Field Step Encounter Boundary Review

이동 성공과 충돌 판정은 actor controller/collision helper까지 확정됐지만, core movement 경계 안에서는 인카운트 RNG, battle background, monster CNS 직접 참조가 검출되지 않았다. per-frame script/timer 창에 shared RNG 1건이 있으나 이미 장면 랜덤 게이트로 분리된 호출이다. 따라서 전투 진입 판정은 알려진 이동 좌표 갱신 함수 내부가 아니라 별도 active-object callback, field/event script, 또는 아직 분리되지 않은 후속 소비처에서 찾아야 한다.

movement groundedTrue
core movement RNG0
known non-enc RNG1
battle CNS refs0
monster CNS refs0
battle entry promotedFalse

Movement Tile Mutation Surface

확정된 이동 좌표 갱신 경계입니다. 여기까지는 “걸어서 한 타일 이동했다”를 원본 EXE 기준으로 설명할 수 있습니다.

mutationVA
downYIncrement0x00430b5b
upYDecrement0x00430b74
leftXDecrement0x00430b8d
rightXIncrement0x00430ba6

Known Window Scan

아래 창에서 shared RNG 0x00427730, btl_*.cns, monster/battle actor CNS 직접 참조를 찾았습니다.

windowrolecallsRNGbtl refsmonster refsknown globals
main update loop
0x00411476..0x0041157e
per-frame wrapper; calls input, active-object callback, script/timer updates18
0x00417cfe, 0x00401000, 0x00422d74, 0x00435c04, 0x00432ff0, 0x00425403, 0x0041157e, 0x00424a2a, 0x00424b9d, 0x00411677, 0x00425067, 0x00417426 ... +6
000-
input/action mask update
0x00422d74..0x00422f30
packs keyboard/pad state into continuous and pressed-edge masks8
0x0042f4ee, 0x0042f6d2, 0x0042f8cf, 0x00422e18, 0x004235df, 0x00423a01, 0x00423a01, 0x004238eb
000continuous input mask, pressed-edge input mask
active object callback update
0x00435c04..0x00435d80
iterates active object callbacks1
0x00436fb0
000-
object script/timer update
0x00432ff0..0x00433380
runs object frame scripts; contains known scene random-gate surface8
0x00402321, 0x00427730, 0x00435b5b, 0x00402360, 0x00402360, 0x00436fb0, 0x33438822, 0x-75bc77b1
100-
actor controller / tile mutation
0x0043022d..0x004319f4
reads input mask, collision helper result, mutates actor tile fields +0xe8/+0xea and trail ring54
0x-7abcb84c, 0x3b4347e5, 0x00424cd6, 0x3343036f, 0x00497461, 0x004319f8, 0x034304c5, 0x004319f8, 0x004319f8, 0x004319f8, 0x004319f8, 0x004319f8 ... +42
000active actor count, active actor pointer table, active actor slot table, continuous input mask, layer1 collision flag grid, map height, map width, party trail cursor ring, party trail direction table, party trail tile X table, party trail tile Y table
collision helper
0x004319f8..0x00432020
tests layer1 collision flag grid 0x0058d7d0/0x0058d7ce against actor footprint20
0x03431aac, 0x03431b4a, 0x-7abce47b, 0x03431bc5, 0x3b431c0d, 0x03431c5a, 0x03431d56, 0x3b431d65, 0x03431d84, 0x3b431d93, 0x03431e0d, 0x3b431e1c ... +8
000active actor count, active actor pointer table, active actor slot table, layer1 collision edge helper grid, layer1 collision flag grid, map height, map width
input action packer
0x0042f6d2..0x0042f800
translates key table state to action bitmasks0
-
000-

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