홈 · 전투 기술 실행 · VM 정적 디코드 · JSON · MD
| decodedSkillRows | 156 |
| familyGroups | 28 |
| classificationCounts | {'visual-scaling': 9, 'constant-fixed-family': 5, 'hit-count-scaling': 10, 'mixed-fixed-family': 2, 'speed-scaling': 2} |
| cautionGroupCount | 15 |
visual-scaling | 9 |
constant-fixed-family | 5 |
hit-count-scaling | 10 |
mixed-fixed-family | 2 |
speed-scaling | 2 |
| actor | family | class | effectCount | frame count | movement divisor | sound count | effect WLK count | repeat | notes | detail |
|---|---|---|---|---|---|---|---|---|---|---|
| 린샹 | display-table fallback | visual-scaling | 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 | 6, 4, 4, 4, 13, 6, 6, 6, 8, 6, 6, 34, 6, 3, 8, 1 | [], [], [], [], [], [], [], [], [], [], [], [], [], [8], [], [] | 1, 1, 1, 1, 0, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 0 | 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 7, 1, 0, 1, 0 | 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0 | payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다. frame count: 6, 4, 4, 4, 13, 6, 6, 6, 8, 6, 6, 34, 6, 3, 8, 1, effect WLK count: 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 7, 1, 0, 1, 0 | 0x01 손톱공격: eff 1, frames 20, 21, 22, 23, 23, 3, gates 2, 6, 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 00x02 하이킥: eff 1, frames 10, 11, 11, 3, gates 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 00x03 미들킥: eff 1, frames 12, 13, 13, 3, gates 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 00x04 로 킥: eff 1, frames 14, 15, 15, 3, gates 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 00x05 도발: eff 1, frames 51, 52, 53, 51, 52, 53, 51, 52, 53, 54, 4, 5, 4, gates 4, 2, 4, 4, 2, 4, 4, 2, 4, 8, 6, 4, 8, mov -, snd 0, efx 0, repeat 00x06 꼬챙이 꿰기: eff 1, frames 20, 21, 22, 23, 23, 3, gates 8, 6, 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 00x07 꼬챙이 꿰기: eff 1, frames 20, 21, 22, 23, 23, 3, gates 8, 6, 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 00x08 꼬챙이 꿰기: eff 1, frames 20, 21, 22, 23, 23, 3, gates 8, 6, 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 00x19 빙조권: eff 1, frames 33, 34, 38, 39, 39, 39, 39, 3, gates 2, 16, 2, 1, 1, 1, 1, 2, mov -, snd 4, efx 1, repeat 20x1a 흑영권: eff 1, frames 6, 7, 8, 9, 9, 3, gates 2, 16, 2, 8, 14, 2, mov -, snd 1, efx 1, repeat 00x1b 맹호열지조: eff 1, frames 29, 30, 31, 32, 32, 3, gates 2, 6, 2, 4, 40, 2, mov -, snd 1, efx 0, repeat 00x2c 창룡파: eff 1, frames 6, 7, 8, 9, 16, 17, 18, 19, 6, 7, 8, 9, 16, 17, 18, 19, 10, 11, 12, 13, 14, 15, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3, gates 2, 6, 2, 8, 2, 6, 2, 8, 2, 6, 2, 8, 2, 6, 2, 8, 2, 8, 2, 8, 2, 8, 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 7, repeat 00x2d 환영각: eff 1, frames 20, 21, 22, 23, 23, 3, gates 2, 16, 2, 16, 14, 2, mov -, snd 1, efx 1, repeat 00x2e 맹호단공아: eff 1, frames 12, 13, 3, gates 2, 8, 2, mov 8, snd 1, efx 0, repeat 00x2f 도주: eff 1, frames 43, 44, 45, 46, 22, 23, 23, 3, gates 4, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 1, repeat 00x30 방어: eff 1, frames 3, gates 8, mov -, snd 0, efx 0, repeat 0 |
| 린샹 | 고양이달래기 | constant-fixed-family | 1, 1, 1, 1 | 3, 3, 3, 3 | [], [], [], [] | 1, 1, 1, 1 | 0, 0, 0, 0 | 0, 0, 0, 0 | 현재 승격된 actor VM 기준으로 숙련도별 frame/gate/hit 변화가 없다. 이는 미해석이 아니라 actor 동작은 고정이고, 숙련도 차이는 MP/헬퍼/효과 크기/결과음 등 다른 레이어에서 확인해야 하는 패밀리다. | 0x1c 고양이달래기: eff 1, frames 24, 25, 3, gates 2, 2, 2, mov -, snd 1, efx 0, repeat 00x1d 고양이달래기: eff 1, frames 24, 25, 3, gates 2, 2, 2, mov -, snd 1, efx 0, repeat 00x1e 고양이달래기: eff 1, frames 24, 25, 3, gates 2, 2, 2, mov -, snd 1, efx 0, repeat 00x1f 고양이달래기: eff 1, frames 24, 25, 3, gates 2, 2, 2, mov -, snd 1, efx 0, repeat 0 |
