{
  "version": 1,
  "kind": "hwanse-battle-actor-stat-layout-review",
  "source": {
    "script": "tools/build_battle_actor_stat_layout_review.py",
    "exe": "Hwanse2.exe",
    "enemyStatTable": "out/enemy_stat_table.json",
    "uiGridMappings": "out/ui_cns_grid_mappings.json"
  },
  "status": "actor-stat-layout-grounded",
  "tables": {
    "actorRowTableVa": 4553824,
    "actorRowTableVaHex": "0x00457c60",
    "actorRowSize": 56,
    "actorRowSizeHex": "0x38",
    "exportedMonsterHpViewVa": 4554056,
    "exportedMonsterHpViewVaHex": "0x00457d48",
    "exportedMonsterHpViewFileOffset": 351560,
    "exportedMonsterHpViewFileOffsetHex": "0x055d48"
  },
  "summary": [
    "전투 actor 초기화 루틴은 0x00457c60 기반 0x38-byte row prefix 8바이트를 actor +0x00으로 복사한다.",
    "HP view로 내보낸 out/enemy_stat_table row는 actual actor row +0x08에서 시작한다. 따라서 exported +0x06은 actor +0x1c attack, exported +0x0a는 actor +0x20 defense처럼 8바이트 보정이 필요하다.",
    "exported +0x34 name id는 current actor row 내부가 아니라 다음 actual row prefix의 +0x04 marker다. 이름 anchor로는 유효하지만 current actor struct 필드는 아니다.",
    "플레이어 row 장비/레벨업 루틴 대조로 actor +0x26은 운 축으로 승격됐다. +0x28은 상태창/장비 운 보정 대상이 아니며 0x4343db critical/alternate 판정과 0x4344ab 상태 성공 gate의 attacker-side 숨은 발동률 계수로 분리한다.",
    "actor +0x2a는 숫자 계수가 아니라 0x48bcaa 자세/상태 테이블 index다. actual row +0x1c/exported +0x14는 초기 mode/status id이며, 몬스터 대부분의 값 1은 보통 상태다.",
    "actor +0x14는 몬스터에서는 EXP base, 플레이어에서는 current EXP다. 전투 보상 루프가 defeated enemy +0x14로 보상 EXP를 계산한 뒤 live player actor +0x14에 직접 더한다.",
    "actor +0x40/+0x41은 전투 종료 아이템 드롭 item id/probability로 확정됐다. 단 현재 80개 연속 몬스터 row의 source HP-view +0x2a/+0x2b가 전부 0이라 일반 몬스터 보상은 EXP/골드만 있고 아이템 드롭은 비활성이다.",
    "actor +0x1e/exported +0x08은 전체 80개 몬스터 row에 값이 있지만 전투 damage/hit/status 공식의 직접 소비처가 확인되지 않는다. 현재 전투 엔진 구현에서는 저장된 튜닝 축으로 보존하고 공식 필드로는 사용하지 않는다.",
    "몬스터 HP view exporter의 설명은 이름 anchor 용도로만 유지한다. 실제 actor row 내부 구조는 이 보고서의 actual row/actor offset mapping을 기준으로 본다."
  ],
  "layoutRows": [
    {
      "actualOffset": 0,
      "exportedOffset": null,
      "actorOffset": 0,
      "width": "dword",
      "role": "actor prefix zero/reserved",
      "status": "구조 확인, 의미 후보",
      "evidence": "0x40bec8에서 row prefix 8바이트를 actor +0x00으로 memcpy한다.",
      "actualOffsetHex": "+0x00",
      "exportedOffsetHex": "",
      "actorOffsetHex": "+0x00"
    },
    {
      "actualOffset": 4,
      "exportedOffset": null,
      "actorOffset": 4,
      "width": "byte x2",
      "role": "battle action source/type prefix",
      "status": "고신뢰",
      "evidence": "actor +0x04는 0x434218에서 action table branch(1/2)를 고르고, +0x05는 type 1 branch의 table index로 쓰인다.",
      "actualOffsetHex": "+0x04",
      "exportedOffsetHex": "",
      "actorOffsetHex": "+0x04"
    },
    {
      "actualOffset": 6,
      "exportedOffset": null,
      "actorOffset": 6,
      "width": "u16",
      "role": "level / level-like battle value",
      "status": "고신뢰",
      "evidence": "actor +0x06은 hit/avoid와 damage random 폭에서 attacker/target level 값처럼 쓰인다. 원숭이 actual row 값은 2.",
      "actualOffsetHex": "+0x06",
      "exportedOffsetHex": "",
      "actorOffsetHex": "+0x06"
    },
    {
      "actualOffset": 8,
      "exportedOffset": 0,
      "actorOffset": 8,
      "width": "u32 source -> actor word",
      "role": "HP source, actor current/max/base HP",
      "status": "확정",
      "evidence": "0x40bef4가 row +0x08을 actor +0x08에 쓰고 +0x0a/+0x0c로 복사한다.",
      "actualOffsetHex": "+0x08",
      "exportedOffsetHex": "+0x00",
      "actorOffsetHex": "+0x08"
    },
    {
      "actualOffset": 10,
      "exportedOffset": 2,
      "actorOffset": 14,
      "width": "u16",
      "role": "MP source, actor current/max/base MP",
      "status": "확정",
      "evidence": "0x40bf2a가 row +0x0a를 actor +0x0e에 쓰고 +0x10/+0x12로 복사한다.",
      "actualOffsetHex": "+0x0a",
      "exportedOffsetHex": "+0x02",
      "actorOffsetHex": "+0x0e"
    },
    {
      "actualOffset": 12,
      "exportedOffset": 4,
      "actorOffset": 20,
      "width": "u8 -> word",
      "role": "EXP base/current EXP",
      "status": "확정",
      "evidence": "0x40bf60이 enemy row +0x0c를 actor +0x14로 복사한다. 0x42157b 경험치 공식은 defeated enemy +0x14를 base EXP로 읽고, 0x40e085..0x40e095는 산출 EXP를 live player actor +0x14에 더한다.",
      "actualOffsetHex": "+0x0c",
      "exportedOffsetHex": "+0x04",
