Save Selector Opcode 0x20 Slot Sources

route map1_01a -> map2_02d; opcode row 0x005428a8; count byte 0x004576e8 save offset 0x0010; slot base 0x00457750; slot stride 0x00d8; loaded complete slot capacity: 3; runtime slot count required: True; runtime slot descriptor pointers required: True; proofFound False; promotion status blocked.

Opcode 0x20 mode 0 is controlled by runtime state, not by a static leaf table. The loop count byte 0x004576e8 sits inside the first save-read block at save offset 0x0010, while the 0x00457750 slot area is the second save-read block and contains only three complete 0xd8-byte slots. The static first dwords of the scanned slots are zero, so slot descriptor pointers must be materialized at runtime before descriptor+4 nested scripts can run. This keeps the current map1_01a -> map2_02d gate proof blocked until runtime slot count and descriptor pointer values are proven.

Failed Gates

Missing Evidence

Evidence Refs

Save Sources

fieldruntime VAsave offsetread callblock sizedescriptiondirect refs
count byte0x004576e80x00100x004234040x0072first save block, includes scene selector bytes and tile/camera candidates86
slot base0x004577500x00720x004234300x0288second save block39

Scanned Slots

slotbasesave offsetinside loaded blockstatic first dwordstatic +4 dwordpointer-like
00x004577500x0072True0x000000000x00010001False
10x004578280x014aTrue0x000000000x00010101False
20x004579000x0222True0x000000000x00010201False
30x004579d8-False0x000000000x00000000False
40x00457ab0-False0x000000000x00000000False
50x00457b88-False0x000000000x00000000False