=37, gate=2, mode=0
42actor-write0x004dc1a8destHex=0x20, immFixed=-32.0add display/actor field +0x20, imm=0xffe00000 (-32px)
42actor-frame0x004dc1b0frame=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
44actor-write0x004dc1b8destHex=0x20, immFixed=-32.0sub display/actor field +0x20, imm=0xffe00000 (-32px)
44actor-frame0x004dc1c0frame=34, gate=2set sprite=0x14, frame=34, gate=2, mode=0
46actor-frame0x004dc28cframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
48movement0x004dc294selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹암각·영상뢰화
0x29
928, 9, 16, 17, 18, 19, 6, 7, 8, 9, 16, 17, 18, 19, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3WLK id 18, WLK id 18, WLK id 18, WLK id 18WLK id 09#74
ticksound VAWLKflagsclass
760x004dc20cWLK id 09 / alt WLK id 092:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004dbf64wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x004dbf68frame=8, gate=2set sprite=0x14, frame=8, gate=2, mode=0
2actor-frame0x004dbf70frame=9, gate=8set sprite=0x14, frame=9, gate=8, mode=0
10actor-write0x004dbf78destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
10actor-frame0x004dbf80frame=16, gate=2set sprite=0x14, frame=16, gate=2, mode=0
12actor-frame0x004dbf88frame=17, gate=6set sprite=0x14, frame=17, gate=6, mode=0
18actor-write0x004dbf90destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
18effect-sound0x004dbf98wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004dbf9cframe=18, gate=2set sprite=0x14, frame=18, gate=2, mode=0
20actor-frame0x004dbfa4frame=19, gate=8set sprite=0x14, frame=19, gate=8, mode=0
28actor-write0x004dbfb4destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
28actor-frame0x004dbfbcframe=6, gate=2set sprite=0x14, frame=6, gate=2, mode=0
30actor-frame0x004dbfc4frame=7, gate=6set sprite=0x14, frame=7, gate=6, mode=0
36actor-write0x004dbfccdestHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
36effect-sound0x004dbfd4wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
36actor-frame0x004dbfd8frame=8, gate=2set sprite=0x14, frame=8, gate=2, mode=0
38actor-frame0x004dbfe0frame=9, gate=8set sprite=0x14, frame=9, gate=8, mode=0
46actor-write0x004dbfe8destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
46actor-frame0x004dbff0frame=16, gate=2set sprite=0x14, frame=16, gate=2, mode=0
48actor-frame0x004dbff8frame=17, gate=6set sprite=0x14, frame=17, gate=6, mode=0
54actor-write0x004dc000destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
54effect-sound0x004dc008wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
54actor-frame0x004dc00cframe=18, gate=2set sprite=0x14, frame=18, gate=2, mode=0
56actor-frame0x004dc014frame=19, gate=8set sprite=0x14, frame=19, gate=8, mode=0
64actor-write0x004dc1d0destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
64actor-frame0x004dc1d8frame=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
66actor-frame0x004dc1e0frame=34, gate=6set sprite=0x14, frame=34, gate=6, mode=0
72actor-write0x004dc1e8destHex=0x20, immFixed=-36.0add display/actor field +0x20, imm=0xffdc0000 (-36px)
72actor-frame0x004dc1f0frame=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
74actor-write0x004dc1f8destHex=0x20, immFixed=12.0add display/actor field +0x20, imm=0x000c0000 (12px)
74actor-frame0x004dc200frame=36, gate=2set sprite=0x14, frame=36, gate=2, mode=0
76helper-call0x004dc208helperId=74helper-call id=74; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
76result-sound0x004dc20cwlkNo=9, normalWlkNo=9, altWlkNo=9WLK id 09 (normal id 09, alt id 09, mode=1)
76actor-flag0x004dc210maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
76actor-flag0x004dc218maskHex=0x00000008actor flag mode=1, mask=0x00000008
76wait0x004dc220display/actor busy barrier; waits for active actor/display flags to clear before advancing
76actor-write0x004dc224destHex=0x20, immFixed=12.0add display/actor field +0x20, imm=0x000c0000 (12px)
76actor-frame0x004dc22cframe=37, gate=2set sprite=0x14, frame=37, gate=2, mode=0
78actor-write0x004dc234destHex=0x20, immFixed=-36.0add display/actor field +0x20, imm=0xffdc0000 (-36px)
78actor-frame0x004dc23cframe=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
80actor-write0x004dc244destHex=0x20, immFixed=-36.0sub display/actor field +0x20, imm=0xffdc0000 (-36px)
80actor-frame0x004dc24cframe=34, gate=2set sprite=0x14, frame=34, gate=2, mode=0
82actor-write0x004dc254destHex=0x20, immFixed=-4.0sub display/actor field +0x20, imm=0xfffc0000 (-4px)
82actor-frame0x004dc25cframe=42, gate=2set sprite=0x14, frame=42, gate=2, mode=0
84actor-write0x004dc264destHex=0x20, immFixed=-4.0sub display/actor field +0x20, imm=0xfffc0000 (-4px)
84actor-frame0x004dc26cframe=42, gate=2set sprite=0x14, frame=42, gate=2, mode=0
86actor-write0x004dc274destHex=0x20, immFixed=-4.0sub display/actor field +0x20, imm=0xfffc0000 (-4px)
86actor-frame0x004dc27cframe=41, gate=2set sprite=0x14, frame=41, gate=2, mode=0
88actor-frame0x004dc284frame=40, gate=2set sprite=0x14, frame=40, gate=2, mode=0
90actor-frame0x004dc28cframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
92movement0x004dc294selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹암각·영상뢰화
0x2a
1128, 9, 16, 17, 18, 19, 6, 7, 8, 9, 16, 17, 18, 19, 10, 11, 14, 15, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3WLK id 18, WLK id 18, WLK id 18, WLK id 18, WLK id 18, WLK id 18WLK id 09#74
ticksound VAWLKflagsclass
960x004dc20cWLK id 09 / alt WLK id 092:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004dbf64wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x004dbf68frame=8, gate=2set sprite=0x14, frame=8, gate=2, mode=0
2actor-frame0x004dbf70frame=9, gate=8set sprite=0x14, frame=9, gate=8, mode=0
10actor-write0x004dbf78destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
10actor-frame0x004dbf80frame=16, gate=2set sprite=0x14, frame=16, gate=2, mode=0
12actor-frame0x004dbf88frame=17, gate=6set sprite=0x14, frame=17, gate=6, mode=0
18actor-write0x004dbf90destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
18effect-sound0x004dbf98wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004dbf9cframe=18, gate=2set sprite=0x14, frame=18, gate=2, mode=0
20actor-frame0x004dbfa4frame=19, gate=8set sprite=0x14, frame=19, gate=8, mode=0
28actor-write0x004dbfb4destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
28actor-frame0x004dbfbcframe=6, gate=2set sprite=0x14, frame=6, gate=2, mode=0
30actor-frame0x004dbfc4frame=7, gate=6set sprite=0x14, frame=7, gate=6, mode=0
36actor-write0x004dbfccdestHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
36effect-sound0x004dbfd4wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
36actor-frame0x004dbfd8frame=8, gate=2set sprite=0x14, frame=8, gate=2, mode=0
38actor-frame0x004dbfe0frame=9, gate=8set sprite=0x14, frame=9, gate=8, mode=0
46actor-write0x004dbfe8destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
46actor-frame0x004dbff0frame=16, gate=2set sprite=0x14, frame=16, gate=2, mode=0
48actor-frame0x004dbff8frame=17, gate=6set sprite=0x14, frame=17, gate=6, mode=0
54actor-write0x004dc000destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
54effect-sound0x004dc008wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
54actor-frame0x004dc00cframe=18, gate=2set sprite=0x14, frame=18, gate=2, mode=0
56actor-frame0x004dc014frame=19, gate=8set sprite=0x14, frame=19, gate=8, mode=0
64actor-frame0x004dc024frame=10, gate=2set sprite=0x14, frame=10, gate=2, mode=0
66effect-sound0x004dc02cwlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
66actor-frame0x004dc030frame=11, gate=8set sprite=0x14, frame=11, gate=8, mode=0
74actor-write0x004dc054destHex=0x20, immFixed=16.0add display/actor field +0x20, imm=0x00100000 (16px)
74actor-frame0x004dc05cframe=14, gate=2set sprite=0x14, frame=14, gate=2, mode=0
76effect-sound0x004dc064wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
76actor-frame0x004dc068frame=15, gate=8set sprite=0x14, frame=15, gate=8, mode=0
84actor-write0x004dc070destHex=0x20, immFixed=16.0sub display/actor field +0x20, imm=0x00100000 (16px)
84actor-write0x004dc1d0destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
84actor-frame0x004dc1d8frame=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
86actor-frame0x004dc1e0frame=34, gate=6set sprite=0x14, frame=34, gate=6, mode=0
92actor-write0x004dc1e8destHex=0x20, immFixed=-36.0add display/actor field +0x20, imm=0xffdc0000 (-36px)
92actor-frame0x004dc1f0frame=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
94actor-write0x004dc1f8destHex=0x20, immFixed=12.0add display/actor field +0x20, imm=0x000c0000 (12px)
94actor-frame0x004dc200frame=36, gate=2set sprite=0x14, frame=36, gate=2, mode=0
96helper-call0x004dc208helperId=74helper-call id=74; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
96result-sound0x004dc20cwlkNo=9, normalWlkNo=9, altWlkNo=9WLK id 09 (normal id 09, alt id 09, mode=1)
96actor-flag0x004dc210maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
96actor-flag0x004dc218maskHex=0x00000008actor flag mode=1, mask=0x00000008
96wait0x004dc220display/actor busy barrier; waits for active actor/display flags to clear before advancing
96actor-write0x004dc224destHex=0x20, immFixed=12.0add display/actor field +0x20, imm=0x000c0000 (12px)
96actor-frame0x004dc22cframe=37, gate=2set sprite=0x14, frame=37, gate=2, mode=0
98actor-write0x004dc234destHex=0x20, immFixed=-36.0add display/actor field +0x20, imm=0xffdc0000 (-36px)
98actor-frame0x004dc23cframe=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
100actor-write0x004dc244destHex=0x20, immFixed=-36.0sub display/actor field +0x20, imm=0xffdc0000 (-36px)
100actor-frame0x004dc24cframe=34, gate=2set sprite=0x14, frame=34, gate=2, mode=0
102actor-write0x004dc254destHex=0x20, immFixed=-4.0sub display/actor field +0x20, imm=0xfffc0000 (-4px)
102actor-frame0x004dc25cframe=42, gate=2set sprite=0x14, frame=42, gate=2, mode=0
104actor-write0x004dc264destHex=0x20, immFixed=-4.0sub display/actor field +0x20, imm=0xfffc0000 (-4px)
104actor-frame0x004dc26cframe=42, gate=2set sprite=0x14, frame=42, gate=2, mode=0
106actor-write0x004dc274destHex=0x20, immFixed=-4.0sub display/actor field +0x20, imm=0xfffc0000 (-4px)
106actor-frame0x004dc27cframe=41, gate=2set sprite=0x14, frame=41, gate=2, mode=0
108actor-frame0x004dc284frame=40, gate=2set sprite=0x14, frame=40, gate=2, mode=0
110actor-frame0x004dc28cframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
112movement0x004dc294selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹암각·영상뢰화
0x2b
1228, 9, 16, 17, 18, 19, 6, 7, 8, 9, 16, 17, 18, 19, 10, 11, 12, 13, 14, 15, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3WLK id 18, WLK id 18, WLK id 18, WLK id 18, WLK id 18, WLK id 18, WLK id 18WLK id 09#75
ticksound VAWLKflagsclass
1060x004dc0bcWLK id 09 / alt WLK id 092:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x004dbf64wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x004dbf68frame=8, gate=2set sprite=0x14, frame=8, gate=2, mode=0
2actor-frame0x004dbf70frame=9, gate=8set sprite=0x14, frame=9, gate=8, mode=0
10actor-write0x004dbf78destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
10actor-frame0x004dbf80frame=16, gate=2set sprite=0x14, frame=16, gate=2, mode=0
12actor-frame0x004dbf88frame=17, gate=6set sprite=0x14, frame=17, gate=6, mode=0
18actor-write0x004dbf90destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
18effect-sound0x004dbf98wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004dbf9cframe=18, gate=2set sprite=0x14, frame=18, gate=2, mode=0
20actor-frame0x004dbfa4frame=19, gate=8set sprite=0x14, frame=19, gate=8, mode=0
28actor-write0x004dbfb4destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
28actor-frame0x004dbfbcframe=6, gate=2set sprite=0x14, frame=6, gate=2, mode=0
30actor-frame0x004dbfc4frame=7, gate=6set sprite=0x14, frame=7, gate=6, mode=0
36actor-write0x004dbfccdestHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
36effect-sound0x004dbfd4wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
36actor-frame0x004dbfd8frame=8, gate=2set sprite=0x14, frame=8, gate=2, mode=0
38actor-frame0x004dbfe0frame=9, gate=8set sprite=0x14, frame=9, gate=8, mode=0
46actor-write0x004dbfe8destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
46actor-frame0x004dbff0frame=16, gate=2set sprite=0x14, frame=16, gate=2, mode=0
48actor-frame0x004dbff8frame=17, gate=6set sprite=0x14, frame=17, gate=6, mode=0
54actor-write0x004dc000destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
54effect-sound0x004dc008wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
54actor-frame0x004dc00cframe=18, gate=2set sprite=0x14, frame=18, gate=2, mode=0
56actor-frame0x004dc014frame=19, gate=8set sprite=0x14, frame=19, gate=8, mode=0
64actor-frame0x004dc024frame=10, gate=2set sprite=0x14, frame=10, gate=2, mode=0
66effect-sound0x004dc02cwlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
66actor-frame0x004dc030frame=11, gate=8set sprite=0x14, frame=11, gate=8, mode=0
74actor-frame0x004dc040frame=12, gate=2set sprite=0x14, frame=12, gate=2, mode=0
76effect-sound0x004dc048wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
76actor-frame0x004dc04cframe=13, gate=8set sprite=0x14, frame=13, gate=8, mode=0
84actor-write0x004dc054destHex=0x20, immFixed=16.0add display/actor field +0x20, imm=0x00100000 (16px)
84actor-frame0x004dc05cframe=14, gate=2set sprite=0x14, frame=14, gate=2, mode=0
86effect-sound0x004dc064wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
86actor-frame0x004dc068frame=15, gate=8set sprite=0x14, frame=15, gate=8, mode=0
94actor-write0x004dc070destHex=0x20, immFixed=16.0sub display/actor field +0x20, imm=0x00100000 (16px)
94actor-write0x004dc080destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
94actor-frame0x004dc088frame=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
96actor-frame0x004dc090frame=34, gate=6set sprite=0x14, frame=34, gate=6, mode=0
102actor-write0x004dc098destHex=0x20, immFixed=-40.0add display/actor field +0x20, imm=0xffd80000 (-40px)
102actor-frame0x004dc0a0frame=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
104actor-write0x004dc0a8destHex=0x20, immFixed=8.0add display/actor field +0x20, imm=0x00080000 (8px)
104actor-frame0x004dc0b0frame=36, gate=2set sprite=0x14, frame=36, gate=2, mode=0
106helper-call0x004dc0b8helperId=75helper-call id=75; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
106result-sound0x004dc0bcwlkNo=9, normalWlkNo=9, altWlkNo=9WLK id 09 (normal id 09, alt id 09, mode=1)
106actor-flag0x004dc0c0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
106actor-flag0x004dc0c8maskHex=0x00000008actor flag mode=1, mask=0x00000008
106wait0x004dc0d0display/actor busy barrier; waits for active actor/display flags to clear before advancing
106actor-write0x004dc0d4destHex=0x20, immFixed=8.0add display/actor field +0x20, imm=0x00080000 (8px)
106actor-frame0x004dc0dcframe=37, gate=2set sprite=0x14, frame=37, gate=2, mode=0
108actor-write0x004dc0e4destHex=0x20, immFixed=-40.0add display/actor field +0x20, imm=0xffd80000 (-40px)
108actor-frame0x004dc0ecframe=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
110actor-write0x004dc0f4destHex=0x20, immFixed=-40.0sub display/actor field +0x20, imm=0xffd80000 (-40px)
110actor-frame0x004dc0fcframe=34, gate=2set sprite=0x14, frame=34, gate=2, mode=0
112actor-write0x004dc104destHex=0x20, immFixed=-8.0sub display/actor field +0x20, imm=0xfff80000 (-8px)
112actor-frame0x004dc10cframe=42, gate=2set sprite=0x14, frame=42, gate=2, mode=0
114actor-write0x004dc114destHex=0x20, immFixed=-8.0sub display/actor field +0x20, imm=0xfff80000 (-8px)
114actor-frame0x004dc11cframe=42, gate=2set sprite=0x14, frame=42, gate=2, mode=0
116actor-write0x004dc124destHex=0x20, immFixed=-8.0sub display/actor field +0x20, imm=0xfff80000 (-8px)
116actor-frame0x004dc12cframe=41, gate=2set sprite=0x14, frame=41, gate=2, mode=0
118actor-frame0x004dc134frame=40, gate=2set sprite=0x14, frame=40, gate=2, mode=0
... +2
린샹기공회복
0x31
1929, 30, 31, 32, 3WLK id 10-#32-
events
tickkindVAdetailsummary
0actor-write0x004dc41cdestHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004dc424frame=29, gate=2set sprite=0x14, frame=29, gate=2, mode=0
2actor-frame0x004dc42cframe=30, gate=6set sprite=0x14, frame=30, gate=6, mode=0
8actor-write0x004dc434destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
8actor-frame0x004dc43cframe=31, gate=2set sprite=0x14, frame=31, gate=2, mode=0
10actor-frame0x004dc444frame=32, gate=8set sprite=0x14, frame=32, gate=8, mode=0
18helper-call0x004dc45chelperId=32helper-call id=32; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
18effect-sound0x004dc478wlkNo=10effect/cast cue mode=0x01 WLK id 10; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-flag0x004dc47cmaskHex=0x00000003actor flag mode=0, mask=0x00000003
18actor-frame0x004dc484frame=3, gate=1direct sprite/frame selector write sprite=0x14, frame=3, field +0x28, mode=0x80
19wait0x004dc48cactor flag barrier mode=1, mask=0x00000002
린샹기공독치료
0x32
1929, 30, 31, 32, 3WLK id 10-#33-
events
tickkindVAdetailsummary
0actor-write0x004dc41cdestHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004dc424frame=29, gate=2set sprite=0x14, frame=29, gate=2, mode=0
2actor-frame0x004dc42cframe=30, gate=6set sprite=0x14, frame=30, gate=6, mode=0
8actor-write0x004dc434destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
8actor-frame0x004dc43cframe=31, gate=2set sprite=0x14, frame=31, gate=2, mode=0
10actor-frame0x004dc444frame=32, gate=8set sprite=0x14, frame=32, gate=8, mode=0
18helper-call0x004dc468helperId=33helper-call id=33; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
18effect-sound0x004dc478wlkNo=10effect/cast cue mode=0x01 WLK id 10; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-flag0x004dc47cmaskHex=0x00000003actor flag mode=0, mask=0x00000003
18actor-frame0x004dc484frame=3, gate=1direct sprite/frame selector write sprite=0x14, frame=3, field +0x28, mode=0x80
19wait0x004dc48cactor flag barrier mode=1, mask=0x00000002
린샹기공대회복
0x33
1929, 30, 31, 32, 3WLK id 10-#34-
events
tickkindVAdetailsummary
0actor-write0x004dc41cdestHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004dc424frame=29, gate=2set sprite=0x14, frame=29, gate=2, mode=0
2actor-frame0x004dc42cframe=30, gate=6set sprite=0x14, frame=30, gate=6, mode=0
8actor-write0x004dc434destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
8actor-frame0x004dc43cframe=31, gate=2set sprite=0x14, frame=31, gate=2, mode=0
10actor-frame0x004dc444frame=32, gate=8set sprite=0x14, frame=32, gate=8, mode=0
18helper-call0x004dc474helperId=34helper-call id=34; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
18effect-sound0x004dc478wlkNo=10effect/cast cue mode=0x01 WLK id 10; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-flag0x004dc47cmaskHex=0x00000003actor flag mode=0, mask=0x00000003
18actor-frame0x004dc484frame=3, gate=1direct sprite/frame selector write sprite=0x14, frame=3, field +0x28, mode=0x80
19wait0x004dc48cactor flag barrier mode=1, mask=0x00000002
린샹수경
0x34
1929, 30, 31, 32, 3WLK id 10-#32-
events
tickkindVAdetailsummary
0actor-write0x004dc41cdestHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004dc424frame=29, gate=2set sprite=0x14, frame=29, gate=2, mode=0
2actor-frame0x004dc42cframe=30, gate=6set sprite=0x14, frame=30, gate=6, mode=0
8actor-write0x004dc434destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
8actor-frame0x004dc43cframe=31, gate=2set sprite=0x14, frame=31, gate=2, mode=0
10actor-frame0x004dc444frame=32, gate=8set sprite=0x14, frame=32, gate=8, mode=0
18helper-call0x004dc45chelperId=32helper-call id=32; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
18effect-sound0x004dc478wlkNo=10effect/cast cue mode=0x01 WLK id 10; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-flag0x004dc47cmaskHex=0x00000003actor flag mode=0, mask=0x00000003
18actor-frame0x004dc484frame=3, gate=1direct sprite/frame selector write sprite=0x14, frame=3, field +0x28, mode=0x80
19wait0x004dc48cactor flag barrier mode=1, mask=0x00000002
스마슈대타격
0x05