      "actorOffsetHex": "+0x14"
    },
    {
      "actualOffset": null,
      "exportedOffset": null,
      "actorOffset": 22,
      "width": "word",
      "role": "fixed 100 coefficient",
      "status": "확정",
      "evidence": "0x40bf70이 actor +0x16 = 100으로 직접 초기화한다.",
      "actualOffsetHex": "",
      "exportedOffsetHex": "",
      "actorOffsetHex": "+0x16"
    },
    {
      "actualOffset": 14,
      "exportedOffset": 6,
      "actorOffset": 28,
      "width": "u16",
      "role": "attack axis",
      "status": "고신뢰",
      "evidence": "0x40bf79 memcpy source row +0x0e -> actor +0x1c. 0x43461f/0x434737 damage formula에서 attacker +0x70 * actor +0x1c로 쓰인다.",
      "actualOffsetHex": "+0x0e",
      "exportedOffsetHex": "+0x06",
      "actorOffsetHex": "+0x1c"
    },
    {
      "actualOffset": 16,
      "exportedOffset": 8,
      "actorOffset": 30,
      "width": "u16",
      "role": "저장된 튜닝 축 / 현 전투 공식 미사용",
      "status": "공식 미사용 확인 / 이름 보류",
      "evidence": "row +0x0e..+0x37 block 안에서 actor +0x1e로 복사되고 전체 몬스터 80개에 20..200 범위 값이 있다. 다만 .text 직접 접근 스캔에서 전투 actor word/byte read/write [actor+0x1e]는 없고, 보이는 +0x1e 접근은 display/helper object callback pointer 구조다. damage family byte5가 0x10..0x19인 물리/속성 공식은 target +0x1c+family로 actor +0x2c 이후를 읽으므로 +0x1e에 닿지 않는다.",
      "actualOffsetHex": "+0x10",
      "exportedOffsetHex": "+0x08",
      "actorOffsetHex": "+0x1e"
    },
    {
      "actualOffset": 18,
      "exportedOffset": 10,
      "actorOffset": 32,
      "width": "u16",
      "role": "defense axis",
      "status": "고신뢰",
      "evidence": "0x43461f/0x434737 damage formula에서 target +0x7a * actor +0x20로 쓰인다.",
      "actualOffsetHex": "+0x12",
      "exportedOffsetHex": "+0x0a",
      "actorOffsetHex": "+0x20"
    },
    {
      "actualOffset": 20,
      "exportedOffset": 12,
      "actorOffset": 34,
      "width": "u16",
      "role": "technique / hit axis",
      "status": "고신뢰",
      "evidence": "0x434218 hit/avoid에서 attacker +0x06 + +0x22, 0x4344ab status gate에서 attacker +0x74 * +0x22로 쓰인다.",
      "actualOffsetHex": "+0x14",
      "exportedOffsetHex": "+0x0c",
      "actorOffsetHex": "+0x22"
    },
    {
      "actualOffset": 22,
      "exportedOffset": 14,
      "actorOffset": 36,
      "width": "u16",
      "role": "agility / avoid axis",
      "status": "고신뢰",
      "evidence": "0x434218 hit/avoid에서 target +0x06 + +0x24와 target +0x7c 계수로 회피 점수를 만든다.",
      "actualOffsetHex": "+0x16",
      "exportedOffsetHex": "+0x0e",
      "actorOffsetHex": "+0x24"
    },
    {
      "actualOffset": 24,
      "exportedOffset": 16,
      "actorOffset": 38,
      "width": "u16",
      "role": "luck axis / status-critical resistance-side axis",
      "status": "고신뢰",
      "evidence": "플레이어 row의 장비/레벨업 루틴에서 actor +0x26이 운으로 확정됐다. 전투 공식에서는 critical/status gate의 attacker/target luck-side 축으로 쓰인다.",
      "actualOffsetHex": "+0x18",
      "exportedOffsetHex": "+0x10",
      "actorOffsetHex": "+0x26"
    },
    {
      "actualOffset": 26,
      "exportedOffset": 18,
      "actorOffset": 40,
      "width": "u16",
      "role": "숨은 상태/크리티컬 발동률 계수",
      "status": "역할 확정 / UI 비표시",
      "evidence": "0x4343db에서 attacker +0x28이 RNG range/base로 쓰이고, 통과 시 attacker +0x62 bit 0x10을 세운다. 0x4344ab 상태 성공 gate에서도 attacker-side 계수로 읽힌다. 플레이어 상태창/장비/레벨업 운 경로와 분리되어 있고 몬스터 대부분이 100이라 상태창 운으로 단정하면 안 된다.",
      "actualOffsetHex": "+0x1a",
      "exportedOffsetHex": "+0x12",
      "actorOffsetHex": "+0x28"
    },
    {
      "actualOffset": 28,
      "exportedOffset": 20,
      "actorOffset": 42,
      "width": "u16",
      "role": "initial battle mode/status id",
      "status": "확정",
      "evidence": "actor +0x2a로 복사된 뒤 0x433940이 0x48bcaa 자세/상태 계수 테이블 index로 읽는다. 0x434e84..0x43512e 상태/버프 루틴도 +0x2a에 상태 id를 쓰고 +0x66에 이전값을 저장한다. 몬스터 row 대부분의 1은 초기 보통 상태로 해석된다.",
      "actualOffsetHex": "+0x1c",
      "exportedOffsetHex": "+0x14",
      "actorOffsetHex": "+0x2a"
    },
    {
      "actualOffset": 30,
      "exportedOffset": 22,
      "actorOffset": 44,
      "width": "u8 table",
      "role": "family/rate table start",
      "status": "고신뢰",
      "evidence": "target +0x1c+family damage 보정은 family 0x10부터 actor +0x2c table을 읽고, hit/avoid는 actor +0x36+unitByte6을 읽는다. enemy_stat_table의 actual row +0x28..+0x2b가 actor +0x36..+0x39 hit-class table로 복사된다. hit class는 0=상단/공중/상승, 1=일반, 2=하단/지면/다운, 3=잡기/밀착 특수로 본다.",
