Battle Skill Pattern Review

· 전투 기술 실행 · VM 정적 디코드 · JSON · MD

Summary

decodedSkillRows156
familyGroups28
classificationCounts{'visual-scaling': 9, 'constant-fixed-family': 5, 'hit-count-scaling': 10, 'mixed-fixed-family': 2, 'speed-scaling': 2}
cautionGroupCount15

Classes

visual-scaling9
constant-fixed-family5
hit-count-scaling10
mixed-fixed-family2
speed-scaling2

Interpretation

All Promoted Families

actorfamilyclasseffectCountframe countmovement divisorsound counteffect WLK countrepeatnotesdetail
린샹display-table fallbackvisual-scaling1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 4, 4, 4, 13, 6, 6, 6, 8, 6, 6, 34, 6, 3, 8, 1[], [], [], [], [], [], [], [], [], [], [], [], [], [8], [], []1, 1, 1, 1, 0, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 00, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 7, 1, 0, 1, 00, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다.
frame count: 6, 4, 4, 4, 13, 6, 6, 6, 8, 6, 6, 34, 6, 3, 8, 1, effect WLK count: 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 7, 1, 0, 1, 0
0x01 손톱공격: eff 1, frames 20, 21, 22, 23, 23, 3, gates 2, 6, 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x02 하이킥: eff 1, frames 10, 11, 11, 3, gates 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x03 미들킥: eff 1, frames 12, 13, 13, 3, gates 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x04 로 킥: eff 1, frames 14, 15, 15, 3, gates 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x05 도발: eff 1, frames 51, 52, 53, 51, 52, 53, 51, 52, 53, 54, 4, 5, 4, gates 4, 2, 4, 4, 2, 4, 4, 2, 4, 8, 6, 4, 8, mov -, snd 0, efx 0, repeat 0
0x06 꼬챙이 꿰기: eff 1, frames 20, 21, 22, 23, 23, 3, gates 8, 6, 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x07 꼬챙이 꿰기: eff 1, frames 20, 21, 22, 23, 23, 3, gates 8, 6, 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x08 꼬챙이 꿰기: eff 1, frames 20, 21, 22, 23, 23, 3, gates 8, 6, 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x19 빙조권: eff 1, frames 33, 34, 38, 39, 39, 39, 39, 3, gates 2, 16, 2, 1, 1, 1, 1, 2, mov -, snd 4, efx 1, repeat 2
0x1a 흑영권: eff 1, frames 6, 7, 8, 9, 9, 3, gates 2, 16, 2, 8, 14, 2, mov -, snd 1, efx 1, repeat 0
0x1b 맹호열지조: eff 1, frames 29, 30, 31, 32, 32, 3, gates 2, 6, 2, 4, 40, 2, mov -, snd 1, efx 0, repeat 0
0x2c 창룡파: eff 1, frames 6, 7, 8, 9, 16, 17, 18, 19, 6, 7, 8, 9, 16, 17, 18, 19, 10, 11, 12, 13, 14, 15, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3, gates 2, 6, 2, 8, 2, 6, 2, 8, 2, 6, 2, 8, 2, 6, 2, 8, 2, 8, 2, 8, 2, 8, 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 7, repeat 0
0x2d 환영각: eff 1, frames 20, 21, 22, 23, 23, 3, gates 2, 16, 2, 16, 14, 2, mov -, snd 1, efx 1, repeat 0
0x2e 맹호단공아: eff 1, frames 12, 13, 3, gates 2, 8, 2, mov 8, snd 1, efx 0, repeat 0
0x2f 도주: eff 1, frames 43, 44, 45, 46, 22, 23, 23, 3, gates 4, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 1, repeat 0
0x30 방어: eff 1, frames 3, gates 8, mov -, snd 0, efx 0, repeat 0
린샹고양이달래기constant-fixed-family1, 1, 1, 13, 3, 3, 3[], [], [], []1, 1, 1, 10, 0, 0, 00, 0, 0, 0현재 승격된 actor VM 기준으로 숙련도별 frame/gate/hit 변화가 없다.
이는 미해석이 아니라 actor 동작은 고정이고, 숙련도 차이는 MP/헬퍼/효과 크기/결과음 등 다른 레이어에서 확인해야 하는 패밀리다.
0x1c 고양이달래기: eff 1, frames 24, 25, 3, gates 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x1d 고양이달래기: eff 1, frames 24, 25, 3, gates 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x1e 고양이달래기: eff 1, frames 24, 25, 3, gates 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x1f 고양이달래기: eff 1, frames 24, 25, 3, gates 2, 2, 2, mov -, snd 1, efx 0, repeat 0
린샹대폭진visual-scaling1, 1, 1, 16, 6, 6, 7[], [], [], []1, 1, 1, 10, 0, 0, 10, 0, 0, 0payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다.