1819, 20, 21, 22, 22, 2-WLK id 20#15
ticksound VAWLKflagsclass
100x00524994WLK id 20 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-write0x00524874destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x0052487cframe=19, gate=2set sprite=0x17, frame=19, gate=2, mode=0
2actor-frame0x00524884frame=20, gate=4set sprite=0x17, frame=20, gate=4, mode=0
6actor-write0x0052488cdestHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
6actor-frame0x00524894frame=21, gate=2set sprite=0x17, frame=21, gate=2, mode=0
8actor-frame0x00524988frame=22, gate=2set sprite=0x17, frame=22, gate=2, mode=0
10helper-call0x00524990helperId=15helper-call id=15; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10result-sound0x00524994wlkNo=20, normalWlkNo=20, altWlkNo=14WLK id 20 (normal id 20, alt id 14, mode=0)
10actor-flag0x00524998maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x005249a0maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x005249a8display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x005249acframe=22, gate=6set sprite=0x17, frame=22, gate=6, mode=0
16actor-frame0x005249b4frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
18movement0x005249bcselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
스마슈대타격
0x06
1819, 20, 21, 22, 22, 2-WLK id 20#15
ticksound VAWLKflagsclass
100x00524994WLK id 20 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-write0x00524874destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x0052487cframe=19, gate=2set sprite=0x17, frame=19, gate=2, mode=0
2actor-frame0x00524884frame=20, gate=4set sprite=0x17, frame=20, gate=4, mode=0
6actor-write0x0052488cdestHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
6actor-frame0x00524894frame=21, gate=2set sprite=0x17, frame=21, gate=2, mode=0
8actor-frame0x00524988frame=22, gate=2set sprite=0x17, frame=22, gate=2, mode=0
10helper-call0x00524990helperId=15helper-call id=15; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10result-sound0x00524994wlkNo=20, normalWlkNo=20, altWlkNo=14WLK id 20 (normal id 20, alt id 14, mode=0)
10actor-flag0x00524998maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x005249a0maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x005249a8display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x005249acframe=22, gate=6set sprite=0x17, frame=22, gate=6, mode=0
16actor-frame0x005249b4frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
18movement0x005249bcselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
스마슈대타격
0x07
1819, 20, 21, 22, 22, 2-WLK id 20#15
ticksound VAWLKflagsclass
100x00524994WLK id 20 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-write0x00524874destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x0052487cframe=19, gate=2set sprite=0x17, frame=19, gate=2, mode=0
2actor-frame0x00524884frame=20, gate=4set sprite=0x17, frame=20, gate=4, mode=0
6actor-write0x0052488cdestHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
6actor-frame0x00524894frame=21, gate=2set sprite=0x17, frame=21, gate=2, mode=0
8actor-frame0x00524988frame=22, gate=2set sprite=0x17, frame=22, gate=2, mode=0
10helper-call0x00524990helperId=15helper-call id=15; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10result-sound0x00524994wlkNo=20, normalWlkNo=20, altWlkNo=14WLK id 20 (normal id 20, alt id 14, mode=0)
10actor-flag0x00524998maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x005249a0maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x005249a8display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x005249acframe=22, gate=6set sprite=0x17, frame=22, gate=6, mode=0
16actor-frame0x005249b4frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
18movement0x005249bcselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
스마슈대타격
0x08
1819, 20, 21, 22, 22, 2-WLK id 20#15
ticksound VAWLKflagsclass
100x00524994WLK id 20 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-write0x00524874destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x0052487cframe=19, gate=2set sprite=0x17, frame=19, gate=2, mode=0
2actor-frame0x00524884frame=20, gate=4set sprite=0x17, frame=20, gate=4, mode=0
6actor-write0x0052488cdestHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
6actor-frame0x00524894frame=21, gate=2set sprite=0x17, frame=21, gate=2, mode=0
8actor-frame0x00524988frame=22, gate=2set sprite=0x17, frame=22, gate=2, mode=0
10helper-call0x00524990helperId=15helper-call id=15; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10result-sound0x00524994wlkNo=20, normalWlkNo=20, altWlkNo=14WLK id 20 (normal id 20, alt id 14, mode=0)
10actor-flag0x00524998maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x005249a0maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x005249a8display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x005249acframe=22, gate=6set sprite=0x17, frame=22, gate=6, mode=0
16actor-frame0x005249b4frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
18movement0x005249bcselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
스마슈쾌진격
0x09
137, 8, 9, 2-WLK id 24#12
ticksound VAWLKflagsclass
100x005249dcWLK id 24 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x005249ccframe=7, gate=4set sprite=0x17, frame=7, gate=4, mode=0
4actor-frame0x005249d4frame=8, gate=6set sprite=0x17, frame=8, gate=6, mode=0
10result-sound0x005249dcwlkNo=24, normalWlkNo=24, altWlkNo=14WLK id 24 (normal id 24, alt id 14, mode=1)
10movement0x005249f8selector=1, divisor=20interpolated child motion mode=1, selector=1, stepDivisor=20: target-relative center/size-adjusted placement.
10actor-frame0x00524a2cframe=9, gate=1direct sprite/frame selector write sprite=0x17, frame=9, field +0x28, mode=0x80
11wait0x00524a34actor flag barrier mode=0, mask=0x00000200
11helper-call0x00524a3chelperId=12helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
11actor-flag0x00524a40maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
11actor-flag0x00524a48maskHex=0x00000008actor flag mode=1, mask=0x00000008
11wait0x00524a50display/actor busy barrier; waits for active actor/display flags to clear before advancing
11actor-frame0x00524a54frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
13movement0x00524a5cselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
스마슈쾌진격
0x0a
137, 8, 9, 2-WLK id 24#29, #12
ticksound VAWLKflagsclass
100x005249dcWLK id 24 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x005249ccframe=7, gate=4set sprite=0x17, frame=7, gate=4, mode=0
4actor-frame0x005249d4frame=8, gate=6set sprite=0x17, frame=8, gate=6, mode=0
10result-sound0x005249dcwlkNo=24, normalWlkNo=24, altWlkNo=14WLK id 24 (normal id 24, alt id 14, mode=1)
10movement0x00524a04selector=1, divisor=16interpolated child motion mode=1, selector=1, stepDivisor=16: target-relative center/size-adjusted placement.
10helper-call0x00524a08helperId=29helper-call id=29; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10actor-frame0x00524a2cframe=9, gate=1direct sprite/frame selector write sprite=0x17, frame=9, field +0x28, mode=0x80
11wait0x00524a34actor flag barrier mode=0, mask=0x00000200
11helper-call0x00524a3chelperId=12helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
11actor-flag0x00524a40maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
11actor-flag0x00524a48maskHex=0x00000008actor flag mode=1, mask=0x00000008
11wait0x00524a50display/actor busy barrier; waits for active actor/display flags to clear before advancing
11actor-frame0x00524a54frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
13movement0x00524a5cselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
스마슈쾌진격
0x0b
137, 8, 9, 2-WLK id 24#30, #12
ticksound VAWLKflagsclass
100x005249dcWLK id 24 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x005249ccframe=7, gate=4set sprite=0x17, frame=7, gate=4, mode=0
4actor-frame0x005249d4frame=8, gate=6set sprite=0x17, frame=8, gate=6, mode=0
10result-sound0x005249dcwlkNo=24, normalWlkNo=24, altWlkNo=14WLK id 24 (normal id 24, alt id 14, mode=1)
10movement0x00524a14selector=1, divisor=12interpolated child motion mode=1, selector=1, stepDivisor=12: target-relative center/size-adjusted placement.
10helper-call0x00524a18helperId=30helper-call id=30; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10actor-frame0x00524a2cframe=9, gate=1direct sprite/frame selector write sprite=0x17, frame=9, field +0x28, mode=0x80
11wait0x00524a34actor flag barrier mode=0, mask=0x00000200
11helper-call0x00524a3chelperId=12helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
11actor-flag0x00524a40maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
11actor-flag0x00524a48maskHex=0x00000008actor flag mode=1, mask=0x00000008
11wait0x00524a50display/actor busy barrier; waits for active actor/display flags to clear before advancing
11actor-frame0x00524a54frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
13movement0x00524a5cselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
스마슈쾌진격
0x0c
137, 8, 9, 2-WLK id 24#31, #12
ticksound VAWLKflagsclass
100x005249dcWLK id 24 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x005249ccframe=7, gate=4set sprite=0x17, frame=7, gate=4, mode=0
4actor-frame0x005249d4frame=8, gate=6set sprite=0x17, frame=8, gate=6, mode=0
10result-sound0x005249dcwlkNo=24, normalWlkNo=24, altWlkNo=14WLK id 24 (normal id 24, alt id 14, mode=1)
10movement0x00524a24selector=2, divisor=8interpolated child motion mode=1, selector=2, stepDivisor=8: one target-side edge placement; side depends on actor kind.
10helper-call0x00524a28helperId=31helper-call id=31; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10actor-frame0x00524a2cframe=9, gate=1direct sprite/frame selector write sprite=0x17, frame=9, field +0x28, mode=0x80
11wait0x00524a34actor flag barrier mode=0, mask=0x00000200
11helper-call0x00524a3chelperId=12helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
11actor-flag0x00524a40maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
11actor-flag0x00524a48maskHex=0x00000008actor flag mode=1, mask=0x00000008
11wait0x00524a50display/actor busy barrier; waits for active actor/display flags to clear before advancing
11actor-frame0x00524a54frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
13movement0x00524a5cselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
스마슈비검·목단미인
0x0d
2426, 27, 28, 29, 26, 27, 28, 29, 2, 2WLK id 18WLK id 04#17
ticksound VAWLKflagsclass
180x00524bc0WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x00524a6cselector=2, divisor=0direct placement selector=2: one target-side edge placement; side depends on actor kind.
0movement0x00524a80selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-write0x00524a84destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-frame0x00524aa0frame=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
2actor-frame0x00524aa8frame=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
4actor-frame0x00524ab0frame=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
6actor-frame0x00524ab8frame=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
8effect-sound0x00524ac0wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
8repeat-loop0x00524ac4repeatCount=2repeat-loop count=2, target=0x00524aa0; handler stores target in object +0x3c and counter in +0x60
8actor-frame0x00524aa0frame=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
10actor-frame0x00524aa8frame=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
12actor-frame0x00524ab0frame=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
14actor-frame0x00524ab8frame=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
16effect-sound0x00524ac0wlkNo=18, repeatIteration=1effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
16actor-write0x00524bacdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
16actor-frame0x00524bb4frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
18helper-call0x00524bbchelperId=17helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
18result-sound0x00524bc0wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
18actor-flag0x00524bc4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
18actor-flag0x00524bccmaskHex=0x00000008actor flag mode=1, mask=0x00000008
18wait0x00524bd4display/actor busy barrier; waits for active actor/display flags to clear before advancing
18actor-frame0x00524bd8frame=2, gate=6set sprite=0x17, frame=2, gate=6, mode=0
24movement0x00524be0selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
스마슈비검·목단미인
0x0e
4026, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2WLK id 18, WLK id 18WLK id 04#17
ticksound VAWLKflagsclass
340x00524bc0WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x00524a6cselector=2, divisor=0direct placement selector=2: one target-side edge placement; side depends on actor kind.
0movement0x00524a80selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-write0x00524a84destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-frame0x00524aa0frame=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
2actor-frame0x00524aa8frame=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
4actor-frame0x00524ab0frame=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
6actor-frame0x00524ab8frame=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
8effect-sound0x00524ac0wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
8repeat-loop0x00524ac4repeatCount=2repeat-loop count=2, target=0x00524aa0; handler stores target in object +0x3c and counter in +0x60
8actor-frame0x00524aa0frame=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
10actor-frame0x00524aa8frame=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
12actor-frame0x00524ab0frame=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
14actor-frame0x00524ab8frame=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
16effect-sound0x00524ac0wlkNo=18, repeatIteration=1effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
16actor-frame0x00524ad4frame=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
18actor-frame0x00524adcframe=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
20actor-frame0x00524ae4frame=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
22actor-frame0x00524aecframe=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
24effect-sound0x00524af4wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24repeat-loop0x00524af8repeatCount=2repeat-loop count=2, target=0x00524ad4; handler stores target in object +0x3c and counter in +0x60
24actor-frame0x00524ad4frame=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
26actor-frame0x00524adcframe=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
28actor-frame0x00524ae4frame=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
30actor-frame0x00524aecframe=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
32effect-sound0x00524af4wlkNo=18, repeatIteration=1effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
32actor-write0x00524bacdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
32actor-frame0x00524bb4frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
34helper-call0x00524bbchelperId=17helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
34result-sound0x00524bc0wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
34actor-flag0x00524bc4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
34actor-flag0x00524bccmaskHex=0x00000008actor flag mode=1, mask=0x00000008
34wait0x00524bd4display/actor busy barrier; waits for active actor/display flags to clear before advancing
34actor-frame0x00524bd8frame=2, gate=6set sprite=0x17, frame=2, gate=6, mode=0
40movement0x00524be0selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
스마슈비검·목단미인
0x0f
5626, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2WLK id 18, WLK id 18, WLK id 18WLK id 04#17
ticksound VAWLKflagsclass
500x00524bc0WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x00524a6cselector=2, divisor=0direct placement selector=2: one target-side edge placement; side depends on actor kind.
0movement0x00524a80selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-write0x00524a84destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-frame0x00524aa0frame=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
2actor-frame0x00524aa8frame=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
4actor-frame0x00524ab0frame=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
6actor-frame0x00524ab8frame=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
8effect-sound0x00524ac0wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
8repeat-loop0x00524ac4repeatCount=2repeat-loop count=2, target=0x00524aa0; handler stores target in object +0x3c and counter in +0x60
8actor-frame0x00524aa0frame=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
10actor-frame0x00524aa8frame=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
12actor-frame0x00524ab0frame=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
14actor-frame0x00524ab8frame=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
16effect-sound0x00524ac0wlkNo=18, repeatIteration=1effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
16actor-frame0x00524ad4frame=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
18actor-frame0x00524adcframe=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
20actor-frame0x00524ae4frame=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
22actor-frame0x00524aecframe=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
24effect-sound0x00524af4wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24repeat-loop0x00524af8repeatCount=2repeat-loop count=2, target=0x00524ad4; handler stores target in object +0x3c and counter in +0x60
24actor-frame0x00524ad4frame=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
26actor-frame0x00524adcframe=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
28actor-frame0x00524ae4frame=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
30actor-frame0x00524aecframe=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
32effect-sound0x00524af4wlkNo=18, repeatIteration=1effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
32actor-frame0x00524b08frame=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
34actor-frame0x00524b10frame=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
36actor-frame0x00524b18frame=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
38actor-frame0x00524b20frame=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
40effect-sound0x00524b28wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
40repeat-loop0x00524b2crepeatCount=2repeat-loop count=2, target=0x00524b08; handler stores target in object +0x3c and counter in +0x60
40actor-frame0x00524b08frame=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
42actor-frame0x00524b10frame=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
44actor-frame0x00524b18frame=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
46actor-frame0x00524b20frame=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
48effect-sound0x00524b28wlkNo=18, repeatIteration=1effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
48actor-write0x00524bacdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
48actor-frame0x00524bb4frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
50helper-call0x00524bbchelperId=17helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
50result-sound0x00524bc0wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
50actor-flag0x00524bc4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
50actor-flag0x00524bccmaskHex=0x00000008actor flag mode=1, mask=0x00000008
50wait0x00524bd4display/actor busy barrier; waits for active actor/display flags to clear before advancing
50actor-frame0x00524bd8frame=2, gate=6set sprite=0x17, frame=2, gate=6, mode=0
56movement0x00524be0selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
스마슈비검·목단미인
0x10
8826, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2WLK id 18, WLK id 18, WLK id 18, WLK id 18WLK id 04#17
ticksound VAWLKflagsclass
820x00524b80WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x00524a6cselector=2, divisor=0direct placement selector=2: one target-side edge placement; side depends on actor kind.