      "actualOffsetHex": "+0x1e",
      "exportedOffsetHex": "+0x16",
      "actorOffsetHex": "+0x2c"
    },
    {
      "actualOffset": 50,
      "exportedOffset": 42,
      "actorOffset": 64,
      "width": "u8 item + u8 chance/range",
      "role": "item drop id / item drop probability divisor",
      "status": "루틴 확정 / 현재 연속 몬스터 테이블 전부 0",
      "evidence": "보상 핸들러 0x43577c가 defeated actor +0x40 item id와 +0x41 확률/분모를 읽는다. actor row copy상 source는 actual +0x32/+0x33, HP-view +0x2a/+0x2b다. 현재 80개 연속 몬스터 row에서는 모두 0이라 일반 몬스터 보상은 EXP/골드만 있고 아이템 드롭은 비활성으로 본다.",
      "actualOffsetHex": "+0x32",
      "exportedOffsetHex": "+0x2a",
      "actorOffsetHex": "+0x40"
    },
    {
      "actualOffset": 54,
      "exportedOffset": 46,
      "actorOffset": 68,
      "width": "u16",
      "role": "gold/reward source",
      "status": "고신뢰",
      "evidence": "exported monster table의 gold 값과 일치하고, row +0x0e..+0x37 memcpy에 포함되어 actor +0x44로 복사된다.",
      "actualOffsetHex": "+0x36",
      "exportedOffsetHex": "+0x2e",
      "actorOffsetHex": "+0x44"
    },
    {
      "actualOffset": "next +0x04",
      "exportedOffset": 52,
      "actorOffset": null,
      "width": "u16 boundary marker",
      "role": "next row prefix marker used as exported monster name id",
      "status": "구조 확인",
      "evidence": "exported +0x34는 actual current row 내부가 아니라 다음 actual row +0x04다. 이름 anchor로는 유효하지만 current actor에는 복사되지 않는다.",
      "actualOffsetHex": "next +0x04",
      "exportedOffsetHex": "+0x34",
      "actorOffsetHex": ""
    }
  ],
  "enemyActorRows": [
    {
      "name": "원숭이",
      "rawName": "원숭이",
      "enemyIndex": 0,
      "actualRowVa": 4554048,
      "actualRowVaHex": "0x00457d40",
      "exportedHpViewVa": 4554056,
      "exportedHpViewVaHex": "0x00457d48",
      "prefixHex": "00 00 00 00 02 04 02 00",
      "actorTypeByte": 2,
      "actorSubByte": 4,
      "level": 2,
      "hp": 15,
      "mp": 0,
      "expBase": 22,
      "attack": 19,
      "axis1e": 30,
      "defense": 12,
      "technique": 22,
      "agility": 14,
      "luckResistAxis": 30,
      "baseCoeff": 100,
      "initialModeStatusId": 1,
      "dropItemId": 0,
      "dropRate": 0,
      "rateBytes": "100 100 100 125 75 100 100 200 75 100 75 100 100 125 150 150 125 0",
      "hitAvoidClassTable": "0x4b 0x64 0x64 0x7d",
      "gold": 3,
      "boundaryNameIdHex": "0x0205",
      "nextPrefixMarkerVaHex": "0x00457d7c"
    },
    {
      "name": "취한원숭이",
      "rawName": "취한　원숭이",
      "enemyIndex": 1,
      "actualRowVa": 4554104,
      "actualRowVaHex": "0x00457d78",
      "exportedHpViewVa": 4554112,
      "exportedHpViewVaHex": "0x00457d80",
      "prefixHex": "00 00 00 00 02 05 03 00",
      "actorTypeByte": 2,
      "actorSubByte": 5,
      "level": 3,
      "hp": 18,
      "mp": 0,
      "expBase": 24,
      "attack": 23,
      "axis1e": 30,
      "defense": 13,
      "technique": 24,
      "agility": 16,
      "luckResistAxis": 30,
      "baseCoeff": 100,
      "initialModeStatusId": 1,
      "dropItemId": 0,
      "dropRate": 0,
      "rateBytes": "100 100 100 125 75 100 100 200 50 100 75 100 100 125 150 150 125 0",
      "hitAvoidClassTable": "0x4b 0x64 0x64 0x7d",
      "gold": 8,
      "boundaryNameIdHex": "0x0206",
      "nextPrefixMarkerVaHex": "0x00457db4"
    },
    {
      "name": "견원이",
      "rawName": "견원이",
      "enemyIndex": 2,
      "actualRowVa": 4554160,
      "actualRowVaHex": "0x00457db0",
      "exportedHpViewVa": 4554168,
      "exportedHpViewVaHex": "0x00457db8",
      "prefixHex": "00 00 00 00 02 06 13 00",
      "actorTypeByte": 2,
      "actorSubByte": 6,
      "level": 19,
      "hp": 76,
      "mp": 0,
      "expBase": 23,
      "attack": 100,
      "axis1e": 67,
      "defense": 93,
      "technique": 95,
      "agility": 105,
      "luckResistAxis": 66,
      "baseCoeff": 100,
      "initialModeStatusId": 1,
      "dropItemId": 0,
      "dropRate": 0,
      "rateBytes": "100 100 100 110 90 75 80 150 75 100 80 100 120 125 150 125 100 0",
      "hitAvoidClassTable": "0x50 0x64 0x78 0x7d",
      "gold": 32,
      "boundaryNameIdHex": "0x0207",
      "nextPrefixMarkerVaHex": "0x00457dec"
    },
    {
      "name": "언원이",
      "rawName": "언원이",
      "enemyIndex": 3,