| 린샹 | 대폭진 | visual-scaling | 1, 1, 1, 1 | 6, 6, 6, 7 | [], [], [], [] | 1, 1, 1, 1 | 0, 0, 0, 1 | 0, 0, 0, 0 | payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다. frame count: 6, 6, 6, 7, effect WLK count: 0, 0, 0, 1 | 0x24 대폭진: eff 1, frames 31, 31, 32, 32, 32, 3, gates 1, 1, 4, 4, 8, 2, mov -, snd 1, efx 0, repeat 00x25 대폭진: eff 1, frames 31, 31, 32, 32, 32, 3, gates 1, 1, 4, 4, 16, 2, mov -, snd 1, efx 0, repeat 00x26 대폭진: eff 1, frames 31, 31, 32, 32, 32, 3, gates 1, 1, 4, 4, 24, 2, mov -, snd 1, efx 0, repeat 00x27 대폭진: eff 1, frames 31, 31, 31, 32, 32, 32, 3, gates 1, 4, 1, 4, 4, 32, 2, mov -, snd 1, efx 1, repeat 0 |
| 린샹 | 선렬각 | hit-count-scaling | 3, 4, 5, 6 | 8, 10, 12, 13 | [], [], [], [4] | 3, 4, 5, 6 | 0, 0, 0, 0 | 0, 0, 0, 0 | payload effectCount changes: 3, 4, 5, 6 0xc2 result sound count changes: 3, 4, 5, 6 frame count changes: 8, 10, 12, 13 | 0x0d 선렬각: eff 3, frames 12, 13, 10, 11, 14, 15, 15, 3, gates 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 3, efx 0, repeat 00x0e 선렬각: eff 4, frames 12, 13, 10, 11, 14, 15, 12, 13, 13, 3, gates 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 4, efx 0, repeat 00x0f 선렬각: eff 5, frames 12, 13, 10, 11, 14, 15, 12, 13, 10, 11, 11, 3, gates 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 5, efx 0, repeat 00x10 선렬각: eff 6, frames 12, 13, 10, 11, 14, 15, 12, 13, 10, 11, 12, 13, 3, gates 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov 4, snd 6, efx 0, repeat 0 |
| 린샹 | 안면백조권 | hit-count-scaling | 3, 3, 3, 4 | 16, 16, 20, 27 | [], [], [], [] | 3, 3, 3, 4 | 0, 0, 0, 0 | 0, 0, 0, 0 | payload effectCount changes: 3, 3, 3, 4 0xc2 result sound count changes: 3, 3, 3, 4 frame count changes: 16, 16, 20, 27 | 0x09 안면백조권: eff 3, frames 6, 7, 8, 9, 9, 16, 17, 18, 19, 19, 6, 7, 8, 9, 9, 3, gates 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, mov -, snd 3, efx 0, repeat 00x0a 안면백조권: eff 3, frames 6, 7, 8, 9, 9, 16, 17, 18, 19, 19, 33, 34, 38, 39, 39, 3, gates 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, mov -, snd 3, efx 0, repeat 00x0b 안면백조권: eff 3, frames 6, 7, 8, 9, 9, 16, 17, 18, 19, 19, 33, 34, 35, 36, 37, 35, 34, 41, 40, 3, gates 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 3, efx 0, repeat 00x0c 안면백조권: eff 4, frames 6, 7, 8, 9, 9, 16, 17, 18, 19, 19, 33, 34, 38, 39, 39, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3, gates 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 4, efx 0, repeat 0 |
| 린샹 | 암각·영상뢰화 | visual-scaling | 1, 1, 1, 1 | 14, 26, 30, 32 | [], [], [], [] | 1, 1, 1, 1 | 2, 4, 6, 7 | 0, 0, 0, 0 | payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다. frame count: 14, 26, 30, 32, effect WLK count: 2, 4, 6, 7 | 0x28 암각·영상뢰화: eff 1, frames 8, 9, 16, 17, 18, 19, 33, 34, 35, 36, 37, 35, 34, 3, gates 2, 8, 2, 6, 2, 8, 2, 6, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 2, repeat 00x29 암각·영상뢰화: eff 1, frames 8, 9, 16, 17, 18, 19, 6, 7, 8, 9, 16, 17, 18, 19, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3, gates 2, 8, 2, 6, 2, 8, 2, 6, 2, 8, 2, 6, 2, 8, 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 4, repeat 00x2a 암각·영상뢰화: eff 1, frames 8, 9, 16, 17, 18, 19, 6, 7, 8, 9, 16, 17, 18, 19, 10, 11, 14, 15, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3, gates 2, 8, 2, 6, 2, 8, 2, 6, 2, 8, 2, 6, 2, 8, 2, 8, 2, 8, 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 6, repeat 00x2b 암각·영상뢰화: eff 1, frames 8, 9, 16, 17, 18, 19, 6, 7, 8, 9, 16, 17, 18, 19, 10, 11, 12, 13, 14, 15, 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3, gates 2, 8, 2, 6, 2, 8, 2, 6, 2, 8, 2, 6, 2, 8, 2, 8, 2, 8, 2, 8, 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 7, repeat 0 |