frame count: 6, 6, 6, 7, effect WLK count: 0, 0, 0, 1
0x24 대폭진: eff 1, frames 31, 31, 32, 32, 32, 3, gates 1, 1, 4, 4, 8, 2, mov -, snd 1, efx 0, repeat 0
0x25 대폭진: eff 1, frames 31, 31, 32, 32, 32, 3, gates 1, 1, 4, 4, 16, 2, mov -, snd 1, efx 0, repeat 0
0x26 대폭진: eff 1, frames 31, 31, 32, 32, 32, 3, gates 1, 1, 4, 4, 24, 2, mov -, snd 1, efx 0, repeat 0
0x27 대폭진: eff 1, frames 31, 31, 31, 32, 32, 32, 3, gates 1, 4, 1, 4, 4, 32, 2, mov -, snd 1, efx 1, repeat 0
린샹선렬각hit-count-scaling3, 4, 5, 68, 10, 12, 13[], [], [], [4]3, 4, 5, 60, 0, 0, 00, 0, 0, 0payload effectCount changes: 3, 4, 5, 6
0xc2 result sound count changes: 3, 4, 5, 6
frame count changes: 8, 10, 12, 13
0x0d 선렬각: eff 3, frames 12, 13, 10, 11, 14, 15, 15, 3, gates 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 3, efx 0, repeat 0
0x0e 선렬각: eff 4, frames 12, 13, 10, 11, 14, 15, 12, 13, 13, 3, gates 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 4, efx 0, repeat 0
0x0f 선렬각: eff 5, frames 12, 13, 10, 11, 14, 15, 12, 13, 10, 11, 11, 3, gates 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 5, efx 0, repeat 0
0x10 선렬각: eff 6, frames 12, 13, 10, 11, 14, 15, 12, 13, 10, 11, 12, 13, 3, gates 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov 4, snd 6, efx 0, repeat 0
린샹안면백조권hit-count-scaling3, 3, 3, 416, 16, 20, 27[], [], [], []3, 3, 3, 40, 0, 0, 00, 0, 0, 0payload effectCount changes: 3, 3, 3, 4
0xc2 result sound count changes: 3, 3, 3, 4
frame count changes: 16, 16, 20, 27
0x09 안면백조권: eff 3, frames 6, 7, 8, 9, 9, 16, 17, 18, 19, 19, 6, 7, 8, 9, 9, 3, gates 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, mov -, snd 3, efx 0, repeat 0
0x0a 안면백조권: eff 3, frames 6, 7, 8, 9, 9, 16, 17, 18, 19, 19, 33, 34, 38, 39, 39, 3, gates 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, mov -, snd 3, efx 0, repeat 0
0x0b 안면백조권: eff 3, frames 6, 7, 8, 9, 9, 16, 17, 18, 19, 19, 33, 34, 35, 36, 37, 35, 34, 41, 40, 3, gates 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 3, efx 0, repeat 0
0x0c 안면백조권: eff 4, frames 6, 7, 8, 9, 9, 16, 17, 18, 19, 19, 33, 34, 38, 39, 39, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3, gates 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 4, efx 0, repeat 0
린샹암각·영상뢰화visual-scaling1, 1, 1, 114, 26, 30, 32[], [], [], []1, 1, 1, 12, 4, 6, 70, 0, 0, 0payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다.
frame count: 14, 26, 30, 32, effect WLK count: 2, 4, 6, 7
0x28 암각·영상뢰화: eff 1, frames 8, 9, 16, 17, 18, 19, 33, 34, 35, 36, 37, 35, 34, 3, gates 2, 8, 2, 6, 2, 8, 2, 6, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 2, repeat 0
0x29 암각·영상뢰화: eff 1, frames 8, 9, 16, 17, 18, 19, 6, 7, 8, 9, 16, 17, 18, 19, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3, gates 2, 8, 2, 6, 2, 8, 2, 6, 2, 8, 2, 6, 2, 8, 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 4, repeat 0
0x2a 암각·영상뢰화: eff 1, frames 8, 9, 16, 17, 18, 19, 6, 7, 8, 9, 16, 17, 18, 19, 10, 11, 14, 15, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3, gates 2, 8, 2, 6, 2, 8, 2, 6, 2, 8, 2, 6, 2, 8, 2, 8, 2, 8, 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 6, repeat 0
0x2b 암각·영상뢰화: eff 1, frames 8, 9, 16, 17, 18, 19, 6, 7, 8, 9, 16, 17, 18, 19, 10, 11, 12, 13, 14, 15, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3, gates 2, 8, 2, 6, 2, 8, 2, 6, 2, 8, 2, 6, 2, 8, 2, 8, 2, 8, 2, 8, 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 7, repeat 0
린샹암각·영상승룡파hit-count-scaling3, 4, 5, 105, 6, 7, 8[], [], [], []1, 2, 3, 41, 1, 1, 11, 1, 1, 2payload effectCount changes: 3, 4, 5, 10
0xc2 result sound count changes: 1, 2, 3, 4
frame count changes: 5, 6, 7, 8
repeat-loop가 있어 단순 frameSequence 길이만으로 타수를 판단하면 안 된다.
