map
scale
25%
50%
100%
200%
300%
400%
tile grid
tile labels
layer0
layer0 + occlusion foreground
occlusion foreground overlay
EXE map_*3 initializer candidates
show transparent tile pairs
collision flags
field exit arrows
foreground source gaps
map animation preview
anim model
collision
direction edges
filled cells
hex values
flag colors
조건부 0x10
앞가림 0x20
애니 0x40
조합=분할색
open game
loading map source summary...
Layer0 / Layer1 타일 인덱스 비교
loading...
타일 비교표 펼치기
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layer0
layer1