| 린샹 | 암각·영상승룡파 | hit-count-scaling | 3, 4, 5, 10 | 5, 6, 7, 8 | [], [], [], [] | 1, 2, 3, 4 | 1, 1, 1, 1 | 1, 1, 1, 2 | payload effectCount changes: 3, 4, 5, 10 0xc2 result sound count changes: 1, 2, 3, 4 frame count changes: 5, 6, 7, 8 repeat-loop가 있어 단순 frameSequence 길이만으로 타수를 판단하면 안 된다. | 0x15 암각·영상승룡파: eff 3, frames 33, 34, 38, 39, 3, gates 2, 16, 2, 1, 2, mov -, snd 1, efx 1, repeat 10x16 암각·영상승룡파: eff 4, frames 33, 34, 38, 39, 39, 3, gates 2, 16, 2, 1, 1, 2, mov -, snd 2, efx 1, repeat 10x17 암각·영상승룡파: eff 5, frames 33, 34, 38, 39, 39, 39, 3, gates 2, 16, 2, 1, 1, 1, 2, mov -, snd 3, efx 1, repeat 10x18 암각·영상승룡파: eff 10, frames 33, 34, 38, 39, 39, 39, 39, 3, gates 2, 16, 2, 1, 1, 1, 1, 2, mov -, snd 4, efx 1, repeat 2 |
| 린샹 | 열화폭염권 | visual-scaling | 1, 1, 1, 1 | 4, 5, 6, 8 | [], [], [], [] | 1, 1, 1, 1 | 1, 2, 3, 5 | 0, 0, 0, 0 | payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다. frame count: 4, 5, 6, 8, effect WLK count: 1, 2, 3, 5 | 0x11 열화폭염권: eff 1, frames 22, 23, 23, 3, gates 2, 2, 6, 2, mov -, snd 1, efx 1, repeat 00x12 열화폭염권: eff 1, frames 22, 23, 23, 23, 3, gates 2, 2, 6, 6, 2, mov -, snd 1, efx 2, repeat 00x13 열화폭염권: eff 1, frames 22, 23, 23, 23, 23, 3, gates 2, 2, 6, 6, 6, 2, mov -, snd 1, efx 3, repeat 00x14 열화폭염권: eff 1, frames 22, 23, 23, 23, 23, 23, 23, 3, gates 2, 2, 6, 6, 6, 2, 6, 2, mov -, snd 1, efx 5, repeat 0 |
| 린샹 | 유미쌍조 | visual-scaling | 1, 1, 1, 1 | 8, 12, 15, 18 | [], [], [], [] | 1, 1, 1, 1 | 0, 0, 0, 0 | 0, 0, 0, 0 | payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다. frame count: 8, 12, 15, 18, effect WLK count: 0, 0, 0, 0 | 0x20 유미쌍조: eff 1, frames 33, 34, 35, 36, 37, 35, 34, 3, gates 2, 6, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 00x21 유미쌍조: eff 1, frames 33, 34, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3, gates 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 00x22 유미쌍조: eff 1, frames 33, 34, 35, 36, 37, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3, gates 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 00x23 유미쌍조: eff 1, frames 33, 34, 35, 36, 37, 35, 36, 37, 35, 36, 37, 35, 34, 42, 42, 41, 40, 3, gates 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 0 |
| 린샹 | 회복/방어 특수기 | mixed-fixed-family | 1, 1, 1, 1 | 5, 5, 5, 5 | [], [], [], [] | 0, 0, 0, 0 | 1, 1, 1, 1 | 0, 0, 0, 0 | 한 패밀리에 서로 다른 고정/장비 기술명이 섞여 있어 4단계 숙련도 비교로 보면 안 된다. skill names: 기공회복, 기공독치료, 기공대회복, 수경 | 0x31 기공회복: eff 1, frames 29, 30, 31, 32, 3, gates 2, 6, 2, 8, 1, mov -, snd 0, efx 1, repeat 00x32 기공독치료: eff 1, frames 29, 30, 31, 32, 3, gates 2, 6, 2, 8, 1, mov -, snd 0, efx 1, repeat 00x33 기공대회복: eff 1, frames 29, 30, 31, 32, 3, gates 2, 6, 2, 8, 1, mov -, snd 0, efx 1, repeat 00x34 수경: eff 1, frames 29, 30, 31, 32, 3, gates 2, 6, 2, 8, 1, mov -, snd 0, efx 1, repeat 0 |