0x15 암각·영상승룡파: eff 3, frames 33, 34, 38, 39, 3, gates 2, 16, 2, 1, 2, mov -, snd 1, efx 1, repeat 1
0x16 암각·영상승룡파: eff 4, frames 33, 34, 38, 39, 39, 3, gates 2, 16, 2, 1, 1, 2, mov -, snd 2, efx 1, repeat 1
0x17 암각·영상승룡파: eff 5, frames 33, 34, 38, 39, 39, 39, 3, gates 2, 16, 2, 1, 1, 1, 2, mov -, snd 3, efx 1, repeat 1
0x18 암각·영상승룡파: eff 10, frames 33, 34, 38, 39, 39, 39, 39, 3, gates 2, 16, 2, 1, 1, 1, 1, 2, mov -, snd 4, efx 1, repeat 2
린샹열화폭염권visual-scaling1, 1, 1, 14, 5, 6, 8[], [], [], []1, 1, 1, 11, 2, 3, 50, 0, 0, 0payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다.
frame count: 4, 5, 6, 8, effect WLK count: 1, 2, 3, 5
0x11 열화폭염권: eff 1, frames 22, 23, 23, 3, gates 2, 2, 6, 2, mov -, snd 1, efx 1, repeat 0
0x12 열화폭염권: eff 1, frames 22, 23, 23, 23, 3, gates 2, 2, 6, 6, 2, mov -, snd 1, efx 2, repeat 0
0x13 열화폭염권: eff 1, frames 22, 23, 23, 23, 23, 3, gates 2, 2, 6, 6, 6, 2, mov -, snd 1, efx 3, repeat 0
0x14 열화폭염권: eff 1, frames 22, 23, 23, 23, 23, 23, 23, 3, gates 2, 2, 6, 6, 6, 2, 6, 2, mov -, snd 1, efx 5, repeat 0
린샹유미쌍조visual-scaling1, 1, 1, 18, 12, 15, 18[], [], [], []1, 1, 1, 10, 0, 0, 00, 0, 0, 0payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다.
frame count: 8, 12, 15, 18, effect WLK count: 0, 0, 0, 0
0x20 유미쌍조: eff 1, frames 33, 34, 35, 36, 37, 35, 34, 3, gates 2, 6, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x21 유미쌍조: eff 1, frames 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3, gates 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x22 유미쌍조: eff 1, frames 33, 34, 35, 36, 37, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3, gates 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x23 유미쌍조: eff 1, frames 33, 34, 35, 36, 37, 35, 36, 37, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3, gates 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 0
린샹회복/방어 특수기mixed-fixed-family1, 1, 1, 15, 5, 5, 5[], [], [], []0, 0, 0, 01, 1, 1, 10, 0, 0, 0한 패밀리에 서로 다른 고정/장비 기술명이 섞여 있어 4단계 숙련도 비교로 보면 안 된다.
skill names: 기공회복, 기공독치료, 기공대회복, 수경
0x31 기공회복: eff 1, frames 29, 30, 31, 32, 3, gates 2, 6, 2, 8, 1, mov -, snd 0, efx 1, repeat 0
0x32 기공독치료: eff 1, frames 29, 30, 31, 32, 3, gates 2, 6, 2, 8, 1, mov -, snd 0, efx 1, repeat 0
0x33 기공대회복: eff 1, frames 29, 30, 31, 32, 3, gates 2, 6, 2, 8, 1, mov -, snd 0, efx 1, repeat 0
0x34 수경: eff 1, frames 29, 30, 31, 32, 3, gates 2, 6, 2, 8, 1, mov -, snd 0, efx 1, repeat 0
스마슈display-table fallbackhit-count-scaling1, 1, 1, 1, 1, 4, 10, 1, 1, 3, 1, 1, 1, 1, 14, 4, 6, 6, 18, 5, 11, 16, 5, 8, 19, 1, 1, 1, 4[], [], [], [], [], [], [12], [], [], [], [], [], [], [], []1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 3, 0, 0, 0, 00, 0, 0, 0, 4, 0, 0, 1, 1, 1, 3, 0, 1, 1, 10, 0, 0, 0, 4, 0, 0, 1, 0, 0, 3, 0, 0, 0, 0payload effectCount changes: 1, 1, 1, 1, 1, 4, 10, 1, 1, 3, 1, 1, 1, 1, 1
0xc2 result sound count changes: 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 3, 0, 0, 0, 0
frame count changes: 4, 4, 6, 6, 18, 5, 11, 16, 5, 8, 19, 1, 1, 1, 4
repeat-loop가 있어 단순 frameSequence 길이만으로 타수를 판단하면 안 된다.