0movement0x00524a80selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-write0x00524a84destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-frame0x00524aa0frame=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
2actor-frame0x00524aa8frame=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
4actor-frame0x00524ab0frame=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
6actor-frame0x00524ab8frame=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
8effect-sound0x00524ac0wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
8repeat-loop0x00524ac4repeatCount=2repeat-loop count=2, target=0x00524aa0; handler stores target in object +0x3c and counter in +0x60
8actor-frame0x00524aa0frame=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
10actor-frame0x00524aa8frame=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
12actor-frame0x00524ab0frame=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
14actor-frame0x00524ab8frame=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
16effect-sound0x00524ac0wlkNo=18, repeatIteration=1effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
16actor-frame0x00524ad4frame=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
18actor-frame0x00524adcframe=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
20actor-frame0x00524ae4frame=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
22actor-frame0x00524aecframe=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
24effect-sound0x00524af4wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24repeat-loop0x00524af8repeatCount=2repeat-loop count=2, target=0x00524ad4; handler stores target in object +0x3c and counter in +0x60
24actor-frame0x00524ad4frame=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
26actor-frame0x00524adcframe=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
28actor-frame0x00524ae4frame=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
30actor-frame0x00524aecframe=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
32effect-sound0x00524af4wlkNo=18, repeatIteration=1effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
32actor-frame0x00524b08frame=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
34actor-frame0x00524b10frame=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
36actor-frame0x00524b18frame=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
38actor-frame0x00524b20frame=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
40effect-sound0x00524b28wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
40repeat-loop0x00524b2crepeatCount=2repeat-loop count=2, target=0x00524b08; handler stores target in object +0x3c and counter in +0x60
40actor-frame0x00524b08frame=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
42actor-frame0x00524b10frame=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
44actor-frame0x00524b18frame=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
46actor-frame0x00524b20frame=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
48effect-sound0x00524b28wlkNo=18, repeatIteration=1effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
48actor-frame0x00524b3cframe=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
50actor-frame0x00524b44frame=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
52actor-frame0x00524b4cframe=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
54actor-frame0x00524b54frame=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
56effect-sound0x00524b5cwlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
56repeat-loop0x00524b60repeatCount=4repeat-loop count=4, target=0x00524b3c; handler stores target in object +0x3c and counter in +0x60
56actor-frame0x00524b3cframe=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
58actor-frame0x00524b44frame=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
60actor-frame0x00524b4cframe=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
62actor-frame0x00524b54frame=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
64effect-sound0x00524b5cwlkNo=18, repeatIteration=1effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
64actor-frame0x00524b3cframe=26, gate=2, repeatIteration=2set sprite=0x17, frame=26, gate=2, mode=0
66actor-frame0x00524b44frame=27, gate=2, repeatIteration=2set sprite=0x17, frame=27, gate=2, mode=0
68actor-frame0x00524b4cframe=28, gate=2, repeatIteration=2set sprite=0x17, frame=28, gate=2, mode=0
70actor-frame0x00524b54frame=29, gate=2, repeatIteration=2set sprite=0x17, frame=29, gate=2, mode=0
72effect-sound0x00524b5cwlkNo=18, repeatIteration=2effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
72actor-frame0x00524b3cframe=26, gate=2, repeatIteration=3set sprite=0x17, frame=26, gate=2, mode=0
74actor-frame0x00524b44frame=27, gate=2, repeatIteration=3set sprite=0x17, frame=27, gate=2, mode=0
76actor-frame0x00524b4cframe=28, gate=2, repeatIteration=3set sprite=0x17, frame=28, gate=2, mode=0
78actor-frame0x00524b54frame=29, gate=2, repeatIteration=3set sprite=0x17, frame=29, gate=2, mode=0
80effect-sound0x00524b5cwlkNo=18, repeatIteration=3effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
80actor-write0x00524b6cdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
80actor-frame0x00524b74frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
82helper-call0x00524b7chelperId=17helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
... +6
스마슈백인일섬
0x14
1210, 11, 12, 13, 2-WLK id 20#12
ticksound VAWLKflagsclass
100x0052505cWLK id 20 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x0052501cframe=10, gate=2set sprite=0x17, frame=10, gate=2, mode=0
2actor-frame0x00525024frame=11, gate=4set sprite=0x17, frame=11, gate=4, mode=0
6actor-write0x0052502cdestHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
6actor-frame0x00525034frame=12, gate=2set sprite=0x17, frame=12, gate=2, mode=0
8actor-frame0x0052503cframe=13, gate=2set sprite=0x17, frame=13, gate=2, mode=0
10result-sound0x0052505cwlkNo=20, normalWlkNo=20, altWlkNo=14WLK id 20 (normal id 20, alt id 14, mode=0)
10helper-call0x00525060helperId=12helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10actor-flag0x005250b8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x005250c0maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x005250c8display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-write0x005250ccdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
10actor-frame0x005250d4frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈백인일섬
0x15
1210, 11, 12, 13, 2-WLK id 20#105, #12
ticksound VAWLKflagsclass
100x00525078WLK id 20 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x0052501cframe=10, gate=2set sprite=0x17, frame=10, gate=2, mode=0
2actor-frame0x00525024frame=11, gate=4set sprite=0x17, frame=11, gate=4, mode=0
6actor-write0x0052502cdestHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
6actor-frame0x00525034frame=12, gate=2set sprite=0x17, frame=12, gate=2, mode=0
8actor-frame0x0052503cframe=13, gate=2set sprite=0x17, frame=13, gate=2, mode=0
10helper-call0x0052506chelperId=105helper-call id=105; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10wait0x00525070actor flag barrier mode=0, mask=0x00000002
10result-sound0x00525078wlkNo=20, normalWlkNo=20, altWlkNo=14WLK id 20 (normal id 20, alt id 14, mode=0)
10helper-call0x0052507chelperId=12helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10actor-flag0x005250b8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x005250c0maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x005250c8display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-write0x005250ccdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
10actor-frame0x005250d4frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈백인일섬
0x16
1210, 11, 12, 13, 2-WLK id 20#106, #12
ticksound VAWLKflagsclass
100x00525094WLK id 20 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x0052501cframe=10, gate=2set sprite=0x17, frame=10, gate=2, mode=0
2actor-frame0x00525024frame=11, gate=4set sprite=0x17, frame=11, gate=4, mode=0
6actor-write0x0052502cdestHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
6actor-frame0x00525034frame=12, gate=2set sprite=0x17, frame=12, gate=2, mode=0
8actor-frame0x0052503cframe=13, gate=2set sprite=0x17, frame=13, gate=2, mode=0
10helper-call0x00525088helperId=106helper-call id=106; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10wait0x0052508cactor flag barrier mode=0, mask=0x00000002
10result-sound0x00525094wlkNo=20, normalWlkNo=20, altWlkNo=14WLK id 20 (normal id 20, alt id 14, mode=0)
10helper-call0x00525098helperId=12helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10actor-flag0x005250b8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x005250c0maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x005250c8display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-write0x005250ccdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
10actor-frame0x005250d4frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈백인일섬
0x17
1210, 11, 12, 13, 2-WLK id 20#107, #12
ticksound VAWLKflagsclass
100x005250b0WLK id 20 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x0052501cframe=10, gate=2set sprite=0x17, frame=10, gate=2, mode=0
2actor-frame0x00525024frame=11, gate=4set sprite=0x17, frame=11, gate=4, mode=0
6actor-write0x0052502cdestHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
6actor-frame0x00525034frame=12, gate=2set sprite=0x17, frame=12, gate=2, mode=0
8actor-frame0x0052503cframe=13, gate=2set sprite=0x17, frame=13, gate=2, mode=0
10helper-call0x005250a4helperId=107helper-call id=107; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10wait0x005250a8actor flag barrier mode=0, mask=0x00000002
10result-sound0x005250b0wlkNo=20, normalWlkNo=20, altWlkNo=14WLK id 20 (normal id 20, alt id 14, mode=0)
10helper-call0x005250b4helperId=12helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10actor-flag0x005250b8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x005250c0maskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x005250c8display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-write0x005250ccdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
10actor-frame0x005250d4frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈인법·분신술
0x18
636, 4, 40, 41, 41, 41, 41, 41, 40, 4, 6, 2WLK id 15, WLK id 16WLK id 03, WLK id 03-
ticksound VAWLKflagsclass
170x00525228WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
250x00525248WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x005250e8selector=5, divisor=0direct placement selector=5: screen-size/display-size based fixed placement.
0actor-frame0x005250ecframe=6, gate=4set sprite=0x17, frame=6, gate=4, mode=0
4actor-frame0x005250f4frame=4, gate=4set sprite=0x17, frame=4, gate=4, mode=0
8actor-frame0x005250fcframe=40, gate=4set sprite=0x17, frame=40, gate=4, mode=0
12actor-frame0x00525104frame=41, gate=4set sprite=0x17, frame=41, gate=4, mode=0
16effect-sound0x00525114wlkNo=15effect/cast cue mode=0x01 WLK id 15; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
16actor-frame0x00525208frame=41, gate=1set sprite=0x17, frame=41, gate=1, mode=0
17effect-sound0x00525224wlkNo=16effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
17result-sound0x00525228wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
17actor-frame0x0052522cframe=41, gate=8set sprite=0x17, frame=41, gate=8, mode=0
25actor-flag0x00525234maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
25actor-flag0x0052523cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
25wait0x00525244display/actor busy barrier; waits for active actor/display flags to clear before advancing
25result-sound0x00525248wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
25actor-frame0x0052524cframe=41, gate=8set sprite=0x17, frame=41, gate=8, mode=0
33actor-flag0x00525254maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
33actor-flag0x0052525cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
33wait0x00525264display/actor busy barrier; waits for active actor/display flags to clear before advancing
33movement0x005252ecselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
33actor-frame0x005252f0frame=41, gate=16set sprite=0x17, frame=41, gate=16, mode=0
49actor-frame0x005252f8frame=40, gate=4set sprite=0x17, frame=40, gate=4, mode=0
53actor-frame0x00525300frame=4, gate=4set sprite=0x17, frame=4, gate=4, mode=0
57actor-frame0x00525308frame=6, gate=4set sprite=0x17, frame=6, gate=4, mode=0
61actor-frame0x00525310frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈인법·분신술
0x19
716, 4, 40, 41, 41, 41, 41, 41, 41, 40, 4, 6, 2WLK id 15, WLK id 16WLK id 03, WLK id 03, WLK id 03-
ticksound VAWLKflagsclass
170x00525228WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
250x00525248WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
330x00525270WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x005250e8selector=5, divisor=0direct placement selector=5: screen-size/display-size based fixed placement.
0actor-frame0x005250ecframe=6, gate=4set sprite=0x17, frame=6, gate=4, mode=0
4actor-frame0x005250f4frame=4, gate=4set sprite=0x17, frame=4, gate=4, mode=0
8actor-frame0x005250fcframe=40, gate=4set sprite=0x17, frame=40, gate=4, mode=0
12actor-frame0x00525104frame=41, gate=4set sprite=0x17, frame=41, gate=4, mode=0
16effect-sound0x00525114wlkNo=15effect/cast cue mode=0x01 WLK id 15; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
16actor-frame0x00525208frame=41, gate=1set sprite=0x17, frame=41, gate=1, mode=0
17effect-sound0x00525224wlkNo=16effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
17result-sound0x00525228wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
17actor-frame0x0052522cframe=41, gate=8set sprite=0x17, frame=41, gate=8, mode=0
25actor-flag0x00525234maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
25actor-flag0x0052523cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
25wait0x00525244display/actor busy barrier; waits for active actor/display flags to clear before advancing
25result-sound0x00525248wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
25actor-frame0x0052524cframe=41, gate=8set sprite=0x17, frame=41, gate=8, mode=0
33actor-flag0x00525254maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
33actor-flag0x0052525cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
33wait0x00525264display/actor busy barrier; waits for active actor/display flags to clear before advancing
33result-sound0x00525270wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
33actor-frame0x00525274frame=41, gate=8set sprite=0x17, frame=41, gate=8, mode=0
41actor-flag0x0052527cmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
41actor-flag0x00525284maskHex=0x00000008actor flag mode=1, mask=0x00000008
41wait0x0052528cdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
41movement0x005252ecselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
41actor-frame0x005252f0frame=41, gate=16set sprite=0x17, frame=41, gate=16, mode=0
57actor-frame0x005252f8frame=40, gate=4set sprite=0x17, frame=40, gate=4, mode=0
61actor-frame0x00525300frame=4, gate=4set sprite=0x17, frame=4, gate=4, mode=0
65actor-frame0x00525308frame=6, gate=4set sprite=0x17, frame=6, gate=4, mode=0
69actor-frame0x00525310frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈인법·분신술
0x1a
796, 4, 40, 41, 41, 41, 41, 41, 41, 41, 40, 4, 6, 2WLK id 15, WLK id 16WLK id 03, WLK id 03, WLK id 03, WLK id 03-
ticksound VAWLKflagsclass
170x00525228WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
250x00525248WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
330x00525270WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
410x00525298WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x005250e8selector=5, divisor=0direct placement selector=5: screen-size/display-size based fixed placement.
0actor-frame0x005250ecframe=6, gate=4set sprite=0x17, frame=6, gate=4, mode=0
4actor-frame0x005250f4frame=4, gate=4set sprite=0x17, frame=4, gate=4, mode=0
8actor-frame0x005250fcframe=40, gate=4set sprite=0x17, frame=40, gate=4, mode=0
12actor-frame0x00525104frame=41, gate=4set sprite=0x17, frame=41, gate=4, mode=0
16effect-sound0x00525114wlkNo=15effect/cast cue mode=0x01 WLK id 15; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
16actor-frame0x00525208frame=41, gate=1set sprite=0x17, frame=41, gate=1, mode=0
17effect-sound0x00525224wlkNo=16effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
17result-sound0x00525228wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
17actor-frame0x0052522cframe=41, gate=8set sprite=0x17, frame=41, gate=8, mode=0
25actor-flag0x00525234maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
25actor-flag0x0052523cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
25wait0x00525244display/actor busy barrier; waits for active actor/display flags to clear before advancing
25result-sound0x00525248wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
25actor-frame0x0052524cframe=41, gate=8set sprite=0x17, frame=41, gate=8, mode=0
33actor-flag0x00525254maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
33actor-flag0x0052525cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
33wait0x00525264display/actor busy barrier; waits for active actor/display flags to clear before advancing
33result-sound0x00525270wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
33actor-frame0x00525274frame=41, gate=8set sprite=0x17, frame=41, gate=8, mode=0
41actor-flag0x0052527cmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
41actor-flag0x00525284maskHex=0x00000008actor flag mode=1, mask=0x00000008
41wait0x0052528cdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
41result-sound0x00525298wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
41actor-frame0x0052529cframe=41, gate=8set sprite=0x17, frame=41, gate=8, mode=0
49actor-flag0x005252a4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
49actor-flag0x005252acmaskHex=0x00000008actor flag mode=1, mask=0x00000008
49wait0x005252b4display/actor busy barrier; waits for active actor/display flags to clear before advancing
49movement0x005252ecselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
49actor-frame0x005252f0frame=41, gate=16set sprite=0x17, frame=41, gate=16, mode=0
65actor-frame0x005252f8frame=40, gate=4set sprite=0x17, frame=40, gate=4, mode=0
69actor-frame0x00525300frame=4, gate=4set sprite=0x17, frame=4, gate=4, mode=0
73actor-frame0x00525308frame=6, gate=4set sprite=0x17, frame=6, gate=4, mode=0
77actor-frame0x00525310frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈인법·분신술
0x1b
876, 4, 40, 41, 41, 41, 41, 41, 41, 41, 41, 40, 4, 6, 2WLK id 15, WLK id 16WLK id 03, WLK id 03, WLK id 03, WLK id 03, WLK id 03-
ticksound VAWLKflagsclass
170x00525228WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
250x00525248WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
330x00525270WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
410x00525298WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
490x005252c0WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x005250e8selector=5, divisor=0direct placement selector=5: screen-size/display-size based fixed placement.