| 스마슈 | display-table fallback | hit-count-scaling | 1, 1, 1, 1, 1, 4, 10, 1, 1, 3, 1, 1, 1, 1, 1 | 4, 4, 6, 6, 18, 5, 11, 16, 5, 8, 19, 1, 1, 1, 4 | [], [], [], [], [], [], [12], [], [], [], [], [], [], [], [] | 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 3, 0, 0, 0, 0 | 0, 0, 0, 0, 4, 0, 0, 1, 1, 1, 3, 0, 1, 1, 1 | 0, 0, 0, 0, 4, 0, 0, 1, 0, 0, 3, 0, 0, 0, 0 | payload effectCount changes: 1, 1, 1, 1, 1, 4, 10, 1, 1, 3, 1, 1, 1, 1, 1 0xc2 result sound count changes: 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 3, 0, 0, 0, 0 frame count changes: 4, 4, 6, 6, 18, 5, 11, 16, 5, 8, 19, 1, 1, 1, 4 repeat-loop가 있어 단순 frameSequence 길이만으로 타수를 판단하면 안 된다. | 0x01 베기: eff 1, frames 20, 21, 22, 2, gates 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 00x02 마구베기: eff 1, frames 20, 21, 22, 2, gates 2, 2, 2, 2, mov -, snd 1, efx 0, repeat 00x03 마구베기: eff 1, frames 23, 24, 25, 22, 22, 2, gates 2, 6, 2, 2, 4, 2, mov -, snd 1, efx 0, repeat 00x04 마구베기: eff 1, frames 23, 24, 25, 22, 22, 2, gates 2, 6, 2, 2, 4, 2, mov -, snd 1, efx 0, repeat 00x11 정열의 붉은마검: eff 1, frames 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2, gates 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, mov -, snd 1, efx 4, repeat 40x12 절사어면: eff 4, frames 23, 24, 25, 22, 2, gates 2, 6, 2, 7, 2, mov -, snd 1, efx 0, repeat 00x13 난도질: eff 10, frames 7, 8, 9, 9, 9, 12, 13, 13, 18, 18, 2, gates 4, 6, 6, 2, 2, 2, 1, 15, 4, 6, 2, mov 12, snd 4, efx 0, repeat 00x20 열시섬: eff 1, frames 21, 22, 16, 17, 21, 21, 22, 16, 17, 17, 26, 27, 28, 29, 2, 2, gates 2, 4, 2, 4, 1, 1, 4, 2, 4, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 1, repeat 10x21 냉도투무: eff 1, frames 10, 11, 12, 13, 2, gates 2, 4, 2, 7, 2, mov -, snd 1, efx 1, repeat 00x22 투신의 춤: eff 3, frames 12, 13, 16, 17, 12, 13, 13, 2, gates 2, 2, 2, 2, 2, 6, 14, 2, mov -, snd 1, efx 1, repeat 00x23 도주: eff 1, frames 26, 27, 28, 29, 32, 32, 26, 27, 28, 29, 3, 3, 26, 27, 28, 29, 30, 30, 2, gates 2, 2, 2, 2, 2, 6, 2, 2, 2, 2, 2, 6, 2, 2, 2, 2, 2, 6, 2, mov -, snd 3, efx 3, repeat 30x24 방어: eff 1, frames 0, gates 8, mov -, snd 0, efx 0, repeat 00x25 눈요기: eff 1, frames 2, gates 8, mov -, snd 0, efx 1, repeat 00x26 인법·몸감추기: eff 1, frames 3, gates 16, mov -, snd 0, efx 1, repeat 00x27 신격방어: eff 1, frames 6, 4, 40, 41, gates 4, 4, 4, 4, mov -, snd 0, efx 1, repeat 0 |
| 스마슈 | 대타격 | constant-fixed-family | 1, 1, 1, 1 | 6, 6, 6, 6 | [], [], [], [] | 1, 1, 1, 1 | 0, 0, 0, 0 | 0, 0, 0, 0 | 현재 승격된 actor VM 기준으로 숙련도별 frame/gate/hit 변화가 없다. 이는 미해석이 아니라 actor 동작은 고정이고, 숙련도 차이는 MP/헬퍼/효과 크기/결과음 등 다른 레이어에서 확인해야 하는 패밀리다. | 0x05 대타격: eff 1, frames 19, 20, 21, 22, 22, 2, gates 2, 4, 2, 2, 6, 2, mov -, snd 1, efx 0, repeat 00x06 대타격: eff 1, frames 19, 20, 21, 22, 22, 2, gates 2, 4, 2, 2, 6, 2, mov -, snd 1, efx 0, repeat 00x07 대타격: eff 1, frames 19, 20, 21, 22, 22, 2, gates 2, 4, 2, 2, 6, 2, mov -, snd 1, efx 0, repeat 00x08 대타격: eff 1, frames 19, 20, 21, 22, 22, 2, gates 2, 4, 2, 2, 6, 2, mov -, snd 1, efx 0, repeat 0 |
| 스마슈 | 백인일섬 | constant-fixed-family | 1, 1, 1, 1 | 5, 5, 5, 5 | [], [], [], [] | 1, 1, 1, 1 | 0, 0, 0, 0 | 0, 0, 0, 0 | 현재 승격된 actor VM 기준으로 숙련도별 frame/gate/hit 변화가 없다. 이는 미해석이 아니라 actor 동작은 고정이고, 숙련도 차이는 MP/헬퍼/효과 크기/결과음 등 다른 레이어에서 확인해야 하는 패밀리다. | 0x14 백인일섬: eff 1, frames 10, 11, 12, 13, 2, gates 2, 4, 2, 2, 2, mov -, snd 1, efx 0, repeat 00x15 백인일섬: eff 1, frames 10, 11, 12, 13, 2, gates 2, 4, 2, 2, 2, mov -, snd 1, efx 0, repeat 00x16 백인일섬: eff 1, frames 10, 11, 12, 13, 2, gates 2, 4, 2, 2, 2, mov -, snd 1, efx 0, repeat 00x17 백인일섬: eff 1, frames 10, 11, 12, 13, 2, gates 2, 4, 2, 2, 2, mov -, snd 1, efx 0, repeat 0 |