0x01 베기: eff 1, frames 20, 21, 22, 2, gates 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x02 마구베기: eff 1, frames 20, 21, 22, 2, gates 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x03 마구베기: eff 1, frames 23, 24, 25, 22, 22, 2, gates 2, 6, 2, 2, 4, 2, mov -, snd 1, efx 0, repeat 0
0x04 마구베기: eff 1, frames 23, 24, 25, 22, 22, 2, gates 2, 6, 2, 2, 4, 2, mov -, snd 1, efx 0, repeat 0
0x11 정열의 붉은마검: eff 1, frames 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2, gates 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, mov -, snd 1, efx 4, repeat 4
0x12 절사어면: eff 4, frames 23, 24, 25, 22, 2, gates 2, 6, 2, 7, 2, mov -, snd 1, efx 0, repeat 0
0x13 난도질: eff 10, frames 7, 8, 9, 9, 9, 12, 13, 13, 18, 18, 2, gates 4, 6, 6, 2, 2, 2, 1, 15, 4, 6, 2, mov 12, snd 4, efx 0, repeat 0
0x20 열시섬: eff 1, frames 21, 22, 16, 17, 21, 21, 22, 16, 17, 17, 26, 27, 28, 29, 2, 2, gates 2, 4, 2, 4, 1, 1, 4, 2, 4, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 1, repeat 1
0x21 냉도투무: eff 1, frames 10, 11, 12, 13, 2, gates 2, 4, 2, 7, 2, mov -, snd 1, efx 1, repeat 0
0x22 투신의 춤: eff 3, frames 12, 13, 16, 17, 12, 13, 13, 2, gates 2, 2, 2, 2, 2, 6, 14, 2, mov -, snd 1, efx 1, repeat 0
0x23 도주: eff 1, frames 26, 27, 28, 29, 32, 32, 26, 27, 28, 29, 3, 3, 26, 27, 28, 29, 30, 30, 2, gates 2, 2, 2, 2, 2, 6, 2, 2, 2, 2, 2, 6, 2, 2, 2, 2, 2, 6, 2, mov -, snd 3, efx 3, repeat 3
0x24 방어: eff 1, frames 0, gates 8, mov -, snd 0, efx 0, repeat 0
0x25 눈요기: eff 1, frames 2, gates 8, mov -, snd 0, efx 1, repeat 0
0x26 인법·몸감추기: eff 1, frames 3, gates 16, mov -, snd 0, efx 1, repeat 0
0x27 신격방어: eff 1, frames 6, 4, 40, 41, gates 4, 4, 4, 4, mov -, snd 0, efx 1, repeat 0
스마슈대타격constant-fixed-family1, 1, 1, 16, 6, 6, 6[], [], [], []1, 1, 1, 10, 0, 0, 00, 0, 0, 0현재 승격된 actor VM 기준으로 숙련도별 frame/gate/hit 변화가 없다.
이는 미해석이 아니라 actor 동작은 고정이고, 숙련도 차이는 MP/헬퍼/효과 크기/결과음 등 다른 레이어에서 확인해야 하는 패밀리다.
0x05 대타격: eff 1, frames 19, 20, 21, 22, 22, 2, gates 2, 4, 2, 2, 6, 2, mov -, snd 1, efx 0, repeat 0
0x06 대타격: eff 1, frames 19, 20, 21, 22, 22, 2, gates 2, 4, 2, 2, 6, 2, mov -, snd 1, efx 0, repeat 0
0x07 대타격: eff 1, frames 19, 20, 21, 22, 22, 2, gates 2, 4, 2, 2, 6, 2, mov -, snd 1, efx 0, repeat 0
0x08 대타격: eff 1, frames 19, 20, 21, 22, 22, 2, gates 2, 4, 2, 2, 6, 2, mov -, snd 1, efx 0, repeat 0
스마슈백인일섬constant-fixed-family1, 1, 1, 15, 5, 5, 5[], [], [], []1, 1, 1, 10, 0, 0, 00, 0, 0, 0현재 승격된 actor VM 기준으로 숙련도별 frame/gate/hit 변화가 없다.
이는 미해석이 아니라 actor 동작은 고정이고, 숙련도 차이는 MP/헬퍼/효과 크기/결과음 등 다른 레이어에서 확인해야 하는 패밀리다.
0x14 백인일섬: eff 1, frames 10, 11, 12, 13, 2, gates 2, 4, 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x15 백인일섬: eff 1, frames 10, 11, 12, 13, 2, gates 2, 4, 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x16 백인일섬: eff 1, frames 10, 11, 12, 13, 2, gates 2, 4, 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x17 백인일섬: eff 1, frames 10, 11, 12, 13, 2, gates 2, 4, 2, 2, 2, mov -, snd 1, efx 0, repeat 0
스마슈비검·목단미인visual-scaling1, 1, 1, 16, 10, 14, 18[], [], [], []1, 1, 1, 11, 2, 3, 41, 2, 3, 4payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다.
frame count: 6, 10, 14, 18, effect WLK count: 1, 2, 3, 4
0x0d 비검·목단미인: eff 1, frames 26, 27, 28, 29, 2, 2, gates 2, 2, 2, 2, 2, 6, mov -, snd 1, efx 1, repeat 1
0x0e 비검·목단미인: eff 1, frames 26, 27, 28, 29, 26, 27, 28, 29, 2, 2, gates 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, mov -, snd 1, efx 2, repeat 2
0x0f 비검·목단미인: eff 1, frames 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2, gates 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, mov -, snd 1, efx 3, repeat 3
0x10 비검·목단미인: eff 1, frames 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2, gates 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, mov -, snd 1, efx 4, repeat 4
스마슈비검·시공단visual-scaling1, 1, 1, 14, 6, 11, 16[], [], [], []1, 1, 1, 11, 1, 1, 10, 0, 0, 1payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다.