0actor-frame0x005250ecframe=6, gate=4set sprite=0x17, frame=6, gate=4, mode=0
4actor-frame0x005250f4frame=4, gate=4set sprite=0x17, frame=4, gate=4, mode=0
8actor-frame0x005250fcframe=40, gate=4set sprite=0x17, frame=40, gate=4, mode=0
12actor-frame0x00525104frame=41, gate=4set sprite=0x17, frame=41, gate=4, mode=0
16effect-sound0x00525114wlkNo=15effect/cast cue mode=0x01 WLK id 15; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
16actor-frame0x00525208frame=41, gate=1set sprite=0x17, frame=41, gate=1, mode=0
17effect-sound0x00525224wlkNo=16effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
17result-sound0x00525228wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
17actor-frame0x0052522cframe=41, gate=8set sprite=0x17, frame=41, gate=8, mode=0
25actor-flag0x00525234maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
25actor-flag0x0052523cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
25wait0x00525244display/actor busy barrier; waits for active actor/display flags to clear before advancing
25result-sound0x00525248wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
25actor-frame0x0052524cframe=41, gate=8set sprite=0x17, frame=41, gate=8, mode=0
33actor-flag0x00525254maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
33actor-flag0x0052525cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
33wait0x00525264display/actor busy barrier; waits for active actor/display flags to clear before advancing
33result-sound0x00525270wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
33actor-frame0x00525274frame=41, gate=8set sprite=0x17, frame=41, gate=8, mode=0
41actor-flag0x0052527cmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
41actor-flag0x00525284maskHex=0x00000008actor flag mode=1, mask=0x00000008
41wait0x0052528cdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
41result-sound0x00525298wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
41actor-frame0x0052529cframe=41, gate=8set sprite=0x17, frame=41, gate=8, mode=0
49actor-flag0x005252a4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
49actor-flag0x005252acmaskHex=0x00000008actor flag mode=1, mask=0x00000008
49wait0x005252b4display/actor busy barrier; waits for active actor/display flags to clear before advancing
49result-sound0x005252c0wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
49actor-frame0x005252c4frame=41, gate=8set sprite=0x17, frame=41, gate=8, mode=0
57actor-flag0x005252ccmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
57actor-flag0x005252d4maskHex=0x00000008actor flag mode=1, mask=0x00000008
57wait0x005252dcdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
57movement0x005252ecselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
57actor-frame0x005252f0frame=41, gate=16set sprite=0x17, frame=41, gate=16, mode=0
73actor-frame0x005252f8frame=40, gate=4set sprite=0x17, frame=40, gate=4, mode=0
77actor-frame0x00525300frame=4, gate=4set sprite=0x17, frame=4, gate=4, mode=0
81actor-frame0x00525308frame=6, gate=4set sprite=0x17, frame=6, gate=4, mode=0
85actor-frame0x00525310frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈비검·시공단
0x1c
82, 21, 22, 2WLK id 17WLK id 03#13
ticksound VAWLKflagsclass
60x00525640WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x00525544wlkNo=17effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x0052561cframe=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
2wait0x00525624actor flag barrier mode=0, mask=0x00000002
2actor-frame0x0052562cframe=21, gate=2set sprite=0x17, frame=21, gate=2, mode=0
4actor-frame0x00525634frame=22, gate=2set sprite=0x17, frame=22, gate=2, mode=0
6helper-call0x0052563chelperId=13helper-call id=13; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
6result-sound0x00525640wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
6actor-flag0x00525644maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
6actor-flag0x0052564cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
6wait0x00525654display/actor busy barrier; waits for active actor/display flags to clear before advancing
6actor-frame0x00525714frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈비검·시공단
0x1d
1621, 22, 16, 17, 17, 2WLK id 17WLK id 03#14, #46
ticksound VAWLKflagsclass
100x00525680WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x00525544wlkNo=17effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x00525550frame=21, gate=2set sprite=0x17, frame=21, gate=2, mode=0
2actor-frame0x00525558frame=22, gate=4set sprite=0x17, frame=22, gate=4, mode=0
6wait0x00525660actor flag barrier mode=0, mask=0x00000002
6actor-frame0x00525668frame=16, gate=2set sprite=0x17, frame=16, gate=2, mode=0
8helper-call0x00525670helperId=14helper-call id=14; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
8actor-frame0x00525674frame=17, gate=2set sprite=0x17, frame=17, gate=2, mode=0
10helper-call0x0052567chelperId=46helper-call id=46; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10result-sound0x00525680wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
10actor-flag0x00525684maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x0052568cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x00525694display/actor busy barrier; waits for active actor/display flags to clear before advancing
10actor-frame0x00525698frame=17, gate=4set sprite=0x17, frame=17, gate=4, mode=0
14actor-frame0x00525714frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈비검·시공단
0x1e
3321, 22, 16, 17, 21, 23, 24, 25, 22, 22, 2WLK id 17WLK id 04#15
ticksound VAWLKflagsclass
250x005256f4WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x00525544wlkNo=17effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x00525550frame=21, gate=2set sprite=0x17, frame=21, gate=2, mode=0
2actor-frame0x00525558frame=22, gate=4set sprite=0x17, frame=22, gate=4, mode=0
6actor-frame0x00525568frame=16, gate=2set sprite=0x17, frame=16, gate=2, mode=0
8actor-frame0x00525570frame=17, gate=4set sprite=0x17, frame=17, gate=4, mode=0
12actor-frame0x00525578frame=21, gate=1set sprite=0x17, frame=21, gate=1, mode=0
13wait0x005256a8actor flag barrier mode=0, mask=0x00000002
13actor-write0x005256b0destHex=0x1c, immFixed=-8.0add display/actor field +0x1c, imm=0xfff80000 (-8px)
13actor-write0x005256b8destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
13actor-frame0x005256c0frame=23, gate=2set sprite=0x17, frame=23, gate=2, mode=0
15actor-frame0x005256c8frame=24, gate=6set sprite=0x17, frame=24, gate=6, mode=0
21actor-write0x005256d0destHex=0x1c, immFixed=-8.0sub display/actor field +0x1c, imm=0xfff80000 (-8px)
21actor-write0x005256d8destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
21actor-frame0x005256e0frame=25, gate=2set sprite=0x17, frame=25, gate=2, mode=0
23helper-call0x005256e8helperId=15helper-call id=15; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
23actor-frame0x005256ecframe=22, gate=2set sprite=0x17, frame=22, gate=2, mode=0
25result-sound0x005256f4wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
25actor-flag0x005256f8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
25actor-flag0x00525700maskHex=0x00000008actor flag mode=1, mask=0x00000008
25wait0x00525708display/actor busy barrier; waits for active actor/display flags to clear before advancing
25actor-frame0x0052570cframe=22, gate=6set sprite=0x17, frame=22, gate=6, mode=0
31actor-frame0x00525714frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈비검·시공단
0x1f
4621, 22, 16, 17, 21, 21, 22, 16, 17, 17, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2WLK id 17WLK id 04#17
ticksound VAWLKflagsclass
440x005255fcWLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0effect-sound0x00525544wlkNo=17effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x00525550frame=21, gate=2set sprite=0x17, frame=21, gate=2, mode=0
2actor-frame0x00525558frame=22, gate=4set sprite=0x17, frame=22, gate=4, mode=0
6actor-frame0x00525568frame=16, gate=2set sprite=0x17, frame=16, gate=2, mode=0
8actor-frame0x00525570frame=17, gate=4set sprite=0x17, frame=17, gate=4, mode=0
12actor-frame0x00525578frame=21, gate=1set sprite=0x17, frame=21, gate=1, mode=0
13actor-frame0x00525588frame=21, gate=1set sprite=0x17, frame=21, gate=1, mode=0
14actor-frame0x00525590frame=22, gate=4set sprite=0x17, frame=22, gate=4, mode=0
18actor-frame0x00525598frame=16, gate=2set sprite=0x17, frame=16, gate=2, mode=0
20actor-frame0x005255a0frame=17, gate=4set sprite=0x17, frame=17, gate=4, mode=0
24actor-frame0x005255a8frame=17, gate=2set sprite=0x17, frame=17, gate=2, mode=0
26wait0x005255b0actor flag barrier mode=0, mask=0x00000002
26actor-write0x005255b8destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
26actor-frame0x005255c0frame=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
28actor-frame0x005255c8frame=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
30actor-frame0x005255d0frame=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
32actor-frame0x005255d8frame=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
34repeat-loop0x005255e0repeatCount=2repeat-loop count=2, target=0x005255c0; handler stores target in object +0x3c and counter in +0x60
34actor-frame0x005255c0frame=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
36actor-frame0x005255c8frame=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
38actor-frame0x005255d0frame=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
40actor-frame0x005255d8frame=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
42actor-write0x005255e8destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
42actor-frame0x005255f0frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
44helper-call0x005255f8helperId=17helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
44result-sound0x005255fcwlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
44actor-flag0x00525600maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
44actor-flag0x00525608maskHex=0x00000008actor flag mode=1, mask=0x00000008
44wait0x00525610display/actor busy barrier; waits for active actor/display flags to clear before advancing
44actor-frame0x00525714frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
아타호정권
0x01
612, 13, 0-WLK id 04-
ticksound VAWLKflagsclass
40x004d63a8WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d6398frame=12, gate=2set sprite=0x11, frame=12, gate=2, mode=0
2actor-frame0x004d63a0frame=13, gate=2set sprite=0x11, frame=13, gate=2, mode=0
4result-sound0x004d63a8wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
4actor-flag0x004d63acmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004d63b4maskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004d63bcdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004d63c0frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호돌려차기
0x02
148, 9, 10, 11, 0-WLK id 04-
ticksound VAWLKflagsclass
120x004d63f8WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004d63d4selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-frame0x004d63d8frame=8, gate=4set sprite=0x11, frame=8, gate=4, mode=0
4actor-frame0x004d63e0frame=9, gate=2set sprite=0x11, frame=9, gate=2, mode=0
6actor-frame0x004d63e8frame=10, gate=4set sprite=0x11, frame=10, gate=4, mode=0
10actor-frame0x004d63f0frame=11, gate=2set sprite=0x11, frame=11, gate=2, mode=0
12result-sound0x004d63f8wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
12actor-flag0x004d63fcmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004d6404maskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004d640cdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-frame0x004d6410frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
14movement0x004d6418selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호던지기
0x03
651, 52, 0-WLK id 18-
ticksound VAWLKflagsclass
40x004d643cWLK id 18 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004d6428selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-frame0x004d642cframe=51, gate=2set sprite=0x11, frame=51, gate=2, mode=0
2actor-frame0x004d6434frame=52, gate=2set sprite=0x11, frame=52, gate=2, mode=0
4result-sound0x004d643cwlkNo=18, normalWlkNo=18, altWlkNo=14WLK id 18 (normal id 18, alt id 14, mode=1)
4actor-flag0x004d6440maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004d6448maskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004d6450display/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004d6454frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
6movement0x004d645cselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호다리후리기
0x04
651, 52, 0-WLK id 03-
ticksound VAWLKflagsclass
40x004d647cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d646cframe=51, gate=2set sprite=0x11, frame=51, gate=2, mode=0
2actor-frame0x004d6474frame=52, gate=2set sprite=0x11, frame=52, gate=2, mode=0
4result-sound0x004d647cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
4actor-flag0x004d6480maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004d6488maskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004d6490display/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004d6494frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호마시기
0x05
3440, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0WLK id 23, WLK id 23, WLK id 23---
events
tickkindVAdetailsummary
0actor-write0x004d64a8destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-write0x004d64b0destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004d64b8frame=40, gate=6set sprite=0x11, frame=40, gate=6, mode=0
6actor-frame0x004d64c0frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
9actor-frame0x004d64c8frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12effect-sound0x004d64d0wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
12actor-frame0x004d64d4frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
15actor-frame0x004d64dcframe=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
18effect-sound0x004d64e4wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004d64e8frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
21actor-frame0x004d64f0frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
24effect-sound0x004d64f8wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24actor-frame0x004d64fcframe=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
27actor-frame0x004d6504frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
30actor-frame0x004d650cframe=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
32actor-flag0x004d6514maskHex=0x00000003actor flag mode=0, mask=0x00000003
32actor-write0x004d651cdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
32actor-write0x004d6524destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
32actor-frame0x004d652cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호마시기
0x06
3440, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0WLK id 23, WLK id 23, WLK id 23---
events
tickkindVAdetailsummary
0actor-write0x004d64a8destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-write0x004d64b0destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004d64b8frame=40, gate=6set sprite=0x11, frame=40, gate=6, mode=0
6actor-frame0x004d64c0frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
9actor-frame0x004d64c8frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12effect-sound0x004d64d0wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
12actor-frame0x004d64d4frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
15actor-frame0x004d64dcframe=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
18effect-sound0x004d64e4wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004d64e8frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
21actor-frame0x004d64f0frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
24effect-sound0x004d64f8wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24actor-frame0x004d64fcframe=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
27actor-frame0x004d6504frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
30actor-frame0x004d650cframe=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
32actor-flag0x004d6514maskHex=0x00000003actor flag mode=0, mask=0x00000003
32actor-write0x004d651cdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
32actor-write0x004d6524destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
32actor-frame0x004d652cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호마시기
0x07
3440, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0WLK id 23, WLK id 23, WLK id 23---
events
tickkindVAdetailsummary
0actor-write0x004d64a8destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-write0x004d64b0destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004d64b8frame=40, gate=6set sprite=0x11, frame=40, gate=6, mode=0
6actor-frame0x004d64c0frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
9actor-frame0x004d64c8frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12effect-sound0x004d64d0wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
12actor-frame0x004d64d4frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
15actor-frame0x004d64dcframe=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
18effect-sound0x004d64e4wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004d64e8frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
21actor-frame0x004d64f0frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
24effect-sound0x004d64f8wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24actor-frame0x004d64fcframe=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
27actor-frame0x004d6504frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
30actor-frame0x004d650cframe=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
32actor-flag0x004d6514maskHex=0x00000003actor flag mode=0, mask=0x00000003
32actor-write0x004d651cdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
32actor-write0x004d6524destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
32actor-frame0x004d652cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호마시기
0x08
3440, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0WLK id 23, WLK id 23, WLK id 23---
events
tickkindVAdetailsummary
0actor-write0x004d64a8destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-write0x004d64b0destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004d64b8frame=40, gate=6set sprite=0x11, frame=40, gate=6, mode=0
6actor-frame0x004d64c0frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
9actor-frame0x004d64c8frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12effect-sound0x004d64d0wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
12actor-frame0x004d64d4frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
15actor-frame0x004d64dcframe=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
18effect-sound0x004d64e4wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004d64e8frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
21actor-frame0x004d64f0frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
24effect-sound0x004d64f8wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24actor-frame0x004d64fcframe=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
27actor-frame0x004d6504frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
30actor-frame0x004d650cframe=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
32actor-flag0x004d6514maskHex=0x00000003actor flag mode=0, mask=0x00000003
32actor-write0x004d651cdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
32actor-write0x004d6524destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
32actor-frame0x004d652cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호마시기
0x09
3440, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0WLK id 23, WLK id 23, WLK id 23---
events
tickkindVAdetailsummary
0actor-write0x004d64a8destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-write0x004d64b0destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004d64b8frame=40, gate=6set sprite=0x11, frame=40, gate=6, mode=0
6actor-frame0x004d64c0frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
9actor-frame0x004d64c8frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12effect-sound0x004d64d0wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
12actor-frame0x004d64d4frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
15actor-frame0x004d64dcframe=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
18effect-sound0x004d64e4wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004d64e8frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
21actor-frame0x004d64f0frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
24effect-sound0x004d64f8wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24actor-frame0x004d64fcframe=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
27actor-frame0x004d6504frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
30actor-frame0x004d650cframe=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
32actor-flag0x004d6514maskHex=0x00000003actor flag mode=0, mask=0x00000003
32actor-write0x004d651cdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
32actor-write0x004d6524destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
32actor-frame0x004d652cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호비기·맹호유성각
0x33
30, 0WLK id 16, WLK id 27WLK id 07#79
ticksound VAWLKflagsclass
20x004d7460WLK id 07 / alt WLK id 072:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d737cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
2effect-sound0x004d7384wlkNo=16effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
2effect-sound0x004d7390wlkNo=27effect/cast cue mode=0x01 WLK id 27; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
2actor-write0x004d73c0destHex=0x74, immFixed=1.0set display/actor field +0x74, imm=0x00010000 (1px)
2helper-call0x004d73d8helperId=79helper-call id=79; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
2wait0x004d744cactor flag barrier mode=0, mask=0x00000002
2wait0x004d7454actor flag barrier mode=0, mask=0x00000200
2result-sound0x004d7460wlkNo=7, normalWlkNo=7, altWlkNo=7WLK id 07 (normal id 07, alt id 07, mode=1)
2actor-flag0x004d7464maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
2actor-flag0x004d746cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
2wait0x004d7474display/actor busy barrier; waits for active actor/display flags to clear before advancing
2actor-frame0x004d7478frame=0, gate=1set sprite=0x11, frame=0, gate=1, mode=0
3movement0x004d7480selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호비기·맹호유성각
0x34
30, 0WLK id 16, WLK id 27WLK id 07#79
ticksound VAWLKflagsclass
20x004d7460WLK id 07 / alt WLK id 072:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d737cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
2effect-sound0x004d7384wlkNo=16effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
2effect-sound0x004d7390wlkNo=27effect/cast cue mode=0x01 WLK id 27; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
2actor-write0x004d73c0destHex=0x74, immFixed=1.0set display/actor field +0x74, imm=0x00010000 (1px)
2helper-call0x004d73d8helperId=79helper-call id=79; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
2wait0x004d744cactor flag barrier mode=0, mask=0x00000002
2wait0x004d7454actor flag barrier mode=0, mask=0x00000200
2result-sound0x004d7460wlkNo=7, normalWlkNo=7, altWlkNo=7WLK id 07 (normal id 07, alt id 07, mode=1)
2actor-flag0x004d7464maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
2actor-flag0x004d746cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
2wait0x004d7474display/actor busy barrier; waits for active actor/display flags to clear before advancing
2actor-frame0x004d7478frame=0, gate=1set sprite=0x11, frame=0, gate=1, mode=0
3movement0x004d7480selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호비기·맹호유성각
0x35
30, 0WLK id 16, WLK id 27WLK id 07#79
ticksound VAWLKflagsclass
20x004d7460WLK id 07 / alt WLK id 072:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d737cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
2effect-sound0x004d7384wlkNo=16effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
2effect-sound0x004d7390wlkNo=27effect/cast cue mode=0x01 WLK id 27; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
2actor-write0x004d73c0destHex=0x74, immFixed=1.0set display/actor field +0x74, imm=0x00010000 (1px)
2helper-call0x004d73d8helperId=79helper-call id=79; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
2wait0x004d744cactor flag barrier mode=0, mask=0x00000002
2wait0x004d7454actor flag barrier mode=0, mask=0x00000200
2result-sound0x004d7460wlkNo=7, normalWlkNo=7, altWlkNo=7WLK id 07 (normal id 07, alt id 07, mode=1)
2actor-flag0x004d7464maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
2actor-flag0x004d746cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
2wait0x004d7474display/actor busy barrier; waits for active actor/display flags to clear before advancing
2actor-frame0x004d7478frame=0, gate=1set sprite=0x11, frame=0, gate=1, mode=0
3movement0x004d7480selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호비기·맹호유성각
0x36
30, 0WLK id 16, WLK id 27WLK id 07#79
ticksound VAWLKflagsclass
20x004d7460WLK id 07 / alt WLK id 072:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004d737cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
2effect-sound0x004d7384wlkNo=16effect/cast cue mode=0x01 WLK id 16; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
2effect-sound0x004d7390wlkNo=27effect/cast cue mode=0x01 WLK id 27; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
2actor-write0x004d73c0destHex=0x74, immFixed=1.0set display/actor field +0x74, imm=0x00010000 (1px)
2helper-call0x004d73d8helperId=79helper-call id=79; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
2wait0x004d744cactor flag barrier mode=0, mask=0x00000002
2wait0x004d7454actor flag barrier mode=0, mask=0x00000200
2result-sound0x004d7460wlkNo=7, normalWlkNo=7, altWlkNo=7WLK id 07 (normal id 07, alt id 07, mode=1)
2actor-flag0x004d7464maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
2actor-flag0x004d746cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
2wait0x004d7474display/actor busy barrier; waits for active actor/display flags to clear before advancing
2actor-frame0x004d7478frame=0, gate=1set sprite=0x11, frame=0, gate=1, mode=0
3movement0x004d7480selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호주구격
0x37
5040, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 35, 36, 37, 38, 0WLK id 23, WLK id 23, WLK id 23, WLK id 31WLK id 18#61
ticksound VAWLKflagsclass
480x004d7614WLK id 18 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-write0x004d7544destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-write0x004d754cdestHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004d7554frame=40, gate=6set sprite=0x11, frame=40, gate=6, mode=0
6actor-frame0x004d755cframe=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
9actor-frame0x004d7564frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12effect-sound0x004d756cwlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
12actor-frame0x004d7570frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
15actor-frame0x004d7578frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
18effect-sound0x004d7580wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004d7584frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
21actor-frame0x004d758cframe=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
24effect-sound0x004d7594wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24actor-frame0x004d7598frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
27actor-frame0x004d75a0frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
30actor-frame0x004d75a8frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
32actor-flag0x004d75b0maskHex=0x00000003actor flag mode=0, mask=0x00000003
32actor-write0x004d75b8destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
32actor-write0x004d75c0destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
32movement0x004d75d0selector=5, divisor=0direct placement selector=5: screen-size/display-size based fixed placement.