| 스마슈 | 비검·목단미인 | visual-scaling | 1, 1, 1, 1 | 6, 10, 14, 18 | [], [], [], [] | 1, 1, 1, 1 | 1, 2, 3, 4 | 1, 2, 3, 4 | payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다. frame count: 6, 10, 14, 18, effect WLK count: 1, 2, 3, 4 | 0x0d 비검·목단미인: eff 1, frames 26, 27, 28, 29, 2, 2, gates 2, 2, 2, 2, 2, 6, mov -, snd 1, efx 1, repeat 10x0e 비검·목단미인: eff 1, frames 26, 27, 28, 29, 26, 27, 28, 29, 2, 2, gates 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, mov -, snd 1, efx 2, repeat 20x0f 비검·목단미인: eff 1, frames 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2, gates 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, mov -, snd 1, efx 3, repeat 30x10 비검·목단미인: eff 1, frames 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 26, 27, 28, 29, 2, 2, gates 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, mov -, snd 1, efx 4, repeat 4 |
| 스마슈 | 비검·시공단 | visual-scaling | 1, 1, 1, 1 | 4, 6, 11, 16 | [], [], [], [] | 1, 1, 1, 1 | 1, 1, 1, 1 | 0, 0, 0, 1 | payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다. frame count: 4, 6, 11, 16, effect WLK count: 1, 1, 1, 1 | 0x1c 비검·시공단: eff 1, frames 2, 21, 22, 2, gates 2, 2, 2, 2, mov -, snd 1, efx 1, repeat 00x1d 비검·시공단: eff 1, frames 21, 22, 16, 17, 17, 2, gates 2, 4, 2, 2, 4, 2, mov -, snd 1, efx 1, repeat 00x1e 비검·시공단: eff 1, frames 21, 22, 16, 17, 21, 23, 24, 25, 22, 22, 2, gates 2, 4, 2, 4, 1, 2, 6, 2, 2, 6, 2, mov -, snd 1, efx 1, repeat 00x1f 비검·시공단: eff 1, frames 21, 22, 16, 17, 21, 21, 22, 16, 17, 17, 26, 27, 28, 29, 2, 2, gates 2, 4, 2, 4, 1, 1, 4, 2, 4, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 1, repeat 1 |
| 스마슈 | 인법·분신술 | hit-count-scaling | 2, 3, 4, 5 | 12, 13, 14, 15 | [], [], [], [] | 2, 3, 4, 5 | 2, 2, 2, 2 | 0, 0, 0, 0 | payload effectCount changes: 2, 3, 4, 5 0xc2 result sound count changes: 2, 3, 4, 5 frame count changes: 12, 13, 14, 15 | 0x18 인법·분신술: eff 2, frames 6, 4, 40, 41, 41, 41, 41, 41, 40, 4, 6, 2, gates 4, 4, 4, 4, 1, 8, 8, 16, 4, 4, 4, 2, mov -, snd 2, efx 2, repeat 00x19 인법·분신술: eff 3, frames 6, 4, 40, 41, 41, 41, 41, 41, 41, 40, 4, 6, 2, gates 4, 4, 4, 4, 1, 8, 8, 8, 16, 4, 4, 4, 2, mov -, snd 3, efx 2, repeat 00x1a 인법·분신술: eff 4, frames 6, 4, 40, 41, 41, 41, 41, 41, 41, 41, 40, 4, 6, 2, gates 4, 4, 4, 4, 1, 8, 8, 8, 8, 16, 4, 4, 4, 2, mov -, snd 4, efx 2, repeat 00x1b 인법·분신술: eff 5, frames 6, 4, 40, 41, 41, 41, 41, 41, 41, 41, 41, 40, 4, 6, 2, gates 4, 4, 4, 4, 1, 8, 8, 8, 8, 8, 16, 4, 4, 4, 2, mov -, snd 5, efx 2, repeat 0 |
| 스마슈 | 쾌진격 | speed-scaling | 1, 1, 1, 1 | 4, 4, 4, 4 | [20], [16], [12], [8] | 1, 1, 1, 1 | 0, 0, 0, 0 | 0, 0, 0, 0 | movement divisor descends: 20, 16, 12, 8 타수 증가가 아니라 같은 동작의 속도/관통 시간 변화로 처리해야 한다. | 0x09 쾌진격: eff 1, frames 7, 8, 9, 2, gates 4, 6, 1, 2, mov 20, snd 1, efx 0, repeat 00x0a 쾌진격: eff 1, frames 7, 8, 9, 2, gates 4, 6, 1, 2, mov 16, snd 1, efx 0, repeat 00x0b 쾌진격: eff 1, frames 7, 8, 9, 2, gates 4, 6, 1, 2, mov 12, snd 1, efx 0, repeat 00x0c 쾌진격: eff 1, frames 7, 8, 9, 2, gates 4, 6, 1, 2, mov 8, snd 1, efx 0, repeat 0 |