frame count: 4, 6, 11, 16, effect WLK count: 1, 1, 1, 1
0x1c 비검·시공단: eff 1, frames 2, 21, 22, 2, gates 2, 2, 2, 2, mov -, snd 1, efx 1, repeat 0
0x1d 비검·시공단: eff 1, frames 21, 22, 16, 17, 17, 2, gates 2, 4, 2, 2, 4, 2, mov -, snd 1, efx 1, repeat 0
0x1e 비검·시공단: eff 1, frames 21, 22, 16, 17, 21, 23, 24, 25, 22, 22, 2, gates 2, 4, 2, 4, 1, 2, 6, 2, 2, 6, 2, mov -, snd 1, efx 1, repeat 0
0x1f 비검·시공단: eff 1, frames 21, 22, 16, 17, 21, 21, 22, 16, 17, 17, 26, 27, 28, 29, 2, 2, gates 2, 4, 2, 4, 1, 1, 4, 2, 4, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 1, repeat 1
스마슈인법·분신술hit-count-scaling2, 3, 4, 512, 13, 14, 15[], [], [], []2, 3, 4, 52, 2, 2, 20, 0, 0, 0payload effectCount changes: 2, 3, 4, 5
0xc2 result sound count changes: 2, 3, 4, 5
frame count changes: 12, 13, 14, 15
0x18 인법·분신술: eff 2, frames 6, 4, 40, 41, 41, 41, 41, 41, 40, 4, 6, 2, gates 4, 4, 4, 4, 1, 8, 8, 16, 4, 4, 4, 2, mov -, snd 2, efx 2, repeat 0
0x19 인법·분신술: eff 3, frames 6, 4, 40, 41, 41, 41, 41, 41, 41, 40, 4, 6, 2, gates 4, 4, 4, 4, 1, 8, 8, 8, 16, 4, 4, 4, 2, mov -, snd 3, efx 2, repeat 0
0x1a 인법·분신술: eff 4, frames 6, 4, 40, 41, 41, 41, 41, 41, 41, 41, 40, 4, 6, 2, gates 4, 4, 4, 4, 1, 8, 8, 8, 8, 16, 4, 4, 4, 2, mov -, snd 4, efx 2, repeat 0
0x1b 인법·분신술: eff 5, frames 6, 4, 40, 41, 41, 41, 41, 41, 41, 41, 41, 40, 4, 6, 2, gates 4, 4, 4, 4, 1, 8, 8, 8, 8, 8, 16, 4, 4, 4, 2, mov -, snd 5, efx 2, repeat 0
스마슈쾌진격speed-scaling1, 1, 1, 14, 4, 4, 4[20], [16], [12], [8]1, 1, 1, 10, 0, 0, 00, 0, 0, 0movement divisor descends: 20, 16, 12, 8
타수 증가가 아니라 같은 동작의 속도/관통 시간 변화로 처리해야 한다.
0x09 쾌진격: eff 1, frames 7, 8, 9, 2, gates 4, 6, 1, 2, mov 20, snd 1, efx 0, repeat 0
0x0a 쾌진격: eff 1, frames 7, 8, 9, 2, gates 4, 6, 1, 2, mov 16, snd 1, efx 0, repeat 0
0x0b 쾌진격: eff 1, frames 7, 8, 9, 2, gates 4, 6, 1, 2, mov 12, snd 1, efx 0, repeat 0
0x0c 쾌진격: eff 1, frames 7, 8, 9, 2, gates 4, 6, 1, 2, mov 8, snd 1, efx 0, repeat 0
아타호display-table fallbackhit-count-scaling1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 23, 5, 3, 3, 11, 11, 11, 11, 11, 2, 2, 2, 2, 16, 16, 20, 1, 2, 2, 12, 12, 12, 12, 12[], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 00, 0, 0, 0, 3, 3, 3, 3, 3, 2, 2, 2, 2, 4, 4, 10, 0, 1, 1, 3, 3, 3, 3, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0payload effectCount changes: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2
0xc2 result sound count changes: 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0
frame count changes: 3, 5, 3, 3, 11, 11, 11, 11, 11, 2, 2, 2, 2, 16, 16, 20, 1, 2, 2, 12, 12, 12, 12, 12
0x01 정권: eff 1, frames 12, 13, 0, gates 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x02 돌려차기: eff 1, frames 8, 9, 10, 11, 0, gates 4, 2, 4, 2, 2, mov -, snd 1, efx 0, repeat 0
0x03 던지기: eff 1, frames 51, 52, 0, gates 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x04 다리후리기: eff 1, frames 51, 52, 0, gates 2, 2, 2, mov -, snd 1, efx 0, repeat 0
0x05 마시기: eff 1, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, mov -, snd 0, efx 3, repeat 0
0x06 마시기: eff 1, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, mov -, snd 0, efx 3, repeat 0
0x07 마시기: eff 1, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, mov -, snd 0, efx 3, repeat 0
0x08 마시기: eff 1, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, mov -, snd 0, efx 3, repeat 0
0x09 마시기: eff 1, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, mov -, snd 0, efx 3, repeat 0