32actor-frame0x004d75d4frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
34actor-frame0x004d75dcframe=35, gate=2set sprite=0x11, frame=35, gate=2, mode=0
36actor-frame0x004d75e4frame=36, gate=2set sprite=0x11, frame=36, gate=2, mode=0
38actor-frame0x004d75ecframe=37, gate=4set sprite=0x11, frame=37, gate=4, mode=0
42helper-call0x004d75fchelperId=61helper-call id=61; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
42effect-sound0x004d7600wlkNo=31effect/cast cue mode=0x01 WLK id 31; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
42actor-frame0x004d7604frame=38, gate=6set sprite=0x11, frame=38, gate=6, mode=0
48wait0x004d760cactor flag barrier mode=0, mask=0x00000002
48result-sound0x004d7614wlkNo=18, normalWlkNo=18, altWlkNo=14WLK id 18 (normal id 18, alt id 14, mode=0)
48actor-flag0x004d76f8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
48actor-flag0x004d7700maskHex=0x00000008actor flag mode=1, mask=0x00000008
48wait0x004d7708display/actor busy barrier; waits for active actor/display flags to clear before advancing
48actor-frame0x004d770cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
50movement0x004d7714selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호취호염무
0x38
6040, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 35, 36, 37, 38, 0WLK id 23, WLK id 23, WLK id 23, WLK id 21WLK id 07#63
ticksound VAWLKflagsclass
580x004d7630WLK id 07 / alt WLK id 072:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-write0x004d7544destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-write0x004d754cdestHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004d7554frame=40, gate=6set sprite=0x11, frame=40, gate=6, mode=0
6actor-frame0x004d755cframe=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
9actor-frame0x004d7564frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12effect-sound0x004d756cwlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
12actor-frame0x004d7570frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
15actor-frame0x004d7578frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
18effect-sound0x004d7580wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004d7584frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
21actor-frame0x004d758cframe=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
24effect-sound0x004d7594wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24actor-frame0x004d7598frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
27actor-frame0x004d75a0frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
30actor-frame0x004d75a8frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
32actor-flag0x004d75b0maskHex=0x00000003actor flag mode=0, mask=0x00000003
32actor-write0x004d75b8destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
32actor-write0x004d75c0destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
32movement0x004d75d0selector=5, divisor=0direct placement selector=5: screen-size/display-size based fixed placement.
32actor-frame0x004d75d4frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
34actor-frame0x004d75dcframe=35, gate=2set sprite=0x11, frame=35, gate=2, mode=0
36actor-frame0x004d75e4frame=36, gate=2set sprite=0x11, frame=36, gate=2, mode=0
38actor-frame0x004d75ecframe=37, gate=4set sprite=0x11, frame=37, gate=4, mode=0
42helper-call0x004d7620helperId=63helper-call id=63; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
42effect-sound0x004d7624wlkNo=21effect/cast cue mode=0x01 WLK id 21; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
42actor-frame0x004d7628frame=38, gate=16set sprite=0x11, frame=38, gate=16, mode=0
58result-sound0x004d7630wlkNo=7, normalWlkNo=7, altWlkNo=7WLK id 07 (normal id 07, alt id 07, mode=1)
58wait0x004d7634actor flag barrier mode=0, mask=0x00000002
58actor-flag0x004d76f8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
58actor-flag0x004d7700maskHex=0x00000008actor flag mode=1, mask=0x00000008
58wait0x004d7708display/actor busy barrier; waits for active actor/display flags to clear before advancing
58actor-frame0x004d770cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
60movement0x004d7714selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호노익장 대폭발
0x39
9440, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 40, 52, 52, 52, 52, 52, 52, 52, 0WLK id 23, WLK id 23, WLK id 23, WLK id 06, WLK id 07, WLK id 07, WLK id 07, WLK id 07, WLK id 07, WLK id 29WLK id 00#11, #40, #41, #123, #57, #38
ticksound VAWLKflagsclass
920x004d76f4WLK id 00 / alt WLK id 002:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-write0x004d7544destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-write0x004d754cdestHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004d7554frame=40, gate=6set sprite=0x11, frame=40, gate=6, mode=0
6actor-frame0x004d755cframe=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
9actor-frame0x004d7564frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12effect-sound0x004d756cwlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
12actor-frame0x004d7570frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
15actor-frame0x004d7578frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
18effect-sound0x004d7580wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004d7584frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
21actor-frame0x004d758cframe=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
24effect-sound0x004d7594wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24actor-frame0x004d7598frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
27actor-frame0x004d75a0frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
30actor-frame0x004d75a8frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
32actor-flag0x004d75b0maskHex=0x00000003actor flag mode=0, mask=0x00000003
32actor-write0x004d75b8destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
32actor-write0x004d75c0destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
32movement0x004d7644selector=5, divisor=0direct placement selector=5: screen-size/display-size based fixed placement.
32actor-frame0x004d7648frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
34helper-call0x004d7650helperId=11helper-call id=11; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
34actor-frame0x004d7654frame=40, gate=12set sprite=0x11, frame=40, gate=12, mode=0
46effect-sound0x004d765cwlkNo=6effect/cast cue mode=0x01 WLK id 06; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
46helper-call0x004d7660helperId=40helper-call id=40; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
46helper-call0x004d7664helperId=41helper-call id=41; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
46helper-call0x004d7668helperId=123helper-call id=123; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
46actor-write0x004d766cdestHex=0x1c, immFixed=8.0add display/actor field +0x1c, imm=0x00080000 (8px)
46actor-write0x004d7674destHex=0x20, immFixed=8.0add display/actor field +0x20, imm=0x00080000 (8px)
46effect-sound0x004d767cwlkNo=7effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
46actor-frame0x004d7680frame=52, gate=8set sprite=0x11, frame=52, gate=8, mode=0
54effect-sound0x004d7688wlkNo=7effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
54actor-frame0x004d768cframe=52, gate=8set sprite=0x11, frame=52, gate=8, mode=0
62effect-sound0x004d7694wlkNo=7effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
62actor-frame0x004d7698frame=52, gate=8set sprite=0x11, frame=52, gate=8, mode=0
70effect-sound0x004d76a0wlkNo=7effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
70actor-frame0x004d76a4frame=52, gate=8set sprite=0x11, frame=52, gate=8, mode=0
78effect-sound0x004d76acwlkNo=7effect/cast cue mode=0x01 WLK id 07; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
78actor-frame0x004d76b0frame=52, gate=8set sprite=0x11, frame=52, gate=8, mode=0
86effect-sound0x004d76b8wlkNo=29effect/cast cue mode=0x01 WLK id 29; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
86actor-write0x004d76bcdestHex=0x1c, immFixed=8.0add display/actor field +0x1c, imm=0x00080000 (8px)
86actor-write0x004d76c4destHex=0x20, immFixed=8.0add display/actor field +0x20, imm=0x00080000 (8px)
86helper-call0x004d76cchelperId=57helper-call id=57; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
86actor-write0x004d76d0destHex=0x1c, immFixed=8.0sub display/actor field +0x1c, imm=0x00080000 (8px)
86actor-write0x004d76d8destHex=0x20, immFixed=8.0sub display/actor field +0x20, imm=0x00080000 (8px)
86actor-frame0x004d76e0frame=52, gate=4set sprite=0x11, frame=52, gate=4, mode=0
90helper-call0x004d76e8helperId=38helper-call id=38; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
90actor-frame0x004d76ecframe=52, gate=2set sprite=0x11, frame=52, gate=2, mode=0
92result-sound0x004d76f4wlkNo=0, normalWlkNo=0, altWlkNo=0WLK id 00 (normal id 00, alt id 00, mode=2)
92actor-flag0x004d76f8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
92actor-flag0x004d7700maskHex=0x00000008actor flag mode=1, mask=0x00000008
92wait0x004d7708display/actor busy barrier; waits for active actor/display flags to clear before advancing
92actor-frame0x004d770cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
94movement0x004d7714selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
아타호도주
0x3a
80----
events
tickkindVAdetailsummary
0actor-frame0x004d7724frame=0, gate=8set sprite=0x11, frame=0, gate=8, mode=0
8actor-flag0x004d772cmaskHex=0x00000003actor flag mode=0, mask=0x00000003
아타호방어
0x3b
100, 2WLK id 11---
events
tickkindVAdetailsummary
0actor-frame0x004d7740frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
2effect-sound0x004d7748wlkNo=11effect/cast cue mode=0x01 WLK id 11; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
2actor-frame0x004d774cframe=2, gate=8set sprite=0x11, frame=2, gate=8, mode=0
10actor-flag0x004d7754maskHex=0x00000003actor flag mode=0, mask=0x00000003
아타호기합일발
0x3c
30, 52WLK id 22-#32-
events
tickkindVAdetailsummary
0actor-frame0x004d7768frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
2effect-sound0x004d7770wlkNo=22effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
2helper-call0x004d7774helperId=32helper-call id=32; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
2actor-frame0x004d7778frame=52, gate=1set sprite=0x11, frame=52, gate=1, mode=0
3wait0x004d7780actor flag barrier mode=0, mask=0x00000002
3actor-flag0x004d7788maskHex=0x00000001actor flag mode=0, mask=0x00000001
아타호천조족
0x3d
3640, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0WLK id 23, WLK id 23, WLK id 23-#34-
events
tickkindVAdetailsummary
0actor-write0x004d779cdestHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-write0x004d77a8destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004d77b4frame=40, gate=6set sprite=0x11, frame=40, gate=6, mode=0
6actor-frame0x004d77bcframe=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
9actor-frame0x004d77c4frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12effect-sound0x004d77ccwlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
12actor-frame0x004d77d0frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
15actor-frame0x004d77d8frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
18effect-sound0x004d77e0wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004d77e4frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
21actor-frame0x004d77ecframe=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
24effect-sound0x004d77f4wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24actor-frame0x004d77f8frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
27actor-frame0x004d7800frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
30actor-frame0x004d7808frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
32actor-flag0x004d7810maskHex=0x00000003actor flag mode=0, mask=0x00000003
32actor-frame0x004d7818frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
34helper-call0x004d7820helperId=34helper-call id=34; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
34wait0x004d7824actor flag barrier mode=0, mask=0x00000002
34actor-flag0x004d782cmaskHex=0x00000001actor flag mode=0, mask=0x00000001
34actor-write0x004d7834destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
34actor-write0x004d7840destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
34actor-frame0x004d784cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호천조족
0x3e
3640, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0WLK id 23, WLK id 23, WLK id 23-#34-
events
tickkindVAdetailsummary
0actor-write0x004d779cdestHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-write0x004d77a8destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004d77b4frame=40, gate=6set sprite=0x11, frame=40, gate=6, mode=0
6actor-frame0x004d77bcframe=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
9actor-frame0x004d77c4frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12effect-sound0x004d77ccwlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
12actor-frame0x004d77d0frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
15actor-frame0x004d77d8frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
18effect-sound0x004d77e0wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004d77e4frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
21actor-frame0x004d77ecframe=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
24effect-sound0x004d77f4wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24actor-frame0x004d77f8frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
27actor-frame0x004d7800frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
30actor-frame0x004d7808frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
32actor-flag0x004d7810maskHex=0x00000003actor flag mode=0, mask=0x00000003
32actor-frame0x004d7818frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
34helper-call0x004d7820helperId=34helper-call id=34; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
34wait0x004d7824actor flag barrier mode=0, mask=0x00000002
34actor-flag0x004d782cmaskHex=0x00000001actor flag mode=0, mask=0x00000001
34actor-write0x004d7834destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
34actor-write0x004d7840destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
34actor-frame0x004d784cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호주 백약지장
0x3f
3640, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0WLK id 23, WLK id 23, WLK id 23-#34-
events
tickkindVAdetailsummary
0actor-write0x004d7860destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-write0x004d786cdestHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004d7878frame=40, gate=6set sprite=0x11, frame=40, gate=6, mode=0
6actor-frame0x004d7880frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
9actor-frame0x004d7888frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12effect-sound0x004d7890wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
12actor-frame0x004d7894frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
15actor-frame0x004d789cframe=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
18effect-sound0x004d78a4wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004d78a8frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
21actor-frame0x004d78b0frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
24effect-sound0x004d78b8wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24actor-frame0x004d78bcframe=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
27actor-frame0x004d78c4frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
30actor-frame0x004d78ccframe=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
32actor-flag0x004d78d4maskHex=0x00000003actor flag mode=0, mask=0x00000003
32actor-frame0x004d78dcframe=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
34helper-call0x004d78e4helperId=34helper-call id=34; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
34wait0x004d78e8actor flag barrier mode=0, mask=0x00000002
34actor-flag0x004d78f0maskHex=0x00000001actor flag mode=0, mask=0x00000001
34actor-write0x004d78f8destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
34actor-write0x004d7904destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
34actor-frame0x004d7910frame=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호천조족
0x40
3640, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0WLK id 23, WLK id 23, WLK id 23-#34-
events
tickkindVAdetailsummary
0actor-write0x004d779cdestHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-write0x004d77a8destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004d77b4frame=40, gate=6set sprite=0x11, frame=40, gate=6, mode=0
6actor-frame0x004d77bcframe=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
9actor-frame0x004d77c4frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12effect-sound0x004d77ccwlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
12actor-frame0x004d77d0frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
15actor-frame0x004d77d8frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
18effect-sound0x004d77e0wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004d77e4frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
21actor-frame0x004d77ecframe=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
24effect-sound0x004d77f4wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24actor-frame0x004d77f8frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
27actor-frame0x004d7800frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
30actor-frame0x004d7808frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
32actor-flag0x004d7810maskHex=0x00000003actor flag mode=0, mask=0x00000003
32actor-frame0x004d7818frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
34helper-call0x004d7820helperId=34helper-call id=34; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
34wait0x004d7824actor flag barrier mode=0, mask=0x00000002
34actor-flag0x004d782cmaskHex=0x00000001actor flag mode=0, mask=0x00000001
34actor-write0x004d7834destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
34actor-write0x004d7840destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
34actor-frame0x004d784cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
아타호천조족
0x41
3640, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0WLK id 23, WLK id 23, WLK id 23-#34-
events
tickkindVAdetailsummary
0actor-write0x004d779cdestHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-write0x004d77a8destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004d77b4frame=40, gate=6set sprite=0x11, frame=40, gate=6, mode=0
6actor-frame0x004d77bcframe=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
9actor-frame0x004d77c4frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
12effect-sound0x004d77ccwlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
12actor-frame0x004d77d0frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
15actor-frame0x004d77d8frame=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
18effect-sound0x004d77e0wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004d77e4frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