| 아타호 | display-table fallback | hit-count-scaling | 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2 | 3, 5, 3, 3, 11, 11, 11, 11, 11, 2, 2, 2, 2, 16, 16, 20, 1, 2, 2, 12, 12, 12, 12, 12 | [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] | 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 | 0, 0, 0, 0, 3, 3, 3, 3, 3, 2, 2, 2, 2, 4, 4, 10, 0, 1, 1, 3, 3, 3, 3, 3 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 | payload effectCount changes: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2 0xc2 result sound count changes: 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 frame count changes: 3, 5, 3, 3, 11, 11, 11, 11, 11, 2, 2, 2, 2, 16, 16, 20, 1, 2, 2, 12, 12, 12, 12, 12 | 0x01 정권: eff 1, frames 12, 13, 0, gates 2, 2, 2, mov -, snd 1, efx 0, repeat 00x02 돌려차기: eff 1, frames 8, 9, 10, 11, 0, gates 4, 2, 4, 2, 2, mov -, snd 1, efx 0, repeat 00x03 던지기: eff 1, frames 51, 52, 0, gates 2, 2, 2, mov -, snd 1, efx 0, repeat 00x04 다리후리기: eff 1, frames 51, 52, 0, gates 2, 2, 2, mov -, snd 1, efx 0, repeat 00x05 마시기: eff 1, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, mov -, snd 0, efx 3, repeat 00x06 마시기: eff 1, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, mov -, snd 0, efx 3, repeat 00x07 마시기: eff 1, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, mov -, snd 0, efx 3, repeat 00x08 마시기: eff 1, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, mov -, snd 0, efx 3, repeat 00x09 마시기: eff 1, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, mov -, snd 0, efx 3, repeat 00x33 비기·맹호유성각: eff 1, frames 0, 0, gates 2, 1, mov -, snd 1, efx 2, repeat 00x34 비기·맹호유성각: eff 1, frames 0, 0, gates 2, 1, mov -, snd 1, efx 2, repeat 00x35 비기·맹호유성각: eff 1, frames 0, 0, gates 2, 1, mov -, snd 1, efx 2, repeat 00x36 비기·맹호유성각: eff 1, frames 0, 0, gates 2, 1, mov -, snd 1, efx 2, repeat 00x37 주구격: eff 2, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 35, 36, 37, 38, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 4, 6, 2, mov -, snd 1, efx 4, repeat 00x38 취호염무: eff 2, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 35, 36, 37, 38, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 4, 16, 2, mov -, snd 1, efx 4, repeat 00x39 노익장 대폭발: eff 2, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 40, 52, 52, 52, 52, 52, 52, 52, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 12, 8, 8, 8, 8, 8, 4, 2, 2, mov -, snd 1, efx 10, repeat 00x3a 도주: eff 1, frames 0, gates 8, mov -, snd 0, efx 0, repeat 00x3b 방어: eff 1, frames 0, 2, gates 2, 8, mov -, snd 0, efx 1, repeat 00x3c 기합일발: eff 1, frames 0, 52, gates 2, 1, mov -, snd 0, efx 1, repeat 00x3d 천조족: eff 2, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, mov -, snd 0, efx 3, repeat 00x3e 천조족: eff 2, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, mov -, snd 0, efx 3, repeat 00x3f 주 백약지장: eff 2, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, mov -, snd 0, efx 3, repeat 00x40 천조족: eff 2, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, mov -, snd 0, efx 3, repeat 00x41 천조족: eff 2, frames 40, 41, 42, 43, 42, 43, 42, 43, 41, 40, 40, 0, gates 6, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, mov -, snd 0, efx 3, repeat 0 |
| 아타호 | 맹호난무 | visual-scaling | 1, 1, 1, 1 | 11, 12, 13, 19 | [], [], [], [] | 1, 1, 1, 1 | 2, 2, 2, 3 | 0, 2, 2, 2 | payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다. frame count: 11, 12, 13, 19, effect WLK count: 2, 2, 2, 3 | 0x23 맹호난무: eff 1, frames 13, 25, 26, 24, 27, 28, 39, 39, 4, 3, 0, gates 8, 2, 8, 2, 2, 2, 2, 6, 2, 2, 2, mov -, snd 1, efx 2, repeat 00x24 맹호난무: eff 1, frames 13, 25, 26, 24, 27, 28, 39, 39, 39, 4, 3, 0, gates 8, 2, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 2, repeat 20x25 맹호난무: eff 1, frames 13, 25, 26, 24, 27, 28, 39, 39, 39, 39, 4, 3, 0, gates 8, 2, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 2, repeat 20x26 맹호난무: eff 1, frames 13, 25, 26, 24, 27, 28, 27, 28, 27, 28, 27, 28, 39, 39, 39, 39, 4, 3, 0, gates 8, 2, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 3, repeat 2 |