0x33 비기·맹호유성각: eff 1, frames 0, 0, gates 2, 1, mov -, snd 1, efx 2, repeat 0
0x34 비기·맹호유성각: eff 1, frames 0, 0, gates 2, 1, mov -, snd 1, efx 2, repeat 0
0x35 비기·맹호유성각: eff 1, frames 0, 0, gates 2, 1, mov -, snd 1, efx 2, repeat 0
0x36 비기·맹호유성각: eff 1, frames 0, 0, gates 2, 1, mov -, snd 1, efx 2, repeat 0
0x37 주구격: eff 2, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 35, 36, 37, 38, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 4, 6, 2, mov -, snd 1, efx 4, repeat 0
0x38 취호염무: eff 2, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 35, 36, 37, 38, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 4, 16, 2, mov -, snd 1, efx 4, repeat 0
0x39 노익장 대폭발: eff 2, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 40, 52, 52, 52, 52, 52, 52, 52, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 12, 8, 8, 8, 8, 8, 4, 2, 2, mov -, snd 1, efx 10, repeat 0
0x3a 도주: eff 1, frames 0, gates 8, mov -, snd 0, efx 0, repeat 0
0x3b 방어: eff 1, frames 0, 2, gates 2, 8, mov -, snd 0, efx 1, repeat 0
0x3c 기합일발: eff 1, frames 0, 52, gates 2, 1, mov -, snd 0, efx 1, repeat 0
0x3d 천조족: eff 2, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, mov -, snd 0, efx 3, repeat 0
0x3e 천조족: eff 2, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, mov -, snd 0, efx 3, repeat 0
0x3f 주 백약지장: eff 2, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, mov -, snd 0, efx 3, repeat 0
0x40 천조족: eff 2, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, mov -, snd 0, efx 3, repeat 0
0x41 천조족: eff 2, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, mov -, snd 0, efx 3, repeat 0
아타호맹호난무visual-scaling1, 1, 1, 111, 12, 13, 19[], [], [], []1, 1, 1, 12, 2, 2, 30, 2, 2, 2payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다.
frame count: 11, 12, 13, 19, effect WLK count: 2, 2, 2, 3
0x23 맹호난무: eff 1, frames 13, 25, 26, 24, 27, 28, 39, 39, 4, 3, 0, gates 8, 2, 8, 2, 2, 2, 2, 6, 2, 2, 2, mov -, snd 1, efx 2, repeat 0
0x24 맹호난무: eff 1, frames 13, 25, 26, 24, 27, 28, 39, 39, 39, 4, 3, 0, gates 8, 2, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 2, repeat 2
0x25 맹호난무: eff 1, frames 13, 25, 26, 24, 27, 28, 39, 39, 39, 39, 4, 3, 0, gates 8, 2, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 2, repeat 2
0x26 맹호난무: eff 1, frames 13, 25, 26, 24, 27, 28, 27, 28, 27, 28, 27, 28, 39, 39, 39, 39, 4, 3, 0, gates 8, 2, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 3, repeat 2
아타호맹호룬룬권hit-count-scaling2, 3, 4, 59, 11, 13, 17[], [], [], []2, 3, 4, 51, 1, 1, 10, 0, 0, 0payload effectCount changes: 2, 3, 4, 5
0xc2 result sound count changes: 2, 3, 4, 5
frame count changes: 9, 11, 13, 17
0x2f 맹호룬룬권: eff 2, frames 44, 45, 46, 47, 44, 48, 49, 50, 0, gates 2, 2, 4, 2, 2, 2, 4, 2, 2, mov -, snd 2, efx 1, repeat 0
0x30 맹호룬룬권: eff 3, frames 44, 45, 46, 47, 44, 48, 49, 50, 12, 13, 0, gates 2, 2, 4, 2, 2, 2, 4, 2, 2, 4, 2, mov -, snd 3, efx 1, repeat 0
0x31 맹호룬룬권: eff 4, frames 44, 45, 46, 47, 44, 48, 49, 50, 12, 13, 25, 26, 0, gates 2, 2, 4, 2, 2, 2, 4, 2, 2, 4, 2, 4, 2, mov -, snd 4, efx 1, repeat 0
0x32 맹호룬룬권: eff 5, frames 44, 45, 46, 47, 44, 48, 49, 50, 12, 13, 25, 26, 8, 9, 10, 11, 0, gates 2, 2, 4, 2, 2, 2, 4, 2, 2, 4, 2, 4, 4, 2, 2, 6, 2, mov -, snd 5, efx 1, repeat 0
아타호맹호비상각speed-scaling1, 1, 1, 12, 2, 2, 2[32], [24], [16], [8]1, 1, 1, 11, 1, 1, 10, 0, 0, 0movement divisor descends: 32, 24, 16, 8
first frame gate descends: 32, 24, 16, 8
타수 증가가 아니라 같은 동작의 속도/관통 시간 변화로 처리해야 한다.