      "actualRowVa": 4554216,
      "actualRowVaHex": "0x00457de8",
      "exportedHpViewVa": 4554224,
      "exportedHpViewVaHex": "0x00457df0",
      "prefixHex": "00 00 00 00 02 07 15 00",
      "actorTypeByte": 2,
      "actorSubByte": 7,
      "level": 21,
      "hp": 88,
      "mp": 0,
      "expBase": 24,
      "attack": 97,
      "axis1e": 67,
      "defense": 99,
      "technique": 104,
      "agility": 96,
      "luckResistAxis": 61,
      "baseCoeff": 100,
      "initialModeStatusId": 1,
      "dropItemId": 0,
      "dropRate": 0,
      "rateBytes": "100 100 100 75 90 110 80 150 75 100 80 100 120 125 150 125 100 0",
      "hitAvoidClassTable": "0x50 0x64 0x78 0x7d",
      "gold": 30,
      "boundaryNameIdHex": "0x0208",
      "nextPrefixMarkerVaHex": "0x00457e24"
    },
    {
      "name": "문원이",
      "rawName": "문원이",
      "enemyIndex": 4,
      "actualRowVa": 4554272,
      "actualRowVaHex": "0x00457e20",
      "exportedHpViewVa": 4554280,
      "exportedHpViewVaHex": "0x00457e28",
      "prefixHex": "00 00 00 00 02 08 14 00",
      "actorTypeByte": 2,
      "actorSubByte": 8,
      "level": 20,
      "hp": 82,
      "mp": 0,
      "expBase": 22,
      "attack": 104,
      "axis1e": 67,
      "defense": 95,
      "technique": 100,
      "agility": 100,
      "luckResistAxis": 57,
      "baseCoeff": 100,
      "initialModeStatusId": 1,
      "dropItemId": 0,
      "dropRate": 0,
      "rateBytes": "100 100 100 110 75 90 80 150 75 100 80 100 120 125 150 125 100 0",
      "hitAvoidClassTable": "0x50 0x64 0x78 0x7d",
      "gold": 35,
      "boundaryNameIdHex": "0x0209",
      "nextPrefixMarkerVaHex": "0x00457e5c"
    },
    {
      "name": "멧돼지",
      "rawName": "멧돼지",
      "enemyIndex": 5,
      "actualRowVa": 4554328,
      "actualRowVaHex": "0x00457e58",
      "exportedHpViewVa": 4554336,
      "exportedHpViewVaHex": "0x00457e60",
      "prefixHex": "00 00 00 00 02 09 03 00",
      "actorTypeByte": 2,
      "actorSubByte": 9,
      "level": 3,
      "hp": 22,
      "mp": 0,
      "expBase": 31,
      "attack": 27,
      "axis1e": 30,
      "defense": 16,
      "technique": 27,
      "agility": 22,
      "luckResistAxis": 45,
      "baseCoeff": 100,
      "initialModeStatusId": 1,
      "dropItemId": 0,
      "dropRate": 0,
      "rateBytes": "90 90 90 125 75 100 100 200 10 100 50 100 150 100 50 75 100 0",
      "hitAvoidClassTable": "0x32 0x64 0x96 0x64",
      "gold": 4,
      "boundaryNameIdHex": "0x020a",
      "nextPrefixMarkerVaHex": "0x00457e94"
    },
    {
      "name": "구멍멧돼지",
      "rawName": "구멍멧돼지",
      "enemyIndex": 6,
      "actualRowVa": 4554384,
      "actualRowVaHex": "0x00457e90",
      "exportedHpViewVa": 4554392,
      "exportedHpViewVaHex": "0x00457e98",
      "prefixHex": "00 00 00 00 02 0a 0e 00",
      "actorTypeByte": 2,
      "actorSubByte": 10,
      "level": 14,
      "hp": 63,
      "mp": 0,
      "expBase": 31,
      "attack": 79,
      "axis1e": 30,
      "defense": 68,
      "technique": 72,
      "agility": 58,
      "luckResistAxis": 40,
      "baseCoeff": 100,
      "initialModeStatusId": 1,
      "dropItemId": 0,
      "dropRate": 0,
      "rateBytes": "90 90 90 125 75 100 100 200 10 100 50 100 150 100 50 75 100 0",
      "hitAvoidClassTable": "0x32 0x64 0x96 0x64",
      "gold": 12,
      "boundaryNameIdHex": "0x020b",
      "nextPrefixMarkerVaHex": "0x00457ecc"
    },
    {
      "name": "돌기멧돼지",
      "rawName": "돌기멧돼지",
      "enemyIndex": 7,
      "actualRowVa": 4554440,
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    {
      "name": "현무성령",
      "rawName": "현무성령",
      "enemyIndex": 59,
      "actualRowVa": 4557352,
      "actualRowVaHex": "0x00458a28",
      "exportedHpViewVa": 4557360,
      "exportedHpViewVaHex": "0x00458a30",
      "prefixHex": "00 00 00 00 02 3f 12 00",
      "actorTypeByte": 2,
      "actorSubByte": 63,
      "level": 18,
      "hp": 200,
      "mp": 0,
      "expBase": 39,
      "attack": 83,
      "axis1e": 75,
      "defense": 75,
      "technique": 87,
      "agility": 78,
      "luckResistAxis": 77,
      "baseCoeff": 100,
      "initialModeStatusId": 1,
      "dropItemId": 0,
      "dropRate": 0,
      "rateBytes": "80 80 80 75 75 75 25 15 50 100 115 100 75 100 0 75 75 0",
      "hitAvoidClassTable": "0x73 0x64 0x4b 0x64",