| 아타호 | 맹호룬룬권 | hit-count-scaling | 2, 3, 4, 5 | 9, 11, 13, 17 | [], [], [], [] | 2, 3, 4, 5 | 1, 1, 1, 1 | 0, 0, 0, 0 | payload effectCount changes: 2, 3, 4, 5 0xc2 result sound count changes: 2, 3, 4, 5 frame count changes: 9, 11, 13, 17 | 0x2f 맹호룬룬권: eff 2, frames 44, 45, 46, 47, 44, 48, 49, 50, 0, gates 2, 2, 4, 2, 2, 2, 4, 2, 2, mov -, snd 2, efx 1, repeat 00x30 맹호룬룬권: eff 3, frames 44, 45, 46, 47, 44, 48, 49, 50, 12, 13, 0, gates 2, 2, 4, 2, 2, 2, 4, 2, 2, 4, 2, mov -, snd 3, efx 1, repeat 00x31 맹호룬룬권: eff 4, frames 44, 45, 46, 47, 44, 48, 49, 50, 12, 13, 25, 26, 0, gates 2, 2, 4, 2, 2, 2, 4, 2, 2, 4, 2, 4, 2, mov -, snd 4, efx 1, repeat 00x32 맹호룬룬권: eff 5, frames 44, 45, 46, 47, 44, 48, 49, 50, 12, 13, 25, 26, 8, 9, 10, 11, 0, gates 2, 2, 4, 2, 2, 2, 4, 2, 2, 4, 2, 4, 4, 2, 2, 6, 2, mov -, snd 5, efx 1, repeat 0 |
| 아타호 | 맹호비상각 | speed-scaling | 1, 1, 1, 1 | 2, 2, 2, 2 | [32], [24], [16], [8] | 1, 1, 1, 1 | 1, 1, 1, 1 | 0, 0, 0, 0 | movement divisor descends: 32, 24, 16, 8 first frame gate descends: 32, 24, 16, 8 타수 증가가 아니라 같은 동작의 속도/관통 시간 변화로 처리해야 한다. | 0x0e 맹호비상각: eff 1, frames 7, 0, gates 32, 2, mov 32, snd 1, efx 1, repeat 00x0f 맹호비상각: eff 1, frames 7, 0, gates 24, 2, mov 24, snd 1, efx 1, repeat 00x10 맹호비상각: eff 1, frames 7, 0, gates 16, 2, mov 16, snd 1, efx 1, repeat 00x11 맹호비상각: eff 1, frames 7, 0, gates 8, 2, mov 8, snd 1, efx 1, repeat 0 |
| 아타호 | 맹호스페셜 | hit-count-scaling | 3, 3, 4, 7 | 14, 10, 20, 28 | [], [4], [], [4] | 3, 3, 4, 7 | 0, 0, 0, 0 | 0, 0, 0, 0 | payload effectCount changes: 3, 3, 4, 7 0xc2 result sound count changes: 3, 3, 4, 7 frame count changes: 14, 10, 20, 28 | 0x16 맹호스페셜: eff 3, frames 12, 13, 21, 22, 25, 26, 26, 0, 8, 9, 10, 11, 11, 0, gates 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 4, 2, 2, 2, mov -, snd 3, efx 0, repeat 00x17 맹호스페셜: eff 3, frames 12, 13, 21, 22, 25, 26, 26, 0, 7, 0, gates 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, mov 4, snd 3, efx 0, repeat 00x18 맹호스페셜: eff 4, frames 12, 13, 21, 22, 25, 26, 26, 0, 8, 9, 10, 11, 11, 3, 4, 5, 6, 3, 4, 0, gates 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 4, 2, 2, 2, 4, 2, 2, 2, 4, 2, mov -, snd 4, efx 0, repeat 00x19 맹호스페셜: eff 7, frames 12, 13, 21, 22, 25, 26, 26, 0, 12, 13, 13, 0, 21, 22, 25, 26, 26, 8, 9, 10, 11, 11, 3, 4, 5, 6, 7, 0, gates 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 4, 2, 4, 2, 2, 2, 4, 2, 2, 4, 2, mov 4, snd 7, efx 0, repeat 0 |
| 아타호 | 맹호의 울부짖음 | constant-fixed-family | 1, 1, 1, 1 | 5, 5, 5, 5 | [], [], [], [] | 1, 1, 1, 1 | 1, 1, 1, 1 | 0, 0, 0, 0 | 현재 승격된 actor VM 기준으로 숙련도별 frame/gate/hit 변화가 없다. 이는 미해석이 아니라 actor 동작은 고정이고, 숙련도 차이는 MP/헬퍼/효과 크기/결과음 등 다른 레이어에서 확인해야 하는 패밀리다. | 0x27 맹호의 울부짖음: eff 1, frames 35, 36, 37, 38, 0, gates 2, 2, 4, 8, 2, mov -, snd 1, efx 1, repeat 00x28 맹호의 울부짖음: eff 1, frames 35, 36, 37, 38, 0, gates 2, 2, 4, 8, 2, mov -, snd 1, efx 1, repeat 00x29 맹호의 울부짖음: eff 1, frames 35, 36, 37, 38, 0, gates 2, 2, 4, 8, 2, mov -, snd 1, efx 1, repeat 00x2a 맹호의 울부짖음: eff 1, frames 35, 36, 37, 38, 0, gates 2, 2, 4, 8, 2, mov -, snd 1, efx 1, repeat 0 |