0x0e 맹호비상각: eff 1, frames 7, 0, gates 32, 2, mov 32, snd 1, efx 1, repeat 0
0x0f 맹호비상각: eff 1, frames 7, 0, gates 24, 2, mov 24, snd 1, efx 1, repeat 0
0x10 맹호비상각: eff 1, frames 7, 0, gates 16, 2, mov 16, snd 1, efx 1, repeat 0
0x11 맹호비상각: eff 1, frames 7, 0, gates 8, 2, mov 8, snd 1, efx 1, repeat 0
아타호맹호스페셜hit-count-scaling3, 3, 4, 714, 10, 20, 28[], [4], [], [4]3, 3, 4, 70, 0, 0, 00, 0, 0, 0payload effectCount changes: 3, 3, 4, 7
0xc2 result sound count changes: 3, 3, 4, 7
frame count changes: 14, 10, 20, 28
0x16 맹호스페셜: eff 3, frames 12, 13, 21, 22, 25, 26, 26, 0, 8, 9, 10, 11, 11, 0, gates 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 4, 2, 2, 2, mov -, snd 3, efx 0, repeat 0
0x17 맹호스페셜: eff 3, frames 12, 13, 21, 22, 25, 26, 26, 0, 7, 0, gates 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, mov 4, snd 3, efx 0, repeat 0
0x18 맹호스페셜: eff 4, frames 12, 13, 21, 22, 25, 26, 26, 0, 8, 9, 10, 11, 11, 3, 4, 5, 6, 3, 4, 0, gates 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 4, 2, 2, 2, 4, 2, 2, 2, 4, 2, mov -, snd 4, efx 0, repeat 0
0x19 맹호스페셜: eff 7, frames 12, 13, 21, 22, 25, 26, 26, 0, 12, 13, 13, 0, 21, 22, 25, 26, 26, 8, 9, 10, 11, 11, 3, 4, 5, 6, 7, 0, gates 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 4, 2, 4, 2, 2, 2, 4, 2, 2, 4, 2, mov 4, snd 7, efx 0, repeat 0
아타호맹호의 울부짖음constant-fixed-family1, 1, 1, 15, 5, 5, 5[], [], [], []1, 1, 1, 11, 1, 1, 10, 0, 0, 0현재 승격된 actor VM 기준으로 숙련도별 frame/gate/hit 변화가 없다.
이는 미해석이 아니라 actor 동작은 고정이고, 숙련도 차이는 MP/헬퍼/효과 크기/결과음 등 다른 레이어에서 확인해야 하는 패밀리다.
0x27 맹호의 울부짖음: eff 1, frames 35, 36, 37, 38, 0, gates 2, 2, 4, 8, 2, mov -, snd 1, efx 1, repeat 0
0x28 맹호의 울부짖음: eff 1, frames 35, 36, 37, 38, 0, gates 2, 2, 4, 8, 2, mov -, snd 1, efx 1, repeat 0
0x29 맹호의 울부짖음: eff 1, frames 35, 36, 37, 38, 0, gates 2, 2, 4, 8, 2, mov -, snd 1, efx 1, repeat 0
0x2a 맹호의 울부짖음: eff 1, frames 35, 36, 37, 38, 0, gates 2, 2, 4, 8, 2, mov -, snd 1, efx 1, repeat 0
아타호비기·맹호광파참hit-count-scaling3, 3, 4, 57, 7, 8, 9[], [], [], []3, 3, 4, 52, 2, 2, 20, 0, 0, 0payload effectCount changes: 3, 3, 4, 5
0xc2 result sound count changes: 3, 3, 4, 5
frame count changes: 7, 7, 8, 9
0x1a 비기·맹호광파참: eff 3, frames 0, 18, 19, 20, 20, 20, 0, gates 2, 2, 1, 4, 1, 1, 2, mov -, snd 3, efx 2, repeat 0
0x1b 비기·맹호광파참: eff 3, frames 0, 18, 19, 20, 20, 20, 0, gates 2, 2, 1, 4, 1, 1, 2, mov -, snd 3, efx 2, repeat 0
0x1c 비기·맹호광파참: eff 4, frames 0, 18, 19, 20, 20, 20, 20, 0, gates 2, 2, 1, 4, 1, 1, 1, 2, mov -, snd 4, efx 2, repeat 0
0x1d 비기·맹호광파참: eff 5, frames 0, 18, 19, 20, 20, 20, 20, 20, 0, gates 2, 2, 1, 4, 1, 1, 1, 1, 2, mov -, snd 5, efx 2, repeat 0
아타호취호권 개인공격기mixed-fixed-family2, 6, 2, 2, 210, 13, 12, 13, 15[], [], [], [], []1, 1, 1, 1, 12, 2, 2, 2, 20, 1, 0, 0, 2한 패밀리에 서로 다른 고정/장비 기술명이 섞여 있어 4단계 숙련도 비교로 보면 안 된다.
skill names: 조금 취한 철권, 지옥 다리후리기, 만취한 철권, 염가열소, 인사불성 철권
repeat-loop 포함 기술이 있어 별도 수동 검토가 필요하다.