      "gold": 0,
      "boundaryNameIdHex": "0x0240",
      "nextPrefixMarkerVaHex": "0x00458a64"
    },
    {
      "name": "폭호",
      "rawName": "폭호",
      "enemyIndex": 65,
      "actualRowVa": 4557688,
      "actualRowVaHex": "0x00458b78",
      "exportedHpViewVa": 4557696,
      "exportedHpViewVaHex": "0x00458b80",
      "prefixHex": "00 00 00 00 02 45 23 00",
      "actorTypeByte": 2,
      "actorSubByte": 69,
      "level": 35,
      "hp": 1500,
      "mp": 0,
      "expBase": 100,
      "attack": 140,
      "axis1e": 70,
      "defense": 140,
      "technique": 140,
      "agility": 110,
      "luckResistAxis": 70,
      "baseCoeff": 100,
      "initialModeStatusId": 1,
      "dropItemId": 0,
      "dropRate": 0,
      "rateBytes": "70 70 70 75 75 65 90 75 75 60 100 95 105 100 0 0 0 0",
      "hitAvoidClassTable": "0x64 0x5f 0x69 0x64",
      "gold": 1000,
      "boundaryNameIdHex": "0x0246",
      "nextPrefixMarkerVaHex": "0x00458bb4"
    },
    {
      "name": "데드드래곤",
      "rawName": "데드드래곤",
      "enemyIndex": 73,
      "actualRowVa": 4558136,
      "actualRowVaHex": "0x00458d38",
      "exportedHpViewVa": 4558144,
      "exportedHpViewVaHex": "0x00458d40",
      "prefixHex": "00 00 00 00 02 4d 31 00",
      "actorTypeByte": 2,
      "actorSubByte": 77,
      "level": 49,
      "hp": 1250,
      "mp": 0,
      "expBase": 88,
      "attack": 176,
      "axis1e": 99,
      "defense": 166,
      "technique": 170,
      "agility": 135,
      "luckResistAxis": 50,
      "baseCoeff": 100,
      "initialModeStatusId": 1,
      "dropItemId": 0,
      "dropRate": 0,
      "rateBytes": "100 100 100 50 50 75 75 75 50 100 100 100 110 70 0 0 25 0",
      "hitAvoidClassTable": "0x64 0x64 0x6e 0x46",
      "gold": 600,
      "boundaryNameIdHex": "0x024e",
      "nextPrefixMarkerVaHex": "0x00458d74"
    }
  ],
  "axis1eDistribution": [
    {
      "value": 20,
      "count": 9,
      "examples": "독사, 구렁이, 화사, 수사, 뢰사, 박쥐, 큰박쥐, 흡혈박쥐, 마왕박쥐"
    },
    {
      "value": 25,
      "count": 1,
      "examples": "초류권사"
    },
    {
      "value": 30,
      "count": 4,
      "examples": "원숭이, 취한원숭이, 멧돼지, 구멍멧돼지"
    },
    {
      "value": 35,
      "count": 2,
      "examples": "돌기멧돼지, 외뿔멧돼지"
    },
    {
      "value": 40,
      "count": 4,
      "examples": "스피드, 근육맨１호, 권법가, 바니－Ｓ"
    },
    {
      "value": 46,
      "count": 1,
      "examples": "격투가"
    },
    {
      "value": 50,
      "count": 27,
      "examples": "맹호권사범, 숙련주작권사, 숙련창룡권사, 숙련현무권사, 백호권사범, 근육맨, 핀푸, 핀푸, 탕, 탕"
    },
    {
      "value": 60,
      "count": 2,
      "examples": "근육맨２호, 근육맨"
    },
    {
      "value": 65,
      "count": 2,
      "examples": "귀갑권사, 암각권총통"
    },
    {
      "value": 67,
      "count": 3,
      "examples": "견원이, 언원이, 문원이"
    },
    {
      "value": 70,
      "count": 4,
      "examples": "슬라임, 마왕슬라임, 폭호, 투귀"
    },
    {
      "value": 75,
      "count": 3,
      "examples": "바위슬라임, 현무성령, 야차"
    },
    {
      "value": 80,
      "count": 6,
      "examples": "불꽃슬라임, 물슬라임, 벼락슬라임, 동작석상, 해골, 해골전사"
    },
    {
      "value": 85,
      "count": 1,
      "examples": "스컬나이트"
    },
    {
      "value": 89,
      "count": 1,
      "examples": "뇌룡"
    },
    {
      "value": 90,
      "count": 2,
      "examples": "린샹, 지옥의마인"
    },
    {
      "value": 91,
      "count": 1,
      "examples": "화룡"
    },
    {
      "value": 95,
      "count": 1,
      "examples": "빙룡"
    },
    {
      "value": 99,
      "count": 2,
      "examples": "유령, 데드드래곤"
    },
    {
      "value": 100,
      "count": 4,
      "examples": "파워, 창룡성령, 리치, 두개골"
    }
  ],
  "equipmentExamples": [
    {
      "name": "명주·귀신살",
      "recordVaHex": "0x0048b3ea",
      "statSummary": "운 +25",
      "battleModifierSummary": "f13 +10",
      "equipmentSkillSummary": "기본기=마시기(MP 0, 술취함 상태 변경), 개인공격기=인사불성 철권(MP 12, 개인, 타격/무속성, 넘어짐), 전체공격기=노익장 대폭발(MP 16, 전체, 울부짖음/충격, 행동정지), 특수기=천조족(MP 1, 자기/보조, MP회복)",
      "rawHex": "00 00 00 00 19 00 00 00 00 00 00 00 00 0a 00 00 00 00 00 00 00 00 00 00 00 01 09 22 39 41",
      "classificationNote": "f00~f04 are decoded as attack/defense/technique/agility/luck; f05~f23 are signed battle modifier fields whose exact formula labels are not confirmed; f25 is character/slot; f26~f29 are per-character equipment action table indices."
