Battle Result Display Branch Review

결론

Branches

caseflagscript VAeffectWLKrunner actionconfidence
normal hitneither 0x20 nor 0x080x00454588helper 0x02(dec 2), target frame 4 gate 8normal result WLK selected earlier by 0xc2 operandshow normal hit frame/shake path and damage number from +0x6e확정
0x20 full miss / HP apply skiptarget +0x62 & 0x200x00454578 -> 0x0045459cWLK id 12, helper 0x05(dec 5), helper body direct btl_etc MISS F81, target frame 0 gate 8WLK id 12 from target result script, while normal 0xc2 sound is suppressed by mask 0x28do not apply/show damage; show MISS badge from btl_etc frame 81 and route to miss-style target result branch확정
0x08 guard/glancing chip damagetarget +0x62 & 0x080x00454580 -> 0x004545b4WLK id 11, helper 0x16(dec 22), btl_efc F56..59, target frame 0 gate 8WLK id 11 from target result script, while normal 0xc2 sound is suppressed by mask 0x28show 1..3 guard/glancing chip result from +0x6e with branch-specific WLK/helper effect; do not show MISS label and keep target on normal frame확정
hit-frame4 shake loopnormal result continuation / repeated hit display0x004545d0target frame 4 held with shake-style arithmetic writesno separate WLK in this blockkeep target in hit frame and shake during repeated-hit windows정적 분기 + 오프닝 자동 재생 보조 확인

Runner Rules

priorityrulereason
1If target has 0x20, skip HP apply and suppress the skill normal result WLK; execute target branch WLK id 12/helper 0x05(dec 5)/frame0.0x4340ae returns before HP apply, and target result script tests 0x20 first.
2If target has 0x08, use +0x6e=1..3, suppress the skill normal result WLK, then execute WLK id 11/helper 0x16(dec 22)/frame0 without MISS text.0x43414d sets 1..3 and clears +0x6c, while 0x40ef1b suppresses normal sound through mask 0x28.
3If attacker has 0x10 and was not downgraded, alternate sound/effect is consumed before normal branch handling.0x40ef1b checks 0x10 first, spawns 0x402321, and clears 0x10.
4Otherwise use skill 0xc2 normal result WLK and normal target frame4/shake path.Target result script falls through to helper 0x02(dec 2)/frame4, and static continuation block 0x004545d0 handles the repeated-hit shake path.

Target Script Evidence

VAopcodebytessummary
0x004545780x1313 c6 62 20 9c 45 45 00if mode=0xc6 field=0x62 mask/value=0x20 -> 0x0045459c
0x004545800x1313 c6 62 08 b4 45 45 00if mode=0xc6 field=0x62 mask/value=0x08 -> 0x004545b4
0x004545880xbdbd 02 00 00helper id 0x02
0x0045458c0x2121 01 08 00 00 00 04 00set target frame=4, gate=8, mode=1
0x0045459c0x2424 01 00 0ceffect/cast cue WLK id 12
0x004545a00xbdbd 05 00 00helper id 0x05
0x004545a40x2121 01 08 00 00 00 00 00set target frame=0, gate=8, mode=1
0x004545b40x2424 01 00 0beffect/cast cue WLK id 11
0x004545b80xbdbd 16 00 00helper id 0x16
0x004545bc0x2121 01 08 00 00 00 00 00set target frame=0, gate=8, mode=1
0x004545c40xadad 00 00 00 04 00 00 00actor flag mode=0x00, mask=0x00000004
0x004545d80x2121 01 08 00 00 00 04 00set target frame=4, gate=8, mode=1
0x004545e00xbdbd 07 00 00helper id 0x07
0x0045462c0xadad 00 00 00 20 00 00 00actor flag mode=0x00, mask=0x00000020