21actor-frame0x004d77ecframe=42, gate=3set sprite=0x11, frame=42, gate=3, mode=0
24effect-sound0x004d77f4wlkNo=23effect/cast cue mode=0x01 WLK id 23; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24actor-frame0x004d77f8frame=43, gate=3set sprite=0x11, frame=43, gate=3, mode=0
27actor-frame0x004d7800frame=41, gate=3set sprite=0x11, frame=41, gate=3, mode=0
30actor-frame0x004d7808frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
32actor-flag0x004d7810maskHex=0x00000003actor flag mode=0, mask=0x00000003
32actor-frame0x004d7818frame=40, gate=2set sprite=0x11, frame=40, gate=2, mode=0
34helper-call0x004d7820helperId=34helper-call id=34; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
34wait0x004d7824actor flag barrier mode=0, mask=0x00000002
34actor-flag0x004d782cmaskHex=0x00000001actor flag mode=0, mask=0x00000001
34actor-write0x004d7834destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
34actor-write0x004d7840destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
34actor-frame0x004d784cframe=0, gate=2set sprite=0x11, frame=0, gate=2, mode=0
린샹손톱공격
0x01
1620, 21, 22, 23, 23, 3-WLK id 03-
ticksound VAWLKflagsclass
120x004db084WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004db064frame=20, gate=2set sprite=0x14, frame=20, gate=2, mode=0
2actor-frame0x004db06cframe=21, gate=6set sprite=0x14, frame=21, gate=6, mode=0
8actor-frame0x004db074frame=22, gate=2set sprite=0x14, frame=22, gate=2, mode=0
10actor-frame0x004db07cframe=23, gate=2set sprite=0x14, frame=23, gate=2, mode=0
12result-sound0x004db084wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
12actor-flag0x004db088maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x004db090maskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x004db098display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-frame0x004db09cframe=23, gate=2set sprite=0x14, frame=23, gate=2, mode=0
14actor-frame0x004db0a4frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹하이킥
0x02
810, 11, 11, 3-WLK id 04-
ticksound VAWLKflagsclass
40x004db0c8WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004db0b8frame=10, gate=2set sprite=0x14, frame=10, gate=2, mode=0
2actor-frame0x004db0c0frame=11, gate=2set sprite=0x14, frame=11, gate=2, mode=0
4result-sound0x004db0c8wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
4actor-flag0x004db0ccmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004db0d4maskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004db0dcdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004db0e0frame=11, gate=2set sprite=0x14, frame=11, gate=2, mode=0
6actor-frame0x004db0e8frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹미들킥
0x03
812, 13, 13, 3-WLK id 04-
ticksound VAWLKflagsclass
40x004db10cWLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004db0fcframe=12, gate=2set sprite=0x14, frame=12, gate=2, mode=0
2actor-frame0x004db104frame=13, gate=2set sprite=0x14, frame=13, gate=2, mode=0
4result-sound0x004db10cwlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
4actor-flag0x004db110maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004db118maskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004db120display/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004db124frame=13, gate=2set sprite=0x14, frame=13, gate=2, mode=0
6actor-frame0x004db12cframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹로 킥
0x04
814, 15, 15, 3-WLK id 04-
ticksound VAWLKflagsclass
00x004db148WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-write0x004db140destHex=0x20, immFixed=16.0add display/actor field +0x20, imm=0x00100000 (16px)
0result-sound0x004db148wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
0actor-frame0x004db14cframe=14, gate=2set sprite=0x14, frame=14, gate=2, mode=0
2actor-frame0x004db154frame=15, gate=2set sprite=0x14, frame=15, gate=2, mode=0
4actor-flag0x004db15cmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
4actor-flag0x004db164maskHex=0x00000008actor flag mode=1, mask=0x00000008
4wait0x004db16cdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
4actor-frame0x004db170frame=15, gate=2set sprite=0x14, frame=15, gate=2, mode=0
6actor-write0x004db178destHex=0x20, immFixed=16.0sub display/actor field +0x20, imm=0x00100000 (16px)
6actor-frame0x004db180frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹도발
0x05
5651, 52, 53, 51, 52, 53, 51, 52, 53, 54, 4, 5, 4----
events
tickkindVAdetailsummary
0movement0x004daf28selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
0actor-frame0x004daf2cframe=51, gate=4set sprite=0x14, frame=51, gate=4, mode=0
4actor-frame0x004daf34frame=52, gate=2set sprite=0x14, frame=52, gate=2, mode=0
6actor-frame0x004daf3cframe=53, gate=4set sprite=0x14, frame=53, gate=4, mode=0
10actor-frame0x004daf44frame=51, gate=4set sprite=0x14, frame=51, gate=4, mode=0
14actor-frame0x004daf4cframe=52, gate=2set sprite=0x14, frame=52, gate=2, mode=0
16actor-frame0x004daf54frame=53, gate=4set sprite=0x14, frame=53, gate=4, mode=0
20actor-frame0x004daf5cframe=51, gate=4set sprite=0x14, frame=51, gate=4, mode=0
24actor-frame0x004daf64frame=52, gate=2set sprite=0x14, frame=52, gate=2, mode=0
26actor-frame0x004daf6cframe=53, gate=4set sprite=0x14, frame=53, gate=4, mode=0
30actor-frame0x004daf74frame=54, gate=8set sprite=0x14, frame=54, gate=8, mode=0
38actor-frame0x004daf7cframe=4, gate=6set sprite=0x14, frame=4, gate=6, mode=0
44actor-frame0x004daf84frame=5, gate=4set sprite=0x14, frame=5, gate=4, mode=0
48actor-frame0x004daf8cframe=4, gate=8set sprite=0x14, frame=4, gate=8, mode=0
56actor-flag0x004daf94maskHex=0x00000010actor flag mode=0, mask=0x00000010
린샹꼬챙이 꿰기
0x06
2220, 21, 22, 23, 23, 3-WLK id 04#110
ticksound VAWLKflagsclass
180x004db1f0WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004db1ccframe=20, gate=8set sprite=0x14, frame=20, gate=8, mode=0
8actor-frame0x004db1d4frame=21, gate=6set sprite=0x14, frame=21, gate=6, mode=0
14actor-frame0x004db1dcframe=22, gate=2set sprite=0x14, frame=22, gate=2, mode=0
16actor-frame0x004db1e4frame=23, gate=2set sprite=0x14, frame=23, gate=2, mode=0
18helper-call0x004db1echelperId=110helper-call id=110; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
18result-sound0x004db1f0wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
18actor-flag0x004db1f4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
18actor-flag0x004db1fcmaskHex=0x00000008actor flag mode=1, mask=0x00000008
18wait0x004db204display/actor busy barrier; waits for active actor/display flags to clear before advancing
18actor-frame0x004db208frame=23, gate=2set sprite=0x14, frame=23, gate=2, mode=0
20actor-frame0x004db210frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹꼬챙이 꿰기
0x07
2220, 21, 22, 23, 23, 3-WLK id 04#110
ticksound VAWLKflagsclass
180x004db1f0WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004db1ccframe=20, gate=8set sprite=0x14, frame=20, gate=8, mode=0
8actor-frame0x004db1d4frame=21, gate=6set sprite=0x14, frame=21, gate=6, mode=0
14actor-frame0x004db1dcframe=22, gate=2set sprite=0x14, frame=22, gate=2, mode=0
16actor-frame0x004db1e4frame=23, gate=2set sprite=0x14, frame=23, gate=2, mode=0
18helper-call0x004db1echelperId=110helper-call id=110; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
18result-sound0x004db1f0wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
18actor-flag0x004db1f4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
18actor-flag0x004db1fcmaskHex=0x00000008actor flag mode=1, mask=0x00000008
18wait0x004db204display/actor busy barrier; waits for active actor/display flags to clear before advancing
18actor-frame0x004db208frame=23, gate=2set sprite=0x14, frame=23, gate=2, mode=0
20actor-frame0x004db210frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹꼬챙이 꿰기
0x08
2220, 21, 22, 23, 23, 3-WLK id 04#110
ticksound VAWLKflagsclass
180x004db1f0WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004db1ccframe=20, gate=8set sprite=0x14, frame=20, gate=8, mode=0
8actor-frame0x004db1d4frame=21, gate=6set sprite=0x14, frame=21, gate=6, mode=0
14actor-frame0x004db1dcframe=22, gate=2set sprite=0x14, frame=22, gate=2, mode=0
16actor-frame0x004db1e4frame=23, gate=2set sprite=0x14, frame=23, gate=2, mode=0
18helper-call0x004db1echelperId=110helper-call id=110; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
18result-sound0x004db1f0wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
18actor-flag0x004db1f4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
18actor-flag0x004db1fcmaskHex=0x00000008actor flag mode=1, mask=0x00000008
18wait0x004db204display/actor busy barrier; waits for active actor/display flags to clear before advancing
18actor-frame0x004db208frame=23, gate=2set sprite=0x14, frame=23, gate=2, mode=0
20actor-frame0x004db210frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹빙조권
0x19
3233, 34, 38, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 3WLK id 21WLK id 03, WLK id 03, WLK id 03, WLK id 03#95
ticksound VAWLKflagsclass
210x004db8acWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
220x004db8acWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
230x004db8acWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
240x004db8dcWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
250x004db904WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
260x004db92cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
270x004db92cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
280x004db92cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
290x004db92cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
300x004db92cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004db828selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-write0x004db82cdestHex=0x1c, immFixed=32.0sub display/actor field +0x1c, imm=0x00200000 (32px)
0actor-frame0x004db834frame=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
2actor-frame0x004db83cframe=34, gate=16set sprite=0x14, frame=34, gate=16, mode=0
18actor-write0x004db844destHex=0x1c, immFixed=16.0add display/actor field +0x1c, imm=0x00100000 (16px)
18helper-call0x004db864helperId=95helper-call id=95; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
18effect-sound0x004db868wlkNo=21effect/cast cue mode=0x01 WLK id 21; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004db89cframe=38, gate=2set sprite=0x14, frame=38, gate=2, mode=0
20actor-frame0x004db8a4frame=39, gate=1set sprite=0x14, frame=39, gate=1, mode=0
21result-sound0x004db8acwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
21actor-flag0x004db8b0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
21actor-flag0x004db8b8maskHex=0x00000008actor flag mode=1, mask=0x00000008
21wait0x004db8c0display/actor busy barrier; waits for active actor/display flags to clear before advancing
21repeat-loop0x004db8c4repeatCount=3repeat-loop count=3, target=0x004db8a4; handler stores target in object +0x3c and counter in +0x60
21actor-frame0x004db8a4frame=39, gate=1, repeatIteration=1set sprite=0x14, frame=39, gate=1, mode=0
22result-sound0x004db8acwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=1WLK id 03 (normal id 03, alt id 14, mode=0)
22actor-flag0x004db8b0maskHex=0x0000000c, repeatIteration=1actor flag mode=2, mask=0x0000000c
22actor-flag0x004db8b8maskHex=0x00000008, repeatIteration=1actor flag mode=1, mask=0x00000008
22wait0x004db8c0repeatIteration=1display/actor busy barrier; waits for active actor/display flags to clear before advancing
22actor-frame0x004db8a4frame=39, gate=1, repeatIteration=2set sprite=0x14, frame=39, gate=1, mode=0
23result-sound0x004db8acwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=2WLK id 03 (normal id 03, alt id 14, mode=0)
23actor-flag0x004db8b0maskHex=0x0000000c, repeatIteration=2actor flag mode=2, mask=0x0000000c
23actor-flag0x004db8b8maskHex=0x00000008, repeatIteration=2actor flag mode=1, mask=0x00000008
23wait0x004db8c0repeatIteration=2display/actor busy barrier; waits for active actor/display flags to clear before advancing
23actor-frame0x004db8d4frame=39, gate=1set sprite=0x14, frame=39, gate=1, mode=0
24result-sound0x004db8dcwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
24actor-flag0x004db8e0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
24actor-flag0x004db8e8maskHex=0x00000008actor flag mode=1, mask=0x00000008
24wait0x004db8f0display/actor busy barrier; waits for active actor/display flags to clear before advancing
24actor-frame0x004db8fcframe=39, gate=1set sprite=0x14, frame=39, gate=1, mode=0
25result-sound0x004db904wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
25actor-flag0x004db908maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
25actor-flag0x004db910maskHex=0x00000008actor flag mode=1, mask=0x00000008
25wait0x004db918display/actor busy barrier; waits for active actor/display flags to clear before advancing
25actor-frame0x004db924frame=39, gate=1set sprite=0x14, frame=39, gate=1, mode=0
26result-sound0x004db92cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
26actor-flag0x004db930maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
26actor-flag0x004db938maskHex=0x00000008actor flag mode=1, mask=0x00000008
26wait0x004db940display/actor busy barrier; waits for active actor/display flags to clear before advancing
26repeat-loop0x004db944repeatCount=5repeat-loop count=5, target=0x004db924; handler stores target in object +0x3c and counter in +0x60
26actor-frame0x004db924frame=39, gate=1, repeatIteration=1set sprite=0x14, frame=39, gate=1, mode=0
27result-sound0x004db92cwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=1WLK id 03 (normal id 03, alt id 14, mode=0)
27actor-flag0x004db930maskHex=0x0000000c, repeatIteration=1actor flag mode=2, mask=0x0000000c
27actor-flag0x004db938maskHex=0x00000008, repeatIteration=1actor flag mode=1, mask=0x00000008
27wait0x004db940repeatIteration=1display/actor busy barrier; waits for active actor/display flags to clear before advancing
27actor-frame0x004db924frame=39, gate=1, repeatIteration=2set sprite=0x14, frame=39, gate=1, mode=0
28result-sound0x004db92cwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=2WLK id 03 (normal id 03, alt id 14, mode=0)
28actor-flag0x004db930maskHex=0x0000000c, repeatIteration=2actor flag mode=2, mask=0x0000000c
28actor-flag0x004db938maskHex=0x00000008, repeatIteration=2actor flag mode=1, mask=0x00000008
28wait0x004db940repeatIteration=2display/actor busy barrier; waits for active actor/display flags to clear before advancing
28actor-frame0x004db924frame=39, gate=1, repeatIteration=3set sprite=0x14, frame=39, gate=1, mode=0
29result-sound0x004db92cwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=3WLK id 03 (normal id 03, alt id 14, mode=0)
29actor-flag0x004db930maskHex=0x0000000c, repeatIteration=3actor flag mode=2, mask=0x0000000c
29actor-flag0x004db938maskHex=0x00000008, repeatIteration=3actor flag mode=1, mask=0x00000008
29wait0x004db940repeatIteration=3display/actor busy barrier; waits for active actor/display flags to clear before advancing
29actor-frame0x004db924frame=39, gate=1, repeatIteration=4set sprite=0x14, frame=39, gate=1, mode=0
30result-sound0x004db92cwlkNo=3, normalWlkNo=3, altWlkNo=14, repeatIteration=4WLK id 03 (normal id 03, alt id 14, mode=0)
30actor-flag0x004db930maskHex=0x0000000c, repeatIteration=4actor flag mode=2, mask=0x0000000c
30actor-flag0x004db938maskHex=0x00000008, repeatIteration=4actor flag mode=1, mask=0x00000008
30wait0x004db940repeatIteration=4display/actor busy barrier; waits for active actor/display flags to clear before advancing
... +3
린샹흑영권
0x1a
446, 7, 8, 9, 9, 3WLK id 18WLK id 08#70, #77
ticksound VAWLKflagsclass
280x004db9b0WLK id 08 / alt WLK id 082:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-write0x004db96cdestHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-frame0x004db974frame=6, gate=2set sprite=0x14, frame=6, gate=2, mode=0
2actor-frame0x004db97cframe=7, gate=16set sprite=0x14, frame=7, gate=16, mode=0
18effect-sound0x004db984wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-write0x004db988destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
18actor-frame0x004db990frame=8, gate=2set sprite=0x14, frame=8, gate=2, mode=0
20helper-call0x004db998helperId=70helper-call id=70; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
20actor-frame0x004db99cframe=9, gate=8set sprite=0x14, frame=9, gate=8, mode=0
28wait0x004db9a4actor flag barrier mode=0, mask=0x00000002
28helper-call0x004db9achelperId=77helper-call id=77; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
28result-sound0x004db9b0wlkNo=8, normalWlkNo=8, altWlkNo=8WLK id 08 (normal id 08, alt id 08, mode=1)
28actor-frame0x004db9b4frame=9, gate=14set sprite=0x14, frame=9, gate=14, mode=0
42actor-flag0x004db9bcmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
42actor-flag0x004db9c4maskHex=0x00000008actor flag mode=1, mask=0x00000008
42wait0x004db9ccdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
42actor-write0x004db9d0destHex=0x1c, immFixed=16.0sub display/actor field +0x1c, imm=0x00100000 (16px)
42actor-frame0x004db9d8frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹맹호열지조
0x1b
5629, 30, 31, 32, 32, 3-WLK id 17#108
ticksound VAWLKflagsclass
140x004dba2cWLK id 17 / alt WLK id 172:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004db9ecselector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-write0x004db9f0destHex=0x1c, immFixed=32.0sub display/actor field +0x1c, imm=0x00200000 (32px)
0actor-write0x004db9f8destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x004dba00frame=29, gate=2set sprite=0x14, frame=29, gate=2, mode=0
2actor-frame0x004dba08frame=30, gate=6set sprite=0x14, frame=30, gate=6, mode=0
8actor-write0x004dba10destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
8actor-frame0x004dba18frame=31, gate=2set sprite=0x14, frame=31, gate=2, mode=0
10actor-frame0x004dba20frame=32, gate=4set sprite=0x14, frame=32, gate=4, mode=0
14helper-call0x004dba28helperId=108helper-call id=108; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
14result-sound0x004dba2cwlkNo=17, normalWlkNo=17, altWlkNo=17WLK id 17 (normal id 17, alt id 17, mode=1)
14actor-frame0x004dba30frame=32, gate=40set sprite=0x14, frame=32, gate=40, mode=0
54actor-flag0x004dba38maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
54actor-flag0x004dba40maskHex=0x00000008actor flag mode=1, mask=0x00000008
54wait0x004dba48display/actor busy barrier; waits for active actor/display flags to clear before advancing
54actor-frame0x004dba4cframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
56movement0x004dba54selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
린샹창룡파
0x2c
1306, 7, 8, 9, 16, 17, 18, 19, 6, 7, 8, 9, 16, 17, 18, 19, 10, 11, 12, 13, 14, 15, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3WLK id 18, WLK id 18, WLK id 18, WLK id 18, WLK id 18, WLK id 18, WLK id 18WLK id 09#75
ticksound VAWLKflagsclass
1140x004dc0bcWLK id 09 / alt WLK id 092:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x004dbf40selector=5, divisor=0direct placement selector=5: screen-size/display-size based fixed placement.