    },
    {
      "name": "호랑이 도복",
      "recordVaHex": "0x0048b4a2",
      "statSummary": "공격력 +30 방어력 +25 기술력 +5 순발력 +12 운 +5",
      "battleModifierSummary": "f06 +5, f11 +10, f12 +10, f13 +10, f14 +10, f22 +10, f23 +10",
      "equipmentSkillSummary": "",
      "rawHex": "1e 19 05 0c 05 00 05 00 00 00 00 0a 0a 0a 0a 00 00 00 00 00 00 00 0a 0a 00 81 00 00 00 00",
      "classificationNote": "f00~f04 are decoded as attack/defense/technique/agility/luck; f05~f23 are signed battle modifier fields whose exact formula labels are not confirmed; f25 is character/slot; f26~f29 are per-character equipment action table indices."
    },
    {
      "name": "백호 도복",
      "recordVaHex": "0x0048b4fe",
      "statSummary": "공격력 +25 방어력 +32 기술력 +10 순발력 +16 운 +10",
      "battleModifierSummary": "f06 +10, f08 +10, f09 +10, f10 +10, f11 +20, f12 +10, f13 +10, f19 +10, f20 +10, f21 +10, f22 +10, f23 +10",
      "equipmentSkillSummary": "",
      "rawHex": "19 20 0a 10 0a 00 0a 00 0a 0a 0a 14 0a 0a 00 00 00 00 00 0a 0a 0a 0a 0a 00 81 00 00 00 00",
      "classificationNote": "f00~f04 are decoded as attack/defense/technique/agility/luck; f05~f23 are signed battle modifier fields whose exact formula labels are not confirmed; f25 is character/slot; f26~f29 are per-character equipment action table indices."
    },
    {
      "name": "호랑이발톱",
      "recordVaHex": "0x0048b612",
      "statSummary": "공격력 +50 기술력 +5 운 +5",
      "battleModifierSummary": "f11 +15, f12 +15, f14 +15",
      "equipmentSkillSummary": "기본기=꼬챙이 꿰기(MP 0, 개인, 울부짖음/충격), 개인공격기=맹호열지조(MP 16, 개인, 베기/공중, 넘어짐), 전체공격기=맹호단공아(MP 25, 전체, 베기/공중)",
      "rawHex": "32 00 05 00 05 00 00 00 00 00 00 0f 0f 00 0f 00 00 00 00 00 00 00 00 00 00 02 08 1b 2e 00",
      "classificationNote": "f00~f04 are decoded as attack/defense/technique/agility/luck; f05~f23 are signed battle modifier fields whose exact formula labels are not confirmed; f25 is character/slot; f26~f29 are per-character equipment action table indices."
    },
    {
      "name": "마인아수라",
      "recordVaHex": "0x0048b83a",
      "statSummary": "공격력 +50 기술력 +25",
      "battleModifierSummary": "",
      "equipmentSkillSummary": "기본기=마구베기(MP 0, 개인, 기공/광파), 개인공격기=난도질(MP 30, 개인, 베기/공중, 10타), 전체공격기=투신의 춤(MP 30, 전체, 베기/공중, 3타), 특수기=신격방어(MP 10, 자기/보조, 회복/방어)",
      "rawHex": "32 00 19 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 04 13 22 27",
      "classificationNote": "f00~f04 are decoded as attack/defense/technique/agility/luck; f05~f23 are signed battle modifier fields whose exact formula labels are not confirmed; f25 is character/slot; f26~f29 are per-character equipment action table indices."
    },
    {
      "name": "투신의 갑옷",
      "recordVaHex": "0x0048b94e",
      "statSummary": "방어력 +50 운 +10",
      "battleModifierSummary": "f08 +10, f09 +10, f10 +10, f11 +20, f13 +10, f14 +20, f18 +20, f20 +10, f22 +10, f23 +5",
      "equipmentSkillSummary": "",
      "rawHex": "00 32 00 00 0a 00 00 00 0a 0a 0a 14 00 0a 14 00 00 00 14 00 0a 00 0a 05 00 84 00 00 00 00",
      "classificationNote": "f00~f04 are decoded as attack/defense/technique/agility/luck; f05~f23 are signed battle modifier fields whose exact formula labels are not confirmed; f25 is character/slot; f26~f29 are per-character equipment action table indices."
