# Original/local game archives and installers. # Keep these files local; the repository should contain tools and findings, not # redistributed game data. /GENSE.FLD /MIDDATA.MLK /PCMDATA.WLK *.fld *.mlk *.wlk *.FLD *.MLK *.WLK *.exe *.isu # Extracted raw assets generated from the local archives. extract_fld/ extract_wlk/ extract_mlk/ # Generated binary previews/assets. Textual review reports in out/ are kept. out/**/*.png out/**/*.wav out/**/*.mid out/**/*.ico out/runtime_opening_noinput_screens/ out/runtime_validation_*/ out/*_webkitdriver.log out/candidate_*_browser_smoke.json out/mobile_browser_controls_smoke.json out/route_guide_browser_smoke.json out/title_start_browser_smoke.json out/story_prompts_runtime.js # Large runtime raw traces. Keep the small .md summaries and regenerated # derived reviews in git, but do not commit the raw trace JSON/HTML dumps. out/opening_action_script_trace*.json out/opening_action_script_trace*.html out/opening_action_script_trace*_screens/ out/opening_start_context.html out/map1_01a_strict_source_hotspot_context.html out/event_object_branch_state_block_context.html out/save_selector_leaf_table_context.html out/collision_fallback_delta.html out/save_selector_opcode24_mode1_block_writes.html out/field_map_record_roots.html out/save_selector_dispatch_table_context.html out/transition_review_shortlist.html out/save_selector_current_writer_paths.html out/save_selector_secondary_state_sources.html out/transition_extraction_gaps.html out/save_selector_scene_adjacency_index.html out/save_selector_selected_pointer_opcode_paths.html out/opcode24_action_payload_patterns.html out/save_selector_opcode24_current_root_modes.html out/save_selector_data_descriptor_opcode_map.html out/save_selector_dispatch_stop_context.html out/save_selector_opcode24_globals.html out/save_selector_selected_pointer_usage.html out/save_selector_opcode24_payload_table.html out/save_selector_opcode08_unreadable_producers.html out/save_selector_opcode07_indexed_pointers.html out/save_selector_opcode09_pointer_collisions.html out/save_selector_global_selected_pointer_paths.html out/save_selector_opcode08_activation_windows.html out/save_selector_merge_bridge_matrix.html out/title_start_browser_summary.html out/battle_effect_pixel_oracle_plan.html out/battle_effect_capture_checklist.html out/battle_effect_pixel_compare_report.html out/mobile_browser_controls_summary.html out/route_guide_browser_summary.html out/runtime_source_exit_poll_context.html out/opening_event_vm_probe.html out/active_object_script_inventory.html out/runtime_predecessor_route_attempt_context.html out/runtime_source_save_load_variant_context.html out/runtime_opcode24_flag_context.html out/runtime_save_path_context.html out/runtime_patched_selector_followup_context.html out/runtime_title_start_context.html out/save_selector_opcode24_runtime_enabled_context.html out/save_selector_opcode24_mode1_file_read_context.html out/save_selector_opcode24_mode1_indirect_context.html out/save_selector_opcode24_mode1_runtime_context.html out/save_selector_opcode24_mode1_source_writes.html out/save_selector_opcode24_runtime_enabled_block_writes.html out/save_selector_opcode24_mode1_default_effect.html out/save_selector_reverse_reuse_context.html out/save_selector_predecessor_fill_site_execution_context.html out/save_selector_predecessor_fill_opcode10_context.html out/save_selector_opcode2c_route_pair_context.html out/save_selector_route_pair_descriptor_context.html out/save_selector_route_root_ref_context.html out/save_selector_scene_list_context.html out/save_selector_wrapper_descriptor_context.html out/save_selector_merge_runtime_context.html out/save_selector_merge_closure_context.html # Regeneratable per-topic battle review pages are consolidated into # web/battle_analysis.html and out/battle_analysis_summary.*. out/battle*.html out/battle*.md !out/battle_analysis_summary.md !out/battle_backgrounds.md !out/battle_enemy_candidates.md !out/battle_event_candidates.md !out/battle_skill_records.md # Local SoundFont binaries are large third-party assets. Keep README/license # files in web/soundfonts/, but place the binary files locally when needed. web/soundfonts/*.sf2 web/soundfonts/*.sf3 # Save data and runtime-local scratch files. SAVEDATA/* !SAVEDATA/README.md SaveData/* !SaveData/README.md data/hud_trace_state.json data/hud_uploads/ data/battle_effect_capture_manifest.json captures/ /10:0 /28 /map2_02d # Python/browser/tool caches. __pycache__/ *.py[cod] .pytest_cache/ node_modules/