0actor-write0x004dbf44destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-frame0x004dbf4cframe=6, gate=2set sprite=0x14, frame=6, gate=2, mode=0
2actor-frame0x004dbf54frame=7, gate=6set sprite=0x14, frame=7, gate=6, mode=0
8actor-write0x004dbf5cdestHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
8effect-sound0x004dbf64wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
8actor-frame0x004dbf68frame=8, gate=2set sprite=0x14, frame=8, gate=2, mode=0
10actor-frame0x004dbf70frame=9, gate=8set sprite=0x14, frame=9, gate=8, mode=0
18actor-write0x004dbf78destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
18actor-frame0x004dbf80frame=16, gate=2set sprite=0x14, frame=16, gate=2, mode=0
20actor-frame0x004dbf88frame=17, gate=6set sprite=0x14, frame=17, gate=6, mode=0
26actor-write0x004dbf90destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
26effect-sound0x004dbf98wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
26actor-frame0x004dbf9cframe=18, gate=2set sprite=0x14, frame=18, gate=2, mode=0
28actor-frame0x004dbfa4frame=19, gate=8set sprite=0x14, frame=19, gate=8, mode=0
36actor-write0x004dbfb4destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
36actor-frame0x004dbfbcframe=6, gate=2set sprite=0x14, frame=6, gate=2, mode=0
38actor-frame0x004dbfc4frame=7, gate=6set sprite=0x14, frame=7, gate=6, mode=0
44actor-write0x004dbfccdestHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
44effect-sound0x004dbfd4wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
44actor-frame0x004dbfd8frame=8, gate=2set sprite=0x14, frame=8, gate=2, mode=0
46actor-frame0x004dbfe0frame=9, gate=8set sprite=0x14, frame=9, gate=8, mode=0
54actor-write0x004dbfe8destHex=0x1c, immFixed=-32.0add display/actor field +0x1c, imm=0xffe00000 (-32px)
54actor-frame0x004dbff0frame=16, gate=2set sprite=0x14, frame=16, gate=2, mode=0
56actor-frame0x004dbff8frame=17, gate=6set sprite=0x14, frame=17, gate=6, mode=0
62actor-write0x004dc000destHex=0x1c, immFixed=32.0add display/actor field +0x1c, imm=0x00200000 (32px)
62effect-sound0x004dc008wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
62actor-frame0x004dc00cframe=18, gate=2set sprite=0x14, frame=18, gate=2, mode=0
64actor-frame0x004dc014frame=19, gate=8set sprite=0x14, frame=19, gate=8, mode=0
72actor-frame0x004dc024frame=10, gate=2set sprite=0x14, frame=10, gate=2, mode=0
74effect-sound0x004dc02cwlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
74actor-frame0x004dc030frame=11, gate=8set sprite=0x14, frame=11, gate=8, mode=0
82actor-frame0x004dc040frame=12, gate=2set sprite=0x14, frame=12, gate=2, mode=0
84effect-sound0x004dc048wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
84actor-frame0x004dc04cframe=13, gate=8set sprite=0x14, frame=13, gate=8, mode=0
92actor-write0x004dc054destHex=0x20, immFixed=16.0add display/actor field +0x20, imm=0x00100000 (16px)
92actor-frame0x004dc05cframe=14, gate=2set sprite=0x14, frame=14, gate=2, mode=0
94effect-sound0x004dc064wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
94actor-frame0x004dc068frame=15, gate=8set sprite=0x14, frame=15, gate=8, mode=0
102actor-write0x004dc070destHex=0x20, immFixed=16.0sub display/actor field +0x20, imm=0x00100000 (16px)
102actor-write0x004dc080destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
102actor-frame0x004dc088frame=33, gate=2set sprite=0x14, frame=33, gate=2, mode=0
104actor-frame0x004dc090frame=34, gate=6set sprite=0x14, frame=34, gate=6, mode=0
110actor-write0x004dc098destHex=0x20, immFixed=-40.0add display/actor field +0x20, imm=0xffd80000 (-40px)
110actor-frame0x004dc0a0frame=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
112actor-write0x004dc0a8destHex=0x20, immFixed=8.0add display/actor field +0x20, imm=0x00080000 (8px)
112actor-frame0x004dc0b0frame=36, gate=2set sprite=0x14, frame=36, gate=2, mode=0
114helper-call0x004dc0b8helperId=75helper-call id=75; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
114result-sound0x004dc0bcwlkNo=9, normalWlkNo=9, altWlkNo=9WLK id 09 (normal id 09, alt id 09, mode=1)
114actor-flag0x004dc0c0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
114actor-flag0x004dc0c8maskHex=0x00000008actor flag mode=1, mask=0x00000008
114wait0x004dc0d0display/actor busy barrier; waits for active actor/display flags to clear before advancing
114actor-write0x004dc0d4destHex=0x20, immFixed=8.0add display/actor field +0x20, imm=0x00080000 (8px)
114actor-frame0x004dc0dcframe=37, gate=2set sprite=0x14, frame=37, gate=2, mode=0
116actor-write0x004dc0e4destHex=0x20, immFixed=-40.0add display/actor field +0x20, imm=0xffd80000 (-40px)
116actor-frame0x004dc0ecframe=35, gate=2set sprite=0x14, frame=35, gate=2, mode=0
118actor-write0x004dc0f4destHex=0x20, immFixed=-40.0sub display/actor field +0x20, imm=0xffd80000 (-40px)
118actor-frame0x004dc0fcframe=34, gate=2set sprite=0x14, frame=34, gate=2, mode=0
120actor-write0x004dc104destHex=0x20, immFixed=-8.0sub display/actor field +0x20, imm=0xfff80000 (-8px)
120actor-frame0x004dc10cframe=42, gate=2set sprite=0x14, frame=42, gate=2, mode=0
... +7
린샹환영각
0x2d
5220, 21, 22, 23, 23, 3WLK id 18WLK id 08#70, #77
ticksound VAWLKflagsclass
360x004dc2d8WLK id 08 / alt WLK id 082:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004dc2a4frame=20, gate=2set sprite=0x14, frame=20, gate=2, mode=0
2actor-frame0x004dc2acframe=21, gate=16set sprite=0x14, frame=21, gate=16, mode=0
18effect-sound0x004dc2b4wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
18actor-frame0x004dc2b8frame=22, gate=2set sprite=0x14, frame=22, gate=2, mode=0
20helper-call0x004dc2c0helperId=70helper-call id=70; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
20actor-frame0x004dc2c4frame=23, gate=16set sprite=0x14, frame=23, gate=16, mode=0
36wait0x004dc2ccactor flag barrier mode=0, mask=0x00000002
36helper-call0x004dc2d4helperId=77helper-call id=77; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
36result-sound0x004dc2d8wlkNo=8, normalWlkNo=8, altWlkNo=8WLK id 08 (normal id 08, alt id 08, mode=1)
36actor-frame0x004dc2dcframe=23, gate=14set sprite=0x14, frame=23, gate=14, mode=0
50actor-flag0x004dc2e4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
50actor-flag0x004dc2ecmaskHex=0x00000008actor flag mode=1, mask=0x00000008
50wait0x004dc2f4display/actor busy barrier; waits for active actor/display flags to clear before advancing
50actor-frame0x004dc2f8frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹맹호단공아
0x2e
1212, 13, 3-WLK id 05-
ticksound VAWLKflagsclass
100x004dc320WLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004dc30cframe=12, gate=2set sprite=0x14, frame=12, gate=2, mode=0
2movement0x004dc314selector=3, divisor=8interpolated child motion mode=5, selector=3, stepDivisor=8: opposite target-side edge placement.
2actor-frame0x004dc318frame=13, gate=8set sprite=0x14, frame=13, gate=8, mode=0
10result-sound0x004dc320wlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
10actor-flag0x004dc324maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
10actor-flag0x004dc32cmaskHex=0x00000008actor flag mode=1, mask=0x00000008
10wait0x004dc334display/actor busy barrier; waits for active actor/display flags to clear before advancing
10movement0x004dc340selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
10actor-frame0x004dc344frame=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹도주
0x2f
1843, 44, 45, 46, 22, 23, 23, 3WLK id 31WLK id 05#65, #17
ticksound VAWLKflagsclass
160x004dc3b4WLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-frame0x004dc358frame=43, gate=4set sprite=0x14, frame=43, gate=4, mode=0
4actor-frame0x004dc360frame=44, gate=2set sprite=0x14, frame=44, gate=2, mode=0
6actor-write0x004dc368destHex=0x1c, immFixed=-8.0add display/actor field +0x1c, imm=0xfff80000 (-8px)
6actor-frame0x004dc370frame=45, gate=2set sprite=0x14, frame=45, gate=2, mode=0
8actor-frame0x004dc378frame=46, gate=2set sprite=0x14, frame=46, gate=2, mode=0
10actor-write0x004dc380destHex=0x1c, immFixed=-8.0sub display/actor field +0x1c, imm=0xfff80000 (-8px)
10actor-frame0x004dc388frame=22, gate=2set sprite=0x14, frame=22, gate=2, mode=0
12effect-sound0x004dc390wlkNo=31effect/cast cue mode=0x01 WLK id 31; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
12helper-call0x004dc394helperId=65helper-call id=65; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
12actor-frame0x004dc398frame=23, gate=2set sprite=0x14, frame=23, gate=2, mode=0
14wait0x004dc3a0actor flag barrier mode=0, mask=0x00000002
14helper-call0x004dc3a8helperId=17helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
14actor-frame0x004dc3acframe=23, gate=2set sprite=0x14, frame=23, gate=2, mode=0
16result-sound0x004dc3b4wlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
16actor-flag0x004dc3b8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
16actor-flag0x004dc3c0maskHex=0x00000008actor flag mode=1, mask=0x00000008
16wait0x004dc3c8display/actor busy barrier; waits for active actor/display flags to clear before advancing
16actor-frame0x004dc3ccframe=3, gate=2set sprite=0x14, frame=3, gate=2, mode=0
린샹방어
0x30
83----
events
tickkindVAdetailsummary
0actor-frame0x004dc3e0frame=3, gate=8set sprite=0x14, frame=3, gate=8, mode=0
8actor-flag0x004dc3e8maskHex=0x00000003actor flag mode=0, mask=0x00000003
스마슈베기
0x01
820, 21, 22, 2-WLK id 03#13, #43
ticksound VAWLKflagsclass
60x005247c0WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-write0x00524790destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x00524798frame=20, gate=2set sprite=0x17, frame=20, gate=2, mode=0
2actor-write0x005247a0destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
2actor-frame0x005247a8frame=21, gate=2set sprite=0x17, frame=21, gate=2, mode=0
4helper-call0x005247b0helperId=13helper-call id=13; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
4actor-frame0x005247b4frame=22, gate=2set sprite=0x17, frame=22, gate=2, mode=0
6helper-call0x005247bchelperId=43helper-call id=43; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
6result-sound0x005247c0wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
6actor-flag0x005247c4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
6actor-flag0x005247ccmaskHex=0x00000008actor flag mode=1, mask=0x00000008
6wait0x005247d4display/actor busy barrier; waits for active actor/display flags to clear before advancing
6actor-frame0x005247d8frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈마구베기
0x02
820, 21, 22, 2-WLK id 03#13, #43
ticksound VAWLKflagsclass
60x005247c0WLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-write0x00524790destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x00524798frame=20, gate=2set sprite=0x17, frame=20, gate=2, mode=0
2actor-write0x005247a0destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
2actor-frame0x005247a8frame=21, gate=2set sprite=0x17, frame=21, gate=2, mode=0
4helper-call0x005247b0helperId=13helper-call id=13; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
4actor-frame0x005247b4frame=22, gate=2set sprite=0x17, frame=22, gate=2, mode=0
6helper-call0x005247bchelperId=43helper-call id=43; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
6result-sound0x005247c0wlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
6actor-flag0x005247c4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
6actor-flag0x005247ccmaskHex=0x00000008actor flag mode=1, mask=0x00000008
6wait0x005247d4display/actor busy barrier; waits for active actor/display flags to clear before advancing
6actor-frame0x005247d8frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈마구베기
0x03
1823, 24, 25, 22, 22, 2-WLK id 04#13, #45
ticksound VAWLKflagsclass
120x00524824WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-write0x005247ecdestHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x005247f4frame=23, gate=2set sprite=0x17, frame=23, gate=2, mode=0
2actor-frame0x005247fcframe=24, gate=6set sprite=0x17, frame=24, gate=6, mode=0
8actor-write0x00524804destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
8actor-frame0x0052480cframe=25, gate=2set sprite=0x17, frame=25, gate=2, mode=0
10helper-call0x00524814helperId=13helper-call id=13; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10actor-frame0x00524818frame=22, gate=2set sprite=0x17, frame=22, gate=2, mode=0
12helper-call0x00524820helperId=45helper-call id=45; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
12result-sound0x00524824wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
12actor-flag0x00524828maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x00524830maskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x00524838display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-frame0x0052483cframe=22, gate=4set sprite=0x17, frame=22, gate=4, mode=0
16actor-frame0x00524844frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈마구베기
0x04
1823, 24, 25, 22, 22, 2-WLK id 04#13, #45
ticksound VAWLKflagsclass
120x00524824WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-write0x005247ecdestHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x005247f4frame=23, gate=2set sprite=0x17, frame=23, gate=2, mode=0
2actor-frame0x005247fcframe=24, gate=6set sprite=0x17, frame=24, gate=6, mode=0
8actor-write0x00524804destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
8actor-frame0x0052480cframe=25, gate=2set sprite=0x17, frame=25, gate=2, mode=0
10helper-call0x00524814helperId=13helper-call id=13; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10actor-frame0x00524818frame=22, gate=2set sprite=0x17, frame=22, gate=2, mode=0
12helper-call0x00524820helperId=45helper-call id=45; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
12result-sound0x00524824wlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
12actor-flag0x00524828maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
12actor-flag0x00524830maskHex=0x00000008actor flag mode=1, mask=0x00000008
12wait0x00524838display/actor busy barrier; waits for active actor/display flags to clear before advancing
12actor-frame0x0052483cframe=22, gate=4set sprite=0x17, frame=22, gate=4, mode=0
16actor-frame0x00524844frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈정열의 붉은마검
0x11
8826, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2WLK id 18, WLK id 18, WLK id 18, WLK id 18WLK id 04#17
ticksound VAWLKflagsclass
820x00524b80WLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x00524a6cselector=2, divisor=0direct placement selector=2: one target-side edge placement; side depends on actor kind.
0movement0x00524a80selector=3, divisor=0direct placement selector=3: opposite target-side edge placement.
0actor-write0x00524a84destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-frame0x00524aa0frame=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
2actor-frame0x00524aa8frame=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
4actor-frame0x00524ab0frame=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
6actor-frame0x00524ab8frame=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
8effect-sound0x00524ac0wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
8repeat-loop0x00524ac4repeatCount=2repeat-loop count=2, target=0x00524aa0; handler stores target in object +0x3c and counter in +0x60
8actor-frame0x00524aa0frame=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
10actor-frame0x00524aa8frame=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
12actor-frame0x00524ab0frame=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
14actor-frame0x00524ab8frame=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
16effect-sound0x00524ac0wlkNo=18, repeatIteration=1effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
16actor-frame0x00524ad4frame=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
18actor-frame0x00524adcframe=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
20actor-frame0x00524ae4frame=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
22actor-frame0x00524aecframe=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
24effect-sound0x00524af4wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24repeat-loop0x00524af8repeatCount=2repeat-loop count=2, target=0x00524ad4; handler stores target in object +0x3c and counter in +0x60
24actor-frame0x00524ad4frame=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
26actor-frame0x00524adcframe=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
28actor-frame0x00524ae4frame=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
30actor-frame0x00524aecframe=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
32effect-sound0x00524af4wlkNo=18, repeatIteration=1effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
32actor-frame0x00524b08frame=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
34actor-frame0x00524b10frame=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
36actor-frame0x00524b18frame=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
38actor-frame0x00524b20frame=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
40effect-sound0x00524b28wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
40repeat-loop0x00524b2crepeatCount=2repeat-loop count=2, target=0x00524b08; handler stores target in object +0x3c and counter in +0x60
40actor-frame0x00524b08frame=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
42actor-frame0x00524b10frame=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
44actor-frame0x00524b18frame=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
46actor-frame0x00524b20frame=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
48effect-sound0x00524b28wlkNo=18, repeatIteration=1effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
48actor-frame0x00524b3cframe=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
50actor-frame0x00524b44frame=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
52actor-frame0x00524b4cframe=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
54actor-frame0x00524b54frame=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
56effect-sound0x00524b5cwlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
56repeat-loop0x00524b60repeatCount=4repeat-loop count=4, target=0x00524b3c; handler stores target in object +0x3c and counter in +0x60
56actor-frame0x00524b3cframe=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
58actor-frame0x00524b44frame=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
60actor-frame0x00524b4cframe=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
62actor-frame0x00524b54frame=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
64effect-sound0x00524b5cwlkNo=18, repeatIteration=1effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
64actor-frame0x00524b3cframe=26, gate=2, repeatIteration=2set sprite=0x17, frame=26, gate=2, mode=0
66actor-frame0x00524b44frame=27, gate=2, repeatIteration=2set sprite=0x17, frame=27, gate=2, mode=0
68actor-frame0x00524b4cframe=28, gate=2, repeatIteration=2set sprite=0x17, frame=28, gate=2, mode=0
70actor-frame0x00524b54frame=29, gate=2, repeatIteration=2set sprite=0x17, frame=29, gate=2, mode=0
72effect-sound0x00524b5cwlkNo=18, repeatIteration=2effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
72actor-frame0x00524b3cframe=26, gate=2, repeatIteration=3set sprite=0x17, frame=26, gate=2, mode=0
74actor-frame0x00524b44frame=27, gate=2, repeatIteration=3set sprite=0x17, frame=27, gate=2, mode=0
76actor-frame0x00524b4cframe=28, gate=2, repeatIteration=3set sprite=0x17, frame=28, gate=2, mode=0
78actor-frame0x00524b54frame=29, gate=2, repeatIteration=3set sprite=0x17, frame=29, gate=2, mode=0
80effect-sound0x00524b5cwlkNo=18, repeatIteration=3effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
80actor-write0x00524b6cdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
80actor-frame0x00524b74frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
82helper-call0x00524b7chelperId=17helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
... +6
스마슈절사어면
0x12
1923, 24, 25, 22, 2-WLK id 07#78
ticksound VAWLKflagsclass
80x00524c94WLK id 07 / alt WLK id 072:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-write0x00524c70destHex=0x1c, immFixed=-8.0add display/actor field +0x1c, imm=0xfff80000 (-8px)
0actor-write0x00524c78destHex=0x20, immFixed=-16.0add display/actor field +0x20, imm=0xfff00000 (-16px)
0actor-frame0x00524c80frame=23, gate=2set sprite=0x17, frame=23, gate=2, mode=0
2actor-frame0x00524c88frame=24, gate=6set sprite=0x17, frame=24, gate=6, mode=0
8helper-call0x00524c90helperId=78helper-call id=78; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
8result-sound0x00524c94wlkNo=7, normalWlkNo=7, altWlkNo=7WLK id 07 (normal id 07, alt id 07, mode=1)
8actor-write0x00524c98destHex=0x1c, immFixed=-8.0sub display/actor field +0x1c, imm=0xfff80000 (-8px)
8actor-write0x00524ca0destHex=0x20, immFixed=-16.0sub display/actor field +0x20, imm=0xfff00000 (-16px)
8actor-frame0x00524ca8frame=25, gate=2set sprite=0x17, frame=25, gate=2, mode=0
10actor-frame0x00524cb0frame=22, gate=7set sprite=0x17, frame=22, gate=7, mode=0
17actor-flag0x00524cb8maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
17actor-flag0x00524cc0maskHex=0x00000008actor flag mode=1, mask=0x00000008
17wait0x00524cc8display/actor busy barrier; waits for active actor/display flags to clear before advancing
17actor-frame0x00524cccframe=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
19movement0x00524cd4selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
스마슈난도질
0x13
507, 8, 9, 9, 9, 12, 13, 13, 18, 18, 2-WLK id 20, WLK id 20, WLK id 20, WLK id 03#12, #12, #13, #43
ticksound VAWLKflagsclass
160x00524d08WLK id 20 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
180x00524d2cWLK id 20 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
230x00524d6cWLK id 20 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
420x00524d9cWLK id 03 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x00524ce4selector=4, divisor=0direct placement selector=4: side-fixed screen X with target-relative Y.