    }
  ],
  "disassemblyEvidence": [
    {
      "label": "actor initializer row copy",
      "vaHex": "0x0040be38",
      "keyLines": [
        "  40bec5:\t83 c4 0c             \tadd    esp,0xc",
        "  40bec8:\t6a 08                \tpush   0x8",
        "  40beca:\t8b 45 f8             \tmov    eax,DWORD PTR [ebp-0x8]",
        "  40bed3:\t2b c1                \tsub    eax,ecx",
        "  40bed5:\t8d 04 c5 60 7c 45 00 \tlea    eax,[eax*8+0x457c60]",
        "  40bedc:\t50                   \tpush   eax",
        "  40bef2:\t2b c1                \tsub    eax,ecx",
        "  40bef4:\t66 8b 04 c5 68 7c 45 \tmov    ax,WORD PTR [eax*8+0x457c68]",
        "  40befb:\t00 ",
        "  40befc:\t8b 4d fc             \tmov    ecx,DWORD PTR [ebp-0x4]",
        "  40beff:\t66 89 41 08          \tmov    WORD PTR [ecx+0x8],ax",
        "  40bf03:\t8b 45 fc             \tmov    eax,DWORD PTR [ebp-0x4]",
        "  40bf28:\t2b c1                \tsub    eax,ecx",
        "  40bf2a:\t66 8b 04 c5 6a 7c 45 \tmov    ax,WORD PTR [eax*8+0x457c6a]",
        "  40bf31:\t00 ",
        "  40bf32:\t8b 4d fc             \tmov    ecx,DWORD PTR [ebp-0x4]",
        "  40bf35:\t66 89 41 0e          \tmov    WORD PTR [ecx+0xe],ax",
        "  40bf39:\t8b 45 fc             \tmov    eax,DWORD PTR [ebp-0x4]",
        "  40bf5e:\t2b c1                \tsub    eax,ecx",
        "  40bf60:\t66 0f b6 04 c5 6c 7c \tmovzx  ax,BYTE PTR [eax*8+0x457c6c]",
        "  40bf67:\t45 00 ",
        "  40bf69:\t8b 4d fc             \tmov    ecx,DWORD PTR [ebp-0x4]",
        "  40bf6c:\t66 89 41 14          \tmov    WORD PTR [ecx+0x14],ax",
        "  40bf70:\t8b 45 fc             \tmov    eax,DWORD PTR [ebp-0x4]",
        "  40bf73:\t66 c7 40 16 64 00    \tmov    WORD PTR [eax+0x16],0x64",
        "  40bf79:\t6a 2a                \tpush   0x2a",
        "  40bf7b:\t8b 45 f8             \tmov    eax,DWORD PTR [ebp-0x8]",
        "  40bf84:\t2b c1                \tsub    eax,ecx",
        "  40bf86:\t8d 04 c5 60 7c 45 00 \tlea    eax,[eax*8+0x457c60]",
        "  40bf8d:\t83 c0 0e             \tadd    eax,0xe",
        "  40bf90:\t50                   \tpush   eax",
        "  40bf91:\t8b 45 fc             \tmov    eax,DWORD PTR [ebp-0x4]",
        "  40bf94:\t83 c0 1c             \tadd    eax,0x1c",
        "  40bf97:\t50                   \tpush   eax"
      ]
    },
    {
      "label": "hit/avoid formula fields",
      "vaHex": "0x00434218",
      "keyLines": [
        "  4342a2:\t66 8b 48 06          \tmov    cx,WORD PTR [eax+0x6]",
        "  4342ab:\t66 8b 50 22          \tmov    dx,WORD PTR [eax+0x22]",
        "  4342b8:\t66 8b 40 74          \tmov    ax,WORD PTR [eax+0x74]",
        "  4342c5:\t66 8b 48 24          \tmov    cx,WORD PTR [eax+0x24]",
        "  4342ce:\t66 8b 50 06          \tmov    dx,WORD PTR [eax+0x6]",
        "  4342db:\t66 8b 40 7c          \tmov    ax,WORD PTR [eax+0x7c]",
        "  4342e8:\t8a 48 06             \tmov    cl,BYTE PTR [eax+0x6]",
        "  4342ee:\t66 0f b6 44 01 36    \tmovzx  ax,BYTE PTR [ecx+eax*1+0x36]"
      ]
    },
    {
      "label": "critical/alternate candidate fields",
      "vaHex": "0x004343db",
      "keyLines": [
        "  4343e7:\t66 8b 40 28          \tmov    ax,WORD PTR [eax+0x28]",
        "  4343f2:\t66 8b 40 72          \tmov    ax,WORD PTR [eax+0x72]",
        "  4343ff:\t66 8b 48 26          \tmov    cx,WORD PTR [eax+0x26]",
        "  434408:\t66 8b 50 7e          \tmov    dx,WORD PTR [eax+0x7e]",
        "  43449d:\t80 c9 10             \tor     cl,0x10"
      ]
    },
    {
      "label": "status gate fields",
      "vaHex": "0x004344ab",
      "keyLines": [
        "  4344b9:\t8a 48 6c             \tmov    cl,BYTE PTR [eax+0x6c]",
        "  4344ce:\t66 8b 48 26          \tmov    cx,WORD PTR [eax+0x26]",
        "  4344f1:\t66 8b 48 28          \tmov    cx,WORD PTR [eax+0x28]",
        "  43451d:\t66 8b 50 22          \tmov    dx,WORD PTR [eax+0x22]",
        "  434537:\t66 8b 48 26          \tmov    cx,WORD PTR [eax+0x26]",