| 아타호 | 비기·맹호광파참 | hit-count-scaling | 3, 3, 4, 5 | 7, 7, 8, 9 | [], [], [], [] | 3, 3, 4, 5 | 2, 2, 2, 2 | 0, 0, 0, 0 | payload effectCount changes: 3, 3, 4, 5 0xc2 result sound count changes: 3, 3, 4, 5 frame count changes: 7, 7, 8, 9 | 0x1a 비기·맹호광파참: eff 3, frames 0, 18, 19, 20, 20, 20, 0, gates 2, 2, 1, 4, 1, 1, 2, mov -, snd 3, efx 2, repeat 00x1b 비기·맹호광파참: eff 3, frames 0, 18, 19, 20, 20, 20, 0, gates 2, 2, 1, 4, 1, 1, 2, mov -, snd 3, efx 2, repeat 00x1c 비기·맹호광파참: eff 4, frames 0, 18, 19, 20, 20, 20, 20, 0, gates 2, 2, 1, 4, 1, 1, 1, 2, mov -, snd 4, efx 2, repeat 00x1d 비기·맹호광파참: eff 5, frames 0, 18, 19, 20, 20, 20, 20, 20, 0, gates 2, 2, 1, 4, 1, 1, 1, 1, 2, mov -, snd 5, efx 2, repeat 0 |
| 아타호 | 취호권 개인공격기 | mixed-fixed-family | 2, 6, 2, 2, 2 | 10, 13, 12, 13, 15 | [], [], [], [], [] | 1, 1, 1, 1, 1 | 2, 2, 2, 2, 2 | 0, 1, 0, 0, 2 | 한 패밀리에 서로 다른 고정/장비 기술명이 섞여 있어 4단계 숙련도 비교로 보면 안 된다. skill names: 조금 취한 철권, 지옥 다리후리기, 만취한 철권, 염가열소, 인사불성 철권 repeat-loop 포함 기술이 있어 별도 수동 검토가 필요하다. | 0x1e 조금 취한 철권: eff 2, frames 43, 42, 43, 42, 41, 40, 0, 12, 13, 0, gates 3, 3, 3, 3, 3, 2, 2, 2, 6, 2, mov -, snd 1, efx 2, repeat 00x1f 지옥 다리후리기: eff 6, frames 43, 42, 43, 42, 41, 40, 0, 0, 0, 51, 52, 52, 0, gates 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, mov -, snd 1, efx 2, repeat 10x20 만취한 철권: eff 2, frames 43, 42, 43, 42, 41, 40, 0, 21, 22, 25, 26, 0, gates 3, 3, 3, 3, 3, 2, 2, 2, 4, 2, 2, 2, mov -, snd 1, efx 2, repeat 00x21 염가열소: eff 2, frames 43, 42, 43, 42, 41, 40, 0, 0, 35, 36, 37, 38, 0, gates 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 4, 8, 2, mov -, snd 1, efx 2, repeat 00x22 인사불성 철권: eff 2, frames 43, 42, 43, 42, 41, 40, 0, 0, 27, 28, 39, 39, 3, 4, 0, gates 3, 3, 3, 3, 3, 2, 2, 2, 2, 4, 1, 1, 2, 4, 2, mov -, snd 1, efx 2, repeat 2 |
| 아타호 | 폭전축/퍽전축 | hit-count-scaling | 1, 1, 2, 3 | 9, 9, 9, 9 | [], [], [], [] | 1, 1, 2, 3 | 0, 0, 0, 0 | 0, 0, 0, 0 | payload effectCount changes: 1, 1, 2, 3 0xc2 result sound count changes: 1, 1, 2, 3 | 0x12 폭전축: eff 1, frames 3, 4, 4, 5, 6, 6, 3, 4, 0, gates 2, 3, 1, 2, 2, 2, 2, 4, 2, mov -, snd 1, efx 0, repeat 00x13 폭전축: eff 1, frames 3, 4, 4, 5, 6, 6, 3, 4, 0, gates 2, 3, 1, 2, 2, 2, 2, 4, 2, mov -, snd 1, efx 0, repeat 00x14 퍽전축: eff 2, frames 3, 4, 4, 5, 6, 6, 3, 4, 0, gates 2, 3, 1, 2, 2, 2, 2, 4, 2, mov -, snd 2, efx 0, repeat 00x15 폭전축: eff 3, frames 3, 4, 4, 5, 6, 6, 3, 4, 0, gates 2, 3, 1, 2, 2, 2, 2, 4, 2, mov -, snd 3, efx 0, repeat 0 |
| 아타호 | 호격권 | visual-scaling | 1, 1, 1, 1 | 6, 6, 8, 12 | [], [], [], [] | 1, 1, 1, 1 | 1, 1, 2, 4 | 0, 0, 0, 0 | payload 타수는 같지만 frame/effect sound가 숙련도에 따라 달라진다. frame count: 6, 6, 8, 12, effect WLK count: 1, 1, 2, 4 | 0x0a 호격권: eff 1, frames 21, 22, 25, 26, 26, 0, gates 2, 4, 2, 2, 6, 2, mov -, snd 1, efx 1, repeat 00x0b 호격권: eff 1, frames 21, 22, 25, 26, 26, 0, gates 2, 4, 2, 2, 6, 2, mov -, snd 1, efx 1, repeat 00x0c 호격권: eff 1, frames 21, 22, 23, 24, 25, 26, 26, 0, gates 2, 4, 2, 2, 2, 2, 6, 2, mov -, snd 1, efx 2, repeat 00x0d 호격권: eff 1, frames 21, 22, 23, 24, 23, 24, 23, 24, 25, 26, 26, 0, gates 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 6, 2, mov -, snd 1, efx 4, repeat 0 |
| 아타호 | 호포권 | constant-fixed-family | 1, 1, 1, 1 | 4, 4, 4, 4 | [], [], [], [] | 1, 1, 1, 1 | 1, 1, 1, 1 | 0, 0, 0, 0 | 현재 승격된 actor VM 기준으로 숙련도별 frame/gate/hit 변화가 없다. 이는 미해석이 아니라 actor 동작은 고정이고, 숙련도 차이는 MP/헬퍼/효과 크기/결과음 등 다른 레이어에서 확인해야 하는 패밀리다. | 0x2b 호포권: eff 1, frames 18, 19, 20, 0, gates 2, 1, 2, 2, mov -, snd 1, efx 1, repeat 00x2c 호포권: eff 1, frames 18, 19, 20, 0, gates 2, 1, 2, 2, mov -, snd 1, efx 1, repeat 00x2d 호포권: eff 1, frames 18, 19, 20, 0, gates 2, 1, 2, 2, mov -, snd 1, efx 1, repeat 00x2e 호포권: eff 1, frames 18, 19, 20, 0, gates 2, 1, 2, 2, mov -, snd 1, efx 1, repeat 0 |