0x1e 조금 취한 철권: eff 2, frames 43, 42, 43, 42, 41, 40, 0, 12, 13, 0, gates 3, 3, 3, 3, 3, 2, 2, 2, 6, 2, mov -, snd 1, efx 2, repeat 0
0x1f 지옥 다리후리기: eff 6, frames 43, 42, 43, 42, 41, 40, 0, 0, 0, 51, 52, 52, 0, gates 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 2, repeat 1
0x20 만취한 철권: eff 2, frames 43, 42, 43, 42, 41, 40, 0, 21, 22, 25, 26, 0, gates 3, 3, 3, 3, 3, 2, 2, 2, 4, 2, 2, 2, mov -, snd 1, efx 2, repeat 0
0x21 염가열소: eff 2, frames 43, 42, 43, 42, 41, 40, 0, 0, 35, 36, 37, 38, 0, gates 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 4, 8, 2, mov -, snd 1, efx 2, repeat 0
0x22 인사불성 철권: eff 2, frames 43, 42, 43, 42, 41, 40, 0, 0, 27, 28, 39, 39, 3, 4, 0, gates 3, 3, 3, 3, 3, 2, 2, 2, 2, 4, 1, 1, 2, 4, 2, mov -, snd 1, efx 2, repeat 2
아타호폭전축/퍽전축hit-count-scaling1, 1, 2, 39, 9, 9, 9[], [], [], []1, 1, 2, 30, 0, 0, 00, 0, 0, 0payload effectCount changes: 1, 1, 2, 3
0xc2 result sound count changes: 1, 1, 2, 3
0x12 폭전축: eff 1, frames 3, 4, 4, 5, 6, 6, 3, 4, 0, gates 2, 3, 1, 2, 2, 2, 2, 4, 2, mov -, snd 1, efx 0, repeat 0
0x13 폭전축: eff 1, frames 3, 4, 4, 5, 6, 6, 3, 4, 0, gates 2, 3, 1, 2, 2, 2, 2, 4, 2, mov -, snd 1, efx 0, repeat 0
0x14 퍽전축: eff 2, frames 3, 4, 4, 5, 6, 6, 3, 4, 0, gates 2, 3, 1, 2, 2, 2, 2, 4, 2, mov -, snd 2, efx 0, repeat 0
0x15 폭전축: eff 3, frames 3, 4, 4, 5, 6, 6, 3, 4, 0, gates 2, 3, 1, 2, 2, 2, 2, 4, 2, mov -, snd 3, efx 0, repeat 0
아타호호격권visual-scaling1, 1, 1, 16, 6, 8, 12[], [], [], []1, 1, 1, 11, 1, 2, 40, 0, 0, 0payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다.
frame count: 6, 6, 8, 12, effect WLK count: 1, 1, 2, 4
0x0a 호격권: eff 1, frames 21, 22, 25, 26, 26, 0, gates 2, 4, 2, 2, 6, 2, mov -, snd 1, efx 1, repeat 0
0x0b 호격권: eff 1, frames 21, 22, 25, 26, 26, 0, gates 2, 4, 2, 2, 6, 2, mov -, snd 1, efx 1, repeat 0
0x0c 호격권: eff 1, frames 21, 22, 23, 24, 25, 26, 26, 0, gates 2, 4, 2, 2, 2, 2, 6, 2, mov -, snd 1, efx 2, repeat 0
0x0d 호격권: eff 1, frames 21, 22, 23, 24, 23, 24, 23, 24, 25, 26, 26, 0, gates 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 6, 2, mov -, snd 1, efx 4, repeat 0
아타호호포권constant-fixed-family1, 1, 1, 14, 4, 4, 4[], [], [], []1, 1, 1, 11, 1, 1, 10, 0, 0, 0현재 승격된 actor VM 기준으로 숙련도별 frame/gate/hit 변화가 없다.
이는 미해석이 아니라 actor 동작은 고정이고, 숙련도 차이는 MP/헬퍼/효과 크기/결과음 등 다른 레이어에서 확인해야 하는 패밀리다.
0x2b 호포권: eff 1, frames 18, 19, 20, 0, gates 2, 1, 2, 2, mov -, snd 1, efx 1, repeat 0
0x2c 호포권: eff 1, frames 18, 19, 20, 0, gates 2, 1, 2, 2, mov -, snd 1, efx 1, repeat 0
0x2d 호포권: eff 1, frames 18, 19, 20, 0, gates 2, 1, 2, 2, mov -, snd 1, efx 1, repeat 0
0x2e 호포권: eff 1, frames 18, 19, 20, 0, gates 2, 1, 2, 2, mov -, snd 1, efx 1, repeat 0