        "  43455a:\t8a 48 6c             \tmov    cl,BYTE PTR [eax+0x6c]",
        "  434560:\t66 0f b6 44 01 39    \tmovzx  ax,BYTE PTR [ecx+eax*1+0x39]",
        "  43459e:\tc6 40 6c 00          \tmov    BYTE PTR [eax+0x6c],0x0",
        "  434611:\tc6 40 6c 00          \tmov    BYTE PTR [eax+0x6c],0x0"
      ]
    },
    {
      "label": "damage formula fields",
      "vaHex": "0x0043461f",
      "keyLines": [
        "  43462d:\t66 8b 48 70          \tmov    cx,WORD PTR [eax+0x70]",
        "  434636:\t66 8b 50 1c          \tmov    dx,WORD PTR [eax+0x1c]",
        "  434660:\t66 8b 48 7a          \tmov    cx,WORD PTR [eax+0x7a]",
        "  434669:\t66 8b 50 20          \tmov    dx,WORD PTR [eax+0x20]",
        "  434693:\t8a 48 6b             \tmov    cl,BYTE PTR [eax+0x6b]",
        "  434745:\t66 8b 48 70          \tmov    cx,WORD PTR [eax+0x70]",
        "  43474e:\t66 8b 50 1c          \tmov    dx,WORD PTR [eax+0x1c]",
        "  434778:\t66 8b 48 7a          \tmov    cx,WORD PTR [eax+0x7a]",
        "  434781:\t66 8b 50 20          \tmov    dx,WORD PTR [eax+0x20]",
        "  4347ab:\t8a 48 6b             \tmov    cl,BYTE PTR [eax+0x6b]"
      ]
    },
    {
      "label": "victory EXP fanout",
      "vaHex": "0x0040dfb8",
      "keyLines": [
        "  40e010:\t8a 48 62             \tmov    cl,BYTE PTR [eax+0x62]",
        "  40e013:\tf6 c1 40             \ttest   cl,0x40",
        "  40e047:\t8a 48 62             \tmov    cl,BYTE PTR [eax+0x62]",
        "  40e04a:\tf6 c1 80             \ttest   cl,0x80",
        "  40e06e:\te8 08 35 01 00       \tcall   0x42157b",
        "  40e085:\t66 8b 51 14          \tmov    dx,WORD PTR [ecx+0x14]",
        "  40e095:\t66 89 41 14          \tmov    WORD PTR [ecx+0x14],ax",
        "  40e0a9:\te8 88 76 02 00       \tcall   0x435736"
      ]
    },
    {
      "label": "EXP reward formula",
      "vaHex": "0x0042157b",
      "keyLines": [
        "  421589:\t66 8b 48 06          \tmov    cx,WORD PTR [eax+0x6]",
        "  421592:\t66 8b 50 06          \tmov    dx,WORD PTR [eax+0x6]",
        "  4215a3:\t66 8b 48 06          \tmov    cx,WORD PTR [eax+0x6]",
        "  4215ac:\t66 8b 50 06          \tmov    dx,WORD PTR [eax+0x6]",
        "  4215c0:\t66 8b 48 06          \tmov    cx,WORD PTR [eax+0x6]",
        "  4215c9:\t66 8b 50 06          \tmov    dx,WORD PTR [eax+0x6]",
        "  4215f2:\t66 8b 48 06          \tmov    cx,WORD PTR [eax+0x6]",
        "  4215fb:\t66 8b 50 06          \tmov    dx,WORD PTR [eax+0x6]",
        "  42160c:\t66 8b 48 14          \tmov    cx,WORD PTR [eax+0x14]",
        "  421615:\t66 8b 50 14          \tmov    dx,WORD PTR [eax+0x14]",
        "  42163d:\t66 8b 48 14          \tmov    cx,WORD PTR [eax+0x14]",
        "  421666:\t66 8b 48 14          \tmov    cx,WORD PTR [eax+0x14]",
        "  4216a9:\t8a 8c c0 98 77 45 00 \tmov    cl,BYTE PTR [eax+eax*8+0x457798]",
        "  4216d5:\tc1 e8 01             \tshr    eax,0x1",
        "  421710:\t8a 8c c0 99 77 45 00 \tmov    cl,BYTE PTR [eax+eax*8+0x457799]",
        "  42173c:\tc1 e8 01             \tshr    eax,0x1"
      ]
    },
    {
      "label": "gold reward / inactive item-drop handler",
      "vaHex": "0x00435736",
      "keyLines": [
        "  435744:\t66 8b 48 44          \tmov    cx,WORD PTR [eax+0x44]",
        "  43574b:\ta1 e0 76 45 00       \tmov    eax,ds:0x4576e0",
        "  435753:\t3d 3f 42 0f 00       \tcmp    eax,0xf423f",
        "  43575e:\tc7 05 e0 76 45 00 3f \tmov    DWORD PTR ds:0x4576e0,0xf423f",
        "  435772:\t66 8b 48 44          \tmov    cx,WORD PTR [eax+0x44]",
        "  435776:\t01 0d e0 76 45 00    \tadd    DWORD PTR ds:0x4576e0,ecx",
        "  435781:\t8a 48 40             \tmov    cl,BYTE PTR [eax+0x40]",
        "  43578f:\t66 0f b6 40 41       \tmovzx  ax,BYTE PTR [eax+0x41]",
        "  4357ad:\t8a 40 40             \tmov    al,BYTE PTR [eax+0x40]",
        "  4357b1:\te8 dd c8 fe ff       \tcall   0x422093",
        "  4357bc:\t8a 40 40             \tmov    al,BYTE PTR [eax+0x40]"
      ]
    }
  ],
  "openQuestions": []
}