0actor-frame0x00524ce8frame=7, gate=4set sprite=0x17, frame=7, gate=4, mode=0
4actor-frame0x00524cf0frame=8, gate=6set sprite=0x17, frame=8, gate=6, mode=0
10movement0x00524cf8selector=2, divisor=12interpolated child motion mode=3, selector=2, stepDivisor=12: one target-side edge placement; side depends on actor kind.
10actor-frame0x00524cfcframe=9, gate=6set sprite=0x17, frame=9, gate=6, mode=0
16helper-call0x00524d04helperId=12helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
16result-sound0x00524d08wlkNo=20, normalWlkNo=20, altWlkNo=14WLK id 20 (normal id 20, alt id 14, mode=0)
16actor-flag0x00524d0cmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
16actor-flag0x00524d14maskHex=0x00000008actor flag mode=1, mask=0x00000008
16wait0x00524d1cdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
16actor-frame0x00524d20frame=9, gate=2set sprite=0x17, frame=9, gate=2, mode=0
18helper-call0x00524d28helperId=12helper-call id=12; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
18result-sound0x00524d2cwlkNo=20, normalWlkNo=20, altWlkNo=14WLK id 20 (normal id 20, alt id 14, mode=0)
18actor-flag0x00524d30maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
18actor-flag0x00524d38maskHex=0x00000008actor flag mode=1, mask=0x00000008
18wait0x00524d40display/actor busy barrier; waits for active actor/display flags to clear before advancing
18actor-frame0x00524d44frame=9, gate=2set sprite=0x17, frame=9, gate=2, mode=0
20actor-write0x00524d4cdestHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
20actor-frame0x00524d54frame=12, gate=2set sprite=0x17, frame=12, gate=2, mode=0
22helper-call0x00524d5chelperId=13helper-call id=13; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
22actor-frame0x00524d60frame=13, gate=1set sprite=0x17, frame=13, gate=1, mode=0
23helper-call0x00524d68helperId=43helper-call id=43; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
23result-sound0x00524d6cwlkNo=20, normalWlkNo=20, altWlkNo=14WLK id 20 (normal id 20, alt id 14, mode=0)
23actor-flag0x00524d70maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
23actor-flag0x00524d78maskHex=0x00000008actor flag mode=1, mask=0x00000008
23wait0x00524d80display/actor busy barrier; waits for active actor/display flags to clear before advancing
23actor-frame0x00524d84frame=13, gate=15set sprite=0x17, frame=13, gate=15, mode=0
38actor-write0x00524d8cdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
38actor-frame0x00524d94frame=18, gate=4set sprite=0x17, frame=18, gate=4, mode=0
42result-sound0x00524d9cwlkNo=3, normalWlkNo=3, altWlkNo=14WLK id 03 (normal id 03, alt id 14, mode=0)
42actor-flag0x00524da0maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
42actor-flag0x00524da8maskHex=0x00000008actor flag mode=1, mask=0x00000008
42wait0x00524db0display/actor busy barrier; waits for active actor/display flags to clear before advancing
42actor-frame0x00524db4frame=18, gate=6set sprite=0x17, frame=18, gate=6, mode=0
48movement0x00524dbcselector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
48actor-frame0x00524dc0frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈열시섬
0x20
4621, 22, 16, 17, 21, 21, 22, 16, 17, 17, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2WLK id 17WLK id 04#83, #17
ticksound VAWLKflagsclass
440x005255fcWLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0helper-call0x00525540helperId=83helper-call id=83; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
0effect-sound0x00525544wlkNo=17effect/cast cue mode=0x01 WLK id 17; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x00525550frame=21, gate=2set sprite=0x17, frame=21, gate=2, mode=0
2actor-frame0x00525558frame=22, gate=4set sprite=0x17, frame=22, gate=4, mode=0
6actor-frame0x00525568frame=16, gate=2set sprite=0x17, frame=16, gate=2, mode=0
8actor-frame0x00525570frame=17, gate=4set sprite=0x17, frame=17, gate=4, mode=0
12actor-frame0x00525578frame=21, gate=1set sprite=0x17, frame=21, gate=1, mode=0
13actor-frame0x00525588frame=21, gate=1set sprite=0x17, frame=21, gate=1, mode=0
14actor-frame0x00525590frame=22, gate=4set sprite=0x17, frame=22, gate=4, mode=0
18actor-frame0x00525598frame=16, gate=2set sprite=0x17, frame=16, gate=2, mode=0
20actor-frame0x005255a0frame=17, gate=4set sprite=0x17, frame=17, gate=4, mode=0
24actor-frame0x005255a8frame=17, gate=2set sprite=0x17, frame=17, gate=2, mode=0
26wait0x005255b0actor flag barrier mode=0, mask=0x00000002
26actor-write0x005255b8destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
26actor-frame0x005255c0frame=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
28actor-frame0x005255c8frame=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
30actor-frame0x005255d0frame=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
32actor-frame0x005255d8frame=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
34repeat-loop0x005255e0repeatCount=2repeat-loop count=2, target=0x005255c0; handler stores target in object +0x3c and counter in +0x60
34actor-frame0x005255c0frame=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
36actor-frame0x005255c8frame=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
38actor-frame0x005255d0frame=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
40actor-frame0x005255d8frame=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
42actor-write0x005255e8destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
42actor-frame0x005255f0frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
44helper-call0x005255f8helperId=17helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
44result-sound0x005255fcwlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
44actor-flag0x00525600maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
44actor-flag0x00525608maskHex=0x00000008actor flag mode=1, mask=0x00000008
44wait0x00525610display/actor busy barrier; waits for active actor/display flags to clear before advancing
44actor-frame0x00525714frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈냉도투무
0x21
1710, 11, 12, 13, 2WLK id 18WLK id 04#78
ticksound VAWLKflagsclass
150x0052575cWLK id 04 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x00525728selector=5, divisor=0direct placement selector=5: screen-size/display-size based fixed placement.
0actor-frame0x0052572cframe=10, gate=2set sprite=0x17, frame=10, gate=2, mode=0
2actor-frame0x00525734frame=11, gate=4set sprite=0x17, frame=11, gate=4, mode=0
6helper-call0x0052573chelperId=78helper-call id=78; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
6actor-write0x00525740destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
6actor-frame0x00525748frame=12, gate=2set sprite=0x17, frame=12, gate=2, mode=0
8effect-sound0x00525750wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
8actor-frame0x00525754frame=13, gate=7set sprite=0x17, frame=13, gate=7, mode=0
15result-sound0x0052575cwlkNo=4, normalWlkNo=4, altWlkNo=14WLK id 04 (normal id 04, alt id 14, mode=0)
15actor-flag0x00525760maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
15actor-flag0x00525768maskHex=0x00000008actor flag mode=1, mask=0x00000008
15wait0x00525770display/actor busy barrier; waits for active actor/display flags to clear before advancing
15actor-write0x00525774destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
15actor-frame0x0052577cframe=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
17movement0x00525784selector=0, divisor=0direct placement selector=0: current battle actor base position; used as return/reset placement.
스마슈투신의 춤
0x22
3212, 13, 16, 17, 12, 13, 13, 2WLK id 18WLK id 08#70, #77
ticksound VAWLKflagsclass
160x005257f0WLK id 08 / alt WLK id 082:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0actor-write0x00525794destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-frame0x0052579cframe=12, gate=2set sprite=0x17, frame=12, gate=2, mode=0
2actor-frame0x005257a4frame=13, gate=2set sprite=0x17, frame=13, gate=2, mode=0
4actor-write0x005257acdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
4actor-frame0x005257b4frame=16, gate=2set sprite=0x17, frame=16, gate=2, mode=0
6actor-frame0x005257bcframe=17, gate=2set sprite=0x17, frame=17, gate=2, mode=0
8actor-write0x005257c4destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
8actor-frame0x005257ccframe=12, gate=2set sprite=0x17, frame=12, gate=2, mode=0
10helper-call0x005257d4helperId=70helper-call id=70; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
10effect-sound0x005257d8wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
10actor-frame0x005257dcframe=13, gate=6set sprite=0x17, frame=13, gate=6, mode=0
16wait0x005257e4actor flag barrier mode=0, mask=0x00000002
16helper-call0x005257echelperId=77helper-call id=77; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
16result-sound0x005257f0wlkNo=8, normalWlkNo=8, altWlkNo=8WLK id 08 (normal id 08, alt id 08, mode=1)
16actor-frame0x005257f4frame=13, gate=14set sprite=0x17, frame=13, gate=14, mode=0
30actor-flag0x005257fcmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
30actor-flag0x00525804maskHex=0x00000008actor flag mode=1, mask=0x00000008
30wait0x0052580cdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
30actor-write0x00525810destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
30actor-frame0x00525818frame=2, gate=2set sprite=0x17, frame=2, gate=2, mode=0
스마슈도주
0x23
9826, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 32, 32, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 3, 3, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 30, 30, 2WLK id 18, WLK id 18, WLK id 18WLK id 05, WLK id 05, WLK id 05#17, #17, #17
ticksound VAWLKflagsclass
260x00525878WLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
580x005258e0WLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
900x00525948WLK id 05 / alt WLK id 142:0x0000000c, 1:0x00000008confirmed-result-hit-window
events
tickkindVAdetailsummary
0movement0x0052582cselector=5, divisor=0direct placement selector=5: screen-size/display-size based fixed placement.
0actor-write0x00525830destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
0actor-frame0x00525838frame=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
2actor-frame0x00525840frame=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
4actor-frame0x00525848frame=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
6actor-frame0x00525850frame=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
8effect-sound0x00525858wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
8repeat-loop0x0052585crepeatCount=3repeat-loop count=3, target=0x00525838; handler stores target in object +0x3c and counter in +0x60
8actor-frame0x00525838frame=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
10actor-frame0x00525840frame=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
12actor-frame0x00525848frame=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
14actor-frame0x00525850frame=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
16effect-sound0x00525858wlkNo=18, repeatIteration=1effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
16actor-frame0x00525838frame=26, gate=2, repeatIteration=2set sprite=0x17, frame=26, gate=2, mode=0
18actor-frame0x00525840frame=27, gate=2, repeatIteration=2set sprite=0x17, frame=27, gate=2, mode=0
20actor-frame0x00525848frame=28, gate=2, repeatIteration=2set sprite=0x17, frame=28, gate=2, mode=0
22actor-frame0x00525850frame=29, gate=2, repeatIteration=2set sprite=0x17, frame=29, gate=2, mode=0
24effect-sound0x00525858wlkNo=18, repeatIteration=2effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
24actor-write0x00525864destHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
24actor-frame0x0052586cframe=32, gate=2set sprite=0x17, frame=32, gate=2, mode=0
26helper-call0x00525874helperId=17helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
26result-sound0x00525878wlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
26actor-flag0x0052587cmaskHex=0x0000000cactor flag mode=2, mask=0x0000000c
26actor-flag0x00525884maskHex=0x00000008actor flag mode=1, mask=0x00000008
26wait0x0052588cdisplay/actor busy barrier; waits for active actor/display flags to clear before advancing
26actor-frame0x00525890frame=32, gate=6set sprite=0x17, frame=32, gate=6, mode=0
32actor-write0x00525898destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
32actor-frame0x005258a0frame=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
34actor-frame0x005258a8frame=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
36actor-frame0x005258b0frame=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
38actor-frame0x005258b8frame=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
40effect-sound0x005258c0wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
40repeat-loop0x005258c4repeatCount=3repeat-loop count=3, target=0x005258a0; handler stores target in object +0x3c and counter in +0x60
40actor-frame0x005258a0frame=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
42actor-frame0x005258a8frame=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
44actor-frame0x005258b0frame=28, gate=2, repeatIteration=1set sprite=0x17, frame=28, gate=2, mode=0
46actor-frame0x005258b8frame=29, gate=2, repeatIteration=1set sprite=0x17, frame=29, gate=2, mode=0
48effect-sound0x005258c0wlkNo=18, repeatIteration=1effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
48actor-frame0x005258a0frame=26, gate=2, repeatIteration=2set sprite=0x17, frame=26, gate=2, mode=0
50actor-frame0x005258a8frame=27, gate=2, repeatIteration=2set sprite=0x17, frame=27, gate=2, mode=0
52actor-frame0x005258b0frame=28, gate=2, repeatIteration=2set sprite=0x17, frame=28, gate=2, mode=0
54actor-frame0x005258b8frame=29, gate=2, repeatIteration=2set sprite=0x17, frame=29, gate=2, mode=0
56effect-sound0x005258c0wlkNo=18, repeatIteration=2effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
56actor-write0x005258ccdestHex=0x1c, immFixed=-16.0sub display/actor field +0x1c, imm=0xfff00000 (-16px)
56actor-frame0x005258d4frame=3, gate=2set sprite=0x17, frame=3, gate=2, mode=0
58helper-call0x005258dchelperId=17helper-call id=17; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
58result-sound0x005258e0wlkNo=5, normalWlkNo=5, altWlkNo=14WLK id 05 (normal id 05, alt id 14, mode=0)
58actor-flag0x005258e4maskHex=0x0000000cactor flag mode=2, mask=0x0000000c
58actor-flag0x005258ecmaskHex=0x00000008actor flag mode=1, mask=0x00000008
58wait0x005258f4display/actor busy barrier; waits for active actor/display flags to clear before advancing
58actor-frame0x005258f8frame=3, gate=6set sprite=0x17, frame=3, gate=6, mode=0
64actor-write0x00525900destHex=0x1c, immFixed=-16.0add display/actor field +0x1c, imm=0xfff00000 (-16px)
64actor-frame0x00525908frame=26, gate=2set sprite=0x17, frame=26, gate=2, mode=0
66actor-frame0x00525910frame=27, gate=2set sprite=0x17, frame=27, gate=2, mode=0
68actor-frame0x00525918frame=28, gate=2set sprite=0x17, frame=28, gate=2, mode=0
70actor-frame0x00525920frame=29, gate=2set sprite=0x17, frame=29, gate=2, mode=0
72effect-sound0x00525928wlkNo=18effect/cast cue mode=0x01 WLK id 18; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
72repeat-loop0x0052592crepeatCount=3repeat-loop count=3, target=0x00525908; handler stores target in object +0x3c and counter in +0x60
72actor-frame0x00525908frame=26, gate=2, repeatIteration=1set sprite=0x17, frame=26, gate=2, mode=0
74actor-frame0x00525910frame=27, gate=2, repeatIteration=1set sprite=0x17, frame=27, gate=2, mode=0
... +18
스마슈방어
0x24
80----
events
tickkindVAdetailsummary
0actor-frame0x00525980frame=0, gate=8set sprite=0x17, frame=0, gate=8, mode=0
8actor-flag0x00525988maskHex=0x00000003actor flag mode=0, mask=0x00000003
스마슈눈요기
0x25
82WLK id 11---
events
tickkindVAdetailsummary
0effect-sound0x0052599cwlkNo=11effect/cast cue mode=0x01 WLK id 11; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x005259a0frame=2, gate=8set sprite=0x17, frame=2, gate=8, mode=0
8actor-flag0x005259a8maskHex=0x00000003actor flag mode=0, mask=0x00000003
스마슈인법·몸감추기
0x26
163WLK id 22---
events
tickkindVAdetailsummary
0effect-sound0x005259bcwlkNo=22effect/cast cue mode=0x01 WLK id 22; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
0actor-frame0x005259c0frame=3, gate=16set sprite=0x17, frame=3, gate=16, mode=0
16actor-flag0x005259c8maskHex=0x00000003actor flag mode=0, mask=0x00000003
스마슈신격방어
0x27
166, 4, 40, 41WLK id 32-#42-
events
tickkindVAdetailsummary
0actor-frame0x005259dcframe=6, gate=4set sprite=0x17, frame=6, gate=4, mode=0
4actor-frame0x005259e4frame=4, gate=4set sprite=0x17, frame=4, gate=4, mode=0
8helper-call0x005259echelperId=42helper-call id=42; handler calls 0x00411730, which dispatches by script[1] through table 0x00454c10
8effect-sound0x005259f0wlkNo=32effect/cast cue mode=0x01 WLK id 32; handler resolves through 0x0042af73 and stores handle in object +0x58/global 0x0059dd6c
8actor-frame0x005259f4frame=40, gate=4set sprite=0x17, frame=40, gate=4, mode=0
12actor-frame0x005259fcframe=41, gate=4set sprite=0x17, frame=41, gate=4, mode=0
16wait0x00525a04actor flag barrier mode=0, mask=0x00000002
16actor-flag0x00525a0cmaskHex=0x00000001actor flag mode=0, mask=0x00000001